While these are certainly nerfs...I really don't think they will lead to tanks suddenly dying like flies...in most content short of vet trials many tanks don't even use these buffs very often anyway...major protection? Really? Where do you get that? Meditate? Pirate Skeleton? Lady Thorn? Maybe a few other sources, all on a fairly short timer...for minor protection, the only skill I used that provided it was circle of protection, and I didn't use that one often. Major evasion I used to use all the time when it increased dodge chance...now that its garbage(for a tank anyway, still somewhat useful for DDs) I havent used it in forever. The maim and vulnerability hurts though....just doesn't hurt me as a tank, it hurts the DPS.
Grandchamp1989 wrote: »Why would you gut our buffs and debuffs to near obscurity? 2/3rd effeciancy on Protection and Maim lost?
Most Elite Adds already one shot tanks on Vet DLC doing 120.000+ damage at its base..
Newer tanks in particular need these, and all tanks can use these when your server is so laggy we get delay on our blocks.. So we get hit with something we clearly blocked, but now it's GG.
Major Vitality: Decreased to 16%, down from 30%.
Major Evasion: Decreased to 20%, down from 25%
Minor Protection: Decreased to 5%, down from 8%.
Major Protection: Decreased to 10%, down from 30%.
Minor Maim: Decreased to 5%, down from 15%.
Major Maim: Decreased to 10%, down from 25%.
Minor Vulnerability: Decreased to 5%, down from 8%.
Major Vulnerability: Decreased to 10%, down from 25%
I think this is so dumb to gut PVE Tanks like this
I agree, if anything is ruining tank experience, it is the lag, and servers not working properly, combat changes are barely relevant, I have seen many different combat mechanics in different MMOs, tanks are rare in all of them.It's too vulnerable to lag