Nemesis7884 wrote: »I think it should last longer for higher ult cost ultimates but at the same time would define the existing duration as minimum duration for any ult....otherwise an underused set gets used even less
I like your idea !Was happy at 1st and sad at second read.
I though the buff duration was 10sec + 1sec / 14ult and that would be very cool.
But since we don't have the 10sec at base, even as healer I don't think it's worth uptime to low, we will need at least 3-4 player using it to have a decent uptime.
Choucroute wrote: »I like your idea !Was happy at 1st and sad at second read.
I though the buff duration was 10sec + 1sec / 14ult and that would be very cool.
But since we don't have the 10sec at base, even as healer I don't think it's worth uptime to low, we will need at least 3-4 player using it to have a decent uptime.
They could also keep the 5s base duration they want to do, and with that +1s per 14 ulti used people with cheap ultis would reach our current 10s duration.
And if, for example, a healer wants to use Horn with this, it'd be 5s + 17.8 (so 18), so a total of 23s. Which is fair, really. 32s if you use Jorvuld.
Although if you wanna build to 500 ulti it's 41s duration, and almost a full minute with Jorvuld... :P Probably why they wouldn't do something like this, I suppose
We used to have that before they nerfed Sunderflame/Night Mother's Gaze a millennia ago. I hope sets like Elemental Catalyst are a step back in that direction.I wouldn't mind a meta where everyone (that include DPS player) have to bring a set that help the team. It would be healthier for the game imho.
So DPS will do some lower parse alone but way higher in group.
That how a mmorpg sound to me.
IMO, It needs a minimum duration equal to what the duration is on live, but add an increase to the duration based on cost of the ultimate.
I'm wondering if this is to make the new set "Roaring Opportunity Lost" look better, so we will run that trial.
IMO, It needs a minimum duration equal to what the duration is on live, but add an increase to the duration based on cost of the ultimate.
I'm wondering if this is to make the new set "Roaring Opportunity Lost" look better, so we will run that trial.
They nerfed RO too, only applies to 6 total.
Basically killed all the sets because the downtime and investment needed is more than you would gain.
Multiple wearers chaining big ults like Destro or Colossus would give good uptime, but then they're sacrificing a set each.
Collossus rotations seem like an good use of it. We’d consistently get at least 16 seconds of up time for 5 dds every 20 seconds and it would only need 3 people to wear it.
Luckylancer wrote: »Devs should calculate an average ultimate per second and this set should have ~30-40% up time for this to be balanced. But old one promoted build diversity and it was nice niche. Old obes bad side was whole trial was full pf thrash sets for most players.
I was one of the weirdos, that did use both sets on nightblades and wardens, but after the change it seems to be worthless for dd now. Lets look at some numbers. Nightblade's death stroke costs 70 ultimate, if we ignore passives this number can be generated over ~23 seconds. Right now set gives you major slayer for 10 seconds, so pure spherical uptime without passives should look like 43%. After changes 70 ultimate will give us 5 second duration, so that's roughly 22% uptime. Alright, but set now works with pricey ulti as well, so lets do some more math! Elemental storm costs 250 ultimate that can be generated over ~83 seconds and using it will give us buff for 17 seconds. That equates to 20% uptime. Overall I can't see why anyone (except probably healers, as cap was increased) would want to use these sets.
RusevCrush wrote: »I also miss the days of set coordination for dds. Im in sunder your in nmg shes in morag. Now we're all in lokke. Way less interesting imo
bharathitman wrote: »I have a slightly different take on this. IMO the changes make WM and especially MA a great set to use on all magicka classes, and especially stronger on necro DDs and supports.
Sure, if you consider average major slayer uptime over the course of a long fight then mathematically it's a nerf. But practically speaking this can be used as a burst set in dungeons and trials (especially in trash fights)
- A Destro drop at 250 would give 17 seconds of Major Slayer, and 35 when ulti is at 500. This is enough to burst many bosses in dungeon
- Necros can easily gain more ulti with Necrotic Potency and can frequently drop their colossus at 300+ ulti thus giving groups 20 - 35 seconds of major slayer uptime
- Supports can potentially combine this with Jorvulds for a total of 50 seconds of major slayer
- In trials you can co-ordinate a horn and another ulti to potentially give all your DDs major slayer for 17+ seconds before each trash fight
- You can also prebuff your group with Major Slayer and then switch sets if you are on a PC with add-ons