This would make Light Armor players even more vulnerable. Currently, HeavyArmor-Proc/Malcath players are like walking gods in PvP while LightArmor players (except Sorcs) are more like the walking dead. In times of high damage, the weakest IMHO need better protection.oscarovegren wrote: »Remove base crit resist to make no-mala/proc builds more equal to mala/proc builds
BalticBlues wrote: »This would make Light Armor players even more vulnerable. Currently, HeavyArmor-Proc/Malcath players are like walking gods in PvP while LightArmor players (except Sorcs) are more like the walking dead. In times of high damage, the weakest IMHO need better protection.oscarovegren wrote: »Remove base crit resist to make no-mala/proc builds more equal to mala/proc builds
Do Light Armor builds lack in damage? Not so much, I think.oscarovegren wrote: »Mala builds wont do more damage if crit resist would be removed. You however would be more equal to mala/proc builds in terms of damage
BalticBlues wrote: »Light Armor was nerfed at a time when damage was modest.
Now that damage explodes, Light Armor is useless on every class except Sorcs.
How about "Make Light Armor shields great again"?
How about a new Mythic item like "Shalidor's Band of Protection"
which would be restoring the original 100% shield strength on Light Armor?
This way Shalidor's Band could protect LA users from Malacth's Band HA users.
As someone said earlier, you just need a counter to proc sets.
You don't have to think too much.
Malacath is the problem. Simple as that.
Sounds terrible for PVE dps (and tanking) for obvious reasons. Proc sets that synergize well for increased dps or tanking prowess. Something to try out in pvp, but seems it would be a huge crippling change to player builds overall especially to pve.