How about instead of changing the racial passives, a new passive be added. Lets say something like a birth passive. This passive would be selectable by the player. For example, a Libra (or whatever game term) is born during a hearty star constellation and has a bonus to combat.
Something that has really really bugged me with ESO, is how people feel compelled to play specific character races simply for the maximum stats to help in a trial or pvp group. While it is negligible in a single player game like Skyrim, it kinda isn't fair for players in MMO. A friend of mine suggested the idea that ZoS could have avoided this problem, simply by allowing us to select a combination of 3 "racial" passives on character creation. Not only would it allow us to not feel like we have to play a specific race for the most ideal stats regarding our role, and Stam/Mag choice, but it also encourages us to play what we want, and for our characters to be what we imagined.
A wood-elf could simply be an arcane genius, a master mage to be, instead of been hindered with useless stamina passives. Not all Khajiit are stealthy, some might bumble around, and others prefer to be a brute force. Not all high-elves are mages, cant they be expert swordsman? One could have a unique vision for their character, and the passives as they are restrict us - that is in end game content and meta. Just an Idea... might bring some more character diversity and interesting build combinations.
It's not all about min-maxing, its about bieng able to play the way your want your character to play.
It's not all about min-maxing, its about bieng able to play the way your want your character to play. I know its lore related but this isnt a good platform to have that. People get told they gotta switch to certain races for certain builds in groups and such, no one should have to. No one should have to ask "Which race should I be for this role?" Its not fair, and silly.
And realistically, yes there may be some inherent traits... Not all aspects need to change, such as swimming faster as argonians, or poison resist etc... but everyone is an individual, not all bosmer should be pushed into stamina, not all High-elves should be pushed to be magica. Yes lore wise its a inherent generalized trait, but just like people Individuals would vary, and would be cool to pick what we want, rather than have passives that are not all that relevant to that particular character and role.
Just an idea.
VaranisArano wrote: »Racial passives are from the TES lore, so no, they shouldn't be substantially altered for MMO gameplay just to benefit players who feel the need to min-max. Bad enough that we already have bad lore like the Bosmer passive changes without going "Well, Shalidor was a Nord and a great mage, so clearly Nords should have some bonuses to magic, right?" Individuals of every race can go counter to their racial talents, but those racial talents nonetheless exist in the series lore.
And no, it won't bring any more diversity with the sort of players who players who feel the need to min-max in the first place. You can offer as many options as you want, but only a select few are ever going to be the meta - see the many, many gear options we have in ESO.
So we'd be throwing out the lore in favor of offering "diversity" of choice, only to see that anyone who cared about the BIS race is still choosing from the few most effective combos. No thanks.How about instead of changing the racial passives, a new passive be added. Lets say something like a birth passive. This passive would be selectable by the player. For example, a Libra (or whatever game term) is born during a hearty star constellation and has a bonus to combat.
Like the Mundus stones?
In the older TES games, those birthsigns were chosen during character creation. Skyrim made them more changeable at the drop of a hat for greater character customization through the stones.
We've already got a changeable bonus, so I'm not sure how adding another one would help the "problem" of people wanting to min-max AND play their favorite race.
It's not all about min-maxing, its about bieng able to play the way your want your character to play.
Thats like making the 3 armor types only different in appearance. Why should we feel required to wear a certain type of armor?
VaranisArano wrote: »Racial passives are from the TES lore, so no, they shouldn't be substantially altered for MMO gameplay just to benefit players who feel the need to min-max. Bad enough that we already have bad lore like the Bosmer passive changes without going "Well, Shalidor was a Nord and a great mage, so clearly Nords should have some bonuses to magic, right?" Individuals of every race can go counter to their racial talents, but those racial talents nonetheless exist in the series lore.
And no, it won't bring any more diversity with the sort of players who players who feel the need to min-max in the first place. You can offer as many options as you want, but only a select few are ever going to be the meta - see the many, many gear options we have in ESO.
So we'd be throwing out the lore in favor of offering "diversity" of choice, only to see that anyone who cared about the BIS race is still choosing from the few most effective combos. No thanks.How about instead of changing the racial passives, a new passive be added. Lets say something like a birth passive. This passive would be selectable by the player. For example, a Libra (or whatever game term) is born during a hearty star constellation and has a bonus to combat.
Like the Mundus stones?
In the older TES games, those birthsigns were chosen during character creation. Skyrim made them more changeable at the drop of a hat for greater character customization through the stones.
We've already got a changeable bonus, so I'm not sure how adding another one would help the "problem" of people wanting to min-max AND play their favorite race.
Many racial passives in ESO are not from ES lore. There are racial passives in ESO that don’t even follow ESO’s own lore very well.
Something that has really really bugged me with ESO, is how people feel compelled to play specific character races simply for the maximum stats to help in a trial or pvp group. While it is negligible in a single player game like Skyrim, it kinda isn't fair for players in MMO. A friend of mine suggested the idea that ZoS could have avoided this problem, simply by allowing us to select a combination of 3 "racial" passives on character creation. Not only would it allow us to not feel like we have to play a specific race for the most ideal stats regarding our role, and Stam/Mag choice, but it also encourages us to play what we want, and for our characters to be what we imagined.
A wood-elf could simply be an arcane genius, a master mage to be, instead of been hindered with useless stamina passives. Not all Khajiit are stealthy, some might bumble around, and others prefer to be a brute force. Not all high-elves are mages, cant they be expert swordsman? One could have a unique vision for their character, and the passives as they are restrict us - that is in end game content and meta. Just an Idea... might bring some more character diversity and interesting build combinations.
It's not all about min-maxing, its about bieng able to play the way your want your character to play. I know its lore related but this isnt a good platform to have that. People get told they gotta switch to certain races for certain builds in groups and such, no one should have to. No one should have to ask "Which race should I be for this role?" Its not fair, and silly.
And realistically, yes there may be some inherent traits... Not all aspects need to change, such as swimming faster as argonians, or poison resist etc... but everyone is an individual, not all bosmer should be pushed into stamina, not all High-elves should be pushed to be magica. Yes lore wise its a inherent generalized trait, but just like people Individuals would vary, and would be cool to pick what we want, rather than have passives that are not all that relevant to that particular character and role.
Just an idea.
Individual traits are traits that you get with level up. The way you distribute attributes describes character as an individual. The way you select skills and passives describes character as an individual.It's not all about min-maxing, its about bieng able to play the way your want your character to play. I know its lore related but this isnt a good platform to have that. People get told they gotta switch to certain races for certain builds in groups and such, no one should have to. No one should have to ask "Which race should I be for this role?" Its not fair, and silly.
And realistically, yes there may be some inherent traits... Not all aspects need to change, such as swimming faster as argonians, or poison resist etc... but everyone is an individual, not all bosmer should be pushed into stamina, not all High-elves should be pushed to be magica. Yes lore wise its a inherent generalized trait, but just like people Individuals would vary, and would be cool to pick what we want, rather than have passives that are not all that relevant to that particular character and role.
Just an idea.
It's not all about min-maxing, its about bieng able to play the way your want your character to play.
Eliminating the useless passives and picking the best ones instead would just increase the power creep. Picking a race is one of the few remaining decisions that can not be reverted by spending some gold coins.
Thats like making the 3 armor types only different in appearance. Why should we feel required to wear a certain type of armor? Lets take it to the extreme and make all characters statistically the same and only cosmetically different, then nobody will feel forced into making any choices that matter.
No.
Eliminating the useless passives and picking the best ones instead would just increase the power creep. Picking a race is one of the few remaining decisions that can not be reverted by spending some gold coins.
Something that has really really bugged me with ESO, is how people feel compelled to play specific character races simply for the maximum stats to help in a trial or pvp group. While it is negligible in a single player game like Skyrim, it kinda isn't fair for players in MMO. A friend of mine suggested the idea that ZoS could have avoided this problem, simply by allowing us to select a combination of 3 "racial" passives on character creation. Not only would it allow us to not feel like we have to play a specific race for the most ideal stats regarding our role, and Stam/Mag choice, but it also encourages us to play what we want, and for our characters to be what we imagined.
A wood-elf could simply be an arcane genius, a master mage to be, instead of been hindered with useless stamina passives. Not all Khajiit are stealthy, some might bumble around, and others prefer to be a brute force. Not all high-elves are mages, cant they be expert swordsman? One could have a unique vision for their character, and the passives as they are restrict us - that is in end game content and meta. Just an Idea... might bring some more character diversity and interesting build combinations.
Well, if the biology written in lore is not good enough reason, can we also have khajiits breathing under water and dunmers with tails?there is NO GOOD REASON to be against any race any passive because anyone COULD have any passive, its just a cosmetic choice not too. but i guess every stamina should be an Orc because *** reasons?
If you don't like TES lore and game rules, don't play a TES game. If you remove the lore and base mechanics, this game is just like any other.