The following abilities have been flagged to be affected by the AoE testing

NinchiTV
NinchiTV
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>Conjured Ward

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Oh this is gonna be fun
  • Bucky_13
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    Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.
  • x48rph
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    Now we know it's those zoo sorcs causing all the lag, LOL
  • Rahar
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    Yeah, it's not looking good. Not that I was going to go into cyro during the test anyway, lol
    NeRf MaGsOrC
  • katorga
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    Bucky_13 wrote: »
    Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.

    I figured mag and and stam sorc are finished just due the cool down on streak. But heck. Won't see sorcs and templars no more.

    Noticed they also added force pulse, shock clench.
  • renne
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    Lmao can't wait to just light attack in Cyro and constantly get wiped by those classes who DO get to keep their spammables.
  • Bucky_13
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    katorga wrote: »
    Bucky_13 wrote: »
    Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.

    I figured mag and and stam sorc are finished just due the cool down on streak. But heck. Won't see sorcs and templars no more.

    Noticed they also added force pulse, shock clench.

    I just started to play magsorc in PvP to get some variation, but my old sniper is gonna have a field day during these test...

    EDIT: Or I'm just gonna roll out my PvP pacifist during these test and enjoy the salt in zone chat....
    Edited by Bucky_13 on August 3, 2020 9:58PM
  • Dracane
    Dracane
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    Maybe people finally stop playing the class in pvp. :)
    Of course there is a lot of logic behind considering an ability to be AoE, when by default it is not.

    Perhaps it would be better to make all pets untargetable and making Conjured Ward proper.
    Auri-El is my lord,
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    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • katorga
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    Dracane wrote: »
    Maybe people finally stop playing the class in pvp. :)
    Of course there is a lot of logic behind considering an ability to be AoE, when by default it is not.

    Perhaps it would be better to make all pets untargetable and making Conjured Ward proper.

    Two edged sword. I'd love my clannfear to be un-targetable.
  • fred4
    fred4
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    I assume Crushing Shock is unaffected.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • baltic1284
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    Bucky_13 wrote: »
    Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.

    Processing is the number one issue that caused lag instead of investing into better equipment to keep up and provide what ws promised they nerf and remove it. All they have to do is invest into better equipment to handle the demand but they doing what all the other companies did that had this issue pinch pennies so they dont have to invest.
    Ultimately in the end they have to invest and should did it in the first place.
  • Gorreck
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    renne wrote: »
    Lmao can't wait to just light attack in Cyro and constantly get wiped by those classes who DO get to keep their spammables.

    This is the thing, some class are basically being destroyed in PvP and some are not........... how that can ever "work out" is beyond me. :D
  • Cronopoly
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    Conjured Ward
    Empowered Ward
    Hardened Ward


    WHAT THE...

    :| 🤨😑💀
  • synnerman
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    The worst thing is that most people who only main 1 char will not bother going in to do these tests. What sorc will want to have a 3 second cooldown/ramping cost on streak(ramping cost already on this) and shields? What templar is going to want to go in when the majority of their abilities will have a cooldown/ ramping cost.
    We all know what starts massive lag in cyro when the ball groups arrive ie constant healing, purges and dumping and spamming AoE damage abilities. I have never seen a ball group spamming jabs and hardened ward etc :D It actually makes me think ZoS don't want people to turn up but remember this if we don't turn up they will say that it worked because it will ie less population and the changes are guaranteed. At least if we all test they get true results and if it is those abilities then bar making it against ToS to operate ball grps and have ingame mods then the abilities will have to change.
  • MCBIZZLE300
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    renne wrote: »
    Lmao can't wait to just light attack in Cyro and constantly get wiped by those classes who DO get to keep their spammables.

    If this goes through i guarantee theyl eventually make every class cooldown based. Its part of their master plan and i hate it so much.
  • Mortiis13
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    Bucky_13 wrote: »
    Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.

    I even forget that it effects pets xD
    Why not player only, so matriarch will indirectly be nerfed but still has its value.
  • Bucky_13
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    Mortiis13 wrote: »
    Bucky_13 wrote: »
    Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.

    I even forget that it effects pets xD
    Why not player only, so matriarch will indirectly be nerfed but still has its value.

    Agreed, I don't use that skill on my sorc because it affects the pets, I use it for everything else. If they dropped the pet part I would not care.
  • katorga
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    renne wrote: »
    Lmao can't wait to just light attack in Cyro and constantly get wiped by those classes who DO get to keep their spammables.

    If this goes through i guarantee theyl eventually make every class cooldown based. Its part of their master plan and i hate it so much.

    That is why I think the end game is ramping costs (50-100%, not a piddly 33%) on every skill and ability, single or aoe, pvp and pve. It is the only way that doesn't completely wreck the game, leaves their signature mechanics in place like smart heal, reactive combat, and doesn't require them to redesign every single class and over half the skills.

    And no it will not be fair. I'll roll into the tests with a stamina necro, a bunch of aoe proc sets and literally just face roll every magicka build. The only skill I worry about is mortal coil, because they will screw the targeting up again, and when it fails to fire it will still trigger the CD - other than deaden pain, that is it for cool downs for me. Stamina warden and nightblade will be even stronger than necro.
  • visionality
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    I wonder ... will all 2handed light and heavy attacks be flagged as well? The forcefull passive makes them AOE, so ...

    o:)
    Edited by visionality on August 4, 2020 1:10PM
  • technohic
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    I wonder ... will all 2handed light and heavy attacks be flagged as well? The forcefull passive makes them AOE, so ...

    o:)

    Sure. They can double the cost on them... Should be very effective


    I am more bothered with the fact that its not a blanket change and they can tag specific abilites, yet they pretty much make some classes, and pretty much all magicka heals; unusable.
  • FinrodMacBeorn
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    synnerman wrote: »
    ... At least if we all test they get true results and if it is those abilities then bar making it against ToS to operate ball grps and have ingame mods then the abilities will have to change.

    Not necessarily. Most magchars will likely be dead very frequently and may play horse simulator which doesn't stress the servers. So, not participating at all or participating, but being out of combat most of the time, will have the same effect. I, at least, will switch to my stamblade to see at least a bit of action und use server resources.
  • TwinLamps
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    x48rph wrote: »
    Now we know it's those zoo sorcs causing all the lag, LOL

    Surprise, surprise
    Awake, but at what cost
  • ItsNotLiving
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    jyffr01h2bgf.jpeg
  • katorga
    katorga
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    technohic wrote: »
    I wonder ... will all 2handed light and heavy attacks be flagged as well? The forcefull passive makes them AOE, so ...

    o:)

    Sure. They can double the cost on them... Should be very effective


    I am more bothered with the fact that its not a blanket change and they can tag specific abilites, yet they pretty much make some classes, and pretty much all magicka heals; unusable.

    Their entire healing model is aoe, smart heal based. There are only a few self-only heals. These changes will make those massively powerful in comparison to normal heals.

    Cooldowns on healing will magnify the impact of the recent pvp healing nerfs. That in turn will magnify the impact of defiles even further.
  • Rex-Umbra
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    Replace sorc pets with summoned ones like necro so sick of those flappers everwhere.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Dark_Lord_Kuro
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    Humm...force pulse not spamable anymore? If it goes live i will need to change rotation...
  • EtTuBrutus
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    I wanna know the plans after the test if these do make a strong impact. They've RUINED any semblance of balance. There's no way they like the tests and simply implement them without adjustments... right???
  • Sanguinor2
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    EtTuBrutus wrote: »
    I wanna know the plans after the test if these do make a strong impact. They've RUINED any semblance of balance. There's no way they like the tests and simply implement them without adjustments... right???

    They will make adjustments if they decide that those tests will be implemented, I´d be scared of how they do these adjustments tho, probably means the death of most of class identity that is left.
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  • Joy_Division
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    Zos, you could just come out and say, "For your own sanity, do not bring a magicka character to the test. We know the balance is way off, we just want to see the effects of AoE restrictions on the server."
  • YandereGirlfriend
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    It is rather jarring seeing them lump together all AoE skills as if they are equally responsible for Cyrodiil lag.

    As someone said, it isn't like you see ball groups out there spamming Jabs.

    Skills that you DO commonly see spammed in ball groups: Radiating Regeneration, Purge(s), Proxy Detonation, Rapids, Bombard, Echoing Vigor, and Whirling Blades.

    I'm personally pretty okay with slapping cooldowns on non-Class skills such as these and that would save them (and us) the horror of watching ZOS redesign the classes on the fly, which I think that we all sort of have low expectations for.

    Also perplexed that Proxy somehow eluded the cooldowns. Yes, it's not AoE at cast-time but it is one of the top-most spammed skills in organized play and when 48 Proxy'd players collide, you can see and feel the server chug as it creaks under the computational burden. It's also intended to be more of a skill-shot ability that should reward the combination of timing and group mobility and punish groups for mindlessly refreshing it because they mistimed their engagement.

    If I had to pick the absolute worst offenders: 1) Radiating Regen 2) Bombard (AoE snare-spam is also toxic for gameplay), and Whirling Blades take the cake (with an honorable mention to Proxy).
  • katorga
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    Rex-Umbra wrote: »
    Replace sorc pets with summoned ones like necro so sick of those flappers everwhere.

    I'd get rid of the pets altogether. Replace the clannfear and matriarch with a hp based tank heal and a group heal. The familiar with a dot that stuns at the end.
    It is rather jarring seeing them lump together all AoE skills as if they are equally responsible for Cyrodiil lag.

    As someone said, it isn't like you see ball groups out there spamming Jabs.

    Skills that you DO commonly see spammed in ball groups: Radiating Regeneration, Purge(s), Proxy Detonation, Rapids, Bombard, Echoing Vigor, and Whirling Blades.

    I'm personally pretty okay with slapping cooldowns on non-Class skills such as these and that would save them (and us) the horror of watching ZOS redesign the classes on the fly, which I think that we all sort of have low expectations for.

    I am leery of even accepting the premise that cool downs are an option at all.



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