Kalik_Gold wrote: »Should have left it alone. Healing potions are in the game for a reason. Vigor was never an importance on any of my characters while leveling. Most classes unlock a heal by mid-game.
I don't know where you've been for the past 6 years, but ever since launch one of the most common things I've seen in "ESO beginner tips" or "Things I wish I had known when I started playing ESO" videos, guides, etc. has been "As soon as you hit level 10, go to Cyrodiil, do the intro quest, and get Rapids."Kiralyn2000 wrote: »I've still never used it. And until these recent "OMG, why are they making this switch?!?!?" threads, I'd never seen it advertised by anyone as Utterly Necessary For PvE.
Eh, whatever. /shrug
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Ectheliontnacil wrote: »CMDR_Un1k0rn wrote: »14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.
14 * 15 minutes per match. = 210 minutes
~15 minute queue times (which is what I'm getting) x 14 matches = 210 minutes
Total Time per character = 420 minutes = 7 hours
Endless hate tells because I'm bringing a character with minimal skills unlocked.
20 characters across 2 accounts who are not at Assault 5 (16 who are there, so I've definitely done my share of PvP)
7 hours x 20 characters = 140 Hours.
140 Hours of game time. Game time I could be doing other content I enjoy more. Whereas the majority of players who NEED vigor are primarily PvP players anyways.
Because Vigor, a skill less than 30% of the player base can even use in a build (and only then in solo play, on certain classes), needs to be easier to unlock.
This is about ZoS trying to sell more alliance skill line tokens, and to say otherwise is disingenuous.
You know how long it takes to level undaunted, psijic, fighters guild and mages guild? Not to mention all the time spent of farming monster helms/shoulders, dungeon specific sets and ability altering weapons.
That's what every pvper has to go through.
And you complain about a couple hours at most, spent in pvp so you can unlock vigor on your stam chars.
lucky_Sage wrote: »Why do so many people complain about liking AvA skill lines when undaunted way longer to lvl
Kittytravel wrote: »Thing is the players won't make a united front for the demand of both Vigor and Rapids being moved to first skill slots in both skill lines.
Vigor remains under Assault as the first skill.
Rapids moves to Support as the first skill.
Flare moves to Assault as whatever skill number cause it really doesn't matter.
Having it reverted will just make the same case argument they used before to switch it in the first place. This argument supports both because Rapids is used by I'd wager 95% of the playerbase and Vigor is useful to 4/6 Stam classes and makes sense to not gate it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Kalik_Gold wrote: »Should have left it alone. Healing potions are in the game for a reason. Vigor was never an importance on any of my characters while leveling. Most classes unlock a heal by mid-game.
Ever played stamblade or stamcro?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Good point also its easy to level up AvA skills in baby Cyrodil but you you want to farm HM dungeons and achievements to level Undaunted fast.lucky_Sage wrote: »Why do so many people complain about liking AvA skill lines when undaunted way longer to lvl
CMDR_Un1k0rn wrote: »14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.
2. riding lessons sales are down and this is an attempt to bump them up under the guise of quality of life change for stamina characters.
Kittytravel wrote: »Thing is the players won't make a united front for the demand of both Vigor and Rapids being moved to first skill slots in both skill lines.
Vigor remains under Assault as the first skill.
Rapids moves to Support as the first skill.
Flare moves to Assault as whatever skill number cause it really doesn't matter.
Having it reverted will just make the same case argument they used before to switch it in the first place. This argument supports both because Rapids is used by I'd wager 95% of the playerbase and Vigor is useful to 4/6 Stam classes and makes sense to not gate it.
this would be ideal.
and I would wager the only players NOT happy with it, are the ones who just love to engage in Schadenfreude and are looking forward to farming easy AP from crafting alts that are not equipped for pvp participation.
and this is a suggestion that's been made almost from the start.
there are 2 possible reasons why ZoS is not doing it this way.
1. they genuinely think they are helping, but coding won't allow them to move skill between different skill lines, only up and down within the same line (which honestly sounds... odd, since they are the ones who coded the game to begin with and i'm not sure why moving the code between 2 locations is such a struggle)
2. riding lessons sales are down and this is an attempt to bump them up under the guise of quality of life change for stamina characters.
Kittytravel wrote: »Thing is the players won't make a united front for the demand of both Vigor and Rapids being moved to first skill slots in both skill lines.
Vigor remains under Assault as the first skill.
Rapids moves to Support as the first skill.
Flare moves to Assault as whatever skill number cause it really doesn't matter.
Having it reverted will just make the same case argument they used before to switch it in the first place. This argument supports both because Rapids is used by I'd wager 95% of the playerbase and Vigor is useful to 4/6 Stam classes and makes sense to not gate it.
this would be ideal.
and I would wager the only players NOT happy with it, are the ones who just love to engage in Schadenfreude and are looking forward to farming easy AP from crafting alts that are not equipped for pvp participation.
and this is a suggestion that's been made almost from the start.
there are 2 possible reasons why ZoS is not doing it this way.
1. they genuinely think they are helping, but coding won't allow them to move skill between different skill lines, only up and down within the same line (which honestly sounds... odd, since they are the ones who coded the game to begin with and i'm not sure why moving the code between 2 locations is such a struggle)
2. riding lessons sales are down and this is an attempt to bump them up under the guise of quality of life change for stamina characters.
3. You will be more likely to pay cash for AvA skill lines for your alts.
4. You will be more likely to buy the new two person mounts to haul your newly slowed down friends around.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
CMDR_Un1k0rn wrote: »14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.
14 * 15 minutes per match. = 210 minutes
~15 minute queue times (which is what I'm getting) x 14 matches = 210 minutes
Total Time per character = 420 minutes = 7 hours
Endless hate tells because I'm bringing a character with minimal skills unlocked.
20 characters across 2 accounts who are not at Assault 5 (16 who are there, so I've definitely done my share of PvP)
7 hours x 20 characters = 140 Hours.
140 Hours of game time. Game time I could be doing other content I enjoy more. Whereas the majority of players who NEED vigor are primarily PvP players anyways.
Because Vigor, a skill less than 30% of the player base can even use in a build (and only then in solo play, on certain classes), needs to be easier to unlock.
This is about ZoS trying to sell more alliance skill line tokens, and to say otherwise is disingenuous.
Switching Vigor with Rapids seems like a good move to me. New players need a way to heal themselves, while rapids is just a QoL skill. It would also disallow low level farming bots from using rapids.
Personally I never use(d) rapids, and in my opinion they should even remove it fully. Level playing field and all.
CMDR_Un1k0rn wrote: »14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.
14 * 15 minutes per match. = 210 minutes...
This is almost exactly the response I was going to give (same math and everything), except I have probably some 40+ characters to grind. This Alliance War adjustment is the single most maddening change I have seen for this game. Anything that makes the game less alt-friendly brings me closer to canceling the Plus membership I have on four accounts and saying screw it to putting much into the game anymore.
I like ur #4. I'm glad u r adding to the conversation.Kittytravel wrote: »Thing is the players won't make a united front for the demand of both Vigor and Rapids being moved to first skill slots in both skill lines.
Vigor remains under Assault as the first skill.
Rapids moves to Support as the first skill.
Flare moves to Assault as whatever skill number cause it really doesn't matter.
Having it reverted will just make the same case argument they used before to switch it in the first place. This argument supports both because Rapids is used by I'd wager 95% of the playerbase and Vigor is useful to 4/6 Stam classes and makes sense to not gate it.
this would be ideal.
and I would wager the only players NOT happy with it, are the ones who just love to engage in Schadenfreude and are looking forward to farming easy AP from crafting alts that are not equipped for pvp participation.
and this is a suggestion that's been made almost from the start.
there are 2 possible reasons why ZoS is not doing it this way.
1. they genuinely think they are helping, but coding won't allow them to move skill between different skill lines, only up and down within the same line (which honestly sounds... odd, since they are the ones who coded the game to begin with and i'm not sure why moving the code between 2 locations is such a struggle)
2. riding lessons sales are down and this is an attempt to bump them up under the guise of quality of life change for stamina characters.
3. You will be more likely to pay cash for AvA skill lines for your alts.
4. You will be more likely to buy the new two person mounts to haul your newly slowed down friends around.
Just go in during off times and repair walls. Use healing boosts, go kill a delve boss before you start, go into offline mode so nobody can whisper you, and it doesn't take long.