volkeswagon wrote: »i can't really understand those that feel the only way they can enjoy the game is if its really tough and challenging. There is so much more to this game that seems to be overlooked by combat addicts. Or maybe they aren't capable of enjoying things that more simple, relaxing, humorous and social based like trading, housing, fishing, collecting, farming, etc.
exeeter702 wrote: »I am a max level player and I have no problem with having fun while experiencing new quests and stories of the chapter or story DLC (if those quests and stories are well written and don't try to promote some ugly idea).exeeter702 wrote: »Or should max level players only ever have a single trial and some new sets/skill lines to look forward to with a new chapter?
So if some max level players have problems with experiencing this content, this is the problem of those some players. There are too few of them to waste server resources on additional veteran mirrors (instances), as well as developer time and resources.
Hey, if you feel steamrolling through overland obstacles and killing main antagonists at the end of a lengthy quest lines in 4 seconds is a compelling experience more power to you. But video games are in the unique postion over any other story telling medium wherein you can actually engage the audience in the story through gameplay challenge, and nothing and I mean nothing, takes the wind of the sails of a well written video game narrative delivery (greymoor is not that mind you) then having the final encounter to said narrative be an absolutely wash.
Completely disagree. Nothing takes the wind of the sails of a well written narrative more then the final encounter being not possible to be experienced. If you can experience the whole story and it is good story, then it is good story. This is also true for the video games. Challenge and story don't work together very well. You can see it in single-player RPGs, where the most challenging encounters are usually optional and sometimes don't even have some story background at all.exeeter702 wrote: »I am a max level player and I have no problem with having fun while experiencing new quests and stories of the chapter or story DLC (if those quests and stories are well written and don't try to promote some ugly idea).exeeter702 wrote: »Or should max level players only ever have a single trial and some new sets/skill lines to look forward to with a new chapter?
So if some max level players have problems with experiencing this content, this is the problem of those some players. There are too few of them to waste server resources on additional veteran mirrors (instances), as well as developer time and resources.
Hey, if you feel steamrolling through overland obstacles and killing main antagonists at the end of a lengthy quest lines in 4 seconds is a compelling experience more power to you. But video games are in the unique postion over any other story telling medium wherein you can actually engage the audience in the story through gameplay challenge, and nothing and I mean nothing, takes the wind of the sails of a well written video game narrative delivery (greymoor is not that mind you) then having the final encounter to said narrative be an absolutely wash.
It is reasonable to assume that people who want veteran overland are mostly the people who have done vMA. We have words from the developers, that this number is very small.Added difficulty so vets can enjoy the old content as well as all future expansions with their main or a new character with a friend. Being able to enjoy all of a game instead of 2 or 3 dungeons/trials feels like a better deal for $50. More $ for ZOS.
It is wrong to cure symptoms instead of the disease. The disease is power creep and the difference between new (or unexperienced) players and veteran players. Curing the disease, by the way, will potentially solve not only the overland problem (for those, who think that there is problem), but also the dungeons and trials problem.Luke_Flamesword wrote: »Let the game stays easy as it is, because a lot of people wanted it, by why don't throw players some veteran version of some content just to give more options and freedom of choice?
It's not reasonable - it's not my case I wrote in my previous post that there is often too big gap beetwen easy nad hard content in this game. I'm good player but not hardcore so most of content of game is for too easy or too hard to be fun. Why don't you understand that power creeps are very little number of players, but there are still a lot of simple 810 CP players who have experience, good gear and most of game is too easy for them. Why even having veteran version of any content bothers you? Nobody force you to use it. It's selfish to write that we don't need this beacuse you don't see a point. I and many other player see a point of this...It is reasonable to assume that people who want veteran overland are mostly the people who have done vMA. We have words from the developers, that this number is very small.
Because those who have 10 000, 20 000 or 30 000 dps will not notice the difference in difficulty of the content, made for such dps. Making "veteran" content with optimal 30 000 dps instead of optimal 10 000 dps will be a complete waste of time, as the differense will be minimal. On the other hand, for those who have 40 000+ dps (especially much more), it will be not enough, but they are in so small numbers that reworking the whole system just for them is not worth the money.Luke_Flamesword wrote: »It's not reasonable - it's not my case I wrote in my previous post that there is often too big gap beetwen easy nad hard content in this game. I'm good player but not hardcore so most of content of game is for too easy or too hard to be fun. Why don't you understand that power creeps are very little number of players, but there are still a lot of simple 810 CP players who have experience, good gear and most of game is too easy for them.It is reasonable to assume that people who want veteran overland are mostly the people who have done vMA. We have words from the developers, that this number is very small.
There are three reasons:Luke_Flamesword wrote: »Why even having veteran version of any content bothers you? Nobody force you to use it. It's selfish to write that we don't need this beacuse you don't see a point. I and many other player see a point of this...
I wrote about Craglorn group delves or instances like Skyreach - for me it's gold spot - it's not too difficult to be frustrating but also harder than default overland. I don't die like crazy but also I can use every skill in my bars before every enemy dies and this is what I want - chance to have fights longer than 1-2 seconds.Because those who have 10 000, 20 000 or 30 000 dps will not notice the difference in difficulty of the content, made for such dps.
Content should be simplier than vMA or vet DLC dungeons or vet Arenas so if you are really want everything - it will be easier there. I don't like rewards hidden in hardcore content like vet DLC trials but I know that some players need this so I don't complain that this exist... If you have every reward from hardcore content then there is no problem for you. If you don't like me - you can see that already you won't get everything so what's the problem. Otherwise Craglorn already exist in game and all I want is more this Craglorn difficulty - this is not nothing fancy.1) if there are better rewards, then "mobody force you" is false;
And how do you know that's minority problem? Do you know how many endgame player there are thirsty of some challenge? Are you a voice of whole playerbase?2) when developers are doing something that I don't need, they are not doing something that I need (or want), and I can agree with the needs of majority (even if those are not my needs), but will never agree with the needs of minority;
What symptoms? I wrote it before - we don't want hardcore content for power creeps with 80k DPS. Somethng like 20-30k DPS will be better. You can nerf power creeps but you can't make level 1 players powerfull as 810 CP player after year of playing game. There must be progress so overland will be always too easy for endgame player. You can't nerf so much endgamers so only solution for this is making special content for them.3) dealing with the symptoms instead of dealing with the disease is a wrong approach from the development point of view and should never be used.
Don't worry, with the 3 sec cooldown on AoE fights will be longer than 1-2 seconds.Luke_Flamesword wrote: »I wrote about Craglorn group delves or instances like Skyreach - for me it's gold spot - it's not too difficult to be frustrating but also harder than default overland. I don't die like crazy but also I can use every skill in my bars before every enemy dies and this is what I want - chance to have fights longer than 1-2 seconds.
Craglorn is rather empty even now (I am not talking about LfGs for trials, I am talking about people actually doing delves and group content), extra nirn rewards are not enough. The second problem is where to draw the line. There are as many opinions about it as there are players. For your "I want it just like Craglorn" there will be "I want it 2 times harder than Craglorn", "I want it 2 times easier than Craglorn", "I want it 10 times harder than Craglorn" and everything in between, with the result that no one line will be good for everyone. So how many new lines should we draw? How many tiers of veteran content? And for what? So that some fraction of veteran players spent extra 5 hours on chapter story instead of not spending it?Luke_Flamesword wrote: »Content should be simplier than vMA or vet DLC dungeons or vet Arenas so if you are really want everything - it will be easier there. I don't like rewards hidden in hardcore content like vet DLC trials but I know that some players need this so I don't complain that this exist... If you have every reward from hardcore content then there is no problem for you. If you don't like me - you can see that already you won't get everything so what's the problem. Otherwise Craglorn already exist in game and all I want is more this Craglorn difficulty - this is not nothing fancy.
Endgame players are already a minority of the whole player base (otherwise ZOS would not remove veteran zones). Those who need veteran story content and don't want to play easy story content are a part of the minority. Those who will agree on a particular line to draw (on a particular level of veteran difficulty) are a minority of the part of the minority.Luke_Flamesword wrote: »And how do you know that's minority problem? Do you know how many endgame player there are thirsty of some challenge? Are you a voice of whole playerbase?
Of course, you will not make new players as effective as 810 CP players (though levelling of ESO does try to do this with the result that 1 level alt characters of 810 CP players are extremely effective). Still, if you nerf power creep so that instead of a maximum of 100k+ dps you will have 30k dps (with group buffs) / 20k dps (solo), you will get much less complains that overland is too easy and much less complains that veteran content is too hard. When the difference between good and not good is 2 times instead of 10 times, balancing any content is much easier.Luke_Flamesword wrote: »What symptoms? I wrote it before - we don't want hardcore content for power creeps with 80k DPS. Somethng like 20-30k DPS will be better. You can nerf power creeps but you can't make level 1 players powerfull as 810 CP player after year of playing game. There must be progress so overland will be always too easy for endgame player. You can't nerf so much endgamers so only solution for this is making special content for them.
You know that this will be in Cyrodiil for now only and so they can seperate this there is no reason to limit PvEDon't worry, with the 3 sec cooldown on AoE fights will be longer than 1-2 seconds.
I agree with you - maybe ZOS should lower max DPS possible at the sime time with adjusting power of endgame content and then make some veteran difficulties. It will be easier.When the difference between good and not good is 2 times instead of 10 times, balancing any content is much easier
I'm still hoping for a response some time too, I've already quit now and probably won't be back until something is done about it. My main reason for playing is the questing and I do love the stories, I just can't enjoy them in the current state and no matter how many times and different ways I try to nerf myself to oblivion to make it work, it just doesn't feel satisfying.
I'm still hoping for a response some time too, I've already quit now and probably won't be back until something is done about it. My main reason for playing is the questing and I do love the stories, I just can't enjoy them in the current state and no matter how many times and different ways I try to nerf myself to oblivion to make it work, it just doesn't feel satisfying.
Probably never gonna be one. The vast majority of players are too invested in the current state of overland, changing it at all would spell chaos and would likely lose Zenimax their main source of revenue. They know it, so I'm sure they're not even entertaining the thought. Sucks, because I'm in the same boat, love the questing and stories, but just can't play when there's literally nothing else except story. All flavour, with no texture.