True, but there has been a Veteran Mode some years back and guess what? They took it out because they wanted it to be more casual. So I think there is not gonna be a Veteran mode again.
Don't get me wrong, I would also love to have back the way it was. It's way to easy now.
True, but there has been a Veteran Mode some years back and guess what? They took it out because they wanted it to be more casual. So I think there is not gonna be a Veteran mode again.
Don't get me wrong, I would also love to have back the way it was. It's way to easy now.
There has never been a seperate veteran mode. Before one tamriel the game just had enemies with increasing levels throughout the game zones.
Veteran overland should have its own progression, seperate from normal version. Veteran overland should also remove the freedom to do the content in whatever order you please and make the zones seriously more dangerous as you progress starting from the faction starter zones.
PizzaCat82 wrote: »There's plenty of ways you can play the game on a harder difficulty than normal.
Theres just no reason to.
tomofhyrule wrote: »This is another one of those threads that pops up every other week. All of these have the same arguments.
Yes, "nerf yourself lol" is a simplistic answer. But it's about the only logical way to get this done.
People say "I just want the option," but then that option always includes 'give better rewards.' If you're getting better gear from farming, then people are going to be forced into doing the harder content when they aren't ready for it since they want to get the better rewards, and then there will be calls to nerf overland. You know, exactly like what happened to Craglorn.
People who say "I want it just for the challenge!" are also overlooking the fact that that's obviously a minority opinion in game. Sure, it's popular on the forums, but how many people in game would rather do content like vet Moon Hunter Keep than something like nFGI to get the dungeon daily XP? How easy is it to get groups to do world bosses in DLC zones without an event going on? Vivec and Rimmen crafting sites are packed, but nobody moves when someone gives a "/z help needed at dragon/WB." Why do no vet players want to do the harder content already there, or to help newer players with it? Seems like 'the challenge' or 'here's some loot' aren't good motivators when the loot isn't BiS.
And of course, if it was an individual option, you'd have the issue of someone who has it on fighting a WB, then someone who has it off coming by and deciding to be helpful and destroy the boss for them. How is that supposed to be calculated? Is the boss hardier, or the player weaker, or what? Or even better, a group who will then have higher damage than the vet player, and as such the vet player didn't do enough to get drops from the WB.
The only thing they could possibly do is make a new 'harder' instance, which will either be full of people who can't handle the content and cry for nerfs, or it will be completely empty save for one or two masochists. It's not sustainable. There's a reason that they went from the fully-instanced alliance zones to One Tamriel.
Besides, doing anything other than turning the enemies into bullet sponges is not feasible. Simply nerfing damage I do and buffing damage I take makes for boring content, as other threads have complained about. Most people look at the DLC WBs or delve bosses and want mechanics in overland. They can't remake 6-year-old content that easily to just add mechanics. At that point, you're asking for a whole new game.
I'll also ask, for anyone who's vet-level and finds overland completely boring, how are you currently built? I know my CP 410 toon takes a while to go through overland stuff...because I'm a tank with 2k DPS. As such, I don't need for enemies to have more health than they already do - I already have to change my build if I want to do something like take on a WB or dolmen solo in a reasonable amount of time. I'm sure that if I made a 30k DPS character, I'd be able to kill things with 30k health so fast that it started to get boring...but right now I'm still fighting with overland trash mobs for a few seconds because light attacks and pierce armor don't do much.
I like that I can farm mats without having to feel like I'm going through a vet trial - it's hard enough to find people to group for pledges (at least people who respect support roles and help others learn rather than blame the tank/healer for them dying when they pull all the mobs or stand in stupid), so if I was forced into that for overland, I know I'd quit.
The one thing I would have liked them to do though would be to make the 'end boss' rooms for most zone quests instanced. It's annoying to be told that I'm the only one who can do xyz, then to see some other person rush in and faceroll the boss I was 'destined' to fight.
tomofhyrule wrote: »People say "I just want the option," but then that option always includes 'give better rewards.' If you're getting better gear from farming, then people are going to be forced into doing the harder content when they aren't ready for it since they want to get the better rewards, and then there will be calls to nerf overland. You know, exactly like what happened to Craglorn.
I'm opposed to this idea of veteran overland. Mostly because its too undefined in what it is and how it would work. Especially considering this would be something that would have to take developer time that every single one of us would leave behind. But I do like the idea of zone levels. Starter zones, mid-range zones and veteran zones. Zones that you PROGRESS through and leave behind instead of pick a zone to play in then never return until they buff the gear found there. That's unlikely though since every release is a starter zone. That being the single reason why it will never happen. BUT neither like that waste of space that Craglorn is today. It might as well not be on the map with the traffic it sees. I got a house there and I might as well own the whole zone. Why not. I don't think I've ever seen more than a dozen people there ever.
exeeter702 wrote: »<snip>
I'll say it again, I TRULY envy the brand new players that are still in the discovery period of their eso experience.
volkeswagon wrote: »i will say this. There are plenty of people who want more challenge from open world monsters, WB, delves, etc and those such as myself that don't. So I say have two servers: Normal and Hard. Everyone happy. Only extra rewards should be maybe more gold in drops and more chance for purple gear.
True, but there has been a Veteran Mode some years back and guess what? They took it out because they wanted it to be more casual. So I think there is not gonna be a Veteran mode again.
Don't get me wrong, I would also love to have back the way it was. It's way to easy now.
There has never been a seperate veteran mode. Before one tamriel the game just had enemies with increasing levels throughout the game zones.
Veteran overland should have its own progression, seperate from normal version. Veteran overland should also remove the freedom to do the content in whatever order you please and make the zones seriously more dangerous as you progress starting from the faction starter zones.
I am a max level player and I have no problem with having fun while experiencing new quests and stories of the chapter or story DLC (if those quests and stories are well written and don't try to promote some ugly idea).exeeter702 wrote: »Or should max level players only ever have a single trial and some new sets/skill lines to look forward to with a new chapter?
I am a max level player and I have no problem with having fun while experiencing new quests and stories of the chapter or story DLC (if those quests and stories are well written and don't try to promote some ugly idea).exeeter702 wrote: »Or should max level players only ever have a single trial and some new sets/skill lines to look forward to with a new chapter?
So if some max level players have problems with experiencing this content, this is the problem of those some players. There are too few of them to waste server resources on additional veteran mirrors (instances), as well as developer time and resources.