its painful to pug dungeons

  • Korinth
    Korinth
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    Personally I feel the big problem is you only have two modes in ESO.

    1) Normal - Faceroll easy

    2) Vet - you better have your schtuff together as a group or you wont beat it (especially DLC).

    And the learning curve between Normal and Vet is HUUGE. Which is where this game fails to teach most players how to play the mechanics.

    I would think this game would be much better served having at least three modes/degrees of difficulty. Much like SWTOR has. SWOTR (if I recall correctly had)

    1) Story mode - faceroll easy..but good for new players to start with.
    2) Normal mode- you needed to follow mechanics but not too punishing. Great for new players that WANT to learn to play better.
    3) Hardmode - equal to our Vet mode, maybe just a tad easier. Had to know mechanics AND most had to know a good rotation and have advanced (but not BiS) gear to beat.
    4) Nightmare - Our vet mode + Hardmode and then some. Had to be a top tier player, BiS gear for all, and even then was a challenge.

    This would allow all players to play all content...

    Just my .02 cents
    Guild Officer
    Tamriel Transport Co.

    tusc.enjin.com/home
  • Fur_like_snow
    Fur_like_snow
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    Start a run wearing thrassians with the expectation of DPS checks.
    Edited by Fur_like_snow on August 17, 2020 11:37PM
  • Pauwer
    Pauwer
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    I agree that the normal difficulty is too easy compared to vet, mainly because it's possible to play normal without any attention to mechs.
  • lozq
    lozq
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    While I won't deny getting a sinking feeling in the pit of my stomach when I notice I (tank) did 30% DPS on the first boss, it's part and parcel of pugging.

    I don't think artificially buffing/nerfing DPS to keep it within a defined range would really achieve much, and for a lot of people finally hitting 80/90/100k DPS (or whatever is cool these days) is a big deal - they practice, diddle with loadouts, git gud. There has to be a sense of achievement - and I mean personal achievement, not just 'I grind hard enough and am now GODTIER DPS'.

    I do wonder why people do Vet content when they're obviously not ready for it. I avoided Vet content until I was around 400CP or so, because I'd tried a few Vet randoms and realised I was a) dying all the time, b) not doing enough DPS and c) didn't know the mechanics. So I stuck to normals, got better at the game, respecced a bit and came back when I thought I'd be more capable of clearing it. And when I did that, I started with FG1 and worked my way up more or less chronologically.

    I get the attitude of 'no-one should be locked out of Vet content' but....it's literally a copy of the normal content, but harder. Run it as many times as you want, but do it on normal. If you're not capable of clearing the dungeon on Vet, then getting your mitts on a monster helm is probably not the biggest thing holding you back. You need to git gud.

    Not sure what my point is tbh, but I think it comes down to 'It's super annoying as tank/healer when the DPS isn't up to scratch - but imagine how stupid the DD's must feel about it all'. Or something. I just can't believe that a big chunk of people are pugging Vet dungeons and thinking 'I know I'm useless, but hopefully I'll get a carry'. Some, perhaps. But not many.


    Quinnine | Tankblade | PC NA
  • Eifleber
    Eifleber
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    The game should stop using "normal" and "veterran" category only and split dungeons into 3 to 5 tiers instead with corresponding CP requirements.

    Playing since dec 2019 | PC EU
  • Playboy_Shrek
    Playboy_Shrek
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    Eifleber wrote: »
    The game should stop using "normal" and "veterran" category only and split dungeons into 3 to 5 tiers instead with corresponding CP requirements.

    it has zero do with with cp. 810s will often play worse than people that are cp 160.

    the difference between an average player and a great player is far too big for any game imo. it just alienates so many players. it takes forever to go through jungle mobs with an average dps group. its just not fun at all. should we just make this game for the top 5% of dps players?. lets just kick everyone else out. let them do quests and normal dungeons. no monster helms for you

    people are gonna brigade at me, yes, skill should matter. just not this big of a difference at all. a great dps will often do 3x the damage of an average player. the big problem is that the game is balanced around the guy that does the 3x damage. not the average player

    obviously because that would make the game too easy. just I don't know. am leaving so many pugs because dps players are taking minutes to kill trash mobs, not bosses. trash mobs. am not trying to spend an hour+ in a dungeon. if hell I can do it at all who knows!
    Edited by Playboy_Shrek on August 18, 2020 6:46AM
  • Pauwer
    Pauwer
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    That is why there should be super difficult vet version for the best players. Most of us are not that, definitely not me :D and you could only enter with premade group.
  • AndyMac
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    I pug vet dungeons quite a bit - including vet DLC's - so I'm mostly doing them with people over 300cp. The biggest problem I see is players just don't know the fights.

    You can derp through most base game vets without too much trouble - especially as a DPS. Generally, any half decent group will be OP in a lot of those dungeons now due to power creep. 4 DPS runs are a lot of fun really.

    In vet DLCs, however, mechanics are non negotiable by design. You do them or you die - that's all. And players just don't know them, so they die or cause wipes and generally make trouble for the whole group. DPS is rarely the issue as, for the most part, it's just a nice to have .

    Apparently, they need a "quick refresher" or "haven't done this for a long time", they say. lol.

    I'll offer advice where I think it will be helpful - but if we just keep wiping at the pug killer boss because it's clear some or all don't know the fights and can't learn quickly - then I'm out :)

    Imo, if you're even thinking of doing vet dungeons and especially vet DLC's, why not take the time to check out any of the many very. very helpful guides to the fights rather than drop into a group and hope you can derp or bluff through? This will make a huge difference to any group.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • JTD
    JTD
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    Don't tell me how to play, tell the elite to carry me all the way!

    And yes that was sarcasm.
  • Saubon
    Saubon
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    ZOS should gate harder group content behind some sort of role specific proving ground. I don't mean vMA level, just something to be sure DD players have working build and can do basic rotation before they can join vet dungeon. And a bit harder proving ground for vet DLC dungeons.

    While ppl are more than willing to explain boss mechanics and kill it after few tries, theres nothing they can do with someone who does 0dmg and dies to everthing
  • bharathitman
    bharathitman
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    PizzaCat82 wrote: »
    thorwyn wrote: »
    veteran and esp vet dlc dungeons, they are all largely dps checks. if you don't have high dps, its torture and it takes forever.

    There is content that is simply not meant to be played by everyone. This content requires a certain level of experience to succeed. And that is a good thing because it offers a long term challence and a goal to work on.
    Getting to a decent ammount of dps is really not *that* hard. I'm not talking about 95k dps, I'm talking about 40-50k which is more than enough to beat vet dlc dungeons.
    If people are not willing to invest some time and effort into reaching those numbers, you can not expect the game to artficially give them a helping hand, those players are simply not ready for this kind of content.

    Imagine paying for a game and getting told that you don't get to play some of it, ever.

    Would you tell the same thing to someone who bought a Dark Souls game or Sekkiro and then complained that it's too tough? Unless you take time to understand the game you definitely wouldn't be able to progress a lot.

    It's the same thing with ESO, there are parts of the game that require understanding of the game mechanics, and knowledge about the role and class that you play. Just because I have paid for something doesn't mean I am entitled to complete it without putting in an ounce of effort. MMO games don't attract people for a long time without an aspirational goal being present
  • Raudgrani
    Raudgrani
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    Sanguinor2 wrote: »
    Raudgrani wrote: »
    I can't think of many dungeons that are "DPS checks", really - which ones do you mean? At a few of them, you can circumvent some mechanics by nuking bosses - but there's not much more to it afaik. It's almost a bit more like you should be slow cooking quite a few bosses in order to not get overwhelmed by adds/mechanics that spawn/happen at certain %'s.

    On the contrary, it feels a little like a "quality check", if you can't "pug" a vet dungeon - are you really that good? ;-D

    That benchmark of yours does not really work for tanks. If the tank is staying alive, keeping boss and adds taunted and positions both accordingly thats pretty much all a tank can do besides debuffing (which does exactly nothing for low dps dds) or trying to dps himself (with less than stellar results because he is a tank). For the boss to actually die he is at the mercy of dds.

    For example I pugged vet fang lair as a tank, dds and healer constantly died at caluurion with me taunting the boss and all the adds, they still died to random AoEs, if I had wanted to I could have stayed alive infinitely since I was running bloodlords embrace and couldnt run out of mag. However there is no real point in that since it would take me ages to kill the boss alone and dds and healer died very soon after getting rezzed and just ran around like headless chickens when alive.

    Does that now make me a bad tank since I wasnt able to pug a vet dungeon? I dont think so since I can easily tank vet hm trials like CR+3, AS+2 etc.

    I'm not "benchmarking" anything. I'm questioning that there's some kind of actual DPS requirement for dungeons, with unavoidable mechanics that will mean death if you don't do whatever DPS. At a few instances, it's practical being able to skip certain stages/spawns/mechanics by quickly burning a boss. Like for example next last boss in White Gold Tower and Moonhunter Keep - there it's handy, and a lot easier to just "mega nuke" the boss and ignore everything else.

    At Caluurion specifically, higher DPS is of course pleasant - to avoid the spawns from the relics. But if you actually die there, it's more a case of bad players and not really bad DPS. You'll have to avoid the circular AOE's appearing around him, and that's pretty much it. If you can't do that, you can have 299k DPS; and still not make it.

    I am aware that there are a few cases with a more or less practical DPS requirement, but more often than that - it's a requirement that you know how to stay alive.
  • Integral1900
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    The thing I don’t get and that many people have stated before is that from the point of view of the random daily dungeon and the pledges there is absolutely no difference between vet moon hunter keep and veteran fungal grotto 1. That makes no sense at all 😡
  • Coatmagic
    Coatmagic
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    Unless people are willing to put in the time (literal hours on target dummy) they cannot get decent rotation to do high tier dps.

    I am one of those people that refuses to dummy hump and my dps will always suck because of it and personally I don't care and also keep myself out of pugs xD

    Very few (if any?) people pick up this game and jump to 70k dps without lots of practice.

    Not sure what can be done about this gap as it's not to do with cp or ani cancel just BORING TIME SINK parsing dummy.

    Sorry I watch my hubby and his 120k + group dps buddies a lot and I'm just like 'whatever' LOL Cause I know for real how much time they spend in their homes, alone, playing with themselves to 'git gud'.

    Nearly all content can be completed (albeit painfully long) with low deeps as long as group has the patience and can enjoy an old school mmo slog figuring out how to get'er'done xD *discord and good humour help a lot with that ;)
    Edited by Coatmagic on August 18, 2020 2:31PM
  • bearbelly
    bearbelly
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    It's painful to PUG.
    Period.

    I would only ever group with people I know, or at the very least, guildies with whom I am acquainted who I know share a common purpose and interest.

    John J. Rando ain't that.
  • Kadoin
    Kadoin
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    veteran and esp vet dlc dungeons, they are all largely dps checks.

    Careful, that sounds too conspiracy-like.
  • ZOS_ConnorG
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  • Geekgirl
    Geekgirl
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    What make you think cap cp 10k dps is even willing to listen at all?

    They simply just want to do whatever they been doing and get carried.

    ::raises hand::

    I have played since beta.
    I have run exactly one trial.
    I have not run all of the original content on Vet yet.
    I have spent my time in game doing quests and exploring and doing overland achievements.


    Now I am in a place where I would like to see end game content and PVP. People see CP810 and assume I know what I am doing. People see CP810 and laugh when you say "this is new" or "I don't know how to do that."

    Rolling a "new" character doesn't matter because as soon as I hit 50 I get hit as CP810 and no one is interested in teaching me anything now.

    I have been told that I should have "paid attention" while playing. Only what I played, PVE overland, requires so little in the way of skill development that it absolutely does not equal what you will run into in trials and PVP.

    I have been told that my >insert class here< is "easy to play" and I shouldn't have so much trouble.

    I have read a lot. But that also doesn't mean I will be any good at applying the practical use of things.

    Lastly...

    It can be really intimidating asking for help.

    Please don't assume that I am CP810, struggling with DPS (or healing or tanking) and understand what it is I need to do to be better but just refuse to try. Odds are I think I am doing fine, because what I am doing had worked perfectly right up until now.

    Please offer the help. Some of us need it and would be very grateful.
    PC/NA - Perpetually casual. Furniture and fish collector. Lover of exploration and opener of urns.
    Maxed CPs, still no clue how to endgame, too much time opening urns, prolly.
    Eve Morrison - Templar DPS - Furniture Crafter/Maker of Arms - Co-op w/hubby/achievements/crafting
    Jilly Narraway - MagDK DPS - Delves/Dungeons/Dolmans - She murders ALL THE THINGS!
    Fynn the Lucky - Warden Tank -- Seer of things/Explorer of places - RP/Solo/Storyline/Completionist
    Siluna Southpaw - StamDK DPS slippery-fingered type/Murder hobo - RP/Solo/Storyline
  • mairwen85
    mairwen85
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    Korinth wrote: »
    Personally I feel the big problem is you only have two modes in ESO.

    1) Normal - Faceroll easy

    2) Vet - you better have your schtuff together as a group or you wont beat it (especially DLC).

    And the learning curve between Normal and Vet is HUUGE. Which is where this game fails to teach most players how to play the mechanics.

    I would think this game would be much better served having at least three modes/degrees of difficulty. Much like SWTOR has. SWOTR (if I recall correctly had)

    1) Story mode - faceroll easy..but good for new players to start with.
    2) Normal mode- you needed to follow mechanics but not too punishing. Great for new players that WANT to learn to play better.
    3) Hardmode - equal to our Vet mode, maybe just a tad easier. Had to know mechanics AND most had to know a good rotation and have advanced (but not BiS) gear to beat.
    4) Nightmare - Our vet mode + Hardmode and then some. Had to be a top tier player, BiS gear for all, and even then was a challenge.

    This would allow all players to play all content...

    Just my .02 cents

    Agree 100%. A middle tier is desperately missing. Not so much on the base game dungeons, but certainly for DLC going forward. Not only does it open DLC up for more people to play, it also serves as a training ground. The only issue is rewards which would need reworking in terms of geodes and keys.
  • ThePlayer
    ThePlayer
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    You are right, completing vet dlc dungeons randomly is not easy and finding the right group can take up to a full day.
    As I have written several times in this forum ZOS should improve the loot for veteran dlc dungeons, so as to encourage more players to do them (experienced players) and give the possibility to complete them with gi alts.
    Many here will continue to write the nonsense (for me) of not queuing with random, but it is often inevitable and it is time for ZOS to think about the gaming community and not just churn out dlc and areas that are mostly unplayable or involving a big waste of time where the main factor for each video game is lost = fun and playability.
  • zaria
    zaria
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    Korinth wrote: »
    Personally I feel the big problem is you only have two modes in ESO.

    1) Normal - Faceroll easy

    2) Vet - you better have your schtuff together as a group or you wont beat it (especially DLC).

    And the learning curve between Normal and Vet is HUUGE. Which is where this game fails to teach most players how to play the mechanics.

    I would think this game would be much better served having at least three modes/degrees of difficulty. Much like SWTOR has. SWOTR (if I recall correctly had)

    1) Story mode - faceroll easy..but good for new players to start with.
    2) Normal mode- you needed to follow mechanics but not too punishing. Great for new players that WANT to learn to play better.
    3) Hardmode - equal to our Vet mode, maybe just a tad easier. Had to know mechanics AND most had to know a good rotation and have advanced (but not BiS) gear to beat.
    4) Nightmare - Our vet mode + Hardmode and then some. Had to be a top tier player, BiS gear for all, and even then was a challenge.

    This would allow all players to play all content...

    Just my .02 cents
    I say its pretty linear, some of the normal dlc I say its harder than easy vet dungeons like CoA1 and Wayrest 1.
    Old DLC like WGT is also easier than modern dlc.
    Having more modes could be an idea however.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • bharathitman
    bharathitman
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    mairwen85 wrote: »
    Korinth wrote: »
    Personally I feel the big problem is you only have two modes in ESO.

    1) Normal - Faceroll easy

    2) Vet - you better have your schtuff together as a group or you wont beat it (especially DLC).

    And the learning curve between Normal and Vet is HUUGE. Which is where this game fails to teach most players how to play the mechanics.

    I would think this game would be much better served having at least three modes/degrees of difficulty. Much like SWTOR has. SWOTR (if I recall correctly had)

    1) Story mode - faceroll easy..but good for new players to start with.
    2) Normal mode- you needed to follow mechanics but not too punishing. Great for new players that WANT to learn to play better.
    3) Hardmode - equal to our Vet mode, maybe just a tad easier. Had to know mechanics AND most had to know a good rotation and have advanced (but not BiS) gear to beat.
    4) Nightmare - Our vet mode + Hardmode and then some. Had to be a top tier player, BiS gear for all, and even then was a challenge.

    This would allow all players to play all content...

    Just my .02 cents

    Agree 100%. A middle tier is desperately missing. Not so much on the base game dungeons, but certainly for DLC going forward. Not only does it open DLC up for more people to play, it also serves as a training ground. The only issue is rewards which would need reworking in terms of geodes and keys.

    To be honest a lot of players who are generally oblivious to mechanics and dps would consider lot of DLC dungeons to be middle tier or difficult even in normal.

    I don't see the point of middle tier dungeons, instead you can just work your way through base game vet dungeons and easier DLC dungeons first.
  • idk
    idk
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    Houshiki wrote: »
    Firstly, PUGs will always be a mixed bag, Some are good, some are bad.

    Secondly, while LA weaving does indeed boost dps, its not what makes or breaks a build. You need to take into account the gear, abilities, and cp distribution of a dps pulling low numbers. Things like a proper rotation, a practiced rotation, situational awareness, etc. For example, a dps in full heavy, with 11k hp, is unlikely to be pulling high numbers with or without LA weaving.

    Lastly, asking for the dps numbers to essentially be capped to within 50% of what the average casual player can pull is hardly a good solution. It does not fix content with high dps checks, or let tanks not have to go through a slog of slow burn pulls. If anything, it just punishes the people that took the time and effort to git gud.

    And when using the GF to pug a group one is choosing to roll the dice on the group of players they will be paired with.

    It is almost always better to form one's own group. Especially from a guild. Not only will the group likely perform better but they are more likely to be patient with players learning a dungeon, role, or even the game.
  • madarame_77
    madarame_77
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    My issue with PUG groups is not DPS, it's failing the mechanics. That's why you must be prepared to spend at least an hour when you pug a vet dlc dungeon. Realistically, even 2-3 hours. What most people do is they wipe a couple of times and leave. If you want to complete vet dlc dungeons without a lot of wiping PLEASE don't pug at all! Do it with your friends.
    Edited by madarame_77 on August 18, 2020 4:20PM
  • josiahva
    josiahva
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    The problem is that people feel entitled to a clear when using the group finder. For myself, I find that vet DLC dungeons in group finder I can complete 70%+ of the time in a reasonable timeframe.(other people's experience may vary). When I step into the group finder, I have no expectations of completing the dungeon at all. I realize that the group I am paired with is random and may be very bad indeed...and that's ok, I use that to my advantage, finding new ways to survive and utilize skills that maybe I wouldn't normally utilize(I mainly tank). I don't use the group finder to complete dungeons(I can do that easily with my guild). I use the dungeon finder to become a better player...you are forced to become better when other people are worse...its a practice tool...NOT a completion tool.
  • Tsar_Gekkou
    Tsar_Gekkou
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    I don't see why people pug difficult vet dlc dungeons. The average dps is atrocious and tanks/healers often have to sit there and watch a trainwreck in progress before leaving after 15 minutes to queue for the next one. The rewards aren't worth it at all.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Everest_Lionheart
    Everest_Lionheart
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    My issue with PUG groups is not DPS, it's failing the mechanics. That's why you must be prepared to spend at least an hour when you pug a vet dlc dungeon. Realistically, even 2-3 hours. What most people do is they wipe a couple of times and leave. If you want to complete vet dlc dungeons without a lot of wiping PLEASE don't pug at all! Do it with your friends.

    Some vDLC hard enough even with premade groups. One of our best tanks tried to take a couple of us new players along for vet frostvault yesterday and we failed miserably. Chalk most of that up to inexperience because we failed often on mechanics. Part of that was also do to skill setup not slotting enough mitigation or self heals to survive some mechanics causing needles deaths. But at least with premade groups the tempers don’t flare up and we all learn together. We are going to give it another go this weekend once we’ve got the timing of some of our newly unlocked skills under our belts.

    Which brings me to this. Vet DLC should probably have its own separate queue entirely because if you get more than one person unsure of mechanics or with the wrong toolkit slotted you are in for a bad time.
  • Playboy_Shrek
    Playboy_Shrek
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    josiahva wrote: »
    The problem is that people feel entitled to a clear when using the group finder. For myself, I find that vet DLC dungeons in group finder I can complete 70%+ of the time in a reasonable timeframe.(other people's experience may vary). When I step into the group finder, I have no expectations of completing the dungeon at all. I realize that the group I am paired with is random and may be very bad indeed...and that's ok, I use that to my advantage, finding new ways to survive and utilize skills that maybe I wouldn't normally utilize(I mainly tank). I don't use the group finder to complete dungeons(I can do that easily with my guild). I use the dungeon finder to become a better player...you are forced to become better when other people are worse...its a practice tool...NOT a completion tool.

    I don't think thats the case I think when its taking forever to clear trash mobs for most people theres a problem. the bosses should be the bottleneck that kind of kills the clears of some pug groups. not not being able to actually do it in a reasonable amount of time
  • Bizlipkick
    Bizlipkick
    Soul Shriven
    Coatmagic wrote: »
    Unless people are willing to put in the time (literal hours on target dummy) they cannot get decent rotation to do high tier dps.

    I am one of those people that refuses to dummy hump and my dps will always suck because of it and personally I don't care and also keep myself out of pugs xD

    Very few (if any?) people pick up this game and jump to 70k dps without lots of practice.

    Not sure what can be done about this gap as it's not to do with cp or ani cancel just BORING TIME SINK parsing dummy.

    Sorry I watch my hubby and his 120k + group dps buddies a lot and I'm just like 'whatever' LOL Cause I know for real how much time they spend in their homes, alone, playing with themselves to 'git gud'.

    Nearly all content can be completed (albeit painfully long) with low deeps as long as group has the patience and can enjoy an old school mmo slog figuring out how to get'er'done xD *discord and good humour help a lot with that ;)

    I never understood the "they must be a basement dweller, that's why they are good" argument. I am an above average player (definitely not too tier) and work full time (military), married with a 13 year old, work out. etc. etc. and play games well. And I am definitely not the exception.
  • Tsar_Gekkou
    Tsar_Gekkou
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    Bizlipkick wrote: »
    Coatmagic wrote: »
    Unless people are willing to put in the time (literal hours on target dummy) they cannot get decent rotation to do high tier dps.

    I am one of those people that refuses to dummy hump and my dps will always suck because of it and personally I don't care and also keep myself out of pugs xD

    Very few (if any?) people pick up this game and jump to 70k dps without lots of practice.

    Not sure what can be done about this gap as it's not to do with cp or ani cancel just BORING TIME SINK parsing dummy.

    Sorry I watch my hubby and his 120k + group dps buddies a lot and I'm just like 'whatever' LOL Cause I know for real how much time they spend in their homes, alone, playing with themselves to 'git gud'.

    Nearly all content can be completed (albeit painfully long) with low deeps as long as group has the patience and can enjoy an old school mmo slog figuring out how to get'er'done xD *discord and good humour help a lot with that ;)

    I never understood the "they must be a basement dweller, that's why they are good" argument. I am an above average player (definitely not too tier) and work full time (military), married with a 13 year old, work out. etc. etc. and play games well. And I am definitely not the exception.

    It's an excuse people make who are too lazy to put in a little effort but still want the rewards that effort brings.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
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