stefan.gustavsonb16_ESO wrote: »Wow. That's... a huge and sudden nerf to damage reduction across the board. It sounds like another case of developers shooting from the hip without aiming, finding out that they overdid it and needing to backtrack. If this makes it to live, we will see lots of tanks unexpectedly dying to one-shots even in normal mode when they keep ignoring mechanics and standing in red like they used to be able to. I also expect a lot of blame to be sent in the general direction of my healers.
In the long run, it might be a good thing, though. Tanks can be built to be almost ridiculously sturdy and self sufficient right now, and healers have started becoming obsolete. The haphazardly built healing tanks I play will probably be rubbish in vet dungeons after this update, but my healers might finally become useful again.
The one shot mechanics need toning down anyway. One would have to assume that if they are changing mechanics to increase boss damage by 20%, there would be a review of all boss damage and adjustments made where necessary...
Same with all major changes like this.
Ultimately this probably a good thing, it makes ensuring maim and these other buffs/debuts are applied is a lot less important.
UntilValhalla13 wrote: »Honestly, I'd be curious to know what attacks specially you're referring to that are hitting 120k on a blocking tank. Maybe I'm misunderstanding. XD
...
I don’t know if ZOS thinks about fun much when it comes to tanking in ESO. The last ‘fun’ tank was the sap tank, and that went years ago.
I will be honest with you man, all these changes make me want to finally level a warden tank, he/she (probably he) will be rocking a frost/lightning setup with charged ice frontbar (probably Breton). While my frost/resto nb will be getting a new stick to play with. All these buffs/debuffs are less important to me since I usually don't run them anyway.
FrancisCrawford wrote: »I will be honest with you man, all these changes make me want to finally level a warden tank, he/she (probably he) will be rocking a frost/lightning setup with charged ice frontbar (probably Breton). While my frost/resto nb will be getting a new stick to play with. All these buffs/debuffs are less important to me since I usually don't run them anyway.
Why warden? What sort of build are you thinking of?
Grandchamp1989 wrote: »Why would you gut our buffs and debuffs to near obscurity? 2/3rd effeciancy on Protection and Maim lost?
Most Elite Adds already one shot tanks on Vet DLC doing 120.000+ damage at its base..
Newer tanks in particular need these, and all tanks can use these when your server is so laggy we get delay on our blocks.. So we get hit with something we clearly blocked, but now it's GG.
Major Vitality: Decreased to 16%, down from 30%.
Major Evasion: Decreased to 20%, down from 25%
Minor Protection: Decreased to 5%, down from 8%.
Major Protection: Decreased to 10%, down from 30%.
Minor Maim: Decreased to 5%, down from 15%.
Major Maim: Decreased to 10%, down from 25%.
Minor Vulnerability: Decreased to 5%, down from 8%.
Major Vulnerability: Decreased to 10%, down from 25%
I think this is so dumb to gut PVE Tanks like this
YandereGirlfriend wrote: »Frustrated with the Brittle changes as they way it's implemented allows the support roles to yet again swoop in and poach the only reason for using a Frost Staff.
They ought to have made it scale with Spell Damage.
YandereGirlfriend wrote: »Frustrated with the Brittle changes as they way it's implemented allows the support roles to yet again swoop in and poach the only reason for using a Frost Staff.
They ought to have made it scale with Spell Damage.
Scale with spell dmg means it will go on healer instead of tank... They should have just made it self buff.
FrancisCrawford wrote: »I will be honest with you man, all these changes make me want to finally level a warden tank, he/she (probably he) will be rocking a frost/lightning setup with charged ice frontbar (probably Breton). While my frost/resto nb will be getting a new stick to play with. All these buffs/debuffs are less important to me since I usually don't run them anyway.
Why warden? What sort of build are you thinking of?
Warden because he will be able to get the new ice passive crit dmg best, since would be on front bar most time, and because of the very high chilled from gripping shards, with charged front bar (lightning enchantment) and wall of elements crusher backbar (infused) i would probably be able to keep 100% uptime on the new crit damage taken, and on off balance easily. Sets are irrelevant because it depends on what the group needs,
Skills frontbar:
Taunt (either clench or undaunted taunt, probably the stamina morph), heal (polarwind/Arctic blast), shield (bone surge), flex spot n1, flex spot n2, flex ultimate(barrier/permafrost/temporal guard/meteor).
Skills backbar:
Wall of elements, gripping shards, elemental drain, flex spot n3, flex spot n4, war horn
Flex spots should be full of things like:
Altar, balance/expansive frost cloak/ice fortress, shimmering shield, silver leash/frozen gate, purge, blue Betty, growing swarm.
Well, as a DK tank I don't really have any of these buffs anyway. Well, Minor Maim from talons and Major from Lady Thorn, other than that.. nothing really changes. My playstyle consists of roll dodges anyway, rolling heavy attacks, I got a CP for that too, I block rarely or when I absolutely have to. So stop whining and adapt, it's not too bad.
I'm curious how vHoF hm last boss will be during the execution stage, with the above nerfs. DDs will have to even more dps to complete it.Grandchamp1989 wrote: »Major Evasion: Decreased to 20%, down from 25%
Minor Protection: Decreased to 5%, down from 8%.
Major Protection: Decreased to 10%, down from 30%.
Minor Maim: Decreased to 5%, down from 15%.
Major Maim: Decreased to 10%, down from 25%.
FrancisCrawford wrote: »FrancisCrawford wrote: »I will be honest with you man, all these changes make me want to finally level a warden tank, he/she (probably he) will be rocking a frost/lightning setup with charged ice frontbar (probably Breton). While my frost/resto nb will be getting a new stick to play with. All these buffs/debuffs are less important to me since I usually don't run them anyway.
Why warden? What sort of build are you thinking of?
Warden because he will be able to get the new ice passive crit dmg best, since would be on front bar most time, and because of the very high chilled from gripping shards, with charged front bar (lightning enchantment) and wall of elements crusher backbar (infused) i would probably be able to keep 100% uptime on the new crit damage taken, and on off balance easily. Sets are irrelevant because it depends on what the group needs,
Skills frontbar:
Taunt (either clench or undaunted taunt, probably the stamina morph), heal (polarwind/Arctic blast), shield (bone surge), flex spot n1, flex spot n2, flex ultimate(barrier/permafrost/temporal guard/meteor).
Skills backbar:
Wall of elements, gripping shards, elemental drain, flex spot n3, flex spot n4, war horn
Flex spots should be full of things like:
Altar, balance/expansive frost cloak/ice fortress, shimmering shield, silver leash/frozen gate, purge, blue Betty, growing swarm.
Got it. Thanks.
One thing -- you mentioned off-balance but not birds. What am I missing?