Hi
Warden currently doesn't have half of his damaging abilities doing frost damages. It is impossible to fully build around this unique feature of the class without loosing significant amount of damage.
Can you consider switching magicka damage abilities of the warden to frost damage pls ?
@ZOS_GinaBruno or @ZOS_JessicaFolsom
No leave the animal abilities alone as mag damage not frost, after all your passives give as much frost as they do magic damage. Currently buffed shalks hit for over 20k, fetcher 22k, cliff racer 14k, bear swipes 18.5k and ulti activate 22k with my burst damage build.. If you just want some icy flavor go farm ice furnace, i just use arctic wind and winters revenge on my other build, to proc ice furnace which is continually hitting for 2.4k every second. With the cooldown removed, also with cooldown removed for winterborn on pts should give you enough ice sets if thats your concern. I will admit i would like to see the destruct passives reworked, as ice staffs are useless for dps, though i still frontbar ice furnace frost as I still cant get the inferno, but use shock back bar with all my aoe for the 8& buff to aoe abilities
Dark_Lord_Kuro wrote: »I support this
Because warden was supposed to be nature guardian aka druid or ranger type class [snip]. Animal skill line makes sense the whole ice line doesn't so let it go, no other game with ranger or druids sees them using ice magic and doesn't fit in with lore anyway. Magden is in a good balanced place right now so stop trying to get the class screwed again like the magplar, guess you guys are role players as opposed to pve players,
Because warden was supposed to be nature guardian aka druid or ranger type class [snip]. Animal skill line makes sense the whole ice line doesn't so let it go, no other game with ranger or druids sees them using ice magic and doesn't fit in with lore anyway. Magden is in a good balanced place right now so stop trying to get the class screwed again like the magplar, guess you guys are role players as opposed to pve players,
lucky_Sage wrote: »They should make the ice tree the dmg skill line
I wonder if the Winterborn set would be more appealing on warden after ptr...though I expect probably not much.
-Winterborn:
Increased the damage of this set to 7400, up from 6020.
Removed the proc chance from this set. Now when you deal frost damage, you summon an ice pillar that deals 7400 frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the movement speed of all enemies within the radius by 50%. This effect can only occur once every 6 seconds.
Increased the cooldown from 6 seconds, up from the hidden 4 second cooldown, which is now also properly mentioned on the tooltip.
Reduced the snare potency to 50%, down from 60%.
I remember trying to use the Ysgramor's set back in the day when I wanted my warden to be ice...sadly the concept keeps being hard to manifest.
Skjaldbjorn wrote: »This discussion comes up just about every cycle. I too would like to see more frost added to Magden's kit, but honestly also to Stamden. After giving it a lot of consideration, and realizing Shade had also received the "scales with highest offensive stat" treatment with Ritual and Flames of Oblivion, I think it's time Stamina Warden receive a similar pathway. After a lot of thought and perspective change, I personally have settled on Gripping Shards. It's a rarely used root morph for tanks, doesn't impact any DPS spec negatively, doesn't eliminate a heal, doesn't impact the class at all other than a direct buff for Stamden, since it's a PB AOE DoT that wouldn't be overly useful for Magden, and allows Winter's Revenge to remain Mag-only. The idea of a spiked, dangerous frozen arena around the Stamden is actually fairly thematic, and would be super cool. It'd be a healthy change with no real negative impact on PVP, too.
@ZOS_GinaBruno Please based Gina. We need some love. So badly.
ESO_Nightingale wrote: »That's the last damage skill we have that isn't used by stamden in some way. hell, adding a physical/poison/disease damage component on leeching vines, corrupting pollen, bursting vines or bird of prey will be far better for both stamden and magden's thematical differences. giving stamden gripping shards destroys the last damage skill we have that's actually different to stamden's options, when it comes to glacial presence, bleeds should also be included onto the crit damage bonus thing. that way both subclasses have easy access to it that involves their unique class damage themes.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »That's the last damage skill we have that isn't used by stamden in some way. hell, adding a physical/poison/disease damage component on leeching vines, corrupting pollen, bursting vines or bird of prey will be far better for both stamden and magden's thematical differences. giving stamden gripping shards destroys the last damage skill we have that's actually different to stamden's options, when it comes to glacial presence, bleeds should also be included onto the crit damage bonus thing. that way both subclasses have easy access to it that involves their unique class damage themes.
We've gone over this, and I firmly disagree. We share every other skill. I actually think the frost damage concept is fine, it limits uptimes on our crit damage scaling. That's not always a bad thing. Giving Stamdens 10% crit damage on bleed would easily be 100% uptime. Interactions like that are totally fine to not be 100%. Beyond that, Gripping Shards could also be used as a way to give Stamden group utility down the road, such as a stacking buff/debuff effect for things standing in it. A "hypothermia" styled debuff.
I understand you want frost to be completely unique to Magden. Well, i'd love animals to be completely unique to Stamden. I'd love to have a wolf instead of a bear. I'd love to not throw goofy ass birds at mobs. The point is, Gripping Shards is a simple, quick conversion that is thematic as I have shown you in their own release video, harms absolutely nothing and gives Stamden a reliable source of Chilled without breaking the class or being overbearing in PVP.
We've been through this, I see where you're coming from, but legitimately I think it's a terrible argument and rooted more in a desire to not have shared skills than actually wanting to stay unique. Warden isn't a straight-line divide "one's frost, one's nature". That's not how the class was designed from jump.
ESO_Nightingale wrote: »Let's just make every skill scale off max mag and stam. Gg uniqueness and difference between classes
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Let's just make every skill scale off max mag and stam. Gg uniqueness and difference between classes
I mean...sure I guess? There's clearly a trend with that, whether you hate it or not lol. Like, i'm not trying to be rude, but based on the Crystal Weapon change, there's a clear bias in recent changes to things they can re-skin or fiddle with code for and fill holes in kits. Gripping needs code altering. That's it. No changes to targeting, no changes to animation, no changes to damage type, no changes anywhere but the scaling. It'd take them an incredibly short amount of time with minimal effort and no cost. That's why I am suggesting it. It's painless, easy and helps Stamden tremendously.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Let's just make every skill scale off max mag and stam. Gg uniqueness and difference between classes
I mean...sure I guess? There's clearly a trend with that, whether you hate it or not lol. Like, i'm not trying to be rude, but based on the Crystal Weapon change, there's a clear bias in recent changes to things they can re-skin or fiddle with code for and fill holes in kits. Gripping needs code altering. That's it. No changes to targeting, no changes to animation, no changes to damage type, no changes anywhere but the scaling. It'd take them an incredibly short amount of time with minimal effort and no cost. That's why I am suggesting it. It's painless, easy and helps Stamden tremendously.
ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Let's just make every skill scale off max mag and stam. Gg uniqueness and difference between classes
I mean...sure I guess? There's clearly a trend with that, whether you hate it or not lol. Like, i'm not trying to be rude, but based on the Crystal Weapon change, there's a clear bias in recent changes to things they can re-skin or fiddle with code for and fill holes in kits. Gripping needs code altering. That's it. No changes to targeting, no changes to animation, no changes to damage type, no changes anywhere but the scaling. It'd take them an incredibly short amount of time with minimal effort and no cost. That's why I am suggesting it. It's painless, easy and helps Stamden tremendously.
It helps stamden by hurting magden's themes. Why can't you have corrupting pollen? That skill barely needs to change in order for it to be useful to stamden. And at least like that, it doesn't hurt our identity. I want them to put more work in to make things better because the constant bandaids make things worse in the long term as there is more fluff to strip away.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Let's just make every skill scale off max mag and stam. Gg uniqueness and difference between classes
I mean...sure I guess? There's clearly a trend with that, whether you hate it or not lol. Like, i'm not trying to be rude, but based on the Crystal Weapon change, there's a clear bias in recent changes to things they can re-skin or fiddle with code for and fill holes in kits. Gripping needs code altering. That's it. No changes to targeting, no changes to animation, no changes to damage type, no changes anywhere but the scaling. It'd take them an incredibly short amount of time with minimal effort and no cost. That's why I am suggesting it. It's painless, easy and helps Stamden tremendously.
It helps stamden by hurting magden's themes. Why can't you have corrupting pollen? That skill barely needs to change in order for it to be useful to stamden. And at least like that, it doesn't hurt our identity. I want them to put more work in to make things better because the constant bandaids make things worse in the long term as there is more fluff to strip away.
@ESO_Nightingale There's several reasons I don't think Corrupting Pollen makes sense.
1. Green Balance tree is, thematically, healing and buffs. Not a single damage skill exists within the scope, and it carries zero passives to that effect. Every green balance passive is for healing.
2. It's a targeted AoE. Zos has made an effort to reduce those, particularly for Stam. With Caltrops gone, we're still pretty much down to one across the board. If they change the functionality, that takes work, investment, time and probably money to some extent.
3. It would give Stamden an easy, reliable source of Major Defile in PVP, which people already hate with Necro blastbones. That leads us back to the dangerous road of Stamdens getting dumpstered in PVE because of PVP. I don't want to watch that TV show again, thanks.
There's more reasons, but those are the pertinent ones that simply make it illogical to go that direction.
ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Let's just make every skill scale off max mag and stam. Gg uniqueness and difference between classes
I mean...sure I guess? There's clearly a trend with that, whether you hate it or not lol. Like, i'm not trying to be rude, but based on the Crystal Weapon change, there's a clear bias in recent changes to things they can re-skin or fiddle with code for and fill holes in kits. Gripping needs code altering. That's it. No changes to targeting, no changes to animation, no changes to damage type, no changes anywhere but the scaling. It'd take them an incredibly short amount of time with minimal effort and no cost. That's why I am suggesting it. It's painless, easy and helps Stamden tremendously.
It helps stamden by hurting magden's themes. Why can't you have corrupting pollen? That skill barely needs to change in order for it to be useful to stamden. And at least like that, it doesn't hurt our identity. I want them to put more work in to make things better because the constant bandaids make things worse in the long term as there is more fluff to strip away.
@ESO_Nightingale There's several reasons I don't think Corrupting Pollen makes sense.
1. Green Balance tree is, thematically, healing and buffs. Not a single damage skill exists within the scope, and it carries zero passives to that effect. Every green balance passive is for healing.
2. It's a targeted AoE. Zos has made an effort to reduce those, particularly for Stam. With Caltrops gone, we're still pretty much down to one across the board. If they change the functionality, that takes work, investment, time and probably money to some extent.
3. It would give Stamden an easy, reliable source of Major Defile in PVP, which people already hate with Necro blastbones. That leads us back to the dangerous road of Stamdens getting dumpstered in PVE because of PVP. I don't want to watch that TV show again, thanks.
There's more reasons, but those are the pertinent ones that simply make it illogical to go that direction.
1: true in that it's the healing line but it has a burst heal which applies minor toughness to your group when it ends, it doesn't have to lose it's group utility.
2: i have no idea why this is even an issue
3: it's already been adressed in a previous update where it's no longer as ridiculous. People now have to be in that AoE for them to have the defile. And it drops off as soon as you exit. Many magdens don't run it anymore over budding seeds as far as I've seen.