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Thews of the Harbinger

  • TheValkyn
    TheValkyn
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    Rhaegar75 wrote: »
    It's not a set i'd use simply because it requires only minimal skills in actually playing the game....i'm not an amazing PvPer but i'm not that lame!

    Of course successful theory crafting took place but using this build, in my opinion, requires 2 things: 1. positioning yourself in areas where you could receive damage and 2. keep blocking.

    I fought someone with a similar build last night simply by ignoring him/her.....total irrelevance.

    However it's much harder to ignore a player when he/she sits amongst other ones in some BGs

    If a tank causes you to ignore in a 1vs1 scenario and you're a dps not doing any dps then does that make your build irrelevant as well?

    A whole bunch of irrelevancy?
  • Rhaegar75
    Rhaegar75
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    TheValkyn wrote: »
    Rhaegar75 wrote: »
    It's not a set i'd use simply because it requires only minimal skills in actually playing the game....i'm not an amazing PvPer but i'm not that lame!

    Of course successful theory crafting took place but using this build, in my opinion, requires 2 things: 1. positioning yourself in areas where you could receive damage and 2. keep blocking.

    I fought someone with a similar build last night simply by ignoring him/her.....total irrelevance.

    However it's much harder to ignore a player when he/she sits amongst other ones in some BGs

    If a tank causes you to ignore in a 1vs1 scenario and you're a dps not doing any dps then does that make your build irrelevant as well?

    A whole bunch of irrelevancy?

    well....minute 1 of the BG: we attack the tank an get wiped......... then we clock it...From Minute 1 till the end: kill his mates whilst the tank is hitting us for pitiless damage..pretty useless in my opinion
  • Merforum
    Merforum
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    Cronopoly wrote: »
    It's like old WoW Retribution Tank...I miss him soloing Dungeons 😭
    Also of Note, You are killing yourself. Where is that video...Ah found it. 😁
    I might use a variant of this for PVE.
    https://www.youtube.com/watch?v=5nLwLAF0RP0

    Wow this is a fantastic build to finally allow me to do quests in IC and not get killed instantly. I tweaked it a little to use Leeching, Thews, Malacath, Grothdar. Me and 2 other players killed several groups of 3, 4, 5 enemies trying to knock us off a flag. The other 2 might have been great players but it is the first time in IC that I see the enemy before I am already dead. I think I could trade in Mal/groth for Bloodthorn/Torc/stonekeeper/etc for even more survivability.

    This is definitely NOT overpowered because as some say it unless someone is attacking, this build can't do that much damage. All this does is allow players like me, who have arthritis and can't mash button super fast or don't have cheesy combos, to stay alive a bit longer and that is about it. ZOS please stop listening to PVP constantly complaining about every set/skill that allows people not to be killed instantly as OP and always Nerfing everything and making PVE suffer every time.
  • Waffennacht
    Waffennacht
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    Merforum wrote: »
    Cronopoly wrote: »
    It's like old WoW Retribution Tank...I miss him soloing Dungeons 😭
    Also of Note, You are killing yourself. Where is that video...Ah found it. 😁
    I might use a variant of this for PVE.
    https://www.youtube.com/watch?v=5nLwLAF0RP0

    Wow this is a fantastic build to finally allow me to do quests in IC and not get killed instantly. I tweaked it a little to use Leeching, Thews, Malacath, Grothdar. Me and 2 other players killed several groups of 3, 4, 5 enemies trying to knock us off a flag. The other 2 might have been great players but it is the first time in IC that I see the enemy before I am already dead. I think I could trade in Mal/groth for Bloodthorn/Torc/stonekeeper/etc for even more survivability.

    This is definitely NOT overpowered because as some say it unless someone is attacking, this build can't do that much damage. All this does is allow players like me, who have arthritis and can't mash button super fast or don't have cheesy combos, to stay alive a bit longer and that is about it. ZOS please stop listening to PVP constantly complaining about every set/skill that allows people not to be killed instantly as OP and always Nerfing everything and making PVE suffer every time.

    This build and set has been around literally for years; rouDer had made several guides before his departure. I would think it was going tonbe nerfed it would have been by now
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Merforum
    Merforum
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    Merforum wrote: »
    Cronopoly wrote: »
    It's like old WoW Retribution Tank...I miss him soloing Dungeons 😭
    Also of Note, You are killing yourself. Where is that video...Ah found it. 😁
    I might use a variant of this for PVE.
    https://www.youtube.com/watch?v=5nLwLAF0RP0

    Wow this is a fantastic build to finally allow me to do quests in IC and not get killed instantly. I tweaked it a little to use Leeching, Thews, Malacath, Grothdar. Me and 2 other players killed several groups of 3, 4, 5 enemies trying to knock us off a flag. The other 2 might have been great players but it is the first time in IC that I see the enemy before I am already dead. I think I could trade in Mal/groth for Bloodthorn/Torc/stonekeeper/etc for even more survivability.

    This is definitely NOT overpowered because as some say it unless someone is attacking, this build can't do that much damage. All this does is allow players like me, who have arthritis and can't mash button super fast or don't have cheesy combos, to stay alive a bit longer and that is about it. ZOS please stop listening to PVP constantly complaining about every set/skill that allows people not to be killed instantly as OP and always Nerfing everything and making PVE suffer every time.

    This build and set has been around literally for years; rouDer had made several guides before his departure. I would think it was going tonbe nerfed it would have been by now

    Let's hope so, but I am noticing that every time there is a major nerf to a set/skill/class that affects everyone in PVE, it can almost always be traced back to a handful of very loud PVPers who complained something was OP. Quite literally EVERY class has been REVAMPED for BALANCE ONLY for PVPers. In PVE, diversity of build was one of the coolest things. Like, if I want to do some thieving stuff, I get out my khajit/NB. It allowed players to test different setups for different roles/activities.

    I envision a day where they just give every class the exact same skills in the description but keep the different names. I actually liked the last patch with a bunch of changes to old sets and some interesting buffs but every other patch has been nerfs and 'balance' changes (meaning making stuff worse to match other stuff, rather than buffing up for 'balance'). For PVP nerfing something they say is OP or buffing the underperforming thing has the same effect, but for PVE nerfing anything is always bad for player.
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