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I finally get why people were crying when they switch rapids with vigor....

LuxLunae
LuxLunae
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I've only put one horse over the 5+ years i've played this game up to max....

Running in cyro from keep to keep more important than heals.... PVEers should have to grind up to vigor...even if i see these new stam players dying left and right because they don't know vigor exists i the game...

and by delaying the speed of a horse....certain things become more favorable in certain areas....
Edited by LuxLunae on August 16, 2020 1:24PM
  • J1fferness
    J1fferness
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    they should have left it the way it was so people can get rapid m on level 10 toons easy so getting around is not so horrible. Then stam needs a heal that is outside of pvp. I have also been playing for almost 6 years. way too many toons. ps4 and pc. leveling mounts should be account wide. esp since the load screens for logging into different toons are so long.
    Edited by J1fferness on August 22, 2020 6:31PM
    💙💜Hello, My handle is LiliumCobra (Lili). I also go by Jiffy. When I am not gaming, I run my site, jiffytalking.com, work on another side hustle, or hang out with family/friends. If you caught me on a bad day, I am sorry.
    I hope you have a great day!
    -Jiffy💜💙
  • VaranisArano
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    Yeah, grinding AP in Cyrodiil to unlock Rapids is gonna be painful on a slow horse that keeps missing big fights and AP ticks because its so darned slow.

    I'd rather keep Rapids as the first in Assault and put Vigor as the first in Support. Siege Shield could get moved back to third in Assault and still be okay, as it's more often used by experienced players and groups who siege keeps.
  • CMDR_Un1k0rn
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    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • tmbrinks
    tmbrinks
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    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.

    14 * 15 minutes per match. = 210 minutes

    ~15 minute queue times (which is what I'm getting) x 14 matches = 210 minutes

    Total Time per character = 420 minutes = 7 hours

    Endless hate tells because I'm bringing a character with minimal skills unlocked.

    20 characters across 2 accounts who are not at Assault 5 (16 who are there, so I've definitely done my share of PvP)

    7 hours x 20 characters = 140 Hours.

    140 Hours of game time. Game time I could be doing other content I enjoy more. Whereas the majority of players who NEED vigor are primarily PvP players anyways.

    Because Vigor, a skill less than 30% of the player base can even use in a build (and only then in solo play, on certain classes), needs to be easier to unlock.

    This is about ZoS trying to sell more alliance skill line tokens, and to say otherwise is disingenuous.
    Edited by tmbrinks on August 16, 2020 2:44PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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    70,730 achievement points
  • Gundug
    Gundug
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    tmbrinks wrote: »
    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.

    14 * 15 minutes per match. = 210 minutes...

    This is almost exactly the response I was going to give (same math and everything), except I have probably some 40+ characters to grind. This Alliance War adjustment is the single most maddening change I have seen for this game. Anything that makes the game less alt-friendly brings me closer to canceling the Plus membership I have on four accounts and saying screw it to putting much into the game anymore.
  • ganzaeso
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    Consider quing for death matches specifically. They are faster mode and you still get AP for losing. If you lose in Cyrodiil you usually don't get anything.
    (Math before coffee, except after 3, is not for me)
  • Sahidom
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    I'm glad the OP sees why the swap is good.

    You can get Exemplary Swift (+6%) jewelry without level restrictions for a easy +18% movement then add the Steed for another +10%; beginning at level one (1); There are many other options available to low level characters to ease the go here, go there leveling experience.

    You just have to expand your horizon.
    Edited by Sahidom on August 16, 2020 5:12PM
  • Ectheliontnacil
    Ectheliontnacil
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    tmbrinks wrote: »
    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.

    14 * 15 minutes per match. = 210 minutes

    ~15 minute queue times (which is what I'm getting) x 14 matches = 210 minutes

    Total Time per character = 420 minutes = 7 hours

    Endless hate tells because I'm bringing a character with minimal skills unlocked.

    20 characters across 2 accounts who are not at Assault 5 (16 who are there, so I've definitely done my share of PvP)

    7 hours x 20 characters = 140 Hours.

    140 Hours of game time. Game time I could be doing other content I enjoy more. Whereas the majority of players who NEED vigor are primarily PvP players anyways.

    Because Vigor, a skill less than 30% of the player base can even use in a build (and only then in solo play, on certain classes), needs to be easier to unlock.

    This is about ZoS trying to sell more alliance skill line tokens, and to say otherwise is disingenuous.

    You know how long it takes to level undaunted, psijic, fighters guild and mages guild? Not to mention all the time spent of farming monster helms/shoulders, dungeon specific sets and ability altering weapons.
    That's what every pvper has to go through.

    And you complain about a couple hours at most, spent in pvp so you can unlock vigor on your stam chars. :lol:

  • WARchief10K
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    Yeah, grinding AP in Cyrodiil to unlock Rapids is gonna be painful on a slow horse that keeps missing big fights and AP ticks because its so darned slow.

    I'd rather keep Rapids as the first in Assault and put Vigor as the first in Support. Siege Shield could get moved back to third in Assault and still be okay, as it's more often used by experienced players and groups who siege keeps.

    Do you guys know how long it used to take to unlock any of these skills?

    You guys know you had to actually Cyrodiil and repair and siege and be a part of something to unlock these skills before including rapids? It's like everyone either didn't play then, and is new, or has forgotten.

    It used to take a WEEK to unlock rapid/vigor MONTH or more to unlock prox det. Hardcore pvping.

    Be satisfied with what you got lol. Even with these changes it will take a fraction of the time it used to take dedicated pvpers.
    Edited by WARchief10K on August 16, 2020 5:13PM
    Cyrodiil crafting recipe: Cyrodiil 2014 + some siege + a hammer = Cyrodiil 2020
  • Girl_Number8
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    It is a good change that will bring more people to PvP content.
  • SydneyGrey
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    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.
    Yeah, not looking forward to the abuse I'd get just because I'm not as good of a DPS as other players. Some of us want to play WITHOUT abuse.
  • tmbrinks
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    tmbrinks wrote: »
    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.

    14 * 15 minutes per match. = 210 minutes

    ~15 minute queue times (which is what I'm getting) x 14 matches = 210 minutes

    Total Time per character = 420 minutes = 7 hours

    Endless hate tells because I'm bringing a character with minimal skills unlocked.

    20 characters across 2 accounts who are not at Assault 5 (16 who are there, so I've definitely done my share of PvP)

    7 hours x 20 characters = 140 Hours.

    140 Hours of game time. Game time I could be doing other content I enjoy more. Whereas the majority of players who NEED vigor are primarily PvP players anyways.

    Because Vigor, a skill less than 30% of the player base can even use in a build (and only then in solo play, on certain classes), needs to be easier to unlock.

    This is about ZoS trying to sell more alliance skill line tokens, and to say otherwise is disingenuous.

    You know how long it takes to level undaunted, psijic, fighters guild and mages guild? Not to mention all the time spent of farming monster helms/shoulders, dungeon specific sets and ability altering weapons.
    That's what every pvper has to go through.

    And you complain about a couple hours at most, spent in pvp so you can unlock vigor on your stam chars. :lol:

    I'm not complaining about Vigor.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • zaria
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    Yeah, grinding AP in Cyrodiil to unlock Rapids is gonna be painful on a slow horse that keeps missing big fights and AP ticks because its so darned slow.

    I'd rather keep Rapids as the first in Assault and put Vigor as the first in Support. Siege Shield could get moved back to third in Assault and still be okay, as it's more often used by experienced players and groups who siege keeps.
    I leveled my newly created second necro I created with Skyrim in one day in baby PvP.
    Crafted some magic sets and an resto staff, leveled up to alliance rank 7 in an day.
    Yes I ran with an nice group and it was fun so I kept going.

    And would rather put vigor on the fighter guild skill line as its so easy to level.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Girl_Number8
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    SydneyGrey wrote: »
    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.
    Yeah, not looking forward to the abuse I'd get just because I'm not as good of a DPS as other players. Some of us want to play WITHOUT abuse.

    I don’t think anyone would abuse you in anyway. Just try to do the objectives and enjoy.

    I enjoy the fact that they have different options. BGs is mostly too easy. I wish they would create a new option, allowing premade teams to compete against only each other.

    This would make for better competition.
    Edited by Girl_Number8 on August 16, 2020 5:50PM
  • AlnilamE
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    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.

    Yeah, because someone who doesn't like PvP to begin with is going to queue solo for battlegrounds...

    Like, I can take my guildies who don't usually PvP to Cyro and help them, but battlegrounds, they are never going to go in there by themselves with no idea what's going on.

    Hard pass.
    It is a good change that will bring more people to PvP content.

    So you're saying Rapids is actually more important to players than Vigor?
    The Moot Councillor
  • nukk3r
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    LuxLunae wrote: »
    I've only put one horse over the 5+ years i've played this game up to max....

    Running in cyro from keep to keep more important than heals.... PVEers should have to grind up to vigor...even if i see these new stam players dying left and right because they don't know vigor exists i the game...

    and by delaying the speed of a horse....certain things become more favorable in certain areas....

    If you regularly spend time in Cyrodiil, your Assault/Support lines should be leveled to more than 5.
    Gundug wrote: »
    tmbrinks wrote: »
    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.

    14 * 15 minutes per match. = 210 minutes...

    This is almost exactly the response I was going to give (same math and everything), except I have probably some 40+ characters to grind. This Alliance War adjustment is the single most maddening change I have seen for this game. Anything that makes the game less alt-friendly brings me closer to canceling the Plus membership I have on four accounts and saying screw it to putting much into the game anymore.

    Why do you need 40+ characters to begin with? Do you play with every one of them in a way that absolutely needs rapids?
  • Galwylin
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    I'm still questioning the wisdom behind the whole horse thing. What does it accomplish? The bag space makes sense. The lack of speed doesn't. I remember before I got my horse trained up there was rarely any reason to bother with it for at least the first month. I didn't have gold to be spending on some horse that ran as slow as me. Really a fast horse just gets you to what you want to play so restricting that is just weird to me. Why not just up the price of purchase but have the speed already on it. It felt like decades by the time I was able to purchase on and when I did it was DOA.
  • Everest_Lionheart
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    Galwylin wrote: »
    I'm still questioning the wisdom behind the whole horse thing. What does it accomplish? The bag space makes sense. The lack of speed doesn't. I remember before I got my horse trained up there was rarely any reason to bother with it for at least the first month. I didn't have gold to be spending on some horse that ran as slow as me. Really a fast horse just gets you to what you want to play so restricting that is just weird to me. Why not just up the price of purchase but have the speed already on it. It felt like decades by the time I was able to purchase on and when I did it was DOA.

    My best DPS toon has the sad pony with no speed or endurance. Not that I’m much of a PvPer outside of BGs but with or without rapids I am never bringing her to Cyrodiil.
  • Zephiran23
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    Sahidom wrote: »
    I'm glad the OP sees why the swap is good.

    You can get Exemplary Swift (+6%) jewelry without level restrictions for a easy +18% movement then add the Steed for another +10%; beginning at level one (1); There are many other options available to low level characters to ease the go here, go there leveling experience.

    You just have to expand your horizon.

    Which new player is going to get that? Have you seen how many mundus stones Greymooor has?
  • Fur_like_snow
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    Let me be the first to welcome your crafting alts back to PvP.
  • Scrollup
    Scrollup
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    That's why ZOS add buying Mount Speed Up Training Books in the Crown Store.

    The bugs, unbalance and stress in this game is making me play less and less as time goes by.
    Edited by Scrollup on August 16, 2020 10:15PM
  • supersonic_kitten
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    To anyone who needs to read this.

    I am a primarily PvE player and I mostly do solo overland content with an occasional RND. Until yesterday, I was deathly afraid of even thinking about engaging in PvP, because of the fabled "toxicity" and the fact that I'd be subject to that since I've never PvPed before. I'm levelling a new toon right now and to speed up the process and get more xp I decided to suck it up and join a random daily battleground queue. And... it was great! Not only did I end up having fun (even on my lowbie toon with only one bar unlocked and in training gear) and queueing for more after that, the majority of people I got grouped with were really nice and more experienced players were even giving instructions. In two days I've been doing BGs I've only encountered 2 toxic individuals that would be openly salty about a lost game in group chat but should you really pay mind to them?
    Seeing comments like this
    SydneyGrey wrote: »
    Yeah, not looking forward to the abuse I'd get just because I'm not as good of a DPS as other players. Some of us want to play WITHOUT abuse.
    truly breaks my heart because I used to be afraid of "abuse" as well, and it's just... not there (or at least not as much as one would imagine). So really, don't be afraid and try it. BGs is the most easily accessible PvP game mode this game has. And even you don't end up enjoying it, you don't have to do much of it. You won't even notice when you've got your Rapids back. Just like I didn't notice it when I got Vigor yesterday.
    Edited by supersonic_kitten on August 17, 2020 12:08AM
  • DarcyMardin
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    I’ve never been in a BG. (I don’t enjoy PvP). But if this change goes thru, I’ll be taking my 4 new low level (I.e.11) alts with hardly any skills and no appropriate gear into 14 BGs (or whatever it takes) each, running around madly with no clue what I’m doing, inadvertently handicapping whatever poor people get stuck with me, losing and (so people say) getting AP anyway. I might even have fun, but I doubt any of my teammates will.
  • johnebrown
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    Gundug wrote: »
    tmbrinks wrote: »
    14 Battleground games, tops. That's literally all it will take. Start doing them as you hit Level 10 and you'll have Rapids in no time, as well as a nice stock of Transmute crystals.

    14 * 15 minutes per match. = 210 minutes...

    This is almost exactly the response I was going to give (same math and everything), except I have probably some 40+ characters to grind. This Alliance War adjustment is the single most maddening change I have seen for this game. Anything that makes the game less alt-friendly brings me closer to canceling the Plus membership I have on four accounts and saying screw it to putting much into the game anymore.

    Basically same here, except 3 subbed accounts & ~50 toons to level up.

    Unfortunately my subs are for 6 months and due to renew soon (1 in 5 days), so I'm going to have to switch them to 1 month at a time until I see whether or not they fix this in a way I can deal with. If they don't, I'll keep the monthly sub on my main & drop the ones for my alts.
  • supersonic_kitten
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    I’ve never been in a BG. (I don’t enjoy PvP). But if this change goes thru, I’ll be taking my 4 new low level (I.e.11) alts with hardly any skills and no appropriate gear into 14 BGs (or whatever it takes) each, running around madly with no clue what I’m doing, inadvertently handicapping whatever poor people get stuck with me, losing and (so people say) getting AP anyway. I might even have fun, but I doubt any of my teammates will.

    You really shouldn't label yourself as an inconvenience until you've tried it. What if it turns out you're actually not as bad as you think? Don't panic and just stick with your team. After doing each game mode a couple of times, you will have every idea of what to do.
    Also please don't forget that sub-50 BGs is accessible to everyone, new players too. To expect everyone there to be a seasoned PvPer would be false. Plenty of people running around not knowing what to do, or not geared "properly", and yet enjoying and winning a game even when you're all like OH GOD I DON'T KNOW WHAT'S GOING ON is very much possible.
  • Galwylin
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    [quote="supersonic_kitten;c-6913774"In two days I've been doing BGs I've only encountered 2 toxic individuals that would be openly salty about a lost game in group chat but should you really pay mind to them?[/quote]

    A big problem for some is that's entirely too much for them. I don't know what toxic people expect because you're not going to brow beat someone into being a better player. The best you can do is limit the people you could expect to play with because they either ignore you or ignore the format. Typically these people spend so much time on their keyboards they aren't pulling their own weight anyways so why is anyone bothering to listen to them. Sadly though too many do listen and get turned off of the whole PvP system and we have stories after stories of people hating it. Some so much that its existence itself is unwanted in the game. All because of one or two people who thought they were "helping" them be better perhaps not even in this game but some other where they first encountered it. And there seems to more and more of them everyday that you have to wonder how much it leads developers to ignore PvP as much as they do. Cyrodiil would not be in the shape its in if it was a core element of the game. Either they don't think it deserves more attention or they've determined that its not the draw we like to think it is. But if the whole game ran like that... they would have shuttered some time ago.
  • Kittytravel
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    Thing is the players won't make a united front for the demand of both Vigor and Rapids being moved to first skill slots in both skill lines.
    Vigor remains under Assault as the first skill.
    Rapids moves to Support as the first skill.
    Flare moves to Assault as whatever skill number cause it really doesn't matter.

    Having it reverted will just make the same case argument they used before to switch it in the first place. This argument supports both because Rapids is used by I'd wager 95% of the playerbase and Vigor is useful to 4/6 Stam classes and makes sense to not gate it.
  • Kiralyn2000
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    Zephiran23 wrote: »
    Sahidom wrote: »
    I'm glad the OP sees why the swap is good.

    You can get Exemplary Swift (+6%) jewelry without level restrictions for a easy +18% movement then add the Steed for another +10%; beginning at level one (1); There are many other options available to low level characters to ease the go here, go there leveling experience.

    You just have to expand your horizon.

    Which new player is going to get that? Have you seen how many mundus stones Greymooor has?

    What new player is going to get Rapids, either? Even if I did pvp, I certainly wouldn't have gone at lv10 just because I got that silly mail. And I didn't even know about Rapids until months (at least) later.

    I've still never used it. And until these recent "OMG, why are they making this switch?!?!?" threads, I'd never seen it advertised by anyone as Utterly Necessary For PvE.

    Eh, whatever. /shrug
  • Kalik_Gold
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    Should have left it alone. Healing potions are in the game for a reason. Vigor was never an importance on any of my characters while leveling. Most classes unlock a heal by mid-game.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    you can get your AvA skill lines max out before you even hit 50 do your daily bg while lvling and youll have them maxed out in no time
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

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