tsaescishoeshiner wrote: »Have you tried out PvP on the PTS? Battlegrounds, Cyro, dueling? How is the proc set meta in actuality, both to play OR to play against?
While you make a lot of potentially good points, there's also a lot of hypothetical doom-and-gloom while the PTS is currently open to test things out.
Using sets to your advantage can be quite a bit of fun. Example, I've had a blast putting Sentry on my bow ganker, for the purposes of hunting down other gankers and bombers. Lots of these new changes look like they'll inspire a ton of fun build ideas, especially in no-cp where good options as it is tend to be more limited. I'm excited!
@SavageChain @PeterUnlustig
Looking at new sets like unleashed terror, in combination with leap and 2h execute, seems like a total nobrainer with which even completely new players can get kills. Ofcorse people will die faster but thats on both sides. Overall i think it will even out the skill gap noticeably.
Though after all its just an impression by reading the patchnotes. Future will bring clarity.
The heal nerf was a failed aproach since the targeted issue -highly moveable, tanky, high burst damge builds- are mainly stamina, and the result overtuning heals scaling of weapon damage.
Aprocalypse..
validifyedneb18_ESO wrote: »
The new unleashed terror is insane, and its just ice conjuror all over again, nerfs incoming no doubt.
Blooddrinker, high wep damage, few other buffs, you could easily get that tooltip up to 40k+, approaching 10k every second. Funny but... yikes...
validifyedneb18_ESO wrote: »
The new unleashed terror is insane, and its just ice conjuror all over again, nerfs incoming no doubt.
Blooddrinker, high wep damage, few other buffs, you could easily get that tooltip up to 40k+, approaching 10k every second. Funny but... yikes...
proc sets dont scale with weap dmg
The problem with proc sets is it doesnt JUST give free damage without needing skill. It's free damage without having to invest in it...
...This new set is nearly 4k DPS and I can stack health, health recovery and armor, and just any of the perma tank stuff and keep the damage
kathandira wrote: »This right here, will ruin anyone's day.
Unleashed Terror
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Deadly Strike
(2 items) Adds 129 Weapon Damage
(3 items) Adds 833 Weapon Critical
(4 items) Adds 129 Weapon Damage
(5 items) Increase the damage your Physical, Bleed, Poison, and Disease Damage over time and channeled abilities do by 20%.
Maelstrom Battleaxe (For more bleed)
(2 items) Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds.
Malacath's Band of Brutality
(1 item) Increases your damage done by 25%. You cannot deal critical damage.
Just have to figure out how to make it all fit. I'm seeing that something would not be active on the back bar.
You may ask, why Deadly rather than Blood Drinker. It is simply a matter of crit. When using Malacath's Band, I find it best to minimize the amount of Weapon Critica set bonuses on the set.
They should just disable proc sets in PvP. Problem solved.
PeterUnlustig wrote: »I think in short term it allows new people to get used to PvP without being frustrated 24/7. Therefore it might cause an increase in PvP population which is highly welcome.
Long term it seems to be boring to PvP with so much damage coming from proc sets. We already had a proc meta and the complaints were loud, very loud.
It's the same thing with the healing changes. It was meant to make it easier for new players to kill meta tanks.
But now the healing itself for new players is so low that just dotting newbies up is enough to kill them. I really don't think dying that easily is enjoyable, and it will only get worse with the new procalypse.
SavageChain wrote: »We can agree that there are several approaches to make the overall state of proc sets in PvP more enjoyable.
First point surely is malacaths banf not buffing it, but even without malacaths many sets still will deal too much damage. Therefore i would favor an additional debuff to damage proc sets included in battlespirit. Their damage will be already halfed as all damage in PvP, but i think an additional 25-35% reduction would be fair.
What do you guys think about that?
kathandira wrote: »This right here, will ruin anyone's day.
Unleashed Terror
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 5 seconds, dealing 19728 Physical Damage over the duration. This ability can occur once every 10 seconds per target.
Deadly Strike
(2 items) Adds 129 Weapon Damage
(3 items) Adds 833 Weapon Critical
(4 items) Adds 129 Weapon Damage
(5 items) Increase the damage your Physical, Bleed, Poison, and Disease Damage over time and channeled abilities do by 20%.
Maelstrom Battleaxe (For more bleed)
(2 items) Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds.
Malacath's Band of Brutality
(1 item) Increases your damage done by 25%. You cannot deal critical damage.
Just have to figure out how to make it all fit. I'm seeing that something would not be active on the back bar.
You may ask, why Deadly rather than Blood Drinker. It is simply a matter of crit. When using Malacath's Band, I find it best to minimize the amount of Weapon Critica set bonuses on the set.
validifyedneb18_ESO wrote: »
The new unleashed terror is insane, and its just ice conjuror all over again, nerfs incoming no doubt.
Blooddrinker, high wep damage, few other buffs, you could easily get that tooltip up to 40k+, approaching 10k every second. Funny but... yikes...
SavageChain wrote: »We can agree that there are several approaches to make the overall state of proc sets in PvP more enjoyable.
First point surely is malacaths banf not buffing it, but even without malacaths many sets still will deal too much damage. Therefore i would favor an additional debuff to damage proc sets included in battlespirit. Their damage will be already halfed as all damage in PvP, but i think an additional 25-35% reduction would be fair.
What do you guys think about that?
I think that it would make some sets completly useless while those new proc sets would be still desired more for certain gameplay. I think numbers on those "reworked" proc sets should be lowered to reflect "no proc condition". ZOS used to balance sets based on their proc condition, what happened to this?
SavageChain wrote: »We can agree that there are several approaches to make the overall state of proc sets in PvP more enjoyable.
First point surely is malacaths banf not buffing it, but even without malacaths many sets still will deal too much damage. Therefore i would favor an additional debuff to damage proc sets included in battlespirit. Their damage will be already halfed as all damage in PvP, but i think an additional 25-35% reduction would be fair.
What do you guys think about that?
Actually; sounds like this 1 works on streak? Think I might go stam sorc, this set, full swift and steed, streak through people, negate and bombard away. Yeah, it wont be a killer but how fun is it to deal with? Make for great gameplay? Maybe duo with a bomb blade.
SavageChain wrote: »SavageChain wrote: »We can agree that there are several approaches to make the overall state of proc sets in PvP more enjoyable.
First point surely is malacaths banf not buffing it, but even without malacaths many sets still will deal too much damage. Therefore i would favor an additional debuff to damage proc sets included in battlespirit. Their damage will be already halfed as all damage in PvP, but i think an additional 25-35% reduction would be fair.
What do you guys think about that?
I think that it would make some sets completly useless while those new proc sets would be still desired more for certain gameplay. I think numbers on those "reworked" proc sets should be lowered to reflect "no proc condition". ZOS used to balance sets based on their proc condition, what happened to this?
Well proc chances got removed from most of them. An example is red mountain, where both proc chance on weapon ability (damage from a weapon) was removed, but also damage reduced. Its a stronger version of way of the fire, but has counterplay with the delay of the volcano and being a projectile. On the other hand way of fire has no counterplay.
With the removal of proc conditions or proc chances, the actual player input was removed aswell. For some of these sets you actually had to build accordingly or use specific skills. Red mountain and way of fire both required pretty much rapid strikes as spammable, therefore a dual wield build. Winterborn required several sources of ice damage to make it proc frequently, now it procs everytime on cooldown. There is no building anymore to use a specific proc set, its just free damage handed to the player using the set.
Actually; sounds like this 1 works on streak? Think I might go stam sorc, this set, full swift and steed, streak through people, negate and bombard away. Yeah, it wont be a killer but how fun is it to deal with? Make for great gameplay? Maybe duo with a bomb blade.
Streak is a "Blink" ability, not any of those because it dont require target. It doesn't trigger taunt on Tormentor.
Actually; sounds like this 1 works on streak? Think I might go stam sorc, this set, full swift and steed, streak through people, negate and bombard away. Yeah, it wont be a killer but how fun is it to deal with? Make for great gameplay? Maybe duo with a bomb blade.
Streak is a "Blink" ability, not any of those because it dont require target. It doesn't trigger taunt on Tormentor.
It says it procs on teleports along with everything else. Feels like they mentioned it to be equally available to everyone, and I'm not sure they ever officially have termed it a blink ability