Strider__Roshin wrote: »The combat in this game has gotten worse over time.
Snares and roots make the combat annoying.
Abilities not firing when trying to activate because:
1. I hit the button to active ability, swap bars and ability didn't fire.
2. It's an "instant" cast ultimate and it got interrupted or you interrupted it.
3. I'm trying to fire an ability, but because my reticle wasn't perfectly on my opponent it didn't go off.
4. I activated my "instant" ability but it's a melee attack so if my target slightly moves out of range my attack stops mid animation.
Tab targeting is useless. I can have my opponent highlighted but if there's a pet in the way my attacks prioritize the non-highlighted enemy.
Block cancelling animations feels satisfying and speeds up the combat. Removing the ability to do this on a lot of moves just makes this game feel like a generic MMO rather than one that originally attracted me to it because of its combat.
And this isn't even addressing proc sets which continuously make PvP less and less desirable to play.
Strider__Roshin wrote: »The combat in this game has gotten worse over time.
Snares and roots make the combat annoying.
Abilities not firing when trying to activate because:
1. I hit the button to active ability, swap bars and ability didn't fire.
2. It's an "instant" cast ultimate and it got interrupted or you interrupted it.
3. I'm trying to fire an ability, but because my reticle wasn't perfectly on my opponent it didn't go off.
4. I activated my "instant" ability but it's a melee attack so if my target slightly moves out of range my attack stops mid animation.
Tab targeting is useless. I can have my opponent highlighted but if there's a pet in the way my attacks prioritize the non-highlighted enemy.
Block cancelling animations feels satisfying and speeds up the combat. Removing the ability to do this on a lot of moves just makes this game feel like a generic MMO rather than one that originally attracted me to it because of its combat.
And this isn't even addressing proc sets which continuously make PvP less and less desirable to play.
The way i figure it is if your happy with your weaving and block cancelling then you should also be happy with your abysmal performance. They cant be separated.
VaranisArano wrote: »Combat changes are probably dependent on the results of the Cyrodiil AOE tests described here: https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests
in beta and at launch we did not have break free, the "break free" is what ruined eso pvp in my opinion.
it is Very disturbing and anger inducing - i hate it and it should never have been injected and forced on us.
the break free and force hold people in place skills need to be removed from combat completely just as it was in beta and at launch.
there are people who actually believe that this is helping pvp and they claim that without these skills no one would ever die, and that idea is not only rediculas, it is false and completely without merit.