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Option to exclude DLC dungeons from the random queue for plus members.

  • Larcomar
    Larcomar
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    The craft bag is great when you decon a lot of stuff to level but after that I've not found it much loss. Having dlcs pop in random dungeon queues outweighs the marginal benefit of it for me. It always seemed weird to me people who paid got penalised compared to people who didnt. That's the fundamental issue, not reward levels, blue vs purple gear etc. Put me off subbing anyway.

    Obv if you're into trials or have to have the latest gear for pvp etc, you really need eso+ but If I was doing it again I'd just sub for my first month, decon everything and level crafting skills, then go sub less and resub at 810 cp when you don't really want the RND xp bonus and have probably finished base game quest zones. Just use the occasional eso plus trial to move mats to cfating bag and clear out your bank / alts.
  • Prof_Bawbag
    Prof_Bawbag
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    idk wrote: »
    Nestor wrote: »
    If you want to be able to opt out of Random DLC dungeons, then you don't get the 100k in exp, the Geodes etc at the end. You just run the Dungeon.

    Pretty much this. Zos setup the random dungeon perk for a reason and it was not to give us 100k but to encourage players to use the GF so that other players queuing up can more easily get a group which includes if they want to queue for a specific DLC dungeon.

    Ofc, if Zos ever does make it so players can opt-out of the DLC dungeons then the rewards will likely (and should be) less than players that have access to DLC dungeons and choose to include all dungeons. It makes sense.

    So if i never sub and don't ever buy the 4 man content I'll get better rewards than those who do sub or purchase the aforementioned content? Seems fair to only screw over those who do support the game.

    Call me old fashioned, but those paying the premium should reap more benefits compared to those who pay no rolling cost. I basically get rewarded for not supporting the game with your scenario. I'm seriously not being a smart ass, but I love your business model. After all, who doesn't like getting better things for less? Unsubbing = better dungeon gear



    Edited by Prof_Bawbag on July 15, 2020 10:14AM
  • Golden_Cat
    Golden_Cat
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    So if i never sub and don't ever buy the 4 man content I'll get better rewards than those who do sub or purchase the aforementioned content? Seems fair to only screw over those who do support the game.

    Call me old fashioned, but those paying the premium should reap more benefits compared to those who pay no rolling cost. I basically get rewarded for not supporting the game with your scenario. I'm seriously not being a smart ass, but I love your business model. After all, who doesn't like getting better things for less? Unsubbing = better dungeon gear

    You don't get better reward, you'll get the same thing others get if you do same content. For example, you can't get Aegis Caller set from base game dungeons, it's from DLC dungeon and therefor you either have ESO+ or buy the DLC to get it. Having access to all DLC is one of ESO+ benefits.
    What these people want is having the benefits of ESO+ and at the same time not having to do any of the hard content when they do daily RANDOM dungeon quest for rewards.
    If ZOS implement this feature, I guarantee several months later there will be another threat about skipping all dungeon except for the last boss because "they only want the mask" or "they've done these dungeons hundreds of times".
  • Athyrium93
    Athyrium93
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    I think part of the issue is that the base game dungeons are sooo easy, but the DLCs aren't (which is great) but they don't prepare you for harder content, and there is nothing stopping someone with 5k dps (something you all complain about) from queueing for a random vet once they are at level.
    In DLC dungeons, I'll be honest if I'm pulling more than 20-30% dps on the first trash pull on my healer, I leave unless I have time to kill, or feel like hand holding. The tank I always play with does the same if he is in double digit percent, especially on vet.
    That just makes the queues worse since now those dps are back in queue. For example we random queued normal FGII last night, and got two 810's... Sounds great right? Nope I was pulling +70% dps the whole run on my healer. It took 35 minutes. They tried to kick me at the final poison boss because they kept dying. With 12k health and both spamming BfB during the poison phase....
    We stayed and did the dungeon because we wanted our last undaunted key and had time to kill, but omg if we had met them in a vet we would have left on the first pull.
    If they aren't going to implement a dps/heal/tank requirement, then they really should give the option to not random queue for a DLC If people like that can be that bad in a normal, what are they going to do in a DLC?
    My noodle damage would NOT have carried us through any DLC.
    With the current system all it does is incentive tanks and healers to
    A. Kick underperforming dps
    B. Not random queue
    C. Leave after seeing the dps level

    If they let us choose if we were random queueing for a base or DLC at least we would know what we are getting into. Personally I'd run a ton of base game dungeons on my healer because I know I can pretty much carry if needed, and I enjoy helping newer players. Even on a painful run like last nights, it was doable because it was a base game dungeon.
  • svendf
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    I agree and support every word of it OP. Even see big issues in the two´s like FG2 and all other two´s - some are already skipping those if not able to get minimum 3 people together they know.

    It´s so common I as a healer have to put up with a que jumper Aka fake tank, who run around, making ground cast´s impossible to hit home and do any damage and ends up me tanking and sure enough some dd´s go down because I have to tank and they are getting hit by some ice mage standng in a corner - and who iis geting blemed ? lol

    I see alot more healers in the game and that´s possitive and like it dispite the ""we don´t need this or that in these kind of dungeon´s". I actually made three healer´s in protest against these people (ran as a dd when I started out.somme year´´s back now lol)

    I even se more tank´s as well, but some are having a hard time because of dd´s not care about their fellow group members and run ahead and spreading everything in the room or "try" to bring it down - instead of letting the tank round everything up and have some practise (some of these tank´s are first time levelers). Give these tank´s a chance ! DD´s go in after round up by tank. When that happens it´s going very fast if the dd´s are up to it.

    Roles are very important in ESO and it´s about time some in this game starts getting real about it. Being an ESO player for some time now (years) you learn to read the group and it often happens I leave - I´m not going to wipe FG1 or 2 because some feel they have the right to fake.

    When I started out as a dd I had no heal in any of my slots - for every heal you slot you loose dps. Today I have a heal on all my dd´s, not because of missinng or bad healer´s, no. Simply because some have fun faking roles.

    OP! Thx for a very good post :) we need to talk this through. I´m on PS4 :)



  • gatekeeper13
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    What about those who have not subscribed but own the DLCs?
  • svendf
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    If you own something like dlc´s. It should be possible to uncheck them if you wish - should be possible.

    Three randoms. A DLC a basegame and two´s. Depending on what´s unchecked the first dungeon you que as random you get credit for. same for plusmembers..
  • Magdalina
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    svendf wrote: »
    If you own something like dlc´s. It should be possible to uncheck them if you wish - should be possible.

    Three randoms. A DLC a basegame and two´s. Depending on what´s unchecked the first dungeon you que as random you get credit for. same for plusmembers..

    What about the rewards though? You couldn't possibly provide same reward for dlc-only randoms as you do for vanilla-only random. The current reward is taking into account the risk of getting a harder dungeon. I could get behind separate queues if they had separate rewards, non-dlc queue a reward smaller than the current one, and dlc-only queue a reward bigger than the current one. But then everyone would just queue for dlc-only random to get higher reward, then complain it's too hard...

    It's risk vs reward. If you want no risk, you run specific dungeons, never checking the dlc ones' checkboxes. If you want the reward, you roll the dice and try to do the dlc if it comes up. I'd be all for upping the random dungeon rewards so it's more worth it too.
  • Prof_Bawbag
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    Golden_Cat wrote: »
    So if i never sub and don't ever buy the 4 man content I'll get better rewards than those who do sub or purchase the aforementioned content? Seems fair to only screw over those who do support the game.

    Call me old fashioned, but those paying the premium should reap more benefits compared to those who pay no rolling cost. I basically get rewarded for not supporting the game with your scenario. I'm seriously not being a smart ass, but I love your business model. After all, who doesn't like getting better things for less? Unsubbing = better dungeon gear

    You don't get better reward, you'll get the same thing others get if you do same content. For example, you can't get Aegis Caller set from base game dungeons, it's from DLC dungeon and therefor you either have ESO+ or buy the DLC to get it. Having access to all DLC is one of ESO+ benefits.
    What these people want is having the benefits of ESO+ and at the same time not having to do any of the hard content when they do daily RANDOM dungeon quest for rewards.
    If ZOS implement this feature, I guarantee several months later there will be another threat about skipping all dungeon except for the last boss because "they only want the mask" or "they've done these dungeons hundreds of times".

    I don't get your response at all. It makes no sense, I'm not being cheeky, so don't take it that way. I just think you've misunderstood what was being discussed.


    My point is, if i own no dlc nor sub, I get landed in a base game dungeon. My rewards are on par with everyone else who lands within those dungeons with me. What people are insinuating and what i'm responding to, if i have access to that dlc, but untick the dlc dungeon option, we'd land in CoA1, you get the helm and purple gear relating to CoA1, I get blue gear and no helm. Even though we are doing the same content. But i get penalised because I have access to dlc, but someone who doesn't have access to it gets the same rewards as you do because they've had no need to untick any box.
    Edited by Prof_Bawbag on July 15, 2020 12:43PM
  • mobicera
    mobicera
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    Dlc dungeons should pop in my randoms more frequently.
    I don't like base game "yawn"
  • CombatPrayer
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    I wonder how much money they have lost from people who have unsubbed due to this situation. Someone in this thread said they unsubbed four years ago. That is four years of plus money zos has lost because it doesn't allow people to opt out of DLC dungeons in the queue. That's $600 from that one person. And clearly there are many of us out there. This thread is full of us. I would guess they are costing themselves anywhere from tens of thousands to hundreds of thousands. Solid revenue. Lost.
    You would think a business would want to increase their revenue stream rather than decrease.
  • Necrotiger
    zvavi wrote: »
    I agree. There should be an option to exclude non dlc dungeons from random queue. Getting those boring non dlc ones is just... Putting to sleep.

    tank and healer instantly quit from stormcaller peak vet every single time :/
  • mobicera
    mobicera
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    I wonder how much money they have lost from people who have unsubbed due to this situation. Someone in this thread said they unsubbed four years ago. That is four years of plus money zos has lost because it doesn't allow people to opt out of DLC dungeons in the queue. That's $600 from that one person. And clearly there are many of us out there. This thread is full of us. I would guess they are costing themselves anywhere from tens of thousands to hundreds of thousands. Solid revenue. Lost.
    You would think a business would want to increase their revenue stream rather than decrease.





    Not enough to change it.
    Or I dare say it would have been.
    Zos is a business and if we look at the crown store we can also see the focus.
    Really just learn the dungeon
    Its not hard, you can press the buttons I believe in you.
    Edited by mobicera on July 15, 2020 1:02PM
  • Deter1UK
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    Sometimes it's simply a time issue.

    Due to personal circumstances I cannot often guarantee to be able to spend hours at the computer. I'd love to do more Randoms but rarely queue because I don't want to be the one to drop out if a DLC pops. 10 - 15 minutes I can cope, 30-45 minutes is sometimes just not doable.
  • MrBrownstone
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    [snip] I queue for DLC dungeons for fun, since they're the only enjoyable dungeons with actual mechanics that require more than "Hold W and spam M1". And I rarely end up with groups incapable of completing it. Most of the time it goes well. And even if sometimes someone does fail, we explain what to do or the worst case scenario, the group disbands. Then i try again and end up completing it. It's not nearly as bad as you say

    [edited for baiting]
    Edited by ZOS_Lunar on July 15, 2020 2:21PM
  • CombatPrayer
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    mobicera wrote: »
    Dlc dungeons should pop in my randoms more frequently.
    I don't like base game "yawn"

    You still have an option to queue for them or do the daily undaunted. Nobody is taking that away from you. If they made a change that allowed people to queue only for DLC more folks who like them like you would be able to get in them. Don't see why a change like this wouldn't be possible. They would satisfy multiple groups. Plus, I would totally support a bigger XP boost or even some nicer drops for those who queue with the DLC option. Incentivize it.

    Options are always good. The more options, the better.
    I remember when we couldn't change traits. Just got stuck with crap traits and had to live with it. Now you have a choice to farm for transmutes. Every item drop gives you a choice to keep the trait or change it. Why not offer another choice for players to choose to queue for randoms with only base game, only DLC, or base and DLC? Can't be rocket science and sure would satisfy many people.
  • mobicera
    mobicera
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    Because it lowers the available pool to draw from pugs, which would probably lead to a decline in sales.
    I get it you want your quick xp, however if you do a random outside of a full group you're a filler for the dungeon.
    Its not rocket science lol
  • Kalik_Gold
    Kalik_Gold
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    Should be for "all" members, not just Plus, some players cancelled Plus and still have DLC. I bought the DLC dungeon zones with gold, and besides once thru no need to redo them unless farming gear.

    I do fine without craft bag. 12 players @ 175 slots for storage, 4 containers, 2 guild banks, and regular bank.
    Larcomar wrote: »
    Just use the occasional eso plus trial to move mats to crafting bag and clear out your bank / alts.

    100% truth
    .
    Edited by Kalik_Gold on July 15, 2020 3:59PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • AlnilamE
    AlnilamE
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    Golden_Cat wrote: »
    So if i never sub and don't ever buy the 4 man content I'll get better rewards than those who do sub or purchase the aforementioned content? Seems fair to only screw over those who do support the game.

    Call me old fashioned, but those paying the premium should reap more benefits compared to those who pay no rolling cost. I basically get rewarded for not supporting the game with your scenario. I'm seriously not being a smart ass, but I love your business model. After all, who doesn't like getting better things for less? Unsubbing = better dungeon gear

    You don't get better reward, you'll get the same thing others get if you do same content. For example, you can't get Aegis Caller set from base game dungeons, it's from DLC dungeon and therefor you either have ESO+ or buy the DLC to get it. Having access to all DLC is one of ESO+ benefits.
    What these people want is having the benefits of ESO+ and at the same time not having to do any of the hard content when they do daily RANDOM dungeon quest for rewards.
    If ZOS implement this feature, I guarantee several months later there will be another threat about skipping all dungeon except for the last boss because "they only want the mask" or "they've done these dungeons hundreds of times".

    I don't get your response at all. It makes no sense, I'm not being cheeky, so don't take it that way. I just think you've misunderstood what was being discussed.


    My point is, if i own no dlc nor sub, I get landed in a base game dungeon. My rewards are on par with everyone else who lands within those dungeons with me. What people are insinuating and what i'm responding to, if i have access to that dlc, but untick the dlc dungeon option, we'd land in CoA1, you get the helm and purple gear relating to CoA1, I get blue gear and no helm. Even though we are doing the same content. But i get penalised because I have access to dlc, but someone who doesn't have access to it gets the same rewards as you do because they've had no need to untick any box.

    That's not what I suggested at all. I suggested that the Undaunted Dungeon rewards (EXP and mail you get at the end) should be lowered to the blue version you get for your second random of the day (less XP and lower items) rather than the purple version you get for the first random. Whatever drops in the dungeon stays the same regardless of how you got there.
    I wonder how much money they have lost from people who have unsubbed due to this situation. Someone in this thread said they unsubbed four years ago. That is four years of plus money zos has lost because it doesn't allow people to opt out of DLC dungeons in the queue. That's $600 from that one person. And clearly there are many of us out there. This thread is full of us. I would guess they are costing themselves anywhere from tens of thousands to hundreds of thousands. Solid revenue. Lost.
    You would think a business would want to increase their revenue stream rather than decrease.

    If they unsubbed 4 years ago, they unsubbed before there was even a separate DLC pledge.
    Athyrium93 wrote: »
    I think part of the issue is that the base game dungeons are sooo easy, but the DLCs aren't (which is great) but they don't prepare you for harder content, and there is nothing stopping someone with 5k dps (something you all complain about) from queueing for a random vet once they are at level.
    In DLC dungeons, I'll be honest if I'm pulling more than 20-30% dps on the first trash pull on my healer, I leave unless I have time to kill, or feel like hand holding. The tank I always play with does the same if he is in double digit percent, especially on vet.

    The thing is, the base game dungeons have a difficulty progression that starts at FGI, BCI and SCI and goes up the zones, then cycles back to the II version up to CoA II and CoH II, both of which are on par in difficulty with most of the DLC dungeons.

    And that's not a bad thing, because people can work their way up the dungeons and familiarize themselves with the various mechanics.

    And even the DLC dungeons are not an even level of difficutly. I actually found the last two (Icereach and Unhallowed Grave) to be pretty straightforward.

    I would only rate a couple of the DLC dungeons as hard as CoA II, which is also a pretty long dungeon, even if you take the shortcuts. But people convinced themselves the DLC dungeons are all super hard and don't want to run them enough times to learn the mechanics like they did with the base game dungeons.

    So how do you suggest we make players available to help people who want to run DLC dungeons, be it for the skill point or to get the monster helm for that. Should they just wait in the queue forever because we all want the easy rewards?
    The Moot Councillor
  • CombatPrayer
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    mobicera wrote: »
    Because it lowers the available pool to draw from pugs, which would probably lead to a decline in sales.
    I get it you want your quick xp, however if you do a random outside of a full group you're a filler for the dungeon.
    Its not rocket science lol

    Less about quick XP, more about not having a tedious experience. I don't pay for that. I won't pay for that. My decision is already made. ZOS lost me as a paying customer. And others based on this thread alone. I don't pay a monthly fee for a headache I don't need. DLC dungeons are tedious without people who know them or people who join under the role they actually are. I pay for fun not for misery. Again, I'm clearly not alone in this. And ultimately, what your opinion is seems like it won't matter to players who say nope, you lost me as a sub customer. Ultimately, I think ZOS will end up needing to do this now that we will have more DLC than base game dungeons. As people land in them more and more, those who don't like it will probably unsub or keep dropping from the dungeon and take the 15 min penalty. That will lead to more issues down the line. Logic dictates something has to change unless ZOS wants to keep missing out on what would be easy money.
  • mobicera
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    mobicera wrote: »
    Because it lowers the available pool to draw from pugs, which would probably lead to a decline in sales.
    I get it you want your quick xp, however if you do a random outside of a full group you're a filler for the dungeon.
    Its not rocket science lol

    Less about quick XP, more about not having a tedious experience. I don't pay for that. I won't pay for that. My decision is already made. ZOS lost me as a paying customer. And others based on this thread alone. I don't pay a monthly fee for a headache I don't need. DLC dungeons are tedious without people who know them or people who join under the role they actually are. I pay for fun not for misery. Again, I'm clearly not alone in this. And ultimately, what your opinion is seems like it won't matter to players who say nope, you lost me as a sub customer. Ultimately, I think ZOS will end up needing to do this now that we will have more DLC than base game dungeons. As people land in them more and more, those who don't like it will probably unsub or keep dropping from the dungeon and take the 15 min penalty. That will lead to more issues down the line. Logic dictates something has to change unless ZOS wants to keep missing out on what would be easy money.

    You and I are irrelevant.
    The bottom line is money.
    Clearly this shows they aren't worried about your sub, or anyone else who doesn't sub because of adversion to dlc dungeons which honestly if there is a problem on normal you are also a large factor in this as if you are prepared at all for group content normal poses no challenge or difficulty at all. Its still a 15 min run on normal if even 1 person is prepared, not 45 minutes...
    People have been threatening a loss for zos for years in regards to dlc dungeons, but you know what has happened?
    More and more dlc dungeons keep being released, what does this actually show you?
  • Nestor
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    This thread comes down to "Make the game easier for me by making it harder for Everyone else"
    Edited by Nestor on July 15, 2020 8:23PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Taleof2Cities
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    Less about quick XP, more about not having a tedious experience. I don't pay for that. I won't pay for that. My decision is already made. ZOS lost me as a paying customer. And others based on this thread alone. I don't pay a monthly fee for a headache I don't need.

    Then you find a pre-made group to clear your daily random, @CombatPrayer.

    All the dungeon finder does is match you with three (3) other players ... that's it's only purpose. It doesn't screen for fake tanks or fake DPS nor should it do that.

    Any player with a specific goal in mind for their daily random should never use the dungeon finder (especially those on a time limit).

    Bottom Line: In the time that you used for multiple replies in this forums thread ... you could have found a pre-made group and completed today's random daily already.

    Edited by Taleof2Cities on July 15, 2020 6:41PM
  • CombatPrayer
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    Nestor wrote: »
    This while thread comes down to "Make the game easier for me by making it harder for Everyone else"

    Leap without logic. How does some of us not wanting to queue for DLC dungeons as part of randoms make it harder for anyone else? That right now is the majority of the game since plus is not the norm among players. It's already happening for non plus members. Doesn't make the game harder for those. And newsflash: People quit those dungeons all the time. I've been in those groups and watched people leave. Another reason why I don't desire to do them. Have to wait for people to show who want to be there.

    The argument against giving Plus members the option to not queue for DLC is fundamentally flawed because we can choose to not have it by not paying for it. The majority of ESO players do not have plus. They aren't causing any issues by not subbing and not getting in DLC randoms. Why should those who pay be forced into them? Any argument against the option to not have to be forced into them is fundamentally flawed.

  • Taleof2Cities
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    Why should those who pay be forced into them? Any argument against the option to not have to be forced into them is fundamentally flawed.

    No player is "forced" to do a random daily dungeon if they don't want to. It's not a requirement when you log into the game.

    Be sure to re-read this post below for an understanding on why the reward exists for doing the random daily (which again is not "forced" or required).

    idk wrote: »
    Pretty much this. Zos setup the random dungeon perk for a reason and it was not to give us 100k but to encourage players to use the GF so that other players queuing up can more easily get a group which includes if they want to queue for a specific DLC dungeon.

    Ofc, if Zos ever does make it so players can opt-out of the DLC dungeons then the rewards will likely (and should be) less than players that have access to DLC dungeons and choose to include all dungeons. It makes sense.
  • CombatPrayer
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    The argument to not give the option to plus members is broken logic. Non plus members don't deal with DLC. Paying members should also get to forgo them if they want. Anyone who disagrees with that has flawed logic because people who don't give their money to eso already have that. It already exists. Saying that plus people should have to do them is absurd. If people even considered how illogical that side of the argument is, they'd realize it makes no sense.

    I'm here saying I would like to give ESO my money but not at the price of DLC I don't wish to queue for. Others feel the same way. So they lose the money of this group. We're now part of the non plus group. Our headaches are gone and so is that money for ZOS. But non plus members still run the dungeons and look at that - the game is not harder for anyone because of it. It's been happening all along.
  • DigitalHype
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    A person without DLC access has an option which a person with DLC access no longer has.

    If I don't purchase the DLC nor subscribe to ESO+, I have the option to queue for Random vet dungeons with no penalty, and only non-DLC.

    I would like the same option to only queue random non-DLC vet dungeons. These will have a much higher chance of success and still get the vet HM rewards.

    And to those saying drop your ESO+ sub, what about those of us which have not subscribed to ESO+ but own all the DLC via crown or real money purchase? How do we get that option without creating a new account?

    Edited by DigitalHype on July 15, 2020 7:19PM
  • CombatPrayer
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    And to those saying drop your ESO+ sub, what about those of us which have not subscribed to ESO+ but own all the DLC via crown or real money purchase? How do we get that option without creating a new account?

    And that is precisely why it should be an option for ALL. People who supported ESO should have the ability to not have to deal with DLC they don't want. People who have not supported ESO have it already. That this is even something that people argue against, that it has not been implemented when base game only players have it already seems ludicrous.
  • redspecter23
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    idk wrote: »
    Nestor wrote: »
    If you want to be able to opt out of Random DLC dungeons, then you don't get the 100k in exp, the Geodes etc at the end. You just run the Dungeon.


    Ofc, if Zos ever does make it so players can opt-out of the DLC dungeons then the rewards will likely (and should be) less than players that have access to DLC dungeons and choose to include all dungeons. It makes sense.

    ZOS currently, right now, on live, gives us a way to opt out of DLC dungeons. Removing your subscription. This option is already available and still gives full rewards for everyone in the group. All that is being asked is that plus members receive the same option while still giving ZOS money. It makes sense.

    Edited by redspecter23 on July 15, 2020 7:36PM
  • DigitalHype
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    ZOS currently, right now, on live, gives us a way to opt out of DLC dungeons. Removing your subscription. This option is already available and still gives full rewards for everyone in the group. All that is being asked is that plus members receive the same option while still giving ZOS money. It makes sense.

    We don't even have that "option" if we own the DLC outright via purchase vs ESO+.

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