found the line that shows you dont know much about what your talking about and are likely one of those abusing said cheese.if you die in 2 seconds with a cheesy combo you prepared bad before second 1 (enough resistances? enough impen? ur hands in keyboard and mouse?) and u didnt care to see after second 1. Then yes... u are going to die no matter what gcds changes, or sets, or level, or cps you have. Teso pvp is fast, but nearly everything can be counter . U only need to be fast and observative to survive (not a random button presser) and skilled to kill. That 3 characteristics would be enough when u play enough... and its obvious you didnt, and just want to change a ----> superb combat system.<---- Is ok, with lag, nothing works. I dont play anymore because of lag. But without lag, this game in PvP really rocks.
what clases and equipment are u using? we can maybe help with that. With being fast and observative we cant help much hehe
the guy complained about a legitimate issue of where people can delete you in less than 2 seconds from stealth and unless your psychic or a 50k+ hp tank, you aint walking away.
Welcome to MMO PvP, where knowledge of both your class and your opponent's class is required to play well. Every MMO has things like this, where you need to be able to figure out what class your opponent is, know generally how that class plays, and know how to counter it, before the thing you need to counter even happens. Hell, welcome to RPG PvP in general, as this is generally applicable to PvP game modes in any RPG.
Stop spreading misinformation, combos, weaving, or animation canceling can NOT bypass the global cooldown.
Then please do explain the example I provided above. It's okay if that happens now and then, you can blame lag or whatever, but when the same person does the same trick over and over again, it makes you question... By the way, I almost never lag, despite what people say on the forums about lag issues...
WastedJoker wrote: »Bows are ruining BG. Some arenas are unplayable.
As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
WastedJoker wrote: »Bows are ruining BG. Some arenas are unplayable.
you can say that about any weapon or skill in eso.
that does not make it true and is only each persons prejudice.
here let me show example:
"two handers are ruining BG. Some arenas are unplayable."
"Ice staffs are ruining BG. Some arenas are unplayable."
"sorcerers streak is ruining BG. Some arenas are unplayable."
im sory but, bows are not ruining the game, in any way.
infact if anything bow is the weakest damage output weapon in eso right now.
and i dont see how this is about the topic / thread
this is about how people are outright cheating and how it is something the developers need to see and please fix because way too many skills are firing off in under 1 second in what looked like 1 hit but it was 10 damage skills firing off in what looked like 1 hit.
thats what is ruining the game.
SavageChain wrote: »SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
....and VERY often these common combos are programmed nicely into a single keypress.... not saying YOU do it, but a large amount are.
As somebody else pointed out the amount of people using macros is probably pretty small. Still this does not change much for OP or the guy on the receiving end. Lets assume the enemy player brings out a perfectly timed macro combo of sub assault, dizzying swing, medium weave, dawnbreaker into executioner. For the receiver this means he has the same options as before: preparing for the impact. The combo still takes several cooldowns to activate (macros still have to respect the GCD), so the combo is quite easy to foresee. You still can block it easely. It doesnt even cost much stamine, since all attacks land in a short time window, so less stamina is spent for blocking the whole combo. OP can still be prepared for the combo and will survive it easely if he reacts properly. One other way to counter these combos is to stun the enemy player when starting it. This *** up their combo totally, so that skills can not land together and the surviving is even easier. If the enemy would use a macro, then the counter stun would cancel that too and leave him maybe unable to react to the stun.
So a macro is a very bad excuse here. Combos can be countered easely and OP has a lot to learn how to do it. Thats the biggest problem in here in my opinion.
SavageChain wrote: »SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
....and VERY often these common combos are programmed nicely into a single keypress.... not saying YOU do it, but a large amount are.
As somebody else pointed out the amount of people using macros is probably pretty small. Still this does not change much for OP or the guy on the receiving end. Lets assume the enemy player brings out a perfectly timed macro combo of sub assault, dizzying swing, medium weave, dawnbreaker into executioner. For the receiver this means he has the same options as before: preparing for the impact. The combo still takes several cooldowns to activate (macros still have to respect the GCD), so the combo is quite easy to foresee. You still can block it easely. It doesnt even cost much stamine, since all attacks land in a short time window, so less stamina is spent for blocking the whole combo. OP can still be prepared for the combo and will survive it easely if he reacts properly. One other way to counter these combos is to stun the enemy player when starting it. This *** up their combo totally, so that skills can not land together and the surviving is even easier. If the enemy would use a macro, then the counter stun would cancel that too and leave him maybe unable to react to the stun.
So a macro is a very bad excuse here. Combos can be countered easely and OP has a lot to learn how to do it. Thats the biggest problem in here in my opinion.
I'm not talking about a huge combo of 6x skills with weaving. How about LA/Skill/Bash for instance? Or three similar that can happen very quickly? Are you telling me 1 button press for three quick skills isn't being used by many? Of course a macro with you wrote above with SIX steps isn't gonna work very well. If someone blocks whilst the 3x macro user is in mid combo, no big deal unless they're fighting a master
SavageChain wrote: »SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
....and VERY often these common combos are programmed nicely into a single keypress.... not saying YOU do it, but a large amount are.
As somebody else pointed out the amount of people using macros is probably pretty small. Still this does not change much for OP or the guy on the receiving end. Lets assume the enemy player brings out a perfectly timed macro combo of sub assault, dizzying swing, medium weave, dawnbreaker into executioner. For the receiver this means he has the same options as before: preparing for the impact. The combo still takes several cooldowns to activate (macros still have to respect the GCD), so the combo is quite easy to foresee. You still can block it easely. It doesnt even cost much stamine, since all attacks land in a short time window, so less stamina is spent for blocking the whole combo. OP can still be prepared for the combo and will survive it easely if he reacts properly. One other way to counter these combos is to stun the enemy player when starting it. This *** up their combo totally, so that skills can not land together and the surviving is even easier. If the enemy would use a macro, then the counter stun would cancel that too and leave him maybe unable to react to the stun.
So a macro is a very bad excuse here. Combos can be countered easely and OP has a lot to learn how to do it. Thats the biggest problem in here in my opinion.
I'm not talking about a huge combo of 6x skills with weaving. How about LA/Skill/Bash for instance? Or three similar that can happen very quickly? Are you telling me 1 button press for three quick skills isn't being used by many? Of course a macro with you wrote above with SIX steps isn't gonna work very well. If someone blocks whilst the 3x macro user is in mid combo, no big deal unless they're fighting a master
What's it matter if its a macro or muscle memory?
SavageChain wrote: »SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
....and VERY often these common combos are programmed nicely into a single keypress.... not saying YOU do it, but a large amount are.
As somebody else pointed out the amount of people using macros is probably pretty small. Still this does not change much for OP or the guy on the receiving end. Lets assume the enemy player brings out a perfectly timed macro combo of sub assault, dizzying swing, medium weave, dawnbreaker into executioner. For the receiver this means he has the same options as before: preparing for the impact. The combo still takes several cooldowns to activate (macros still have to respect the GCD), so the combo is quite easy to foresee. You still can block it easely. It doesnt even cost much stamine, since all attacks land in a short time window, so less stamina is spent for blocking the whole combo. OP can still be prepared for the combo and will survive it easely if he reacts properly. One other way to counter these combos is to stun the enemy player when starting it. This *** up their combo totally, so that skills can not land together and the surviving is even easier. If the enemy would use a macro, then the counter stun would cancel that too and leave him maybe unable to react to the stun.
So a macro is a very bad excuse here. Combos can be countered easely and OP has a lot to learn how to do it. Thats the biggest problem in here in my opinion.
I'm not talking about a huge combo of 6x skills with weaving. How about LA/Skill/Bash for instance? Or three similar that can happen very quickly? Are you telling me 1 button press for three quick skills isn't being used by many? Of course a macro with you wrote above with SIX steps isn't gonna work very well. If someone blocks whilst the 3x macro user is in mid combo, no big deal unless they're fighting a master
SavageChain wrote: »SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
....and VERY often these common combos are programmed nicely into a single keypress.... not saying YOU do it, but a large amount are.
As somebody else pointed out the amount of people using macros is probably pretty small. Still this does not change much for OP or the guy on the receiving end. Lets assume the enemy player brings out a perfectly timed macro combo of sub assault, dizzying swing, medium weave, dawnbreaker into executioner. For the receiver this means he has the same options as before: preparing for the impact. The combo still takes several cooldowns to activate (macros still have to respect the GCD), so the combo is quite easy to foresee. You still can block it easely. It doesnt even cost much stamine, since all attacks land in a short time window, so less stamina is spent for blocking the whole combo. OP can still be prepared for the combo and will survive it easely if he reacts properly. One other way to counter these combos is to stun the enemy player when starting it. This *** up their combo totally, so that skills can not land together and the surviving is even easier. If the enemy would use a macro, then the counter stun would cancel that too and leave him maybe unable to react to the stun.
So a macro is a very bad excuse here. Combos can be countered easely and OP has a lot to learn how to do it. Thats the biggest problem in here in my opinion.
I'm not talking about a huge combo of 6x skills with weaving. How about LA/Skill/Bash for instance? Or three similar that can happen very quickly? Are you telling me 1 button press for three quick skills isn't being used by many? Of course a macro with you wrote above with SIX steps isn't gonna work very well. If someone blocks whilst the 3x macro user is in mid combo, no big deal unless they're fighting a master
Did You just called la+skill+bash a burst combo ? Those two are completly different things working on completly different rules. la+skill+bash may at best be a part of a burst combo but it's not a burst combo on it's own.
It's easy to make a build that delivers a huge amount of damage in a single instant. Here is one that I've seen since the new release:
Doylemish heavy attack build. Doylemish is supposed to proc after you root or stun someone, eg if you were a DK you could fossilize in one GCD, then HA next GCD.
But NB have discovered they can bypass this by making a HA build from stealth. Doylemish, HA enhancement, dual wield, Proccing monster set. (Not sure what second set is maybe sergeants or something)
Stealth: HA player. They are stunned. Instantly Doylemish procs, both HA hit, weapon enchants hit, status effects hit, and monster set (this guy used Kra'gh last night) hits within 0.4 seconds
HA 6k, Doylemish 6k, dual wield HA 4k (off hand) weapon enchants 1.2k, status effect 500, Kra'ghs 800
So that is an instant 18.5k damage, plus you are stunned. Given Zerodil lag if you don't break free you will be killed by the second HA
If you weren't a DK like me with lots of resists I could see you being hit instantly with 25k or more by the above build ...Instantly...and you are dead. This guy did not kill me but it was close!
There are tons of builds like this now. The NB HA builds are probably the most effective but its also easy to make a proc build that delivers 5 or 6 effects instantly.
Get CM or other addons and you will see they all hit at once. A new player would be confused about how they could drop dead.
Don't stand around and don't let that NB get behind you...
so there is one of two things here. first there are no gcd, yet. meaning you're probably witnessing animation canceling, which is the skill gap in pvp. secondly you also could be witnessing desync like you claimed its not but let me explain why it could be. first hand experience in a bg the performance was awful, i was swinging duds and abilities would come out 2-3 seconds late, but for some reason, mid fight i hit a la into my spamable and then my ult, but got stunned. while i was trapped in petrify or whatchya call it, all my abilities came out and counter stunned the dk for me. i was definitely in shock but at the same time it was kind of like a joke of performance. any how, i think you have the wrong idea about what you are witnessing.
with that said i'd like to tell you that if it is animation canceling which i'm almost 100% it is, that is the mechanical skillgap in the game. players learn timing on animation canceling and incorporate it into their gameplay and on top of that ani canceling does come with the drawback of costing more resources as you're blocking or bashing in a fight. although i think it is safe to say ani canceling will soon be removed all together as zos continues to work towards closing the skillgap
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
SavageChain wrote: »SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
....and VERY often these common combos are programmed nicely into a single keypress.... not saying YOU do it, but a large amount are.
As somebody else pointed out the amount of people using macros is probably pretty small. Still this does not change much for OP or the guy on the receiving end. Lets assume the enemy player brings out a perfectly timed macro combo of sub assault, dizzying swing, medium weave, dawnbreaker into executioner. For the receiver this means he has the same options as before: preparing for the impact. The combo still takes several cooldowns to activate (macros still have to respect the GCD), so the combo is quite easy to foresee. You still can block it easely. It doesnt even cost much stamine, since all attacks land in a short time window, so less stamina is spent for blocking the whole combo. OP can still be prepared for the combo and will survive it easely if he reacts properly. One other way to counter these combos is to stun the enemy player when starting it. This *** up their combo totally, so that skills can not land together and the surviving is even easier. If the enemy would use a macro, then the counter stun would cancel that too and leave him maybe unable to react to the stun.
So a macro is a very bad excuse here. Combos can be countered easely and OP has a lot to learn how to do it. Thats the biggest problem in here in my opinion.
I'm not talking about a huge combo of 6x skills with weaving. How about LA/Skill/Bash for instance? Or three similar that can happen very quickly? Are you telling me 1 button press for three quick skills isn't being used by many? Of course a macro with you wrote above with SIX steps isn't gonna work very well. If someone blocks whilst the 3x macro user is in mid combo, no big deal unless they're fighting a master
Did You just called la+skill+bash a burst combo ? Those two are completly different things working on completly different rules. la+skill+bash may at best be a part of a burst combo but it's not a burst combo on it's own.
Did a quick search of text, and I'm pleased to say I didn't find one instance of the word "burst"... All I'm saying is that folks can quite easily program a simple single keypress to activate three actions of their choosing. Maybe if they are good at that sort of thing they can program ANOTHER single keypress to do another three actions? All executed without fear of mistake or mis-timing. Amazing eh! Especially when the blood is pumping during an encounter. But no - impossible in ESO, and no-one would even consider it.
Murador178 wrote: »These topics are so cute.
Macroing your skills with light attack/skill/bash will reduce ur performance greatly. You never know if you want to cancel with a weaponswap a block a bash or not at all - you would need 4 macros for every skill to have all options --> if you want to play like that i argue its alot harder to do than going to a target dummy and train the timing for 1-2 hours - it's rly not rocket science to press 3 buttons fast after each other - Im always impressed by people having 5 stars spending insane hours in cyro and still not able to cancel their skills.
Getting oneshot is either lag - or a burst combo - In 99.9% of the cases where you get killed like that - ofc there maybe the occasional cheater adding some stats to their character. But why would u cheat in ESO - there is 0 price money or any form of competitive scene?
Even I got called countless times macro user just by animation canceling - like everybody decent aswell.
Just look at the things people do in games like starcraft 2/ warcraft 3/ aoe 2 - the absurd level of micromanagement and then tell me its rly hard to press 3 buttons in a timed way... . Or the precision in shooters with reaction times of 0.1 sec- but MMORPG players always have been a bit special - thats why openworld is balanced so u kill the long introduced boss that will kill the world with one light attack...
FriedEggSandwich wrote: »Another example of delayed burst: sorc does LA -> curse then LA-> wrath, then charge up a heavy attack and cancel it with the frags that procs from curse or wrath. The heavy attack and the frag with hit you as the curse goes off, potentially taking you below 20% HP where the wrath proc will explode, and you're dead if you didn't take any evasive action.
Seriously it's been 3 years and that bait still holds ? https://forums.elderscrollsonline.com/en/discussion/385636/eso-kodipvp-the-cheater-kodithecheater/p1Murador178 wrote: »These topics are so cute.
Macroing your skills with light attack/skill/bash will reduce ur performance greatly. You never know if you want to cancel with a weaponswap a block a bash or not at all - you would need 4 macros for every skill to have all options --> if you want to play like that i argue its alot harder to do than going to a target dummy and train the timing for 1-2 hours - it's rly not rocket science to press 3 buttons fast after each other - Im always impressed by people having 5 stars spending insane hours in cyro and still not able to cancel their skills.
Getting oneshot is either lag - or a burst combo - In 99.9% of the cases where you get killed like that - ofc there maybe the occasional cheater adding some stats to their character. But why would u cheat in ESO - there is 0 price money or any form of competitive scene?
Even I got called countless times macro user just by animation canceling - like everybody decent aswell.
Just look at the things people do in games like starcraft 2/ warcraft 3/ aoe 2 - the absurd level of micromanagement and then tell me its rly hard to press 3 buttons in a timed way... . Or the precision in shooters with reaction times of 0.1 sec- but MMORPG players always have been a bit special - thats why openworld is balanced so u kill the long introduced boss that will kill the world with one light attack...
[snip] Try ani cancelling in Australia where the latency says 475, but indeed when you press a button the action happens 4 seconds later....Lag in its pure form!
I can guarantee there's loads of folks both inside and outside of NA that 'enhance' their skills just to remain competitive. Unfortunately there's a type of person out there that just likes to be viewed as an ace player, revelling in the notoriety. I do seem to remember footage of a well-known streamer who forgot to hide his CE. I can probably guarantee they were equally vocal about 'no-cheating in ESO' and readily handed out the L2P comments...
Seriously it's been 3 years and that bait still holds ? https://forums.elderscrollsonline.com/en/discussion/385636/eso-kodipvp-the-cheater-kodithecheater/p1Murador178 wrote: »These topics are so cute.
Macroing your skills with light attack/skill/bash will reduce ur performance greatly. You never know if you want to cancel with a weaponswap a block a bash or not at all - you would need 4 macros for every skill to have all options --> if you want to play like that i argue its alot harder to do than going to a target dummy and train the timing for 1-2 hours - it's rly not rocket science to press 3 buttons fast after each other - Im always impressed by people having 5 stars spending insane hours in cyro and still not able to cancel their skills.
Getting oneshot is either lag - or a burst combo - In 99.9% of the cases where you get killed like that - ofc there maybe the occasional cheater adding some stats to their character. But why would u cheat in ESO - there is 0 price money or any form of competitive scene?
Even I got called countless times macro user just by animation canceling - like everybody decent aswell.
Just look at the things people do in games like starcraft 2/ warcraft 3/ aoe 2 - the absurd level of micromanagement and then tell me its rly hard to press 3 buttons in a timed way... . Or the precision in shooters with reaction times of 0.1 sec- but MMORPG players always have been a bit special - thats why openworld is balanced so u kill the long introduced boss that will kill the world with one light attack...
[snip] Try ani cancelling in Australia where the latency says 475, but indeed when you press a button the action happens 4 seconds later....Lag in its pure form!
I can guarantee there's loads of folks both inside and outside of NA that 'enhance' their skills just to remain competitive. Unfortunately there's a type of person out there that just likes to be viewed as an ace player, revelling in the notoriety. I do seem to remember footage of a well-known streamer who forgot to hide his CE. I can probably guarantee they were equally vocal about 'no-cheating in ESO' and readily handed out the L2P comments...
FYI it was a meme to bait people like You @Muzza45 into comments like the one You've made.
JonnytheKing wrote: »FriedEggSandwich wrote: »Another example of delayed burst: sorc does LA -> curse then LA-> wrath, then charge up a heavy attack and cancel it with the frags that procs from curse or wrath. The heavy attack and the frag with hit you as the curse goes off, potentially taking you below 20% HP where the wrath proc will explode, and you're dead if you didn't take any evasive action.
thats just a sorcs burst combo ??? dont get wat u mean
Seriously it's been 3 years and that bait still holds ? https://forums.elderscrollsonline.com/en/discussion/385636/eso-kodipvp-the-cheater-kodithecheater/p1Murador178 wrote: »These topics are so cute.
Macroing your skills with light attack/skill/bash will reduce ur performance greatly. You never know if you want to cancel with a weaponswap a block a bash or not at all - you would need 4 macros for every skill to have all options --> if you want to play like that i argue its alot harder to do than going to a target dummy and train the timing for 1-2 hours - it's rly not rocket science to press 3 buttons fast after each other - Im always impressed by people having 5 stars spending insane hours in cyro and still not able to cancel their skills.
Getting oneshot is either lag - or a burst combo - In 99.9% of the cases where you get killed like that - ofc there maybe the occasional cheater adding some stats to their character. But why would u cheat in ESO - there is 0 price money or any form of competitive scene?
Even I got called countless times macro user just by animation canceling - like everybody decent aswell.
Just look at the things people do in games like starcraft 2/ warcraft 3/ aoe 2 - the absurd level of micromanagement and then tell me its rly hard to press 3 buttons in a timed way... . Or the precision in shooters with reaction times of 0.1 sec- but MMORPG players always have been a bit special - thats why openworld is balanced so u kill the long introduced boss that will kill the world with one light attack...
[snip] Try ani cancelling in Australia where the latency says 475, but indeed when you press a button the action happens 4 seconds later....Lag in its pure form!
I can guarantee there's loads of folks both inside and outside of NA that 'enhance' their skills just to remain competitive. Unfortunately there's a type of person out there that just likes to be viewed as an ace player, revelling in the notoriety. I do seem to remember footage of a well-known streamer who forgot to hide his CE. I can probably guarantee they were equally vocal about 'no-cheating in ESO' and readily handed out the L2P comments...
FYI it was a meme to bait people like You @Muzza45 into comments like the one You've made.
Please note: I used no names in my comments, and all links were supplied by others...
@Juhasow Let's just hypothetically say I was accused of some wrong-doing, and to counter that accusation, I deliberately streamed myself doing the thing of which I was accused.... And the reason for all the pain and besmirching of character?? Simply to catch noobs like myself in a forum chat. Genius!!!
I saw another post (one of my guild colleagues was actually in the zone at the time) when in a non-pvp area crowds of people were getting bombed and killed - I'm waiting for the opportunity to comment in a forum post and subsequently hear the comment "..nothing to see here folks..." It's like watching Lesley Nielsen - very funny.
Makes a cute little thing like a macro to help with ani-cancelling or similar very mundane. Unfortunately I'm not technically proficient enough to know what the hell I'm doing to give it a go, and TBH, fortunately it's simply a game I play for enjoyment rather than a e-member measurement.
SavageChain wrote: »Seriously it's been 3 years and that bait still holds ? https://forums.elderscrollsonline.com/en/discussion/385636/eso-kodipvp-the-cheater-kodithecheater/p1Murador178 wrote: »These topics are so cute.
Macroing your skills with light attack/skill/bash will reduce ur performance greatly. You never know if you want to cancel with a weaponswap a block a bash or not at all - you would need 4 macros for every skill to have all options --> if you want to play like that i argue its alot harder to do than going to a target dummy and train the timing for 1-2 hours - it's rly not rocket science to press 3 buttons fast after each other - Im always impressed by people having 5 stars spending insane hours in cyro and still not able to cancel their skills.
Getting oneshot is either lag - or a burst combo - In 99.9% of the cases where you get killed like that - ofc there maybe the occasional cheater adding some stats to their character. But why would u cheat in ESO - there is 0 price money or any form of competitive scene?
Even I got called countless times macro user just by animation canceling - like everybody decent aswell.
Just look at the things people do in games like starcraft 2/ warcraft 3/ aoe 2 - the absurd level of micromanagement and then tell me its rly hard to press 3 buttons in a timed way... . Or the precision in shooters with reaction times of 0.1 sec- but MMORPG players always have been a bit special - thats why openworld is balanced so u kill the long introduced boss that will kill the world with one light attack...
[snip] Try ani cancelling in Australia where the latency says 475, but indeed when you press a button the action happens 4 seconds later....Lag in its pure form!
I can guarantee there's loads of folks both inside and outside of NA that 'enhance' their skills just to remain competitive. Unfortunately there's a type of person out there that just likes to be viewed as an ace player, revelling in the notoriety. I do seem to remember footage of a well-known streamer who forgot to hide his CE. I can probably guarantee they were equally vocal about 'no-cheating in ESO' and readily handed out the L2P comments...
FYI it was a meme to bait people like You @Muzza45 into comments like the one You've made.
Please note: I used no names in my comments, and all links were supplied by others...
@Juhasow Let's just hypothetically say I was accused of some wrong-doing, and to counter that accusation, I deliberately streamed myself doing the thing of which I was accused.... And the reason for all the pain and besmirching of character?? Simply to catch noobs like myself in a forum chat. Genius!!!
I saw another post (one of my guild colleagues was actually in the zone at the time) when in a non-pvp area crowds of people were getting bombed and killed - I'm waiting for the opportunity to comment in a forum post and subsequently hear the comment "..nothing to see here folks..." It's like watching Lesley Nielsen - very funny.
Makes a cute little thing like a macro to help with ani-cancelling or similar very mundane. Unfortunately I'm not technically proficient enough to know what the hell I'm doing to give it a go, and TBH, fortunately it's simply a game I play for enjoyment rather than a e-member measurement.
The bombing in PvE environment is based on a bug, where you could take the mark of the worm magicka detonation out of the bg map. There was no cheat, just people who exit one specific bg map to blow up some people in PvE. No cheats, just a big and lots of fun.