UGotBenched91 wrote: »Would you stick around if ESO went for a monthly subscription (let’s say $15.00) fee. By doing so crown store was removed and items were able to be earned in-game.
I am curious to the people who say they will pay a sub. If I am reading this correctly, if you pay the sub, you loose your craft bag, you loose all "DLC" ability, you loose the 1650 crowns, and all the other extras we get.
So why would you be willing to pay and loose what we are paying for now? I don't get it.
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WhyMustItBe wrote: »WhyMustItBe wrote: »PizzaCat82 wrote: »A large portion of people already pay for ESO plus. What makes you think they'd change that model when the crown store makes them so much?
Entire countries banning clown crates?
which doesn't do anything about direct purchases. crown crates are a fraction of what is sold on a cash shop. should they be banned, all the contents of crates will be sold directly. some - at much higher prices than you'd hope.
I disagree.
Firstly, that "crown crates are a fraction of what is sold on the cash shop." This is demonstrably not true.
UGotBenched91 wrote: »So a lot of comments are saying isn’t that ESO plus?
No, ESO plus is optional. Having a monthly subscription means you have to pay monthly to play the game but by doing so the cash shop doesn’t exist and all items within it would be earn able in game.
DarcyMardin wrote: »Yes and no. Yes: I already subscribe on 2 accounts and I recently bought a third account, which is not currently subscribed (and I’m finding it almost impossible to play without a crafting bag). I’ve been here since the start, when there was no free-to-play option, so I’ve always had at least 1 subscription. The game is worth it.
Regarding my “no” — I like the crown store and don’t want it gone. I never buy crates because I’m not into gambling, but I have bought plenty of other stuff. I have no desire to see the current model replaced with something else. For me, it’s fine the way it is.
UGotBenched91 wrote: »So a lot of comments are saying isn’t that ESO plus?
No, ESO plus is optional. Having a monthly subscription means you have to pay monthly to play the game but by doing so the cash shop doesn’t exist and all items within it would be earn able in game.
FlopsyPrince wrote: »UGotBenched91 wrote: »So a lot of comments are saying isn’t that ESO plus?
No, ESO plus is optional. Having a monthly subscription means you have to pay monthly to play the game but by doing so the cash shop doesn’t exist and all items within it would be earn able in game.
No cash shop with monthly sub? Have you looked at World of Warcraft at all? Your premise is flawed!
WhyMustItBe wrote: »WhyMustItBe wrote: »PizzaCat82 wrote: »A large portion of people already pay for ESO plus. What makes you think they'd change that model when the crown store makes them so much?
Entire countries banning clown crates?
which doesn't do anything about direct purchases. crown crates are a fraction of what is sold on a cash shop. should they be banned, all the contents of crates will be sold directly. some - at much higher prices than you'd hope.
I disagree.
Firstly, that "crown crates are a fraction of what is sold on the cash shop." This is demonstrably not true.
@WhyMustItBe
I would suggest no one who actually knows if it is true or not will be commenting in this thread.
BTW, anything that is part of the whole is by definition a fraction of the whole. So, in fact, crown crates are a fraction of what is sold in the crown store regardless of how significant, or not, those sales are. So it demonstrably true. If you can demonstrate otherwise, please do, but that would require actual financial information from Zos related to this.
As someone who started playing this game at launch, when a subscription was the only way, my answer is obviously yes. But as I stated earlier, the statement in the OP and the question does not even try to take in the economics of the game and as such does not present meaningful information to Zos.
If Cyrodiil lag was fixed good and proper, without destroying half the combat system in the process, then basically yes. At this point it's been so long I might not care anymore, though.UGotBenched91 wrote: »Would you stick around if ESO went for a monthly subscription (let’s say $15.00) fee. By doing so crown store was removed and items were able to be earned in-game.
WhyMustItBe wrote: »WhyMustItBe wrote: »PizzaCat82 wrote: »A large portion of people already pay for ESO plus. What makes you think they'd change that model when the crown store makes them so much?
Entire countries banning clown crates?
which doesn't do anything about direct purchases. crown crates are a fraction of what is sold on a cash shop. should they be banned, all the contents of crates will be sold directly. some - at much higher prices than you'd hope.
I disagree.
Firstly, that "crown crates are a fraction of what is sold on the cash shop." This is demonstrably not true.
@WhyMustItBe
I would suggest no one who actually knows if it is true or not will be commenting in this thread.
BTW, anything that is part of the whole is by definition a fraction of the whole. So, in fact, crown crates are a fraction of what is sold in the crown store regardless of how significant, or not, those sales are. So it demonstrably true. If you can demonstrate otherwise, please do, but that would require actual financial information from Zos related to this.
As someone who started playing this game at launch, when a subscription was the only way, my answer is obviously yes. But as I stated earlier, the statement in the OP and the question does not even try to take in the economics of the game and as such does not present meaningful information to Zos.
What nature of economic argument would you like to see? If we take your point that the OP doesn't have access to ZOS's financial information at face value, what kind of economic argument would you expect them to present?
To the contrary of the point @idk was making about meaningful information. The OP's poll speaks to intention without introducing factors upon which players cannot be expected to make accurate judgments. That the poll lacks any attempt to address all possible factors, and is based in those firmly in control of the respondent suggests greater meaning. Not less. If this kind of data wasn't meaningful, then why did the multi-national companies that the market research agency I used to work for (repeatedly) ask for it?
Now, whether ZOS has any desire to listen to it, or any mechanism by which it could be considered, is another question. The answer to which does not reflect on any meaning inherent to the data set itself.
WhyMustItBe wrote: »WhyMustItBe wrote: »PizzaCat82 wrote: »A large portion of people already pay for ESO plus. What makes you think they'd change that model when the crown store makes them so much?
Entire countries banning clown crates?
which doesn't do anything about direct purchases. crown crates are a fraction of what is sold on a cash shop. should they be banned, all the contents of crates will be sold directly. some - at much higher prices than you'd hope.
I disagree.
Firstly, that "crown crates are a fraction of what is sold on the cash shop." This is demonstrably not true.
@WhyMustItBe
I would suggest no one who actually knows if it is true or not will be commenting in this thread.
BTW, anything that is part of the whole is by definition a fraction of the whole. So, in fact, crown crates are a fraction of what is sold in the crown store regardless of how significant, or not, those sales are. So it demonstrably true. If you can demonstrate otherwise, please do, but that would require actual financial information from Zos related to this.
As someone who started playing this game at launch, when a subscription was the only way, my answer is obviously yes. But as I stated earlier, the statement in the OP and the question does not even try to take in the economics of the game and as such does not present meaningful information to Zos.
What nature of economic argument would you like to see? If we take your point that the OP doesn't have access to ZOS's financial information at face value, what kind of economic argument would you expect them to present?
To the contrary of the point @idk was making about meaningful information. The OP's poll speaks to intention without introducing factors upon which players cannot be expected to make accurate judgments. That the poll lacks any attempt to address all possible factors, and is based in those firmly in control of the respondent suggests greater meaning. Not less. If this kind of data wasn't meaningful, then why did the multi-national companies that the market research agency I used to work for (repeatedly) ask for it?
Now, whether ZOS has any desire to listen to it, or any mechanism by which it could be considered, is another question. The answer to which does not reflect on any meaning inherent to the data set itself.
au contraire
I never said we need to see Zos' financials to discuss what OP has put forward here. We do not need to see Zos' financials to know that they derive a significant ammount of revenue from the crown store outside of selling DLCs and this should be fairly obvious. Additionally, DLCs would not be sold separately as they are now if a subscription was required. Seriously, Zos would not bother creating all those cosmetics and homes if they did not generate a significant ammount of revenue. So yes, it is not meaningful to discuss this in such a vacuum, especially considering the low monthly price of 15 USD.
@Iluvrien Name one major MMORPG that has a sole revenue source of 15 USD/month/account after the original purchase of the game. I am thinking that the number is zero.
Further, if we want Zos to listen we do need to take into account the required essentials of the subject. This not only takes into account a realistic revenue generation but also what Zos is to do with all those customers that only purchase DLCs. Even the annual subscription rate is higher than the purchase of 4 DLCs per year before taking into account buying crowns on sale.
Zenimax Online Studios is a business after all and these are the realistic points that they would need to consider.
...@Iluvrien Name one major MMORPG that has a sole revenue source of 15 USD/month/account after the original purchase of the game. I am thinking that the number is zero.
Is it zero? Are you sure?
The problem is that the question is inexact. Which are the major ones? For how long and under what circumstances should that revenue source be maintained? How long did it have to last to fit the criteria? Does it have to be global or local? Does it matter if it was closed by the studio to move onto the next project or does it have to be proven to have failed purely due to finances?
As it stands, how could anyone except an industry analyst expect to answer it? You are usually so careful with logical construction, syntax and semantics (c.f. definition of "fraction"). This seems out of character.
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