YandereGirlfriend wrote: »Also perplexed that Proxy somehow eluded the cooldowns. Yes, it's not AoE at cast-time but it is one of the top-most spammed skills in organized play and when 48 Proxy'd players collide
YandereGirlfriend wrote: »@Rianai Yes, I'm quite aware of that, thanks.
But it still noticeably lags the game when large numbers of Proxy'd players all have their bombs go off in the midst of each other. Given that it's dynamic damage based upon the density of targets, there's more going on than simply hitting Pulsar and checking to see who's in the AoE. It's not as computationally egregious at cast-time as, say, Bombard spam, but its detonation-time impact on performance is perhaps the worst in the game at large scale. I still think that a cooldown should be encouraged since it would force groups to commit to the current bomb rather than cycling through new ones every few seconds. But sure, in the end that's more of an overall skill critique than one of purely performance.