The game should stop using "normal" and "veterran" category only and split dungeons into 3 to 5 tiers instead with corresponding CP requirements.
PizzaCat82 wrote: »veteran and esp vet dlc dungeons, they are all largely dps checks. if you don't have high dps, its torture and it takes forever.
There is content that is simply not meant to be played by everyone. This content requires a certain level of experience to succeed. And that is a good thing because it offers a long term challence and a goal to work on.
Getting to a decent ammount of dps is really not *that* hard. I'm not talking about 95k dps, I'm talking about 40-50k which is more than enough to beat vet dlc dungeons.
If people are not willing to invest some time and effort into reaching those numbers, you can not expect the game to artficially give them a helping hand, those players are simply not ready for this kind of content.
Imagine paying for a game and getting told that you don't get to play some of it, ever.
Sanguinor2 wrote: »I can't think of many dungeons that are "DPS checks", really - which ones do you mean? At a few of them, you can circumvent some mechanics by nuking bosses - but there's not much more to it afaik. It's almost a bit more like you should be slow cooking quite a few bosses in order to not get overwhelmed by adds/mechanics that spawn/happen at certain %'s.
On the contrary, it feels a little like a "quality check", if you can't "pug" a vet dungeon - are you really that good? ;-D
That benchmark of yours does not really work for tanks. If the tank is staying alive, keeping boss and adds taunted and positions both accordingly thats pretty much all a tank can do besides debuffing (which does exactly nothing for low dps dds) or trying to dps himself (with less than stellar results because he is a tank). For the boss to actually die he is at the mercy of dds.
For example I pugged vet fang lair as a tank, dds and healer constantly died at caluurion with me taunting the boss and all the adds, they still died to random AoEs, if I had wanted to I could have stayed alive infinitely since I was running bloodlords embrace and couldnt run out of mag. However there is no real point in that since it would take me ages to kill the boss alone and dds and healer died very soon after getting rezzed and just ran around like headless chickens when alive.
Does that now make me a bad tank since I wasnt able to pug a vet dungeon? I dont think so since I can easily tank vet hm trials like CR+3, AS+2 etc.
Playboy_Shrek wrote: »veteran and esp vet dlc dungeons, they are all largely dps checks.
ForzaRammer wrote: »
What make you think cap cp 10k dps is even willing to listen at all?
They simply just want to do whatever they been doing and get carried.
Personally I feel the big problem is you only have two modes in ESO.
1) Normal - Faceroll easy
2) Vet - you better have your schtuff together as a group or you wont beat it (especially DLC).
And the learning curve between Normal and Vet is HUUGE. Which is where this game fails to teach most players how to play the mechanics.
I would think this game would be much better served having at least three modes/degrees of difficulty. Much like SWTOR has. SWOTR (if I recall correctly had)
1) Story mode - faceroll easy..but good for new players to start with.
2) Normal mode- you needed to follow mechanics but not too punishing. Great for new players that WANT to learn to play better.
3) Hardmode - equal to our Vet mode, maybe just a tad easier. Had to know mechanics AND most had to know a good rotation and have advanced (but not BiS) gear to beat.
4) Nightmare - Our vet mode + Hardmode and then some. Had to be a top tier player, BiS gear for all, and even then was a challenge.
This would allow all players to play all content...
Just my .02 cents
I say its pretty linear, some of the normal dlc I say its harder than easy vet dungeons like CoA1 and Wayrest 1.Personally I feel the big problem is you only have two modes in ESO.
1) Normal - Faceroll easy
2) Vet - you better have your schtuff together as a group or you wont beat it (especially DLC).
And the learning curve between Normal and Vet is HUUGE. Which is where this game fails to teach most players how to play the mechanics.
I would think this game would be much better served having at least three modes/degrees of difficulty. Much like SWTOR has. SWOTR (if I recall correctly had)
1) Story mode - faceroll easy..but good for new players to start with.
2) Normal mode- you needed to follow mechanics but not too punishing. Great for new players that WANT to learn to play better.
3) Hardmode - equal to our Vet mode, maybe just a tad easier. Had to know mechanics AND most had to know a good rotation and have advanced (but not BiS) gear to beat.
4) Nightmare - Our vet mode + Hardmode and then some. Had to be a top tier player, BiS gear for all, and even then was a challenge.
This would allow all players to play all content...
Just my .02 cents
Personally I feel the big problem is you only have two modes in ESO.
1) Normal - Faceroll easy
2) Vet - you better have your schtuff together as a group or you wont beat it (especially DLC).
And the learning curve between Normal and Vet is HUUGE. Which is where this game fails to teach most players how to play the mechanics.
I would think this game would be much better served having at least three modes/degrees of difficulty. Much like SWTOR has. SWOTR (if I recall correctly had)
1) Story mode - faceroll easy..but good for new players to start with.
2) Normal mode- you needed to follow mechanics but not too punishing. Great for new players that WANT to learn to play better.
3) Hardmode - equal to our Vet mode, maybe just a tad easier. Had to know mechanics AND most had to know a good rotation and have advanced (but not BiS) gear to beat.
4) Nightmare - Our vet mode + Hardmode and then some. Had to be a top tier player, BiS gear for all, and even then was a challenge.
This would allow all players to play all content...
Just my .02 cents
Agree 100%. A middle tier is desperately missing. Not so much on the base game dungeons, but certainly for DLC going forward. Not only does it open DLC up for more people to play, it also serves as a training ground. The only issue is rewards which would need reworking in terms of geodes and keys.
Firstly, PUGs will always be a mixed bag, Some are good, some are bad.
Secondly, while LA weaving does indeed boost dps, its not what makes or breaks a build. You need to take into account the gear, abilities, and cp distribution of a dps pulling low numbers. Things like a proper rotation, a practiced rotation, situational awareness, etc. For example, a dps in full heavy, with 11k hp, is unlikely to be pulling high numbers with or without LA weaving.
Lastly, asking for the dps numbers to essentially be capped to within 50% of what the average casual player can pull is hardly a good solution. It does not fix content with high dps checks, or let tanks not have to go through a slog of slow burn pulls. If anything, it just punishes the people that took the time and effort to git gud.
madarame_77 wrote: »My issue with PUG groups is not DPS, it's failing the mechanics. That's why you must be prepared to spend at least an hour when you pug a vet dlc dungeon. Realistically, even 2-3 hours. What most people do is they wipe a couple of times and leave. If you want to complete vet dlc dungeons without a lot of wiping PLEASE don't pug at all! Do it with your friends.
The problem is that people feel entitled to a clear when using the group finder. For myself, I find that vet DLC dungeons in group finder I can complete 70%+ of the time in a reasonable timeframe.(other people's experience may vary). When I step into the group finder, I have no expectations of completing the dungeon at all. I realize that the group I am paired with is random and may be very bad indeed...and that's ok, I use that to my advantage, finding new ways to survive and utilize skills that maybe I wouldn't normally utilize(I mainly tank). I don't use the group finder to complete dungeons(I can do that easily with my guild). I use the dungeon finder to become a better player...you are forced to become better when other people are worse...its a practice tool...NOT a completion tool.
Unless people are willing to put in the time (literal hours on target dummy) they cannot get decent rotation to do high tier dps.
I am one of those people that refuses to dummy hump and my dps will always suck because of it and personally I don't care and also keep myself out of pugs xD
Very few (if any?) people pick up this game and jump to 70k dps without lots of practice.
Not sure what can be done about this gap as it's not to do with cp or ani cancel just BORING TIME SINK parsing dummy.
Sorry I watch my hubby and his 120k + group dps buddies a lot and I'm just like 'whatever' LOL Cause I know for real how much time they spend in their homes, alone, playing with themselves to 'git gud'.
Nearly all content can be completed (albeit painfully long) with low deeps as long as group has the patience and can enjoy an old school mmo slog figuring out how to get'er'done xD *discord and good humour help a lot with that
Bizlipkick wrote: »Unless people are willing to put in the time (literal hours on target dummy) they cannot get decent rotation to do high tier dps.
I am one of those people that refuses to dummy hump and my dps will always suck because of it and personally I don't care and also keep myself out of pugs xD
Very few (if any?) people pick up this game and jump to 70k dps without lots of practice.
Not sure what can be done about this gap as it's not to do with cp or ani cancel just BORING TIME SINK parsing dummy.
Sorry I watch my hubby and his 120k + group dps buddies a lot and I'm just like 'whatever' LOL Cause I know for real how much time they spend in their homes, alone, playing with themselves to 'git gud'.
Nearly all content can be completed (albeit painfully long) with low deeps as long as group has the patience and can enjoy an old school mmo slog figuring out how to get'er'done xD *discord and good humour help a lot with that
I never understood the "they must be a basement dweller, that's why they are good" argument. I am an above average player (definitely not too tier) and work full time (military), married with a 13 year old, work out. etc. etc. and play games well. And I am definitely not the exception.