CaffeinatedMayhem wrote: ».... NB's already going more melee with the point-blank buff to spectral bow. ZOS is buffing the melee NB skills, which is good honestly. The kicker is, these melee builds should NOT have access to Cloak. You don't get to do power damage at close range AND completely get out of any damage done to you.
I've already seen quite a few people who are exceptionally "skilled" at pulling cloak JUST before your attacks land, even in extreme lag.
Recapitated wrote: »CaffeinatedMayhem wrote: ».... NB's already going more melee with the point-blank buff to spectral bow. ZOS is buffing the melee NB skills, which is good honestly. The kicker is, these melee builds should NOT have access to Cloak. You don't get to do power damage at close range AND completely get out of any damage done to you.
I've already seen quite a few people who are exceptionally "skilled" at pulling cloak JUST before your attacks land, even in extreme lag.
That seems a bit drastic. Maybe if you uncloak or are uncloaked before <2 seconds your next cloak is more expensive, so that once you come out of invisibility in melee range you better get the kill or your chance at escape is reduced.
making it instant with a 15 or 20% dmg reduction, 20% cost reduction, range changed to standards 28m, could fit the role i think (because it allows more light attacks too).
Ragnaroek93 wrote: »making it instant with a 15 or 20% dmg reduction, 20% cost reduction, range changed to standards 28m, could fit the role i think (because it allows more light attacks too).
That's what I was hoping for. Bow has been in a very akward spot for years, the toolkit is extremely incomplete while the passives punish you for using non bow skills or for using it not as a main weapon. In the end people (or pretty much only Nbs) use it as a utility and buff bar only or for snipe ganking.
After a few tests on dummy i can tell that Vateshran bow is a total waste considering a bow rotation in pve.
arena weapons should grant a dmg buff to a basic pve rotation equal or on top of a monster set (it is what all others are doing for bow) but this one does the exact opposite forcing you to go melee because of long range passive.
1st: you dont get 33% dmg buff to snipe since you're losing aprox 8% dmg from long range passive (which gives +12% dmg from 20m and further, at 7m i assume it is something like 4%) so the buff to snipe is about 25%.
2nd: you're mostly losing 8% dmg on all other bow skills including light attacks that is to say: poison injection, arrow spray, volley and ultimate which is a huge loss overall since snipe is only a spamable i.e. : a skill you want to use on spare time in your rotation after buffs and dots.
this passive alone if you want to use this bow in this state is a counter to bow itself, whatever way you look at it.
the actual state of this bow is just like what the momentum 2h is going to be: maybe toxic in pvp because of higher potential burst on niche builds, a dps loss in pve (up to 10%, tested and compared with a black rose prison bow at 18m range).
you'd rather not create such a weapon and have ppl higher chances to loot other vateshran weapon that can have a use or even just a purpose at some point.
@SidraWillowsky can you try that same build but with blackrose prison bow at 18m range instead of the vateshran on frontbar (obviously slotting magnum shot instead of something else, just keep in mind that if you barswap too fast after magnum shot you wont get the dot) and tell me if it's better or worse for you?
RandomKodiak wrote: ». Blackrose at distance still outperforms both other setups by at least 5k.
starkerealm wrote: »
6.2.3 is missing the shot completely. Snipe is doing less than 10% dmg in a regular pve rotation. so if it is to make it fit that stuborn (stu**d) idea of melee bow you should give it a 50or 60% dmg buff for it to be relevant compared to a monster set. but doing that you would end seeing melee snipespamers and the entire point would be missed again because having a snipe doing so much dmg would negate the use of any dot.
So yes, this is ZoS, this idea of melee snipe is unefficient and tweaking it to deal 33% dmg at 3m range? really? why not 1?
considering the movement issues this game already have it's just disrespectfull.
please, delete your idea of this bow and turn its droprate to 0% until you come up with a decent one that fits to bow playstyle AND maths (or at least one of the two), not only to someone fancy deciding stuff up there.