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Gankers are always nerfed

  • hakan
    hakan
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    FENGRUSH wrote: »
    hakan wrote: »
    Gankers have it extremely easy in this game. Its insanely easy to pull off a gank on ESO, to the point where it's not even impressive.. Stamblade is literally top tier right now, and they just added a buff set for snipe right after making proc sets way overtuned. Is there something I'm missing?

    just cuz you died in your pve gear doesnt make it easy dude. try yourself against non potatos.

    Yep, it's easy. Stealth causes desync and cc delay.

    with that logic

    stam sorc is way too easy even easier(it already is lul) then nb cuz streak stun is unblocakble and with desync, lag you die before you break free.

    same for toppling charge, cant break free but you are stunned even before the templar hits you. cant free until then.

    knockbacks, knockdowns are same too. thats one of the reasons why they removed it from dizzy.

    Edited by hakan on September 23, 2020 11:24AM
  • thegreatme
    thegreatme
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    Gankers have it extremely easy in this game. Its insanely easy to pull off a gank on ESO, to the point where it's not even impressive.. Stamblade is literally top tier right now, and they just added a buff set for snipe right after making proc sets way overtuned. Is there something I'm missing?

    I'm assuming you haven't tried to gank very many "pvp pro" players who are built tanky and run counterplay like Magelight or big AoE rings that follow players around like Sorc, Necro, and vampires have that pull you straight out of stealth with no way to disappear before they're on you like a pack of hungry dogs on a piece of fresh meat.

    Lone ganker vs PvP steamroller mob, the ganker is pretty much always going to lose. Even PvE players can steamroll an experienced ganker in a lot of cases if they can catch them out of stealth. IC event anyone?
    Edited by thegreatme on September 23, 2020 12:33PM
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  • relentless_turnip
    relentless_turnip
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    Let me summarize here😂:

    Ganking is easy, yes it is harder with players who know how to play. This is true with every PvP encounter in the game.

    I'm not sure why this is a point that is being emphasized...

    Also nightblades got another buff this patch from a PvP pov, so I'm not sure why this thread was even conceived.

  • ManDraKE
    ManDraKE
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    Let me summarize here😂:

    Ganking is easy, yes it is harder with players who know how to play. This is true with every PvP encounter in the game.

    I'm not sure why this is a point that is being emphasized...

    Also nightblades got another buff this patch from a PvP pov, so I'm not sure why this thread was even conceived.

    I dont think ZoS thinks in terms of what is hard/easy, otherwise we wouldn't had a plethora of proc sets. They clearly don't want ganking to be a thing from a gameplay perspective, so every patch they nerf whatever ganking build is avaiable. But as with everything related to balance, when they fix one thing they break 10 others. They nerfed all the combos that allowed you to get a high burst with offbalance+stun from stealth, but now they added empower to heavy attacks lol.
    Edited by ManDraKE on September 23, 2020 1:35PM
  • Xebov
    Xebov
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    Ganking is a playstyle thats easy to pull off and has not many counters or risks attached to it, but has great reward. Its also extremely annoying in every game that allows it.
  • JinxxND
    JinxxND
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    Are you serious?!? Nightblades damage keeps increasing with the pen it just got, balorgh is actually stronger now with the pen then the weapon damage, the only nerf to ganking if anything was the titanborn nerf and poor performance of the game if anything, there are many sets esp in a full divines setup that can "gank" if you can't or think nightblade got nerfed from a ganking perspective you are a bad player that doesn't understand mechanics of the game

    My nightblade that still wears full inpen can pretty much delete any target not shielded below 26k hp that isn't prepared in not even a remotely close to a gank setup, this thread is a complete joke
    Edited by JinxxND on September 23, 2020 7:26PM
    PC NA -
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  • FENGRUSH
    FENGRUSH
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    hakan wrote: »
    FENGRUSH wrote: »
    hakan wrote: »
    Gankers have it extremely easy in this game. Its insanely easy to pull off a gank on ESO, to the point where it's not even impressive.. Stamblade is literally top tier right now, and they just added a buff set for snipe right after making proc sets way overtuned. Is there something I'm missing?

    just cuz you died in your pve gear doesnt make it easy dude. try yourself against non potatos.

    Yep, it's easy. Stealth causes desync and cc delay.

    with that logic

    stam sorc is way too easy even easier(it already is lul) then nb cuz streak stun is unblocakble and with desync, lag you die before you break free.

    same for toppling charge, cant break free but you are stunned even before the templar hits you. cant free until then.

    knockbacks, knockdowns are same too. thats one of the reasons why they removed it from dizzy.

    If you're ignoring that it's a stealth stun that causes a desync sure.. you could say any stun. But stun from ranged channels in stealth cause desync. The rest arent the same.
  • MincVinyl
    MincVinyl
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    hakan wrote: »
    FENGRUSH wrote: »
    hakan wrote: »
    Gankers have it extremely easy in this game. Its insanely easy to pull off a gank on ESO, to the point where it's not even impressive.. Stamblade is literally top tier right now, and they just added a buff set for snipe right after making proc sets way overtuned. Is there something I'm missing?

    just cuz you died in your pve gear doesnt make it easy dude. try yourself against non potatos.

    Yep, it's easy. Stealth causes desync and cc delay.

    with that logic

    stam sorc is way too easy even easier(it already is lul) then nb cuz streak stun is unblocakble and with desync, lag you die before you break free.

    same for toppling charge, cant break free but you are stunned even before the templar hits you. cant free until then.

    knockbacks, knockdowns are same too. thats one of the reasons why they removed it from dizzy.

    There is a difference between desync during calculation phases and simple latency issues. The desync @FENGRUSH is talking about is improper calculations happening that cause a difference between the serverside and clientside calculations. Zos still hasnt found out the issue with invis that is happening. The last time we saw this issue was when Gottbeard and I worked out a similar calculation issue serverside on some cast timed abilities that was off by a factor of 2 which essentially said you took 10k damage >death on the server side vs taking only 5k damage client side> alive. This issue was reverse of what we see where the player should have died but they stayed alive with 0 or negative hp regardless of any amount of other incoming damage.

    Sure if there is a server wide delay of XXX ping than any cc break will feel broken since the input you made has the possibility of not going through causing you to not break out> time wasted until you realize the server *** itself > then you press break free again.

    I never looked into the issue we see with invis, but it looks similar to what we saw a few patches ago with cast timed abilities described above. Not saying desync and lag arent annoying or one is more annoying than another, but the issues are different.
    Toppling has the issue of the animation being late from what is actually happening, but the break free oportunity is synced to the animation timing not the actual stun timing. Javelin has this same issue. Dodge roll has a similar issue where the immunity isnt synced to the animation.
    imo the random nontelegraphed offbalance stun that causes you to slide across the floor for up to 3-4 gcds is worse than not being able to move while still in midair even if you break free. The main reason dizzy was changed was because onslaught became too strong originally and instead of reverting that terrible change, they tried nerfing dizzy first. Before the onslaught change dizzy was rarely used compared to reverb or master dw builds.
  • HiroTenKai
    "Ganker" (Sniper) here. I don't care how much my NB gets Nerf'd I will still "Gank" (Stealth Snipe) and find way's to "Gank" (Stealth Snipe). You can call the playstyle a coward all you like but it is a playstyle regardless of what many of you are complaining about and don't realize. Some folks like bow build's and this Stealth Sniper Build is pretty fun to play other than the mainstream Sorc or Temp builds that most people run in PVP with the sprinkle of some DK here and Necro there.

    The risk for me is if you find me I am dead because of squishy life man. I have my oh shi* bar and will run away. I build for a quick 100-0% as fast as possible. I have low hp 25k about 17k resists and 2.7k crit resist. I sacrifice a good bit of stuff to play this playstyle. Now if my build is causing server issues though as in abuse of a glitch then by all means please do fix it. But nerfing the playstyle isn't doing justice for those of us who love Snipe Builds.
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  • hexentb16_ESO
    hexentb16_ESO
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    Good. Ganking shouldn't even be a thing in ESO...nor bomb builds for that matter.
  • Zelos
    Zelos
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    Fantalior wrote: »
    He why nerf gankers in each patch?

    At first: the nerf grimfocus - 8%
    - Balorgh for 50% but they give a vampskill to help (is ok? maybe) -50%
    - then they nerf mundusstone down -2%
    - they make Titanborn Strength useless -15% ( Strength of the Automaton)
    - now the hard NB nerf Master Assassin at first from a percentage (%) to 258 and now no Damage -> is now penetration, this is not correctly :(
    - and the nerf of Minor Berserk to 5% -3%

    Please buff Balorgh, this set should put 150% of ultikosts to damage 500 ulti= 725 damage. This would be better in PVP all in all because if you use a cheap ulti this set is useless then it is better to have 1 item from Balorgh and 1 other damage set.
    Ore buff Automaton (Strength of the Automaton) because War Maiden the counterpart in magicka has also been improved



    If you wanna know why people have 35k plus health and others cant kill them anymore, its because of gankers. This results in fights last a lot longer and causing more lag to the server then there should be. Yes Gankers are annoying but that alone isnt why they are getting nerfed, its because a small portion of the player base that does gank makes players keep raising their health to stop getting one shotted with no counterplay, which keeps enabling a tankier and tankier meta with more and more health. To which people like you and others will come on and complain about without realizing that the playstyle of ganking to which you do is the soul reason for players to keep uping their health and tankiness:)
    Edited by Zelos on September 24, 2020 3:39AM
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  • MincVinyl
    MincVinyl
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    Zelos wrote: »
    Fantalior wrote: »
    He why nerf gankers in each patch?

    At first: the nerf grimfocus - 8%
    - Balorgh for 50% but they give a vampskill to help (is ok? maybe) -50%
    - then they nerf mundusstone down -2%
    - they make Titanborn Strength useless -15% ( Strength of the Automaton)
    - now the hard NB nerf Master Assassin at first from a percentage (%) to 258 and now no Damage -> is now penetration, this is not correctly :(
    - and the nerf of Minor Berserk to 5% -3%

    Please buff Balorgh, this set should put 150% of ultikosts to damage 500 ulti= 725 damage. This would be better in PVP all in all because if you use a cheap ulti this set is useless then it is better to have 1 item from Balorgh and 1 other damage set.
    Ore buff Automaton (Strength of the Automaton) because War Maiden the counterpart in magicka has also been improved



    If you wanna know why people have 35k plus health and others cant kill them anymore, its because of gankers. This results in fights last a lot longer and causing more lag to the server then there should be. Yes Gankers are annoying but that alone isnt why they are getting nerfed, its because a small portion of the player base that does gank makes players keep raising their health to stop getting one shotted with no counterplay, which keeps enabling a tankier and tankier meta with more and more health. To which people like you and others will come on and complain about without realizing that the playstyle of ganking to which you do is the soul reason for players to keep uping their health and tankiness:)

    this is not entirely true, the 35khp standard that most people run at is due to two build paths being popular.

    1. Proc builds where stats really mean nothing other than pen and hp
    2. Meta stat efficiencies present. ie: triglyphs+sugarskulls+infused big pieces+5/1/1

    Higher hp pools also give more response time as a sort of buffer zone during lag. Generally lag is so bad that so long as you can get atleast one heal ability off, nomatter how low hp you are there is a good chance you will be able to survive.
  • AhSeLYaG
    AhSeLYaG
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    ^People make 35-60 k hp builds cos of gankers^

    Lol this is the biggest and most common Lie which is always said by Tanky players.

    Reality is;
    People build for 35-60 k hps because theywant to be immortal in battle ; they want to kill but not be killed.they want to be able to 1 v x like they see on tube channels They want to be a legend..
    But let me tell them a secret. Everybody dies ;
    Good news is this is a game and they can resurrect in 10 seconds. So they can continue to have fun. But no right? They have to whisper to the one who killed them; insult ; ask for a duel :) or a Fair fight with a 24 k hp build

    İ myself has great respect to good players. This week i ganked and knock down a player from ales gate tower and was pretty sure he is dead. But in blink of an eye while he was mid air he responded with psijic ulti and teleported back to tower top.i made a move he replied with a better one
    İ just stood there and let him kill me.. whispered him that it was an excellent move he made n congratulated. İ didnot feel disappointed nor angry; resurrected and continuned to play and learned that there is counter to one of my moves and told myself be ready for it next time . İn my pov this is what playing for fun is.
    when a better magblade kills/ ganks me i try to learn smthng and try to do things better next time..
    the easisy targets for gankers are other gankers.and even me with my 25 k hp can react gank attempts most of the time; i really wonder how tankies cant with all those hp and resists?
  • thegreatme
    thegreatme
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    AhSeLYaG wrote: »
    İ just stood there and let him kill me.. whispered him that it was an excellent move he made n congratulated. İ didnot feel disappointed nor angry; resurrected and continuned to play and learned that there is counter to one of my moves and told myself be ready for it next time . İn my pov this is what playing for fun is.
    when a better magblade kills/ ganks me i try to learn smthng and try to do things better next time..

    Really though. When I find a better ganker -- and when it comes to 1v1 its almost always another ganker who takes me down (every other time its a mob of like 20 steamrollers who are all 35k+ HP) -- I either go on about my day, but when I find a really savage ganker, I like to whisper them and learn what they're doing.

    I think it really says something about the attitudes people have in PvP when getting ganked when the people always get kind of defensive and "hey don't be mad I ganked you" and then turn into pleasant surprise when I'm actually friendly and want to know what they're running with genuine interest rather than out of throwing a tantrum because "wah that's not fair you ganked me".

    Really though, let's be honest, the only people who hate gankers are the ones getting ganked lol.

    And if we're complaining about Nightblades specifically (which I know 90% of people are when they talk about gankers) and say gankers shouldn't even exist or be allowed to be a playstyle, we should probably remember that Nightblades were never built with the core intention to "fight open and fair"
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  • Sahidom
    Sahidom
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    Maybe the OP gank build but the extra Penetration change is actually good for gank builds because you need that to drop some staggering killing hits. They have tried to rain that in but have not been all successful; I could point you to a build that stills one shots players and it will get better Update 28. I'm all for people moving into high health builds b/c it will drop their offense potential even with proc sets.
    Edited by Sahidom on September 24, 2020 8:57PM
  • MincVinyl
    MincVinyl
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    Sahidom wrote: »
    Maybe the OP gank build but the extra Penetration change is actually good for gank builds because you need that to drop some staggering killing hits. They have tried to rain that in but have not been all successful; I could point you to a build that stills one shots players and it will get better Update 28. I'm all for people moving into high health builds b/c it will drop their offense potential even with proc sets.

    agreed, many people also dont realize that we are in a huge proc meta. Only a few things affect procs, %damage or %mit being changed is one massive difference. Pen being boosted beyond belief is also another.

    Nocp pvp is likely to become impossible to play without running into a proc user
  • Joy_Division
    Joy_Division
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    Just a wild stab in the dark here:

    Probably because everyone and every class gets nerfed.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sahidom
    Sahidom
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    MincVinyl wrote: »
    Sahidom wrote: »
    Maybe the OP gank build but the extra Penetration change is actually good for gank builds because you need that to drop some staggering killing hits. They have tried to rain that in but have not been all successful; I could point you to a build that stills one shots players and it will get better Update 28. I'm all for people moving into high health builds b/c it will drop their offense potential even with proc sets.

    agreed, many people also dont realize that we are in a huge proc meta. Only a few things affect procs, %damage or %mit being changed is one massive difference. Pen being boosted beyond belief is also another.

    Nocp pvp is likely to become impossible to play without running into a proc user

    Nee thought versus high mitigation; tag someone with the new Pierce armor (9k pen), shade recall and move for a more thorough gank incoming or set them up for a healthy one shotted gank from a buddy before they finish their 1st GCD...
    Edited by Sahidom on September 25, 2020 4:02AM
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