Well, if the biology written in lore is not good enough reason, can we also have khajiits breathing under water and dunmers with tails?there is NO GOOD REASON to be against any race any passive because anyone COULD have any passive, its just a cosmetic choice not too. but i guess every stamina should be an Orc because *** reasons?
Fortify Attribute is pretty basic magic effect too. It can be used by any magician. It has nothing to do with racial passives, though, just like magic effect of water breathing (opposite to racial trait of water breathing).Well, if the biology written in lore is not good enough reason, can we also have khajiits breathing under water and dunmers with tails?there is NO GOOD REASON to be against any race any passive because anyone COULD have any passive, its just a cosmetic choice not too. but i guess every stamina should be an Orc because *** reasons?
with magic, yup.
any restrictions get thrown out the window with such a magic heavy setting as TES. in fact underwater breathing is a pretty basic enchant.
This has nothing to do with cosmetic or mechanic. It is either lore or lore-breaking. In lore there is no "cosmetic" and there is no "mechanic". Race either has something (in the mind, in the body, including shape and structure, including interior and exterior) different or not.however your later example of dunmers with tails does not make sense, as thats a cosmetic / cosmetic nit pick and not a cosmetic / mechanic nit pick like the former.
Race change is race change, when somebody changes a race, he is not of the race he was before. Dunmer are not chimer, orcs are not aldmer, modern falmer are not ancient falmer, bretons are not nedes and not mer.im sure many other obscure examples of physical alteration, in fact the falmer were elves at some point, the orcs were high elves, etc. so yeah, stuff can happen.
"Because it is a game" is the reason you already have the lore-breaking attempt to balance races and racial traits. Remove traits, and you may as well remove races at all.but your also being obtuse and ignoring the fact that it is in fact a game, why can my Khajiit not climb trees, why can i walk through some doors and not others, why can i not just go through windows, why can i not dive underwater, why can i not kill the king, etc.
because its a game.
"Because it is a game" is the reason you already have the lore-breaking attempt to balance races and racial traits. Remove traits, and you may as well remove races at all.
... many other games and MMO's have very different races and no racial trait system at all ...
and like i said, these are not nothing racial, there worth more then 5 piece sets, your race matters more then some of your gear in most cases.
Well, if the biology written in lore is not good enough reason, can we also have khajiits breathing under water and dunmers with tails?there is NO GOOD REASON to be against any race any passive because anyone COULD have any passive, its just a cosmetic choice not too. but i guess every stamina should be an Orc because *** reasons?
with magic, yup.
any restrictions get thrown out the window with such a magic heavy setting as TES. in fact underwater breathing is a pretty basic enchant.
however your later example of dunmers with tails does not make sense, as thats a cosmetic / cosmetic nit pick and not a cosmetic / mechanic nit pick like the former.
with that said there are quests in game where NPC's use potions to change their race, and im sure many other obscure examples of physical alteration, in fact the falmer were elves at some point, the orcs were high elves, etc. so yeah, stuff can happen.
but your also being obtuse and ignoring the fact that it is in fact a game, why can my Khajiit not climb trees, why can i walk through some doors and not others, why can i not just go through windows, why can i not dive underwater, why can i not kill the king, etc.
because its a game.
Don't care about MMOs or games where races are just looks. Those are extremely boring.not true, many other games and MMO's have very different races and no racial trait system at all (FF14 springs to mind right away) there is far less complaining on both a cosmetic and mechanic basis because anyone can play what they want to play without screwing themselves or others over, and everyone knows this. if a lalafell shows up as a tank your not mad because there not a Au Ra.
The first blatant changes to races were done by ZOS when they tried to bring even more balance and destroyed altmer and bosmer at the process. Prior to that magic races were magic races, warrior races were warrior races, thief races were thief races and mixed races were mixed races.are we going to ignore the blatant changes to races throughout the series then?
Don't care about mechanically optimal way either. I play altmer mages, I play altmer warriors, I play khajiit mage, etc. Race determines both positive and negative traits (compared to other races) and both are important, as they determine who the characters were born. Above race is everything else, that determine who the characters have become. The nature of the character is never a cosmetic choice.OR an egregious hyperbole of an example, if there was a neon pink glow race that was mechanically optimal (were talking 50% damage increase, no choice) would you not be irritated that you and everyone else would essentially be expected to play it because it was the best, and anyone not playing it was doing so for purely cosmetic choices.
wouldn't that suck?
because thats how it feels.
and like i said, these are not nothing racial, there worth more then 5 piece sets, your race matters more then some of your gear in most cases.
Something that has really really bugged me with ESO, is how people feel compelled to play specific character races simply for the maximum stats to help in a trial or pvp group. While it is negligible in a single player game like Skyrim, it kinda isn't fair for players in MMO. A friend of mine suggested the idea that ZoS could have avoided this problem, simply by allowing us to select a combination of 3 "racial" passives on character creation. Not only would it allow us to not feel like we have to play a specific race for the most ideal stats regarding our role, and Stam/Mag choice, but it also encourages us to play what we want, and for our characters to be what we imagined.
A wood-elf could simply be an arcane genius, a master mage to be, instead of been hindered with useless stamina passives. Not all Khajiit are stealthy, some might bumble around, and others prefer to be a brute force. Not all high-elves are mages, cant they be expert swordsman? One could have a unique vision for their character, and the passives as they are restrict us - that is in end game content and meta. Just an Idea... might bring some more character diversity and interesting build combinations.
not true, many other games and MMO's have very different races and no racial trait system at all
in daggerfall racial traits consisted of nothing more then stat bumps
+10 Intelligence
+10 Willpower
-10 Strength
-10 Endurance
should we go back to just little stat bumps that dont really matter just for the sake of "race matters mechanically" and because its the OG system.
Something that has really really bugged me with ESO, is how people feel compelled to play specific character races simply for the maximum stats to help in a trial or pvp group.
Stinkyremy wrote: »Something that has really really bugged me with ESO, is how people feel compelled to play specific character races simply for the maximum stats to help in a trial or pvp group.
This kind of annoys me too. The thing is when the game was being advertised it was "classless" play any race, weapon any class...well that was a lie.
It's not all about min-maxing, its about bieng able to play the way your want your character to play. I know its lore related but this isnt a good platform to have that. People get told they gotta switch to certain races for certain builds in groups and such, no one should have to. No one should have to ask "Which race should I be for this role?" Its not fair, and silly.