the1andonlyskwex wrote: »If this is the way you look at things, I suppose you also think Sweeps should get nerfed then, right? Because "standards"? Same goes for Dizzy, but it'd need a complete rework because of all the rules it breaks. While we're at it, Blastbones/Shalks should lose Defile/Fracture, and hell — Crystal Frags probably shouldn't even exist at all because it doesn't really fit anywhere. (Obviously Wrath is definitely out.) Leap should probably get a cost increase and do less damage... sounds great, doesn't it? This way all the numbers will look nice and pretty for you.the1andonlyskwex wrote: »[Removed quote]
All of those abilities have major downsides that you're completely ignoring.
Sweeps is a melee-range channel.
Dizzy is a melee-range attack with a cast time.
Blastbones and Shalks aren't spammable.
Frags requires a proc.
Wrath is an execute.
Leap is an ultimate.
Asking for your instant-cast, ranged, spammable to be comparable to any of them is silly.
the1andonlyskwex wrote: »Blastbones, Shalks, and Daedric Curse are standardized against each other.
Frags, Snipe, and Dark Flare are all standardized against each other, and Dizzy is standardized against them with a standardized damage increase for being melee.
Wrath is actually numerically weak for an execute, it just seems strong because it can be cast in advance.
What were you saying about abilities not adhering to standards? Who's being intellectually dishonest now?
xI_The_Owl_Ix wrote: »I will shamelessly put the thread Ive created, where I went more indepth with the issues, in here.
https://forums.elderscrollsonline.com/en/discussion/519870/playing-a-magblade-is-nothing-but-frustrating/p1
Good God man.the1andonlyskwex wrote: »Blastbones, Shalks, and Daedric Curse are standardized against each other.
Frags, Snipe, and Dark Flare are all standardized against each other, and Dizzy is standardized against them with a standardized damage increase for being melee.
Wrath is actually numerically weak for an execute, it just seems strong because it can be cast in advance.
What were you saying about abilities not adhering to standards? Who's being intellectually dishonest now?
killingspreeb16_ESO wrote: »the1andonlyskwex wrote: »Lotus Fan>Soul Harvest>Concealed Weapon>Impale should be pretty darned close to your Templar example, based on tooltips. And if that's not enough, you should have Shade and Merciless Resolve running before you attack.
@killingspreeb16_ESO This is the best example,this combo take time is predictable(cast time for lotus and soul harvest say hi)is clunky and pure trash,reason why if someone ever play with this skill setup(and i never see the NB execute because it's bad) is most likely with caluurion and zaan because it lacks damage otherwise and even then is not that great.
To me is clear that you just look things up and then make a post about it but never actually played in game against decent player which is the actual problem.
the1andonlyskwex wrote: »The fact that you or I don't fully understand (or agree with) ZOS's standardization formula doesn't mean it doesn't exist.
Just increasing the numbers on Nightblades' best skills is a terrible way to buff the class as a whole. Not only will it fail to fix the underlying issues (too many dead skills, essential functions spread over more skills than there are bar slots), but it will also result in Nightblades simply having an "I win" button (or combo), which isn't fun for anybody (and is what got nightblades nerfed in the first place).
the1andonlyskwex wrote: »Swallow Soul currently does exactly the same amount of damage as all of the other ranged spammables in the game. What makes you think it deserves to be stronger than what everyone else has?
the1andonlyskwex wrote: »[Snip]
I haven't played a NB in PvP in a while, but I have played one since the (well-deserved) nerfs you are all constantly complaining about. As far as I can tell, they're a little below average, but not nearly as bad as you people seem to think (I think years of being overpowered gave some of you inflated opinions of your own skills).
I'm actually open to the idea of buffing nightblades, generally, but all of the suggestions you people seem to come up with involve buffing abilities that are already powerful instead of fixing abilities that are real problems.
If I were you, I would focus on the following:
Mark Target - Who are you supposed to cast this on? Half of it's effect is most useful on targets that are hard to kill, while the other half requires the target to die. Once you account for the fact that it only works on one target at a time, it doesn't have much use for anybody.
Path of Darkness - A speed buff that requires you and your target to stay within a small area of effect.
Cripple - A very generic single-target DoT on a class that primarily relies on burst damage and is lacking strong AoE. Also, a DoT in what is otherwise a healing/support/buff tree.
Malevolent Offering - At least one of the morphs should be capable of self-healing. It's barely even useful for PvE healing because you either have to ensure that you will never need to burst heal yourself (very difficult), or slot a second burst heal that you wouldn't need on any other class.
[Edited for baiting/bashing]
the1andonlyskwex wrote: »[Snip]
I haven't played a NB in PvP in a while, but I have played one since the (well-deserved) nerfs you are all constantly complaining about. As far as I can tell, they're a little below average, but not nearly as bad as you people seem to think (I think years of being overpowered gave some of you inflated opinions of your own skills).
I'm actually open to the idea of buffing nightblades, generally, but all of the suggestions you people seem to come up with involve buffing abilities that are already powerful instead of fixing abilities that are real problems.
If I were you, I would focus on the following:
Mark Target - Who are you supposed to cast this on? Half of it's effect is most useful on targets that are hard to kill, while the other half requires the target to die. Once you account for the fact that it only works on one target at a time, it doesn't have much use for anybody.
Path of Darkness - A speed buff that requires you and your target to stay within a small area of effect.
Cripple - A very generic single-target DoT on a class that primarily relies on burst damage and is lacking strong AoE. Also, a DoT in what is otherwise a healing/support/buff tree.
Malevolent Offering - At least one of the morphs should be capable of self-healing. It's barely even useful for PvE healing because you either have to ensure that you will never need to burst heal yourself (very difficult), or slot a second burst heal that you wouldn't need on any other class.
[Edited for baiting/bashing]
And we can say the same. [snip] All skill you mentioned would require complete rework, not a buff because in current state they are useless no mater what except of some very narrow scenarios. Buffing skills nobody use because their basic functionality is total crap won't change anything.
Rework those unused completly or buff the ones that are used. That's the only right solution.
[Edited to remove Baiting]
The short answer: because right now the class is complete garbage compared to every other magicka class in the game. (It's not even close to stam classes.)the1andonlyskwex wrote: »Swallow Soul currently does exactly the same amount of damage as all of the other ranged spammables in the game. What makes you think it deserves to be stronger than what everyone else has?
Longer answer: Other classes don't rely on their spammable like magblades do. For the most part this is due to the fact that NBs have no delayed burst ability (Curse, Backlash, Shalks, etc.) and the hard hitting ability they do have requires you to play a convoluted mini game for at least 6 global cooldowns just to make it usable (that's the best case scenario, but good luck landing 5 LAs in 5 GCDs in a sweaty BG).
On my magsorc, for instance, Haunting Curse does roughly 14k, (twice) Crystal Frags does 20k, and Mages Wrath 19k total, and they can all land simultaneously. Throw Overload into the mix and that's 4 class abilities that add up to roughly 64k that can land within 1 GCD — something like that is not even close to possible on a magblade. Basically, on a magsorc the spammable is really only used to proc Crystal Frags.
The only other mag class I've played is my new warden (which is obviously a completely different playstyle) but having Shalks up every 3 GCDs feels amazing and with all the buffs it has (many of which NBs used to have) paired with insane ult regen and an overtuned ultimate like Permafrost, my magblade feels like a toy by comparison.
Take a look at the magblade toolkit and try to figure out a way to do as much damage with it as Purifying Light>Toppling Charge>Crescent Sweep>Puncturing Sweep. (Don't even bother adding in an execute, I'm already dead lol.)
This doesn't take into consideration the fact that our entire toolkit is single target and easily dodged or that we need to use Swallow Soul because our healing is so bad compared to other classes. Magblade is just in a really bad place right now, and honestly should get a complete rework — it just can't compete with the other classes at this point. But since a rework is not forthcoming, I don't think a buff to Swallow Soul is too much to ask for.
ESO_Nightingale wrote: »The short answer: because right now the class is complete garbage compared to every other magicka class in the game. (It's not even close to stam classes.)the1andonlyskwex wrote: »Swallow Soul currently does exactly the same amount of damage as all of the other ranged spammables in the game. What makes you think it deserves to be stronger than what everyone else has?
Longer answer: Other classes don't rely on their spammable like magblades do. For the most part this is due to the fact that NBs have no delayed burst ability (Curse, Backlash, Shalks, etc.) and the hard hitting ability they do have requires you to play a convoluted mini game for at least 6 global cooldowns just to make it usable (that's the best case scenario, but good luck landing 5 LAs in 5 GCDs in a sweaty BG).
On my magsorc, for instance, Haunting Curse does roughly 14k, (twice) Crystal Frags does 20k, and Mages Wrath 19k total, and they can all land simultaneously. Throw Overload into the mix and that's 4 class abilities that add up to roughly 64k that can land within 1 GCD — something like that is not even close to possible on a magblade. Basically, on a magsorc the spammable is really only used to proc Crystal Frags.
The only other mag class I've played is my new warden (which is obviously a completely different playstyle) but having Shalks up every 3 GCDs feels amazing and with all the buffs it has (many of which NBs used to have) paired with insane ult regen and an overtuned ultimate like Permafrost, my magblade feels like a toy by comparison.
Take a look at the magblade toolkit and try to figure out a way to do as much damage with it as Purifying Light>Toppling Charge>Crescent Sweep>Puncturing Sweep. (Don't even bother adding in an execute, I'm already dead lol.)
This doesn't take into consideration the fact that our entire toolkit is single target and easily dodged or that we need to use Swallow Soul because our healing is so bad compared to other classes. Magblade is just in a really bad place right now, and honestly should get a complete rework — it just can't compete with the other classes at this point. But since a rework is not forthcoming, I don't think a buff to Swallow Soul is too much to ask for.
why are you using permafrost on your magden? northern storm is better for a damage dealer.
exeeter702 wrote: »the1andonlyskwex wrote: »[Snip]
I haven't played a NB in PvP in a while, but I have played one since the (well-deserved) nerfs you are all constantly complaining about. As far as I can tell, they're a little below average, but not nearly as bad as you people seem to think (I think years of being overpowered gave some of you inflated opinions of your own skills).
I'm actually open to the idea of buffing nightblades, generally, but all of the suggestions you people seem to come up with involve buffing abilities that are already powerful instead of fixing abilities that are real problems.
If I were you, I would focus on the following:
Mark Target - Who are you supposed to cast this on? Half of it's effect is most useful on targets that are hard to kill, while the other half requires the target to die. Once you account for the fact that it only works on one target at a time, it doesn't have much use for anybody.
Path of Darkness - A speed buff that requires you and your target to stay within a small area of effect.
Cripple - A very generic single-target DoT on a class that primarily relies on burst damage and is lacking strong AoE. Also, a DoT in what is otherwise a healing/support/buff tree.
Malevolent Offering - At least one of the morphs should be capable of self-healing. It's barely even useful for PvE healing because you either have to ensure that you will never need to burst heal yourself (very difficult), or slot a second burst heal that you wouldn't need on any other class.
[Edited for baiting/bashing]
And we can say the same. [snip] All skill you mentioned would require complete rework, not a buff because in current state they are useless no mater what except of some very narrow scenarios. Buffing skills nobody use because their basic functionality is total crap won't change anything.
Rework those unused completly or buff the ones that are used. That's the only right solution.
[Edited to remove Baiting]
People thinking refreshing path and malevolent offering are crap....
exeeter702 wrote: »the1andonlyskwex wrote: »[Snip]
I haven't played a NB in PvP in a while, but I have played one since the (well-deserved) nerfs you are all constantly complaining about. As far as I can tell, they're a little below average, but not nearly as bad as you people seem to think (I think years of being overpowered gave some of you inflated opinions of your own skills).
I'm actually open to the idea of buffing nightblades, generally, but all of the suggestions you people seem to come up with involve buffing abilities that are already powerful instead of fixing abilities that are real problems.
If I were you, I would focus on the following:
Mark Target - Who are you supposed to cast this on? Half of it's effect is most useful on targets that are hard to kill, while the other half requires the target to die. Once you account for the fact that it only works on one target at a time, it doesn't have much use for anybody.
Path of Darkness - A speed buff that requires you and your target to stay within a small area of effect.
Cripple - A very generic single-target DoT on a class that primarily relies on burst damage and is lacking strong AoE. Also, a DoT in what is otherwise a healing/support/buff tree.
Malevolent Offering - At least one of the morphs should be capable of self-healing. It's barely even useful for PvE healing because you either have to ensure that you will never need to burst heal yourself (very difficult), or slot a second burst heal that you wouldn't need on any other class.
[Edited for baiting/bashing]
And we can say the same. [snip] All skill you mentioned would require complete rework, not a buff because in current state they are useless no mater what except of some very narrow scenarios. Buffing skills nobody use because their basic functionality is total crap won't change anything.
Rework those unused completly or buff the ones that are used. That's the only right solution.
[Edited to remove Baiting]
People thinking refreshing path and malevolent offering are crap....
If you want to be anything beside of pocket healer which is the only thing magblade can do decent, then yes, these are crap. Both are pretty useless in PvP (as I said, except of the case when you just run behind people and try to keep them alive) if you not dedicate whole build for being healer. It would be nice if NBs could be again as other classes decent tanks and damage dealers in PvP to.
NBs used to be the best single target class, but ZOS destroyed this class patch after patch without real reason. Now other classes can not only be better at killing single targets but whole groups of them... Brilliant.
exeeter702 wrote: »exeeter702 wrote: »the1andonlyskwex wrote: »[Snip]
I haven't played a NB in PvP in a while, but I have played one since the (well-deserved) nerfs you are all constantly complaining about. As far as I can tell, they're a little below average, but not nearly as bad as you people seem to think (I think years of being overpowered gave some of you inflated opinions of your own skills).
I'm actually open to the idea of buffing nightblades, generally, but all of the suggestions you people seem to come up with involve buffing abilities that are already powerful instead of fixing abilities that are real problems.
If I were you, I would focus on the following:
Mark Target - Who are you supposed to cast this on? Half of it's effect is most useful on targets that are hard to kill, while the other half requires the target to die. Once you account for the fact that it only works on one target at a time, it doesn't have much use for anybody.
Path of Darkness - A speed buff that requires you and your target to stay within a small area of effect.
Cripple - A very generic single-target DoT on a class that primarily relies on burst damage and is lacking strong AoE. Also, a DoT in what is otherwise a healing/support/buff tree.
Malevolent Offering - At least one of the morphs should be capable of self-healing. It's barely even useful for PvE healing because you either have to ensure that you will never need to burst heal yourself (very difficult), or slot a second burst heal that you wouldn't need on any other class.
[Edited for baiting/bashing]
And we can say the same. [snip] All skill you mentioned would require complete rework, not a buff because in current state they are useless no mater what except of some very narrow scenarios. Buffing skills nobody use because their basic functionality is total crap won't change anything.
Rework those unused completly or buff the ones that are used. That's the only right solution.
[Edited to remove Baiting]
People thinking refreshing path and malevolent offering are crap....
If you want to be anything beside of pocket healer which is the only thing magblade can do decent, then yes, these are crap. Both are pretty useless in PvP (as I said, except of the case when you just run behind people and try to keep them alive) if you not dedicate whole build for being healer. It would be nice if NBs could be again as other classes decent tanks and damage dealers in PvP to.
NBs used to be the best single target class, but ZOS destroyed this class patch after patch without real reason. Now other classes can not only be better at killing single targets but whole groups of them... Brilliant.
Refreshing path and offering are specifically made for healers so im not sure what point is being made here. They are not trash and you do not need to be a pocket healer to make use of them as a healer in pvp as not all healers are pocket healbots. NB moreso than any other healer actually is afforded the ability to play more actively and actually possess a form of leathal to assist in small scale groups. .
exeeter702 wrote: »exeeter702 wrote: »the1andonlyskwex wrote: »[Snip]
I haven't played a NB in PvP in a while, but I have played one since the (well-deserved) nerfs you are all constantly complaining about. As far as I can tell, they're a little below average, but not nearly as bad as you people seem to think (I think years of being overpowered gave some of you inflated opinions of your own skills).
I'm actually open to the idea of buffing nightblades, generally, but all of the suggestions you people seem to come up with involve buffing abilities that are already powerful instead of fixing abilities that are real problems.
If I were you, I would focus on the following:
Mark Target - Who are you supposed to cast this on? Half of it's effect is most useful on targets that are hard to kill, while the other half requires the target to die. Once you account for the fact that it only works on one target at a time, it doesn't have much use for anybody.
Path of Darkness - A speed buff that requires you and your target to stay within a small area of effect.
Cripple - A very generic single-target DoT on a class that primarily relies on burst damage and is lacking strong AoE. Also, a DoT in what is otherwise a healing/support/buff tree.
Malevolent Offering - At least one of the morphs should be capable of self-healing. It's barely even useful for PvE healing because you either have to ensure that you will never need to burst heal yourself (very difficult), or slot a second burst heal that you wouldn't need on any other class.
[Edited for baiting/bashing]
And we can say the same. [snip] All skill you mentioned would require complete rework, not a buff because in current state they are useless no mater what except of some very narrow scenarios. Buffing skills nobody use because their basic functionality is total crap won't change anything.
Rework those unused completly or buff the ones that are used. That's the only right solution.
[Edited to remove Baiting]
People thinking refreshing path and malevolent offering are crap....
If you want to be anything beside of pocket healer which is the only thing magblade can do decent, then yes, these are crap. Both are pretty useless in PvP (as I said, except of the case when you just run behind people and try to keep them alive) if you not dedicate whole build for being healer. It would be nice if NBs could be again as other classes decent tanks and damage dealers in PvP to.
NBs used to be the best single target class, but ZOS destroyed this class patch after patch without real reason. Now other classes can not only be better at killing single targets but whole groups of them... Brilliant.
Refreshing path and offering are specifically made for healers so im not sure what point is being made here. They are not trash and you do not need to be a pocket healer to make use of them as a healer in pvp as not all healers are pocket healbots. NB moreso than any other healer actually is afforded the ability to play more actively and actually possess a form of leathal to assist in small scale groups. .
Point is that matriarch heal, breath of life, ritual, cauterise, fragmented shield, fungal growth, healing seed, living vines, render flesh, life and death, mender, restoring tether - these all skills are great for healer AND great for single player as heals. I get it, NBs have cloak! Ok then, fine, we can't have burst self-heal, but can we at least be deadly again? If we could actually make pressure we wouldn't have to heal so much, can our burst be more reliable? I'm not saying turn it into undodgeable stuff, but give us one undodgeable nuke that can't be spammed like all other classes have, give us reliable spamable that isn't slow as balloon floating to kid, give us reliable gap closer that doesn't have hidden cast time so we can actually stay on running away opponent, give us better execute skill that scales like executioner or poison injection. Make magblades deadly so our enemy can't negate all we have with one dodge roll...
I think a simple increase to the base damage and percent healing done by Swallow Soul would be a very welcome improvement to PVP Magblades.
[edit]
Also, the description of the ability says:as such, it is definitely not a projectile — in fact it's pretty much as close to being the polar opposite of a projectile as you can get.Steal an enemy's life force, dealing 763 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
xXMeowMeowXx wrote: »I think a simple increase to the base damage and percent healing done by Swallow Soul would be a very welcome improvement to PVP Magblades.
[edit]
Also, the description of the ability says:as such, it is definitely not a projectile — in fact it's pretty much as close to being the polar opposite of a projectile as you can get.Steal an enemy's life force, dealing 763 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Yh this would be a decent change @Langeston
magblades are in dire need of some well deserved luv