Stop spreading misinformation, combos, weaving, or animation canceling can NOT bypass the global cooldown.
Stop spreading misinformation, combos, weaving, or animation canceling can NOT bypass the global cooldown.
Then please do explain the example I provided above. It's okay if that happens now and then, you can blame lag or whatever, but when the same person does the same trick over and over again, it makes you question... By the way, I almost never lag, despite what people say on the forums about lag issues...
Stop spreading misinformation, combos, weaving, or animation canceling can NOT bypass the global cooldown.
Then please do explain the example I provided above. It's okay if that happens now and then, you can blame lag or whatever, but when the same person does the same trick over and over again, it makes you question... By the way, I almost never lag, despite what people say on the forums about lag issues...
I probably gonna be flamed with L2P and other stuff by this, but I like the game enough to take the hit. The real problem of ESO PvP are the so called "combos" the set of pressing specified abilities fast in a particular order, that allow to bypass GCD. And don't tell me it's impossible, when the same player does it to you again and again while others don't seem to have that effect, you can't really blame desync or lag. The result of this, is multiple abilities shown in recount while you saw like one animation from the player. ESO is fun when it's working, and in this instance it's not fun, it's really off putting, I could learn doing that, I'm sure there are some topics around on the internet, but I don't find that kind of gameplay engaging, I play PvP for challenge, not to roll my face on the keyboard and win. Just wanted to bring attention of devs to this, since there aren't really topics about this, which means people like this "feature", don't know why don't care, sometimes I *** against the wind
Stop spreading misinformation, combos, weaving, or animation canceling can NOT bypass the global cooldown.
As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
dont take as an offense but if you cant counter a subt assault, a dark flare, a Snipe (without desynch), etc etc maybe you should keep learning to play. When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
dont take as an offense but if you cant counter a subt assault, a dark flare, a Snipe (without desynch), etc etc maybe you should keep learning to play. When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
dont take as an offense but if you cant counter a subt assault, a dark flare, a Snipe (without desynch), etc etc maybe you should keep learning to play. When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
found the line that shows you dont know much about what your talking about and are likely one of those abusing said cheese.if you die in 2 seconds with a cheesy combo you prepared bad before second 1 (enough resistances? enough impen? ur hands in keyboard and mouse?) and u didnt care to see after second 1. Then yes... u are going to die no matter what gcds changes, or sets, or level, or cps you have. Teso pvp is fast, but nearly everything can be counter . U only need to be fast and observative to survive (not a random button presser) and skilled to kill. That 3 characteristics would be enough when u play enough... and its obvious you didnt, and just want to change a ----> superb combat system.<---- Is ok, with lag, nothing works. I dont play anymore because of lag. But without lag, this game in PvP really rocks.
what clases and equipment are u using? we can maybe help with that. With being fast and observative we cant help much hehe
The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class).
SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
....and VERY often these common combos are programmed nicely into a single keypress.... not saying YOU do it, but a large amount are.
SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
....and VERY often these common combos are programmed nicely into a single keypress.... not saying YOU do it, but a large amount are.
Except that doesn’t work in Eso with lag so even if people used macros they’d be lucky if 1 skill went off let alone a full combo. [snip]
SavageChain wrote: »As I see it, most people don't even realize they proved my point. The delayed abilities are probably delayed because they are too powerful (my knowledge limited to one class) so if you are able to pull of multiple abilities at the same time, I see it as a problem, I wouldn't call it skill, because the player has little to no chances when that combo is spammed, skill is when you outplay your opponent, not kill him with two hits which he can't possibly counter. Imagine famed WoW, a player with gear that he hit max level with, and the guy with gear that he farmed through arenas, the player that hit max level could play better, but he simply doesn't stand a chance against that seasoned arena player, because he will die in those two hits before he could do anything.... Not trying to speak against gear progression, just trying to illustrate what it means to continue to allow those combos.
[snip] When you master all that and know what are u doing in combat, you will like much more. Its difficult? yes. Takes many time to get used to keep an eye on the opponent next moves all the time but thats is what Will make you to win while getting fun and no gold superdupper sets.
would be more fun to all have some skills with some damage and then, what... firing them and see who dies faster? that is what you want, like in all other games?
Damn, the only nice thing that has this Game, pvp combat, and you want to change It to the le level of overland Maps lol
about gcd... no. It cant be bypassed while casting, but can be exploited to make It looks at is was (like in snipe desynch)
I didn't mention anything specific, but when you die in two seconds by a cheesy combo there isn't much learning can be done.... Shields going down in a second, damage reduction abilities obsolete etc.
Well all these combos can be predicted very easely:
A stamden activates shalks, so in 3 seconds he will try to one shot you with a dizzy, medium attack plus dawnbreaker.
A stamcro activates blastbones: he will try to hit you with dizzy and land a stun or dawnbreaker the same moment blastbones explode.
A sorc curses you: in 3 seconds he will shot his c-frag and probably streak through you right before.
Those are the most common combos and and example 1 and 2 are very easy to survive if you block at the right moment (doesnt cost that much stamina, if you block that). With one right mouse click you countered his whole combo. For the sorcerer combo its a bit more diffict, since the damage comes with an unblockable stun. So you have to prepare: cleanse the curse, apply shields or hots right before the combo hits you, block and break free asap, so maybe you still block one of the hits.
As easy as those players can almost one-shot you, as easy it is to avoid it. Combos are very predictable and with experience you will learn how and when to counter them.
....and VERY often these common combos are programmed nicely into a single keypress.... not saying YOU do it, but a large amount are.