Recapitated wrote: »[*] Minimap. At Alik'r Dolmens, I went from steady 24-30 fps to 15-21 and major stutters with Votan's minimap on. It boggled my mind from day 1 that this is not built in.
but I would like a decent trading system
goldCoaster wrote: »The one thing I love about ESO is it's sheer common sense....compared to other MMORPGs
Everything works fairly well.
The game originally had a minimap, and still does. It just needs mods to toggle it on. ESO started development before Skyrim, and during that process some things got changed to be more in line with Skyrim's UI.
On a personal note, I prefer the compass to a minimap. Less clutter on my screen is welcome, as the game provides a lot of visual references for navigation.
Recapitated wrote: »[*] Minimap. At Alik'r Dolmens, I went from steady 24-30 fps to 15-21 and major stutters with Votan's minimap on. It boggled my mind from day 1 that this is not built in.
[Minimap] Only if it's optional.
Elvenheart wrote: »Also recently I discovered an addon that shows the skills in one bar even when you switch to your other bar so you will know when they are off cool down. I haven’t yet figured out if I can make it show when the ultimate on the inactive bar is ready, which was my main reason for getting it, but it’s been very helpful for knowing when things like elemental blockade need to be recast.
The game originally had a minimap, and still does. It just needs mods to toggle it on. ESO started development before Skyrim, and during that process some things got changed to be more in line with Skyrim's UI.
On a personal note, I prefer the compass to a minimap. Less clutter on my screen is welcome, as the game provides a lot of visual references for navigation.
As far as I know (and remember) minimap was a feature in the beta that was removed.
I honestly don't miss it since you can still walk while having your map out and only need a quick glance at it to know where you are and where you are heading.
Rohamad_Ali wrote: »ZoS gave most of what you are asking for to the mod community to handle so they could free up time to work on other things .
The mini map stutters because of your framerate drops. Because it suspends its update due to low framerate. The mini map is not necessarily the cause of your framerate.Recapitated wrote: »
- Minimap. At Alik'r Dolmens, I went from steady 24-30 fps to 15-21 and major stutters with Votan's minimap on. It boggled my mind from day 1 that this is not built in. EDIT: Yes you should be able to turn it and any other new frames off. If you want to keep your UI uncluttered you should be able to.
I gradually tested all my addons. I didn't have stutters before I turned on the minimap so it seems weird that the stutters are causing the minimap to freeze (which I don't think I actually noticed). If I understand what you're saying minimap alone might be fine but minimap + map pins causes slowdowns? I'll check, I hope you're right.The mini map stutters because of your framerate drops. Because it suspends its update due to low framerate. The mini map is not necessarily the cause of your framerate.Recapitated wrote: »
- Minimap. At Alik'r Dolmens, I went from steady 24-30 fps to 15-21 and major stutters with Votan's minimap on. It boggled my mind from day 1 that this is not built in. EDIT: Yes you should be able to turn it and any other new frames off. If you want to keep your UI uncluttered you should be able to.
This seems exactly backwards to me.Anyway, a mini map causes too much trouble. If ZOS would officially support a mini map, it has to run "perfect". But it can't, if you allow custom map pin addons. Not perfect enough, that there will be noone complaining its performance.
dimitrisp1 wrote: »zos has hinted at thinking about implementing is the one button swap everything.
Not bashing.
What I don't understand is You people and ZOS who DOESN'T have the common sense or LOGIC that at LEAST give us option to toggle on/off mini map or other QOL that should have been in the game???
I am losing faith in mankind /s.
Elvenheart wrote: »I have an addon that lets me search ALL my inventories
dimitrisp1 wrote: »All of those features should be in the game i agree. But the one that stands out the most and the one zos has hinted at thinking about implementing is the one button swap everything. Morphs,mundus,attributes etc. I just hate having to spend 20 minutes,going from loading screen to loading screen to swap my char from pve to pvp. It actually stops me from playing pvp for that reason. Its just way too tedious.
Tommy_The_Gun wrote: »I would also add group finder to the list.
I mean it supports normal dungeons and veteran dungeons (base game and DLC), and arguably it can be kinda difficult & challenging content... but it makes zero sense for the lack of support for arenas (4 man content too). Lack of support for trials would also be understandable... but not after 6 years lol. This should have been in this game long time ago. When ZOS added battlegrounds, somehow they added group support for that... I mean they proven they can...
The only explanation is either laziness, or they think that it would not bring them more $. But I think if they added group support for arenas & trials, (even only normal mode), this kind of content would all of the sudden look more appealing for defiantly larger amount of players. So it would actually gave them more potential $ if they did...
This one asked for an reply to mail button during the beta.
Still no reply
Finedaible wrote: »dimitrisp1 wrote: »All of those features should be in the game i agree. But the one that stands out the most and the one zos has hinted at thinking about implementing is the one button swap everything. Morphs,mundus,attributes etc. I just hate having to spend 20 minutes,going from loading screen to loading screen to swap my char from pve to pvp. It actually stops me from playing pvp for that reason. Its just way too tedious.
The only reason Zo$ is even considering it is because they want to heavily monetize it. I'm calling it now, if they implement a build swap feature themselves you can expect to be forced to purchase extra "equipment slots" for each character individually for 2k+ crowns a pop or some absurd price.
cant blame zos for this one. Back when the game was being made i distinctly remember that minimalistic was the idea because skyrim players asked for it to be that way.
Tommy_The_Gun wrote: »But I think if they added group support for arenas & trials, (even only normal mode), this kind of content would all of the sudden look more appealing for defiantly larger amount of players.