Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.
Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.
I figured mag and and stam sorc are finished just due the cool down on streak. But heck. Won't see sorcs and templars no more.
Noticed they also added force pulse, shock clench.
Maybe people finally stop playing the class in pvp.
Of course there is a lot of logic behind considering an ability to be AoE, when by default it is not.
Perhaps it would be better to make all pets untargetable and making Conjured Ward proper.
Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.
Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.
Well the amount of AoE impact for sorcs without pets is insane when they use that skill. I can see how it affects the servers severely since for a sorc without pets, the servers will have to make so many calculations that it's probably the no 1 reason for the lag in Cyro.
I even forget that it effects pets xD
Why not player only, so matriarch will indirectly be nerfed but still has its value.
MCBIZZLE300 wrote: »
visionality wrote: »I wonder ... will all 2handed light and heavy attacks be flagged as well? The forcefull passive makes them AOE, so ...
... At least if we all test they get true results and if it is those abilities then bar making it against ToS to operate ball grps and have ingame mods then the abilities will have to change.
visionality wrote: »I wonder ... will all 2handed light and heavy attacks be flagged as well? The forcefull passive makes them AOE, so ...
Sure. They can double the cost on them... Should be very effective
I am more bothered with the fact that its not a blanket change and they can tag specific abilites, yet they pretty much make some classes, and pretty much all magicka heals; unusable.
EtTuBrutus wrote: »I wanna know the plans after the test if these do make a strong impact. They've RUINED any semblance of balance. There's no way they like the tests and simply implement them without adjustments... right???
Replace sorc pets with summoned ones like necro so sick of those flappers everwhere.
YandereGirlfriend wrote: »It is rather jarring seeing them lump together all AoE skills as if they are equally responsible for Cyrodiil lag.
As someone said, it isn't like you see ball groups out there spamming Jabs.
Skills that you DO commonly see spammed in ball groups: Radiating Regeneration, Purge(s), Proxy Detonation, Rapids, Bombard, Echoing Vigor, and Whirling Blades.
I'm personally pretty okay with slapping cooldowns on non-Class skills such as these and that would save them (and us) the horror of watching ZOS redesign the classes on the fly, which I think that we all sort of have low expectations for.