Werewolf = Balance
Heal potency comes from max health.
Heal sustainability comes from Magicka regen.
Increasing either reduces damage.
You say they have an incredibly strong heal. How so? Do you know how much a werewolf can heal for at 25k health in no-cp? I do, and it is laughable, the cost/heal ratio is absolute garbage. Without increasing your max health/magic regen werewolves wouldn't last 10 seconds without getting slaughtered.
Their bonuses all come at a cost:
-Extra Damage: Increased ability cost
-Extra Speed: No snare removal
-Extra Armor: Weakness to Poison, and Fighter's guild abilies
They lose many of their class passives, all weapon passives, world passives, guild passives while in form.
Every other build in the game can increase survival by increasing their primary damage stats, werewolf can not.
dinokstrunz wrote: »If werewolves are so powerful then why isn't everyone running around as Werewolves. Most people who struggle against doggos are usually glass cannons with no healing output, doggos lack damage output to kill any good player and are usually seen as free AP because they're not very good in almost any situation. The only time I'd be concerned about doggos is if there's a large pack of doggos which is somewhat never seen these days.
Werewolf is so insanely strong, on top of giving its insanely strong stats, it also offers high mobility, an incredibly strong heal and works very well with proc sets which all seems a bit strong. However the issue that is causing major problems is the fact that in many circumstances it essentially seems like it never ends. The passives that extend duration need to be outright removed, its insane that all other transformation ultimates last 20 seconds or so, but werewolf can go indefinitely in areas like the IC or when people run in a large group and there are plenty of corpses to eat. These need to be removed to bring it in line with the other transformation ultimates.
Werewolf = Balance
Heal potency comes from max health.
Heal sustainability comes from Magicka regen.
Increasing either reduces damage.
You say they have an incredibly strong heal. How so? Do you know how much a werewolf can heal for at 25k health in no-cp? I do, and it is laughable, the cost/heal ratio is absolute garbage. Without increasing your max health/magic regen werewolves wouldn't last 10 seconds without getting slaughtered.
Their bonuses all come at a cost:
-Extra Damage: Increased ability cost
-Extra Speed: No snare removal
-Extra Armor: Weakness to Poison, and Fighter's guild abilies
They lose many of their class passives, all weapon passives, world passives, guild passives while in form.
Every other build in the game can increase survival by increasing their primary damage stats, werewolf can not.
Dude you comment this on every ww post, trying to justify werewolf
They have really high stat pools lmao, "increased ability cost, heal potency" whatever is irrelevant.
Is rolldoge not a thing, what do you mean they cant remove snares?
Poisons and fighters guild abilities dont make much of a difference.
dinokstrunz wrote: »If werewolves are so powerful then why isn't everyone running around as Werewolves. Most people who struggle against doggos are usually glass cannons with no healing output, doggos lack damage output to kill any good player and are usually seen as free AP because they're not very good in almost any situation. The only time I'd be concerned about doggos is if there's a large pack of doggos which is somewhat never seen these days.
If stamcros are so op why isnt everyone playing them? Thats not very good logic man.
And like all classes, theres good and bad players. Bad wws are free ap. A good ww in a good build is pretty much unkillable most of the time
dinokstrunz wrote: »If werewolves are so powerful then why isn't everyone running around as Werewolves. Most people who struggle against doggos are usually glass cannons with no healing output, doggos lack damage output to kill any good player and are usually seen as free AP because they're not very good in almost any situation. The only time I'd be concerned about doggos is if there's a large pack of doggos which is somewhat never seen these days.
If stamcros are so op why isnt everyone playing them? Thats not very good logic man.
And like all classes, theres good and bad players. Bad wws are free ap. A good ww in a good build is pretty much unkillable most of the time
WW abilities cost a huge amount. They have a single heal that costs 5747 magica! Two heals and the average stam players magica pool is gone.
It's all about who is playing the WW. You may have run into some of the strong players in IC in this event
Werewolf = Balance
Heal potency comes from max health.
Heal sustainability comes from Magicka regen.
Increasing either reduces damage.
You say they have an incredibly strong heal. How so? Do you know how much a werewolf can heal for at 25k health in no-cp? I do, and it is laughable, the cost/heal ratio is absolute garbage. Without increasing your max health/magic regen werewolves wouldn't last 10 seconds without getting slaughtered.
Their bonuses all come at a cost:
-Extra Damage: Increased ability cost
-Extra Speed: No snare removal
-Extra Armor: Weakness to Poison, and Fighter's guild abilies
They lose many of their class passives, all weapon passives, world passives, guild passives while in form.
Every other build in the game can increase survival by increasing their primary damage stats, werewolf can not.
Dude you comment this on every ww post, trying to justify werewolf
Nearly every stam build that isnt a night blade or something trying for 1 or 2vX clips in the sewers prior to the event is a werewolf. People complain about werewolf healing... ZOS buffed alessians doubling the health regen to resistance ratio, combined with either arteum or Sugar skills and you have more health regen than most peoples vigor ticks with a heal stronger than rally that can be spammed. Werewolf also gets more resources back from heavy attacking, which with CP and heavy armour passives gives an absolute huge return of resources. An illogical anecdotal reason of “most werewolves I see...”, bad players are bad on any class, this isn’t a justification as to why werewolves should continue to be so strong and last for so long. Why doesn’t vampire lord or necro goliath have time increasing passives to match werewolf? How many complaints are there here about how over performing those transformation ults are? Alessian, Hulking drauger with either kena or troll king is the meta. Werewolf gets major defile, major berserk and 10% damage mitigation, that is better than a stamcros tool kit, which is considered by many to be by far the most overpowered class.
dinokstrunz wrote: »If werewolves are so powerful then why isn't everyone running around as Werewolves. Most people who struggle against doggos are usually glass cannons with no healing output, doggos lack damage output to kill any good player and are usually seen as free AP because they're not very good in almost any situation. The only time I'd be concerned about doggos is if there's a large pack of doggos which is somewhat never seen these days.
If stamcros are so op why isnt everyone playing them? Thats not very good logic man.
And like all classes, theres good and bad players. Bad wws are free ap. A good ww in a good build is pretty much unkillable most of the time
"pretty much unkillable most of the time" means they are killable.
Take 2 seconds to read what I wrotedinokstrunz wrote: »dinokstrunz wrote: »If werewolves are so powerful then why isn't everyone running around as Werewolves. Most people who struggle against doggos are usually glass cannons with no healing output, doggos lack damage output to kill any good player and are usually seen as free AP because they're not very good in almost any situation. The only time I'd be concerned about doggos is if there's a large pack of doggos which is somewhat never seen these days.
If stamcros are so op why isnt everyone playing them? Thats not very good logic man.
And like all classes, theres good and bad players. Bad wws are free ap. A good ww in a good build is pretty much unkillable most of the time
unkillable lol. A lot of players would laugh at such statement you know. Yes like any class if built correctly a werewolf is tanky but compared to things like stamden and stamcro it's not even close.
Werewolf = Balance
Heal potency comes from max health.
Heal sustainability comes from Magicka regen.
Increasing either reduces damage.
You say they have an incredibly strong heal. How so? Do you know how much a werewolf can heal for at 25k health in no-cp? I do, and it is laughable, the cost/heal ratio is absolute garbage. Without increasing your max health/magic regen werewolves wouldn't last 10 seconds without getting slaughtered.
Their bonuses all come at a cost:
-Extra Damage: Increased ability cost
-Extra Speed: No snare removal
-Extra Armor: Weakness to Poison, and Fighter's guild abilies
They lose many of their class passives, all weapon passives, world passives, guild passives while in form.
Every other build in the game can increase survival by increasing their primary damage stats, werewolf can not.
Werewolf gets major defile, major berserk and 10% damage mitigation, that is better than a stamcros tool kit, which is considered by many to be by far the most overpowered class.
"If stamcros are so op why isnt everyone playing them? Thats not very good logic man. "
Run into 2 WW in no cp Imperial City with 52K health. They did not die or ever come out of WW form. They knew the map well and used LOS. Groups of 10-20 players could not kill them. Damage was good but not great but they did kill people and again did not die.
I love how all the ww roleplayers are gathering in this thread.
Currently IC is plagued by ww groups.
Lot of the usual pvp [snip] are running ww builds with incredible mobility,tankyness and sustain.
And keep in mind, even if I'm a bit rusty cause I just came back to the game I run in a small scale group with few of the best pvpers in PS4 eu and they all complain about ww [snip]
Running with 40k hp, amazing pressure and the best mobility in the game is not healthy for the game
I love how all the ww roleplayers are gathering in this thread.
Currently IC is plagued by ww groups.
Lot of the usual pvp [snip] are running ww builds with incredible mobility,tankyness and sustain.
And keep in mind, even if I'm a bit rusty cause I just came back to the game I run in a small scale group with few of the best pvpers in PS4 eu and they all complain about ww [snip]
Running with 40k hp, amazing pressure and the best mobility in the game is not healthy for the game