Imagine actually thinking you have earned rapids by putting work into it.
It is given to you for free when you go to Cyrodiil and talk to alliance warlord as a reward you know that right?
So you haven't earned anything, but now you have to and that makes people angry for some reason. Literally the most reliable stam heal in the game needs to be earned by putting work into it (98k is not much of a work while you can just participate in some zerg def of a keep) and people have audacity to defend their free skill over it.
So see you in Cyrodiil soon I suppose.
What is the argument here though. All the people against the idea of Keeping rapids where it is....what about the idea to move vigor to the 1st skill in support or a skill line like FG.
People keep arguing for or against..when there is a perfectly acceptable solution to both sides.
wtlonewolf20 wrote: »Some of us really really really dont like PVP as i am sure that PVPers really really dont like PVE, which is how we ended up with purchasable skill lines, skyshards etc. But please understand that while Rapids is a PVP skill, it is used a LOT in PVE, just like there are PVE lines that are used in PVP.
This is why I said atleast till level 10. And punishing real players.... isn't it more punishing for someone who just installed the game, to have the resources they are walking to be taken by others who have a speed advantage?
You are also only comparing new players with bots, as when compared with experienced players on alts it would even out the speed. So yes, it balanced out the speed for almost everyone in the early zones(besides high level players going back there).
Bot accounts might be able to buy that skillline, but they would be at risk of having their accounts deleted at any time. So why would a bot waste money on an account? And even if all bots would buy rapids, it would still even out the speed for experienced players their alts versus actual new players. Making it a much better experience for everyone still.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
What are those points A and B? Do you have more that one harvester toon? Do you have like 10 mag DDs to use Psijic/Mages? I mean if you have time to collect skyshards, you have time to surf a zerg.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
What is the argument here though. All the people against the idea of Keeping rapids where it is....what about the idea to move vigor to the 1st skill in support or a skill line like FG.
People keep arguing for or against..when there is a perfectly acceptable solution to both sides.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
tell me something. do you think its fair that someone who has been playing for at least 6 months and has maxed out horse speed.... gets to the resource faster then a new player?
is it fair that someone can open their wallet and do that, while another player can not? RAPIDS WAS THE EQUALIZER. that is the POINT.
Please stop with this fake dichotomy. People who actually play this game do both PvE and PvP, maybe not in exactly 50/50 proportion but still. Rapids is inessential skill for PvE (doing dungeons and trials), it doesn't buff your DPS, provide heals or help you with taunting the mobs. It's a pure mobility skill which is needed for exactly one main activity, which is travelling around Cyrodiil and you're using it to pick flowers.
Please stop with this fake dichotomy. People who actually play this game do both PvE and PvP, maybe not in exactly 50/50 proportion but still. Rapids is inessential skill for PvE (doing dungeons and trials), it doesn't buff your DPS, provide heals or help you with taunting the mobs. It's a pure mobility skill which is needed for exactly one main activity, which is travelling around Cyrodiil and you're using it to pick flowers.
CMDR_Un1k0rn wrote: »
Agreed. Rapids is not essential at all for mat harvesting. The idea that it is... I am really not sure where that comes from.
And truthfully? Why do you need a separate character for this anyway? My main does everything and is perfectly capable of gathering flowers, without Rapids. (He has Rapids maxed and morphed too!)
CMDR_Un1k0rn wrote: »
Agreed. Rapids is not essential at all for mat harvesting. The idea that it is... I am really not sure where that comes from.
And truthfully? Why do you need a separate character for this anyway? My main does everything and is perfectly capable of gathering flowers, without Rapids. (He has Rapids maxed and morphed too!)
No, because only a handful of them do end-game content, and the others don't have any need for the Undaunted skill line at all (although obviously they all have the skill line leveled at least a bit). You don't need Undaunted to quest, do delves, do public dungeons, do world events, do heists, do sacraments, do writs, etc.
Does every one of them has Undaunted skill line maxed?
For the ones that do end-game content, the same as anyone else does. For the others, I don't. They stick with setups that are good enough for the content that they do.How do you update gear every patch?
Nope, I play whatever character I feel like playing on any given day.Do you have a playtime schedule for each toon? I'm not trying to argue, just curious.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Thechuckage wrote: »
Whats stopping that same player who has the max mount speed from also using rapids? It can quite easily equalize nothing. As a new player, you are going to have less perks. There are no 2 ways around it. Long time players have the option of using excess gold or materials to boost up any alts. Brand new to the game, not so much.
There are arguments to be made over the switch (none terribly good IMO) but that is one of the weakest.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I knew there wouldn't be any changing Zenimax's opinion on this considering we couldn't change Zenimax's opinion on the vMA/vDSA weapons not being automatically upgraded. Frankly, I'm surprised more people didn't.
Yeah, they are pretty stubborn about changes that directly affect the bottom line.
This is all about monetization, nothing else.
Actually, it does make it easier. Since alts can't use that skill early on either. Leveling the playing field between all players who are starting out! (while at the same time taking it from bots)
the argument that the change is a good one is weak for precisely the reason you stated. long time players have more options. however. rapids are STILL beneficial to just about any class. saving your own personal time is STILL beneficial even if you cannot compete with longer playing players. removing rapids is NOT going to make competing with long term players any easier.
Actually, it does make it easier. Since alts can't use that skill early on either. Leveling the playing field between all players who are starting out! (while at the same time taking it from bots)
The only thing players are 'competing' for in PvE is resource nodes, and with this change everyone starting out can run to them at the same speed. New and experienced players.
Eventually experienced players will go for that skill soon anyway, but atleast for the first 10 or so levels, it balances out. Making it more fair to everyone.
Look at it from a new player perspective, when all experienced players on alts take all resource nodes away before your eyes. And all the while there is nothing you can do about it, as they move faster than you. A new player would feel bad, and might quit the game because of it. While this change is only a minor inconvenience for existing players who are starting alts.
A fair and level playing field starting out, is a good thing. New players will kill slower, and won't know the game that well. So overall new players are still at a disadvantage vs alts, but nothing that actually takes something away from them anymore.
This happens, but not often. Since high level players either play through those zones once, or just don't bother with those starting zones since they are so crowded. Overall this change mainly affects low level players vs low level players(new players, alts, and bots).
You know this game is scaled, right? The days of higher level players not getting loot in low level zones are long over.
What stops an established player from making an orc with medium armor and swift jewelry and enough CP to unlock Wind Runner AND Rapids from going to whatever zones the lowbies are at and outrunning all of them?
This happens, but not often. Since high level players either play through those zones once, or just don't bother with those starting zones since they are so crowded. Overall this change mainly affects low level players vs low level players(new players, alts, and bots).
I don't get all the complaining about this change tbh, actual players will still be able to easily unlock rapids. It just ain't a no-investment-required QoL skill anymore.
if you have time to create these slippery slopes, you have time to farm vigor on your stam toons
see how ridiculous that sounds?
sometimes its as simple as being able to get to writ turn in from last crafting station just a little bit faster.
and also. its not merely about time. its specifically about time to do things YOU WANT to do. if I WANTED to serf a zerg, I would be surfing it already.
I did my time and have no troubles with it.
Running between crafting stations is cool but it's not PvE. Vigor on the other hand is a difference between a successful 3DD vDLC run and a failed one. You'd know that if you set your foot there once.
@Tinolyn You're the first one in these threads who said that they actually do something with all those characters (12 is reasonable). You may have had to rush a character but you also got other useful skills along the way such as Horn and Purge.
volkeswagon wrote: »I second this. Leave rapids were is and moving vigor to fighters guild sounds like an idea.
Except I never use either horn or purge. <shrug>