as far as I understand this set gets a buff!
(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Magicka
Current Set bonus (medium armour type)
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 833 Weapon Critical
(5 items) When you use an ability that costs Magicka, your Light Attacks deal an additional 774 damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.
Uh... it looks like what they mean is the stats will change so you’ll get stamina instead of magicka as it’s a medium armour set. However, the 5 piece bonus is now increased quite a lot and makes a light attacking mag build potentially as viable. Does this make up for the loss of 2.2k magicka? Especially when you’re restoring magicka with every heavy attack?
I’m kind of interested to see where Mr Easy Sorc goes with this... hate to see all those golded lightning staffs getting binned. They were so bloody hard to get in the first place.
as far as I understand this set gets a buff!
Yup. Overall higher bonus to heavy and light attacks. As mag you'll be transmuting anyway and probably farming weapons and jewellery. They're a medium armour set worn by mag users because of the cross resource requirement. Only difference now is that a decent damage buff is applied to both light and heavy attacks which opens the set up a bit dps wise. Sounds like a buff, right? OP doesn't explain the nerf logic, but I will:(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Magicka
Those will become stamina bonuses. So you lose mag resource and effectively damage.
WrathOfInnos wrote: »as far as I understand this set gets a buff!
Yup. Overall higher bonus to heavy and light attacks. As mag you'll be transmuting anyway and probably farming weapons and jewellery. They're a medium armour set worn by mag users because of the cross resource requirement. Only difference now is that a decent damage buff is applied to both light and heavy attacks which opens the set up a bit dps wise. Sounds like a buff, right? OP doesn't explain the nerf logic, but I will:(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Magicka
Those will become stamina bonuses. So you lose mag resource and effectively damage.
Sounds like they’re using the wrong set then. It’s pretty clear now that Magicka builds should use the Light Armor set, and they will get more stats and a larger buff to Light and Heavy attacks than before. All it takes is a Stamina skill like Lightweight Trap (ranged, provides CC, and lasts the same 10s as the set) to activate the bonus. It should be much easier to farm since any pieces work, not just weapons and jewelry.
Dagoth_Rac wrote: »Current Set bonus (medium armour type)
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 833 Weapon Critical
(5 items) When you use an ability that costs Magicka, your Light Attacks deal an additional 774 damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.
Uh... it looks like what they mean is the stats will change so you’ll get stamina instead of magicka as it’s a medium armour set. However, the 5 piece bonus is now increased quite a lot and makes a light attacking mag build potentially as viable. Does this make up for the loss of 2.2k magicka? Especially when you’re restoring magicka with every heavy attack?
I’m kind of interested to see where Mr Easy Sorc goes with this... hate to see all those golded lightning staffs getting binned. They were so bloody hard to get in the first place.
I expect the "meta", if these sets can have a meta, will be to switch from Undaunted Infiltrator to Undaunted Unweaver, gain 833 spell crit, and use Lightweight Beast Trap (stamina skill) in rotation to gain both Minor Force and the light/heavy attack buff.
Having to switch from endlessly farming Arx to endlessly farming Blackheart stinks, but ZOS loves nothing more than to make us re-grind and re-farm.
Suna_Ye_Sunnabe wrote: »Literally nothing is sacred....Adjustments are one thing, but sledge hammering sets that were already obscure into the confines of Oblivion is mind boggling. Meta isn't ever safe to invest in, granted, but neither are those rusted gauntlets you found under a toad stool somewhere in Gnarsis because...you might punch someone with them, and it actually hurt.
It’s that proc condition on the new undaunted unweaver that’s the real pain with only a 10 second duration. I’m struggling to think of any stamina skill that could be useful to mag dd characters except the trap. And casting a buff skill every 10 seconds is generally a noticeable dps loss.
Give it a longer duration (20 seconds) and it would be ok. If we need to cast trap every 10 seconds then I’ll take another set thanks.
It’s that proc condition on the new undaunted unweaver that’s the real pain with only a 10 second duration. I’m struggling to think of any stamina skill that could be useful to mag dd characters except the trap. And casting a buff skill every 10 seconds is generally a noticeable dps loss.
Give it a longer duration (20 seconds) and it would be ok. If we need to cast trap every 10 seconds then I’ll take another set thanks.
It’s that proc condition on the new undaunted unweaver that’s the real pain with only a 10 second duration. I’m struggling to think of any stamina skill that could be useful to mag dd characters except the trap. [...]
It’s that proc condition on the new undaunted unweaver that’s the real pain with only a 10 second duration. I’m struggling to think of any stamina skill that could be useful to mag dd characters except the trap. And casting a buff skill every 10 seconds is generally a noticeable dps loss.
Give it a longer duration (20 seconds) and it would be ok. If we need to cast trap every 10 seconds then I’ll take another set thanks.
Ranged trap?
So overall the build you are using gets buffed after you farm the new set for it. I don't see the problem.
So overall the build you are using gets buffed after you farm the new set for it. I don't see the problem.
Thing is, I won't. There's no way in **** I'm re-farming basically the same set yet another time. People really need to let go of this "That robber kicked my teeth in, but at least he gave me a napkin - and I might get really nice looking prosthetic teeth!" attitude. There's no reason whatsoever to change either of these sets. They are actually better off as it is now. But this forgiving/"positive" attitude makes everything possible ("Just re-farm your Maesltrom/Dragonstar gear!?").
I don't think they destroy sets like these on purpose, they simply don't know how people who use them DO use them. Besides, I'd need to re-farm Infallible Aether too, not just this set. I've already destroyed like +20 gold jewelry of that set, because I simple had no use for it - because I used transmuted Infiltrator jewelry (golded out necklace too, of course - and bought rings for 1M AP). All this, because of nothing. An uncalled for change, that nobody even cares about - or really don't like, just like me.
So overall the build you are using gets buffed after you farm the new set for it. I don't see the problem.
Thing is, I won't. There's no way in **** I'm re-farming basically the same set yet another time. People really need to let go of this "That robber kicked my teeth in, but at least he gave me a napkin - and I might get really nice looking prosthetic teeth!" attitude. There's no reason whatsoever to change either of these sets. They are actually better off as it is now. But this forgiving/"positive" attitude makes everything possible ("Just re-farm your Maesltrom/Dragonstar gear!?").
I don't think they destroy sets like these on purpose, they simply don't know how people who use them DO use them. Besides, I'd need to re-farm Infallible Aether too, not just this set. I've already destroyed like +20 gold jewelry of that set, because I simple had no use for it - because I used transmuted Infiltrator jewelry (golded out necklace too, of course - and bought rings for 1M AP). All this, because of nothing. An uncalled for change, that nobody even cares about - or really don't like, just like me.
This is how nearly everyone feels nearly every patch. I'm sorry but I can't sympathise with your issue here. You've been safely untouched in your build options for a long time, but most every other player has to go through the same cycle every few months. If you're unhappy with this change, maybe look at it differently, instead of following a build (any build) from a content creator, whether that's (in your case) Xynode, or Dottz, or Alcast, or anyone else for that matter, look at what makes those builds work and come up with your own alternatives. If you're not prepared to adapt, then maybe you're not playing the right game. Changes and tweaks, nerfs and buffs are par for the course in MMOS, and ESO does it gratuitously and unapologetically. All this means is that your setup was performing to a standard that ZOS deemed required a shake up; get over it and use the time you have now to prepare for it. If anything, you're in a better position with the alternative set as it is much more farm-able as body pieces or weapons or jewellery, you actually have a much easier grind to replace it than if you were following the meta.
So overall the build you are using gets buffed after you farm the new set for it. I don't see the problem.
Thing is, I won't. There's no way in **** I'm re-farming basically the same set yet another time. People really need to let go of this "That robber kicked my teeth in, but at least he gave me a napkin - and I might get really nice looking prosthetic teeth!" attitude. There's no reason whatsoever to change either of these sets. They are actually better off as it is now. But this forgiving/"positive" attitude makes everything possible ("Just re-farm your Maesltrom/Dragonstar gear!?").
I don't think they destroy sets like these on purpose, they simply don't know how people who use them DO use them. Besides, I'd need to re-farm Infallible Aether too, not just this set. I've already destroyed like +20 gold jewelry of that set, because I simple had no use for it - because I used transmuted Infiltrator jewelry (golded out necklace too, of course - and bought rings for 1M AP). All this, because of nothing. An uncalled for change, that nobody even cares about - or really don't like, just like me.
This is how nearly everyone feels nearly every patch. I'm sorry but I can't sympathise with your issue here. You've been safely untouched in your build options for a long time, but most every other player has to go through the same cycle every few months. If you're unhappy with this change, maybe look at it differently, instead of following a build (any build) from a content creator, whether that's (in your case) Xynode, or Dottz, or Alcast, or anyone else for that matter, look at what makes those builds work and come up with your own alternatives. If you're not prepared to adapt, then maybe you're not playing the right game. Changes and tweaks, nerfs and buffs are par for the course in MMOS, and ESO does it gratuitously and unapologetically. All this means is that your setup was performing to a standard that ZOS deemed required a shake up; get over it and use the time you have now to prepare for it. If anything, you're in a better position with the alternative set as it is much more farm-able as body pieces or weapons or jewellery, you actually have a much easier grind to replace it than if you were following the meta.
"Content creator" my ***. Day one that I could trait change the jewelry, me and a friend made this build - and no, I didn't come up with it, my friend suggested it the very first day we heard of trait change.
I haven't asked for anyone's "sympathy", I simply find it baffling that they see the urge to change a set, that nobody uses for except this very purpose, and that literally nobody will use after this change. And I don't feel an urge to start using stamina abilities every 10 seconds, just to use the other Undaunted set. I could use a magicka ability for minor force, if I really felt the need for it.
Thing is: I generally don't do "meta builds", because I don't want to have to change my builds every 3 months. But often I still have to; as I have 18 ones - so I haven't been "safer" than anyone else. You make it sound like I'm some spoiled privileged brat, who have to change a build for the first time ever. I really can't see why.
Much of the time, set changes does make sense, even if it feels bad having to change your build. But this is just some sort of control freak move, in their "standardization" of sets etc. They dusted it off, realized it looked weird, and decided to change it in the name of standardization. But it's just a bad move, now literally no one will ever use it. Some people use it now, but none will after this.
So overall the build you are using gets buffed after you farm the new set for it. I don't see the problem.
Thing is, I won't. There's no way in **** I'm re-farming basically the same set yet another time. People really need to let go of this "That robber kicked my teeth in, but at least he gave me a napkin - and I might get really nice looking prosthetic teeth!" attitude. There's no reason whatsoever to change either of these sets. They are actually better off as it is now. But this forgiving/"positive" attitude makes everything possible ("Just re-farm your Maesltrom/Dragonstar gear!?").
I don't think they destroy sets like these on purpose, they simply don't know how people who use them DO use them. Besides, I'd need to re-farm Infallible Aether too, not just this set. I've already destroyed like +20 gold jewelry of that set, because I simple had no use for it - because I used transmuted Infiltrator jewelry (golded out necklace too, of course - and bought rings for 1M AP). All this, because of nothing. An uncalled for change, that nobody even cares about - or really don't like, just like me.
This is how nearly everyone feels nearly every patch. I'm sorry but I can't sympathise with your issue here. You've been safely untouched in your build options for a long time, but most every other player has to go through the same cycle every few months. If you're unhappy with this change, maybe look at it differently, instead of following a build (any build) from a content creator, whether that's (in your case) Xynode, or Dottz, or Alcast, or anyone else for that matter, look at what makes those builds work and come up with your own alternatives. If you're not prepared to adapt, then maybe you're not playing the right game. Changes and tweaks, nerfs and buffs are par for the course in MMOS, and ESO does it gratuitously and unapologetically. All this means is that your setup was performing to a standard that ZOS deemed required a shake up; get over it and use the time you have now to prepare for it. If anything, you're in a better position with the alternative set as it is much more farm-able as body pieces or weapons or jewellery, you actually have a much easier grind to replace it than if you were following the meta.
"Content creator" my ***. Day one that I could trait change the jewelry, me and a friend made this build - and no, I didn't come up with it, my friend suggested it the very first day we heard of trait change.
I haven't asked for anyone's "sympathy", I simply find it baffling that they see the urge to change a set, that nobody uses for except this very purpose, and that literally nobody will use after this change. And I don't feel an urge to start using stamina abilities every 10 seconds, just to use the other Undaunted set. I could use a magicka ability for minor force, if I really felt the need for it.
Thing is: I generally don't do "meta builds", because I don't want to have to change my builds every 3 months. But often I still have to; as I have 18 ones - so I haven't been "safer" than anyone else. You make it sound like I'm some spoiled privileged brat, who have to change a build for the first time ever. I really can't see why.
So you expected to never have to change your setup? In a game that is in constant flux? And you're unwilling to take an easy option to continue using a very similar setup for the foreseeable future?Much of the time, set changes does make sense, even if it feels bad having to change your build. But this is just some sort of control freak move, in their "standardization" of sets etc. They dusted it off, realized it looked weird, and decided to change it in the name of standardization. But it's just a bad move, now literally no one will ever use it. Some people use it now, but none will after this.
But they do have a better and much easier to farm alternative with much less xmute requirement, so 🤷
Then don't. The original maybe lost 2k magicka, but it still got buffed on the dmg bonus to heavy side. So u can not be 100% sure it is a nerf.
And I don't just have to farm "this one set" either, I'll have to get Infallible Aether gold jewelry and shock staff as well, jewelry I've already had and deconstructed over a dozen times, because I needed to use the armor and not the jewelry/weapons - now it's suddenly the other way around.
+524 damage on heavy attacks vs. loss of 2k magicka before multipliers? Well, I don't think we need to go into crunching numbers to see that this is clearly a loss. A completely pointless one at that.
So overall the build you are using gets buffed after you farm the new set for it. I don't see the problem.
Thing is, I won't. There's no way in **** I'm re-farming basically the same set yet another time. People really need to let go of this "That robber kicked my teeth in, but at least he gave me a napkin - and I might get really nice looking prosthetic teeth!" attitude. There's no reason whatsoever to change either of these sets. They are actually better off as it is now. But this forgiving/"positive" attitude makes everything possible ("Just re-farm your Maesltrom/Dragonstar gear!?").
I don't think they destroy sets like these on purpose, they simply don't know how people who use them DO use them. Besides, I'd need to re-farm Infallible Aether too, not just this set. I've already destroyed like +20 gold jewelry of that set, because I simple had no use for it - because I used transmuted Infiltrator jewelry (golded out necklace too, of course - and bought rings for 1M AP). All this, because of nothing. An uncalled for change, that nobody even cares about - or really don't like, just like me.
This is how nearly everyone feels nearly every patch. I'm sorry but I can't sympathise with your issue here. You've been safely untouched in your build options for a long time, but most every other player has to go through the same cycle every few months. If you're unhappy with this change, maybe look at it differently, instead of following a build (any build) from a content creator, whether that's (in your case) Xynode, or Dottz, or Alcast, or anyone else for that matter, look at what makes those builds work and come up with your own alternatives. If you're not prepared to adapt, then maybe you're not playing the right game. Changes and tweaks, nerfs and buffs are par for the course in MMOS, and ESO does it gratuitously and unapologetically. All this means is that your setup was performing to a standard that ZOS deemed required a shake up; get over it and use the time you have now to prepare for it. If anything, you're in a better position with the alternative set as it is much more farm-able as body pieces or weapons or jewellery, you actually have a much easier grind to replace it than if you were following the meta.
"Content creator" my ***. Day one that I could trait change the jewelry, me and a friend made this build - and no, I didn't come up with it, my friend suggested it the very first day we heard of trait change.
I haven't asked for anyone's "sympathy", I simply find it baffling that they see the urge to change a set, that nobody uses for except this very purpose, and that literally nobody will use after this change. And I don't feel an urge to start using stamina abilities every 10 seconds, just to use the other Undaunted set. I could use a magicka ability for minor force, if I really felt the need for it.
Thing is: I generally don't do "meta builds", because I don't want to have to change my builds every 3 months. But often I still have to; as I have 18 ones - so I haven't been "safer" than anyone else. You make it sound like I'm some spoiled privileged brat, who have to change a build for the first time ever. I really can't see why.
So you expected to never have to change your setup? In a game that is in constant flux? And you're unwilling to take an easy option to continue using a very similar setup for the foreseeable future?Much of the time, set changes does make sense, even if it feels bad having to change your build. But this is just some sort of control freak move, in their "standardization" of sets etc. They dusted it off, realized it looked weird, and decided to change it in the name of standardization. But it's just a bad move, now literally no one will ever use it. Some people use it now, but none will after this.
But they do have a better and much easier to farm alternative with much less xmute requirement, so 🤷
This change isn't done because the set is "too op" or anything else, it's expressly done because of "identity crisis", a crisis that only exist in the head of the devs. It's not being changed because of content creators/meta, but because they want things "in order", regretting bad decisions they made a long time ago - one which is easily bypassed with trait change of jewelry.
It works perfectly well after a trait change, and I don't want a "more powerful build"; I just don't want to spend time and gold on changing yet another build - so, exactly what are you debating here again? That it's a positive thing to change a set for no good reason whatsoever? Because they made a magicka set medium armor weight and the other way around, or what? Nobody will use this as a medium armor set. A few uses both of these sets together now, but literally no one will use the Stamina version again. It's decon junk. Expensive such.
And I don't just have to farm "this one set" either, I'll have to get Infallible Aether gold jewelry and shock staff as well, jewelry I've already had and deconstructed over a dozen times, because I needed to use the armor and not the jewelry/weapons - now it's suddenly the other way around. Explain to me why this is such a good thing? Does it make anyone happier? Better for game balance? Better for economy? Good thing that I need to spend hours on end getting new gear, instead of playing the way I would really want? Again, how was this a good change? I'm really curious. Why defend a decision like this? What do you earn from it?
And I don't just have to farm "this one set" either, I'll have to get Infallible Aether gold jewelry and shock staff as well, jewelry I've already had and deconstructed over a dozen times, because I needed to use the armor and not the jewelry/weapons - now it's suddenly the other way around.
So not defending these particular changes, just spitballing ideas as a frequent user of the ol' sorc heavy attack build. So we need to use a stam ability to activate Unweaver. We don't wanna take up a front bar space for that stam ability. We typically backbar vMA weapon. Any reason given how the 5pc on Unweaver "carries over" between bar swaps that we couldn't still body Infal, weap/jewel Unweaver on backbar, and frontbar vMA staff?
I know it is weird and unconventional, but so is the build in general. Or am I missing something obvious that would make this not work?+524 damage on heavy attacks vs. loss of 2k magicka before multipliers? Well, I don't think we need to go into crunching numbers to see that this is clearly a loss. A completely pointless one at that.
Well it is 500+ damage per every tick of a lightning staff heavy attack, before other factors like crit and off balance, in a build that likes to do lots of HA's. So some number crunching would probably be in order.
So overall the build you are using gets buffed after you farm the new set for it. I don't see the problem.
Thing is, I won't. There's no way in **** I'm re-farming basically the same set yet another time. People really need to let go of this "That robber kicked my teeth in, but at least he gave me a napkin - and I might get really nice looking prosthetic teeth!" attitude. There's no reason whatsoever to change either of these sets. They are actually better off as it is now. But this forgiving/"positive" attitude makes everything possible ("Just re-farm your Maesltrom/Dragonstar gear!?").
I don't think they destroy sets like these on purpose, they simply don't know how people who use them DO use them. Besides, I'd need to re-farm Infallible Aether too, not just this set. I've already destroyed like +20 gold jewelry of that set, because I simple had no use for it - because I used transmuted Infiltrator jewelry (golded out necklace too, of course - and bought rings for 1M AP). All this, because of nothing. An uncalled for change, that nobody even cares about - or really don't like, just like me.
This is how nearly everyone feels nearly every patch. I'm sorry but I can't sympathise with your issue here. You've been safely untouched in your build options for a long time, but most every other player has to go through the same cycle every few months. If you're unhappy with this change, maybe look at it differently, instead of following a build (any build) from a content creator, whether that's (in your case) Xynode, or Dottz, or Alcast, or anyone else for that matter, look at what makes those builds work and come up with your own alternatives. If you're not prepared to adapt, then maybe you're not playing the right game. Changes and tweaks, nerfs and buffs are par for the course in MMOS, and ESO does it gratuitously and unapologetically. All this means is that your setup was performing to a standard that ZOS deemed required a shake up; get over it and use the time you have now to prepare for it. If anything, you're in a better position with the alternative set as it is much more farm-able as body pieces or weapons or jewellery, you actually have a much easier grind to replace it than if you were following the meta.
"Content creator" my ***. Day one that I could trait change the jewelry, me and a friend made this build - and no, I didn't come up with it, my friend suggested it the very first day we heard of trait change.
I haven't asked for anyone's "sympathy", I simply find it baffling that they see the urge to change a set, that nobody uses for except this very purpose, and that literally nobody will use after this change. And I don't feel an urge to start using stamina abilities every 10 seconds, just to use the other Undaunted set. I could use a magicka ability for minor force, if I really felt the need for it.
Thing is: I generally don't do "meta builds", because I don't want to have to change my builds every 3 months. But often I still have to; as I have 18 ones - so I haven't been "safer" than anyone else. You make it sound like I'm some spoiled privileged brat, who have to change a build for the first time ever. I really can't see why.
So you expected to never have to change your setup? In a game that is in constant flux? And you're unwilling to take an easy option to continue using a very similar setup for the foreseeable future?Much of the time, set changes does make sense, even if it feels bad having to change your build. But this is just some sort of control freak move, in their "standardization" of sets etc. They dusted it off, realized it looked weird, and decided to change it in the name of standardization. But it's just a bad move, now literally no one will ever use it. Some people use it now, but none will after this.
But they do have a better and much easier to farm alternative with much less xmute requirement, so 🤷
This change isn't done because the set is "too op" or anything else, it's expressly done because of "identity crisis", a crisis that only exist in the head of the devs. It's not being changed because of content creators/meta, but because they want things "in order", regretting bad decisions they made a long time ago - one which is easily bypassed with trait change of jewelry.
It works perfectly well after a trait change, and I don't want a "more powerful build"; I just don't want to spend time and gold on changing yet another build - so, exactly what are you debating here again? That it's a positive thing to change a set for no good reason whatsoever? Because they made a magicka set medium armor weight and the other way around, or what? Nobody will use this as a medium armor set. A few uses both of these sets together now, but literally no one will use the Stamina version again. It's decon junk. Expensive such.
And I don't just have to farm "this one set" either, I'll have to get Infallible Aether gold jewelry and shock staff as well, jewelry I've already had and deconstructed over a dozen times, because I needed to use the armor and not the jewelry/weapons - now it's suddenly the other way around. Explain to me why this is such a good thing? Does it make anyone happier? Better for game balance? Better for economy? Good thing that I need to spend hours on end getting new gear, instead of playing the way I would really want? Again, how was this a good change? I'm really curious. Why defend a decision like this? What do you earn from it?
I'm not defending these changes, and I'm not going to argue with you. I'm just pointing out that there are options, and just like several other players next patch, you'll need to adapt. Whether you accept that point or not makes no difference to me, so I'll just step out and leave you to it.