Bloodthirsty: This trait now grants up to 250 Weapon and Spell Damage against targets under 90% Health, scaling linearly per 1% missing Health, rather than granting a flat 10% damage increase against targets under 25% Health.
Bloodthirsty: Increased the bonus Weapon and Spell Damage this trait grants against targets to a maximum of 350 per trait, up from 250 per trait. This was to make up for the fact the trait does not inherit percent increases to these stats, such as Brutality or Sorcery.
well i figured 260 spell damage from infused will only be out performed by bloodthirsty at about 23% health or less.
260/3.88 = 67 and 90-67=23
well i figured 260 spell damage from infused will only be out performed by bloodthirsty at about 23% health or less.
260/3.88 = 67 and 90-67=23
well i figured 260 spell damage from infused will only be out performed by bloodthirsty at about 23% health or less.
260/3.88 = 67 and 90-67=23