MashmalloMan wrote: »ItsNotLiving wrote: »
I've never seen a sorcerer bomber so I doubt that was it. I honestly think they wanted sorcerers to have a spammable but as always they ZoS'd it up.
Yeah, the spammable part is what makes their approach just a mess. This is the only spammable skill that can be interrupted. A class spammable that can be interrupted with a cast time is just worthless.
Snipe can interrupted. Dark Flare can be interrupted. Any non-ultimate ranged cast-time/channel spammable or not, can be interrupted.
Snipe is not a class spammable. Dark flare isn't really a class spammable, jabs is. Jabs cannot be interrupted... and it is a channeled spammable. Point still stands, this is the only CLASS spammable that can be interrupted.
Jabs - cannot
Whip - cannot
Swallow Soul/Veiled Strike - Cannot
Birds - Cannot
Skull - Cannot
Crystal Frags - Interruptable
And that is only the mag version too, the stam version cannot be interrupted. And neither can the stam versions of the other class spammables.
Your reply didn't disprove their point. "Any non-ultimate ranged cast-time/channel spammable or not, can be interrupted."
Has nothing to do with class or being a spammable.
Ranged cast time/channel = interruptible
Melee cast time/channel = not interruptible.
Ranged/Melee instant = not interruptible, obviously.
Ranged cast time/channel:
- Snipe
- Dark Flare
- Crystal Frags (Hard Cast)
Melee cast time/channel:
- Jabs
- Uppercut
- Flurry
Ranged/Melee Instant:
- Whip
- Swallow Soul
- Veiled Strike
- Birds
- Skulls
- Etc, etc...
So yes, Hard Cast Frags is the first CLASS cast time ranged spammable, as a result, it can be interrupted because of the existing ruleset, it's up to ZOS on whether or not it should be allowed to break that ruleset. If it does, then they best be adding Snipe to that list.
The big difference is that the cast time spammables all have decent secondary effects...major defile + empower, defile plus poison, empower (WB), offbalance/stun/snare (DS). So granted you get 10% cost reduction and the chance to proc, but really the proc should get its stun back or set target off balance.
MashmalloMan wrote: »ItsNotLiving wrote: »
I've never seen a sorcerer bomber so I doubt that was it. I honestly think they wanted sorcerers to have a spammable but as always they ZoS'd it up.
Yeah, the spammable part is what makes their approach just a mess. This is the only spammable skill that can be interrupted. A class spammable that can be interrupted with a cast time is just worthless.
Snipe can interrupted. Dark Flare can be interrupted. Any non-ultimate ranged cast-time/channel spammable or not, can be interrupted.
Snipe is not a class spammable. Dark flare isn't really a class spammable, jabs is. Jabs cannot be interrupted... and it is a channeled spammable. Point still stands, this is the only CLASS spammable that can be interrupted.
Jabs - cannot
Whip - cannot
Swallow Soul/Veiled Strike - Cannot
Birds - Cannot
Skull - Cannot
Crystal Frags - Interruptable
And that is only the mag version too, the stam version cannot be interrupted. And neither can the stam versions of the other class spammables.
Your reply didn't disprove their point. "Any non-ultimate ranged cast-time/channel spammable or not, can be interrupted."
Has nothing to do with class or being a spammable.
Ranged cast time/channel = interruptible
Melee cast time/channel = not interruptible.
Ranged/Melee instant = not interruptible, obviously.
Ranged cast time/channel:
- Snipe
- Dark Flare
- Crystal Frags (Hard Cast)
Melee cast time/channel:
- Jabs
- Uppercut
- Flurry
Ranged/Melee Instant:
- Whip
- Swallow Soul
- Veiled Strike
- Birds
- Skulls
- Etc, etc...
So yes, Hard Cast Frags is the first CLASS cast time ranged spammable, as a result, it can be interrupted because of the existing ruleset, it's up to ZOS on whether or not it should be allowed to break that ruleset. If it does, then they best be adding Snipe to that list.
The big difference is that the cast time spammables all have decent secondary effects...major defile + empower, defile plus poison, empower (WB), offbalance/stun/snare (DS). So granted you get 10% cost reduction and the chance to proc, but really the proc should get its stun back or set target off balance.
No, the big difference is that cast-time spammable like Dark Flare/Snipe do not have an instant cast proc. Like honestly, how much functionality do you want in a single ability? You want a base cast-time ability that is comparable to others in terms of secondary effects and has a very strong proc on top?
Never understood people who complain after getting buffed to be honest. No one was using hard-cast frags unless it was by accident. So nerfing the damage or secondary effects of that, is completely inconsequential when basically the whole point of the skill is the proc and that's been buffed to provide sustain. You're asking for a stun on hard-cast frags like MagSorc doesn't already have two unblockable stuns in Rune Cage and Streak.
Come on now. Behave.
man sorcs is so whiny, you have the frag proc 66% more damage, cost 50% less magicka, its even heal you from dark magic passive. if you look at DK, whip damage isnt comparable to frag proc.
From PVE standpoint, 1. whip isnt sustainable. Power Lash can only proc once per 10 second (cause boss is immune to off balance for 10 sec)
2. Power Lash proc damage is not even 30% more damage than the normal one.
3. Molten Whip Seething Fury even need 3 Ardent Flame skill to proc not the whip itself.
From Pvp. you have already unblockable stun from streak. you want more stun?
cmon just enjoy it!!!
When we are saying that the skill needs more changes, we are saying so because the skill was specifically changed to make it more desirable and we are trying to say that they failed in that intent. No one wants the skill over-powered, just viable. And the hard cast is not viable and will see as much use as it sees on live, which is by new player or when it is accidentally cast. Like, on live it is literally the only spammable ability that players get upset about when they cast it normally and that isn't going to change with the updates.
Except then mag sorc is back to having no spammable ability.
I agree that the spammable should not be the burst skill. But the burst and the execute could be.
Make frags the burst/execute and make Mages fury a spammable.
Except then mag sorc is back to having no spammable ability.
I agree that the spammable should not be the burst skill. But the burst and the execute could be.
Make frags the burst/execute and make Mages fury a spammable.
Just make the proc the burst and the cast time/non-proc skill scale heavily with damage taken by the target in execute fashion. There is nothing terrible or nerfed about that. It is far more workable than making the spammable and the burst the same skill.
Meanwhile why should I have another skill that does nothing on my bar? Most sorcs are already running either aegis or mage light. Plus pets eat slots on both bars. The LAST thing they need another empty bar slot.
Just because you don’t like lightning doesn’t mean it shouldn’t be the spammable.
Just make the proc the burst and the cast time/non-proc skill scale heavily with damage taken by the target in execute fashion. There is nothing terrible or nerfed about that. It is far more workable than making the spammable and the burst the same skill.
Meanwhile why should I have another skill that does nothing on my bar? Most sorcs are already running either aegis or mage light. Plus pets eat slots on both bars. The LAST thing they need another empty bar slot.
Just because you don’t like lightning doesn’t mean it shouldn’t be the spammable.
It's not an empty bar slot if the skill is being used whenever it procs, is it? Do you cast magelight or aegis in your rotation?
If we go by your suggestion, firstly the skill will be hit by nerf complains for rolling two highly valuable skills into one. ZOS would only consider that if one skill is sub-par (as evidenced by the state of un-proc'ed frags over the last 6 years). And if burst or execute are nerfed it will be highly damaging to the class. Secondly there's also the unique mechanic of delayed execute on Mage's Fury which will be lost if it's converted to spammable. And that is also a hugely valuable and unique functionality for PvP.
I don't have an issue with lightning at all, I have an issue with the quality of arguments being used. Which seem poor, just to force the idea that Fury should be spammable. When it's already a universally used (both PvP and PvE), unique skill that is identity-defining on a Sorc.
martijnlv40 wrote: »Just make the proc the burst and the cast time/non-proc skill scale heavily with damage taken by the target in execute fashion. There is nothing terrible or nerfed about that. It is far more workable than making the spammable and the burst the same skill.
Meanwhile why should I have another skill that does nothing on my bar? Most sorcs are already running either aegis or mage light. Plus pets eat slots on both bars. The LAST thing they need another empty bar slot.
Just because you don’t like lightning doesn’t mean it shouldn’t be the spammable.
It's not an empty bar slot if the skill is being used whenever it procs, is it? Do you cast magelight or aegis in your rotation?
If we go by your suggestion, firstly the skill will be hit by nerf complains for rolling two highly valuable skills into one. ZOS would only consider that if one skill is sub-par (as evidenced by the state of un-proc'ed frags over the last 6 years). And if burst or execute are nerfed it will be highly damaging to the class. Secondly there's also the unique mechanic of delayed execute on Mage's Fury which will be lost if it's converted to spammable. And that is also a hugely valuable and unique functionality for PvP.
I don't have an issue with lightning at all, I have an issue with the quality of arguments being used. Which seem poor, just to force the idea that Fury should be spammable. When it's already a universally used (both PvP and PvE), unique skill that is identity-defining on a Sorc.
I never see Sorcs using fury in end-game content, it's a pretty much dead skill at the top of the DPS chain. It's probably more often used in lower content, but it's definitely not great skill and could use a rebalance.
Just make the proc the burst and the cast time/non-proc skill scale heavily with damage taken by the target in execute fashion. There is nothing terrible or nerfed about that. It is far more workable than making the spammable and the burst the same skill.
Meanwhile why should I have another skill that does nothing on my bar? Most sorcs are already running either aegis or mage light. Plus pets eat slots on both bars. The LAST thing they need another empty bar slot.
Just because you don’t like lightning doesn’t mean it shouldn’t be the spammable.
It's not an empty bar slot if the skill is being used whenever it procs, is it? Do you cast magelight or aegis in your rotation?
If we go by your suggestion, firstly the skill will be hit by nerf complains for rolling two highly valuable skills into one. ZOS would only consider that if one skill is sub-par (as evidenced by the state of un-proc'ed frags over the last 6 years). And if burst or execute are nerfed it will be highly damaging to the class. Secondly there's also the unique mechanic of delayed execute on Mage's Fury which will be lost if it's converted to spammable. And that is also a hugely valuable and unique functionality for PvP.
I don't have an issue with lightning at all, I have an issue with the quality of arguments being used. Which seem poor, just to force the idea that Fury should be spammable. When it's already a universally used (both PvP and PvE), unique skill that is identity-defining on a Sorc.
To speak to Fury, many top end PVE builds actually do not run it because it ends up a DPS loss, even at low health. You are better off just continuing your normal rotation. And running it would require you to give up either Inner Light or Bound Aegis, which is not a good idea when pushing DPS.
Your primary argument against a skill with a cast time that scales as an execute and can proc for an instant cast is ZOS won’t do it, but other arguments are low quality? Isn’t influencing ZOS one of the purposes of threads like these?
You already stated that the spammable and the burst should not be the same, and your answer is that sorc just doesn’t need a spammable. But other arguments are weak? How many threads are there asking for a better class spammable?
What I want at the end of the day is for sorc to have a smoothly operating spammable that has synergy with its passives. Right now crystal does not really meet either criteria- particularly the smoothly operating part. The passives of the class want you to do lightning damage or physical damage, and to slot class skills. Alternate spammables are loosing the class skill slot at the very least, and the lightning damage from staff skills is minimal.
I would love for there to be a lightning spammable. It would be fun and thematic to the class.
However, if crystal has the spammable fine, but make it work. Make it instant cast and either make it physical damage (scaling from highest stat) or add magic damage to sorc passives.
And just saying Sorc doesn’t need a spammable or ZOS wants a weak skill are not real arguments.
WrathOfInnos wrote: »An instant spammable with higher damage procs is not a foreign concept, Flame Lash has worked like that for years. With Frags operating on RNG and Lash on an off-balance or immobilized target, these skills would still feel sufficiently different. And I think that most would agree Flame Lash is in need of a buff, maybe more damage or sustain at the expense of healing.
There’s also the high damage Molten Whip proc after casting 3 other Ardent Flame abilities. Unfortunately nobody really uses this because there is a 5s window to build these stacks and keep the bonus damage, but Dragonknight DoTs with Elf Bane last around 20s. DK also has severe sustain issues. However it’s another example of a spammable that turns into a high damage proc without occupying 2 skill slots.
martijnlv40 wrote: »Just make the proc the burst and the cast time/non-proc skill scale heavily with damage taken by the target in execute fashion. There is nothing terrible or nerfed about that. It is far more workable than making the spammable and the burst the same skill.
Meanwhile why should I have another skill that does nothing on my bar? Most sorcs are already running either aegis or mage light. Plus pets eat slots on both bars. The LAST thing they need another empty bar slot.
Just because you don’t like lightning doesn’t mean it shouldn’t be the spammable.
It's not an empty bar slot if the skill is being used whenever it procs, is it? Do you cast magelight or aegis in your rotation?
If we go by your suggestion, firstly the skill will be hit by nerf complains for rolling two highly valuable skills into one. ZOS would only consider that if one skill is sub-par (as evidenced by the state of un-proc'ed frags over the last 6 years). And if burst or execute are nerfed it will be highly damaging to the class. Secondly there's also the unique mechanic of delayed execute on Mage's Fury which will be lost if it's converted to spammable. And that is also a hugely valuable and unique functionality for PvP.
I don't have an issue with lightning at all, I have an issue with the quality of arguments being used. Which seem poor, just to force the idea that Fury should be spammable. When it's already a universally used (both PvP and PvE), unique skill that is identity-defining on a Sorc.
I never see Sorcs using fury in end-game content, it's a pretty much dead skill at the top of the DPS chain. It's probably more often used in lower content, but it's definitely not great skill and could use a rebalance.
Then you're not doing end-game content.
martijnlv40 wrote: »martijnlv40 wrote: »Just make the proc the burst and the cast time/non-proc skill scale heavily with damage taken by the target in execute fashion. There is nothing terrible or nerfed about that. It is far more workable than making the spammable and the burst the same skill.
Meanwhile why should I have another skill that does nothing on my bar? Most sorcs are already running either aegis or mage light. Plus pets eat slots on both bars. The LAST thing they need another empty bar slot.
Just because you don’t like lightning doesn’t mean it shouldn’t be the spammable.
It's not an empty bar slot if the skill is being used whenever it procs, is it? Do you cast magelight or aegis in your rotation?
If we go by your suggestion, firstly the skill will be hit by nerf complains for rolling two highly valuable skills into one. ZOS would only consider that if one skill is sub-par (as evidenced by the state of un-proc'ed frags over the last 6 years). And if burst or execute are nerfed it will be highly damaging to the class. Secondly there's also the unique mechanic of delayed execute on Mage's Fury which will be lost if it's converted to spammable. And that is also a hugely valuable and unique functionality for PvP.
I don't have an issue with lightning at all, I have an issue with the quality of arguments being used. Which seem poor, just to force the idea that Fury should be spammable. When it's already a universally used (both PvP and PvE), unique skill that is identity-defining on a Sorc.
I never see Sorcs using fury in end-game content, it's a pretty much dead skill at the top of the DPS chain. It's probably more often used in lower content, but it's definitely not great skill and could use a rebalance.
Then you're not doing end-game content.
Alright, I'm sorry, I forgot to specify I play on ps4. I never see any sorc running fury on end-game content on the ps4.
You guys talk about Fury as if there is a choice of running it, but there are just not enough ability slots on a sorc currently to run it. You double bar the pets, use daedric pray, crystal frags and the spammable, and on the backbar you have the minor force ability (either the trap or channeled acceleration), mystic orb and the unstable wall. There's just no space. Removing any of these skills to slot fury equals a dps loss, even though fury will do more dps than your spammable. And don't come at me with parses, that ***'s not the end-game.
martijnlv40 wrote: »martijnlv40 wrote: »Just make the proc the burst and the cast time/non-proc skill scale heavily with damage taken by the target in execute fashion. There is nothing terrible or nerfed about that. It is far more workable than making the spammable and the burst the same skill.
Meanwhile why should I have another skill that does nothing on my bar? Most sorcs are already running either aegis or mage light. Plus pets eat slots on both bars. The LAST thing they need another empty bar slot.
Just because you don’t like lightning doesn’t mean it shouldn’t be the spammable.
It's not an empty bar slot if the skill is being used whenever it procs, is it? Do you cast magelight or aegis in your rotation?
If we go by your suggestion, firstly the skill will be hit by nerf complains for rolling two highly valuable skills into one. ZOS would only consider that if one skill is sub-par (as evidenced by the state of un-proc'ed frags over the last 6 years). And if burst or execute are nerfed it will be highly damaging to the class. Secondly there's also the unique mechanic of delayed execute on Mage's Fury which will be lost if it's converted to spammable. And that is also a hugely valuable and unique functionality for PvP.
I don't have an issue with lightning at all, I have an issue with the quality of arguments being used. Which seem poor, just to force the idea that Fury should be spammable. When it's already a universally used (both PvP and PvE), unique skill that is identity-defining on a Sorc.
I never see Sorcs using fury in end-game content, it's a pretty much dead skill at the top of the DPS chain. It's probably more often used in lower content, but it's definitely not great skill and could use a rebalance.
Then you're not doing end-game content.
Alright, I'm sorry, I forgot to specify I play on ps4. I never see any sorc running fury on end-game content on the ps4.
You guys talk about Fury as if there is a choice of running it, but there are just not enough ability slots on a sorc currently to run it. You double bar the pets, use daedric pray, crystal frags and the spammable, and on the backbar you have the minor force ability (either the trap or channeled acceleration), mystic orb and the unstable wall. There's just no space. Removing any of these skills to slot fury equals a dps loss, even though fury will do more dps than your spammable. And don't come at me with parses, that ***'s not the end-game.
If you're using double pets, then there's simply no space for Fury like you said unless someone is Guarding you. If you're using only the Tormentor, then slotting Fury > Magelight/Aegis on anything with a lot of health. While double pet parses marginally higher than single pet (about 1k or 2), having an AoE stun can cause problems with adds and thus is often avoided.
You're telling me you've not seen single pet Sorcs in end-game? At all?
Except then mag sorc is back to having no spammable ability.
I agree that the spammable should not be the burst skill. But the burst and the execute could be the same.
Make frags the burst/execute and make Mages fury a spammable.