It's not 'very easy' to look stuff up when you also have a majority of people who want to zoom through dungeons as fast as possible without any consideration for the rest of their group. And looking stuff up, most of the time, doesn't really mean much for a lot of people anyway, because you can read about something or watch it as much as you want, but 9 times out of 10, it's actually doing the mechanic (and yes, wiping to it a few times) that lets you really get a feel for it and understand it.Sanguinor2 wrote: »If its on how to deal with mechanics etc. sure. You can show/teach mechanics in a dungeon run I always offer to do so if someone doesnt obviously know them and/or asks. But you cant give someone a decent dps setup and teach them a rotation in the middle of a dungeon. Its also very easy to look stuff up. While you can do that afterwards it really does nothing to improve the absolutely miserable experience you are gonna have as a tank in the present run because someone didnt prepare to do their role. And that is assuming that the person that gets carried by their other group members even cares, because quite a few dont and are just along for the ride and hope that no one minds them not contributing anything to a group effort.
The difference is those games are marketed as being very very difficult, that's why people buy them, because they either enjoy challenging stuff or THINK it sounds fun and then they get super salty when they can't really get anywhere. People who buy those games and then complain they're too hard are most likely the ones who buy them not knowing they're supposed to be that difficult. ESO isn't marketed as a game that's super hard.bharathitman wrote: »Would you tell the same thing to someone who bought a Dark Souls game or Sekkiro and then complained that it's too tough? Unless you take time to understand the game you definitely wouldn't be able to progress a lot.
Uh, I thiiiiink that person meant people in their player homes, aka playing by themselves a lot because they're practicing their rotations and stuff on training dummies.Bizlipkick wrote: »I never understood the "they must be a basement dweller, that's why they are good" argument. I am an above average player (definitely not too tier) and work full time (military), married with a 13 year old, work out. etc. etc. and play games well. And I am definitely not the exception.
FlopsyPrince wrote: »The problem with trying to prepare ahead of time is that you must study a whole bunch of dungeons before being ready for whatever random one you get.
I do not know the mechanics of most of the harder ones, even normal, so I avoid doing randoms now. Kind of annoying, but no way exists to learn them well without a huge learning curve!
FlopsyPrince wrote: »The problem with trying to prepare ahead of time is that you must study a whole bunch of dungeons before being ready for whatever random one you get.
I do not know the mechanics of most of the harder ones, even normal, so I avoid doing randoms now. Kind of annoying, but no way exists to learn them well without a huge learning curve!
Truth is that mechanics are repeated throughout dungeons, apart from the gimmicky things like grapples and skeevertons, most mech is variation of mech already encountered. It's sequences in a different order, or with additional effects. Things like blocking on time, bashing/interrupting a certain telegraph, break free, freeing allies from effect x, synergise y, read onscreen prompt, none of that requires hours of research, just time spent playing the game and having an inkling of positional awareness. Often elite mobs and side bosses will even have watered down versions of big boss mech to give an indication of what's ahead too.
Everest_Lionheart wrote: »FlopsyPrince wrote: »The problem with trying to prepare ahead of time is that you must study a whole bunch of dungeons before being ready for whatever random one you get.
I do not know the mechanics of most of the harder ones, even normal, so I avoid doing randoms now. Kind of annoying, but no way exists to learn them well without a huge learning curve!
Truth is that mechanics are repeated throughout dungeons, apart from the gimmicky things like grapples and skeevertons, most mech is variation of mech already encountered. It's sequences in a different order, or with additional effects. Things like blocking on time, bashing/interrupting a certain telegraph, break free, freeing allies from effect x, synergise y, read onscreen prompt, none of that requires hours of research, just time spent playing the game and having an inkling of positional awareness. Often elite mobs and side bosses will even have watered down versions of big boss mech to give an indication of what's ahead too.
I’ve been soloing through base game dungeons on normal and a few on vet to get better at mechanics. When you are alone you have no choice but to block or bash certain mechanics. You also have to learn how to avoid the 1 shots particularly on the final bosses. A lot of times I can hack and slash my way all the way to the end and have to call in a friend to tank the last boss for me where I still have to deal with the random mechanics but the one shots that a tank should be dealing with in the first place are now off my plate. Like yesterday’s pledge in Spindleclutch 1 I made it all the way to the end and tried the boss about half a dozen times before getting a buddy to tank it. Not having to deal with every 1 shot mechanic allows me to gauge the fight better. I do the same in other dungeons as well like Fungal grotto, Elden hollow, CoA, etc. Push myself as far as I can solo before picking up a guild mate to complete. For them it’s 5-10min work and a free monster helm.
But yes even some of those most basic mechs turn up later in DLC.
Start with normal and see how fast you can run and how efficient you can burn the pulls then move to vet which will test your sustain and survivability a bit more. That’s your bridge to harder content right there hidden in plain sight. Better real world practice than beating up a dummy.
...
It can be really intimidating asking for help.
Please don't assume that I am CP810, struggling with DPS (or healing or tanking) and understand what it is I need to do to be better but just refuse to try. Odds are I think I am doing fine, because what I am doing had worked perfectly right up until now.
Please offer the help. Some of us need it and would be very grateful.
It's not 'very easy' to look stuff up when you also have a majority of people who want to zoom through dungeons as fast as possible without any consideration for the rest of their group. And looking stuff up, most of the time, doesn't really mean much for a lot of people anyway, because you can read about something or watch it as much as you want, but 9 times out of 10, it's actually doing the mechanic (and yes, wiping to it a few times) that lets you really get a feel for it and understand it.
And yes, you're correct that you can't go into finer details in the middle of a dungeon, like giving them a good working set (unless you're a crafter and the whole group is patient enough while you go craft them some good placeholder gear, but that's the exception and not the norm), but you can suggest other things, like asking what skills they use and if any should be swapped out, reminding them to have a food or drink buff (and offering them some of your own if you have any you can spare), etc.
I get what you're saying, that you can't do everything for a person in the middle of a dungeon, and you're right about that. There's a time and place for everything, but my main thing is that you don't just automatically kick a person because they're doing 'subpar' DPS. That's not the answer, it just breeds animosity and anger and spite. What you do, is actually try to help a person out, giving them advice, pointing them in the right direction, not just "lol u suck kbai". People get so up in arms when people apparently don't know what they're doing in a dungeon, normal OR vet, but so few people are willing to actually teach newer or otherwise less experienced players. They expect everyone else to do it, but it's just like the Bystander Effect; when everyone expects someone else to do something, then who's the one who's actually going to do it?
ForzaRammer wrote: »
What make you think cap cp 10k dps is even willing to listen at all?
They simply just want to do whatever they been doing and get carried.
::raises hand::
I have played since beta.
I have run exactly one trial.
I have not run all of the original content on Vet yet.
I have spent my time in game doing quests and exploring and doing overland achievements.
Now I am in a place where I would like to see end game content and PVP. People see CP810 and assume I know what I am doing. People see CP810 and laugh when you say "this is new" or "I don't know how to do that."
Rolling a "new" character doesn't matter because as soon as I hit 50 I get hit as CP810 and no one is interested in teaching me anything now.
I have been told that I should have "paid attention" while playing. Only what I played, PVE overland, requires so little in the way of skill development that it absolutely does not equal what you will run into in trials and PVP.
I have been told that my >insert class here< is "easy to play" and I shouldn't have so much trouble.
I have read a lot. But that also doesn't mean I will be any good at applying the practical use of things.
Lastly...
It can be really intimidating asking for help.
Please don't assume that I am CP810, struggling with DPS (or healing or tanking) and understand what it is I need to do to be better but just refuse to try. Odds are I think I am doing fine, because what I am doing had worked perfectly right up until now.
Please offer the help. Some of us need it and would be very grateful.
FlopsyPrince wrote: »The problem with trying to prepare ahead of time is that you must study a whole bunch of dungeons before being ready for whatever random one you get.
I do not know the mechanics of most of the harder ones, even normal, so I avoid doing randoms now. Kind of annoying, but no way exists to learn them well without a huge learning curve!
ForzaRammer wrote: »
What make you think cap cp 10k dps is even willing to listen at all?
They simply just want to do whatever they been doing and get carried.
::raises hand::
I have played since beta.
I have run exactly one trial.
I have not run all of the original content on Vet yet.
I have spent my time in game doing quests and exploring and doing overland achievements.
Now I am in a place where I would like to see end game content and PVP. People see CP810 and assume I know what I am doing. People see CP810 and laugh when you say "this is new" or "I don't know how to do that."
Rolling a "new" character doesn't matter because as soon as I hit 50 I get hit as CP810 and no one is interested in teaching me anything now.
I have been told that I should have "paid attention" while playing. Only what I played, PVE overland, requires so little in the way of skill development that it absolutely does not equal what you will run into in trials and PVP.
I have been told that my >insert class here< is "easy to play" and I shouldn't have so much trouble.
I have read a lot. But that also doesn't mean I will be any good at applying the practical use of things.
Lastly...
It can be really intimidating asking for help.
Please don't assume that I am CP810, struggling with DPS (or healing or tanking) and understand what it is I need to do to be better but just refuse to try. Odds are I think I am doing fine, because what I am doing had worked perfectly right up until now.
Please offer the help. Some of us need it and would be very grateful.
ForzaRammer wrote: »
What make you think cap cp 10k dps is even willing to listen at all?
They simply just want to do whatever they been doing and get carried.
::raises hand::
I have played since beta.
I have run exactly one trial.
I have not run all of the original content on Vet yet.
I have spent my time in game doing quests and exploring and doing overland achievements.
Now I am in a place where I would like to see end game content and PVP. People see CP810 and assume I know what I am doing. People see CP810 and laugh when you say "this is new" or "I don't know how to do that."
Rolling a "new" character doesn't matter because as soon as I hit 50 I get hit as CP810 and no one is interested in teaching me anything now.
I have been told that I should have "paid attention" while playing. Only what I played, PVE overland, requires so little in the way of skill development that it absolutely does not equal what you will run into in trials and PVP.
I have been told that my >insert class here< is "easy to play" and I shouldn't have so much trouble.
I have read a lot. But that also doesn't mean I will be any good at applying the practical use of things.
Lastly...
It can be really intimidating asking for help.
Please don't assume that I am CP810, struggling with DPS (or healing or tanking) and understand what it is I need to do to be better but just refuse to try. Odds are I think I am doing fine, because what I am doing had worked perfectly right up until now.
Please offer the help. Some of us need it and would be very grateful.