I only play pvp and primary as a templar (stam), solo or with couple friends, I play cyrodiil everyday and now with double AP reward, I will not be able to play my class in cyrodiil because of such unfair disadvantage, not being able to use spammable even if I am fighting 1v1, while my opponent can spam dizzy swing 3 times more.
Thanks ZOS.
Coagulating Blood OP I guess. This gonna be fun from perspective of healing...
VaranisArano wrote: »whats the point of getting ap on the test server? does it carries to lives?
The tests are happening on the Live server. Might want to reread: https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1
VaranisArano wrote: »whats the point of getting ap on the test server? does it carries to lives?
The tests are happening on the Live server. Might want to reread: https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1
and we are suppose to test the new set changes on pts, on live server to test stability? that makes no senses either way
Synssaturdayy9 wrote: »why is their now a 3 second cool down to aoes i guess templars aren't even gonna be a usable class next patch pvp wise i swear this is probably one of the worst ideas i have seen like im sorry but its true imagine your in cyrodiil alone on a stamina or magicka templar and next minute you get jumped by a nightblade spamming surprise attack how are you gonna counter their burst when you can only put out 1 set of jabs and have to wait 3 seconds after the 4 jab to reuse the ability the idea of that just puts me off pvp in general like why would this even be necessary to begin with and not only mentioning this one class im also speaking for spin wardens stam sorcs mag sorcs dragon knights etc like this is worse than the animation cancelling nerfs by miles........
Synssaturdayy9 wrote: »why is their now a 3 second cool down to aoes i guess templars aren't even gonna be a usable class next patch pvp wise i swear this is probably one of the worst ideas i have seen like im sorry but its true imagine your in cyrodiil alone on a stamina or magicka templar and next minute you get jumped by a nightblade spamming surprise attack how are you gonna counter their burst when you can only put out 1 set of jabs and have to wait 3 seconds after the 4 jab to reuse the ability the idea of that just puts me off pvp in general like why would this even be necessary to begin with and not only mentioning this one class im also speaking for spin wardens stam sorcs mag sorcs dragon knights etc like this is worse than the animation cancelling nerfs by miles........
Onefrkncrzypope wrote: »Why is ZoS just jumping straight into combat changes. Cosmetics have gone absolutely overboard. Flaming Custom armor outfits with sup high res seams where the mesh wasn't smoothed over on 100 people probably causes a maybe a bit of lag. Slam the enemy into the alliance outfits(roleplayers rejoice army uniforms) so you only load one dang thing for every person on the other team.
Starting with core mechanics is not the first step in optimizing.
I mean people use polymorphs in pve to reduce lag, so maybe it's a good idea..... Wish the PvP community test that on their own so that ZoS can check it. It hurts the bottom line cause people want people to see that they bought the shiny particle vomit of a house and outfit that cost 50 dollars.
Synssaturdayy9 wrote: »why is their now a 3 second cool down to aoes i guess templars aren't even gonna be a usable class next patch pvp wise i swear this is probably one of the worst ideas i have seen like im sorry but its true imagine your in cyrodiil alone on a stamina or magicka templar and next minute you get jumped by a nightblade spamming surprise attack how are you gonna counter their burst when you can only put out 1 set of jabs and have to wait 3 seconds after the 4 jab to reuse the ability the idea of that just puts me off pvp in general like why would this even be necessary to begin with and not only mentioning this one class im also speaking for spin wardens stam sorcs mag sorcs dragon knights etc like this is worse than the animation cancelling nerfs by miles........
The problem is these ballgroups will all be running 2-3 proc damage sets per player, replacing AOE spam damage with light attack proc set spam, whilst still cleansing all dots themselves, just using a new means to achieve the same outcome