as such, it is definitely not a projectile — in fact it's pretty much as close to being the polar opposite of a projectile as you can get.Steal an enemy's life force, dealing 763 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
exeeter702 wrote: »Give minor vit back to swallow soul or disallow it to override itself with weaker instances of the hot when you hit someone for less one second after you crit them for a bigger amount.
JayKwellen wrote: »Both damage and healing is an issue for PvP magblades. A modest buff to the damage on swallow soul would work towards improving both of those simultaneously.
However, I think eliminating the travel time and making it no longer a projectile would also do just as much if not more good. I mean seriously, why is it a slow projectile anyway? I'm literally ripping a piece of their soul out and pulling it back to me to heal myself. Come on now.
More actually seriously, this would give magblades a bit more defense against dodge rolling, which as of right now mitigates 100% of a magblades damage and healing toolkit.
In a perfect world, a modest buff to damage and being made instant/non-projectile I believe would put this skill in the perfect place. If I had to just choose one I'd choose it no longer being a projectile, although I'd honestly be fine with either or anything at this point.
the1andonlyskwex wrote: »Swallow Soul currently does exactly the same amount of damage as all of the other ranged spammables in the game. What makes you think it deserves to be stronger than what everyone else has?
the1andonlyskwex wrote: »Swallow Soul currently does exactly the same amount of damage as all of the other ranged spammables in the game. What makes you think it deserves to be stronger than what everyone else has?
The short answer: because right now the class is complete garbage compared to every other magicka class in the game. (It's not even close to stam classes.)the1andonlyskwex wrote: »Swallow Soul currently does exactly the same amount of damage as all of the other ranged spammables in the game. What makes you think it deserves to be stronger than what everyone else has?
the1andonlyskwex wrote: »Lotus Fan>Soul Harvest>Concealed Weapon>Impale should be pretty darned close to your Templar example, based on tooltips. And if that's not enough, you should have Shade and Merciless Resolve running before you attack.
the1andonlyskwex wrote: »[Snip]
I haven't played a NB in PvP in a while, but I have played one since the (well-deserved) nerfs you are all constantly complaining about. As far as I can tell, they're a little below average, but not nearly as bad as you people seem to think (I think years of being overpowered gave some of you inflated opinions of your own skills).
I'm actually open to the idea of buffing nightblades, generally, but all of the suggestions you people seem to come up with involve buffing abilities that are already powerful instead of fixing abilities that are real problems.
If I were you, I would focus on the following:
Mark Target - Who are you supposed to cast this on? Half of it's effect is most useful on targets that are hard to kill, while the other half requires the target to die. Once you account for the fact that it only works on one target at a time, it doesn't have much use for anybody.
Path of Darkness - A speed buff that requires you and your target to stay within a small area of effect.
Cripple - A very generic single-target DoT on a class that primarily relies on burst damage and is lacking strong AoE. Also, a DoT in what is otherwise a healing/support/buff tree.
Malevolent Offering - At least one of the morphs should be capable of self-healing. It's barely even useful for PvE healing because you either have to ensure that you will never need to burst heal yourself (very difficult), or slot a second burst heal that you wouldn't need on any other class.
[Edited for baiting/bashing]
the1andonlyskwex wrote: »Lotus Fan>Soul Harvest>Concealed Weapon>Impale should be pretty darned close to your Templar example, based on tooltips. And if that's not enough, you should have Shade and Merciless Resolve running before you attack.
If this is the way you look at things, I suppose you also think Sweeps should get nerfed then, right? Because "standards"? Same goes for Dizzy, but it'd need a complete rework because of all the rules it breaks. While we're at it, Blastbones/Shalks should lose Defile/Fracture, and hell — Crystal Frags probably shouldn't even exist at all because it doesn't really fit anywhere. (Obviously Wrath is definitely out.) Leap should probably get a cost increase and do less damage... sounds great, doesn't it? This way all the numbers will look nice and pretty for you.the1andonlyskwex wrote: »@JayKwellen
Asking for a buff to the one NB ability that meets ZOS standards more precisely than any other ability in their entire kit is stupid.
If this is the way you look at things, I suppose you also think Sweeps should get nerfed then, right? Because "standards"? Same goes for Dizzy, but it'd need a complete rework because of all the rules it breaks. While we're at it, Blastbones/Shalks should lose Defile/Fracture, and hell — Crystal Frags probably shouldn't even exist at all because it doesn't really fit anywhere. (Obviously Wrath is definitely out.) Leap should probably get a cost increase and do less damage... sounds great, doesn't it? This way all the numbers will look nice and pretty for you.the1andonlyskwex wrote: »@JayKwellen
Asking for a buff to the one NB ability that meets ZOS standards more precisely than any other ability in their entire kit is stupid.
the1andonlyskwex wrote: »Magblades don't use swallow soul because they don't have other options. They use it because it's better than other options. Otherwise, they would use crushing shock (which also adheres to the standards), like everyone else (other than Templars).
the1andonlyskwex wrote: »Lotus Fan>Soul Harvest>Concealed Weapon>Impale should be pretty darned close to your Templar example, based on tooltips. And if that's not enough, you should have Shade and Merciless Resolve running before you attack.
You missed the point I was making. Most of those abilities fall outside of ZOS's supposed "standards" — the very same standards that apparently make a buff to Swallow Soul unthinkable to you. If you were intellectually honest you'd want those abilities to be brought into line as well — but you're not, so you don't.the1andonlyskwex wrote: »If this is the way you look at things, I suppose you also think Sweeps should get nerfed then, right? Because "standards"? Same goes for Dizzy, but it'd need a complete rework because of all the rules it breaks. While we're at it, Blastbones/Shalks should lose Defile/Fracture, and hell — Crystal Frags probably shouldn't even exist at all because it doesn't really fit anywhere. (Obviously Wrath is definitely out.) Leap should probably get a cost increase and do less damage... sounds great, doesn't it? This way all the numbers will look nice and pretty for you.the1andonlyskwex wrote: »@JayKwellen
Asking for a buff to the one NB ability that meets ZOS standards more precisely than any other ability in their entire kit is stupid.
All of those abilities have major downsides that you're completely ignoring.
Sweeps is a melee-range channel.
Dizzy is a melee-range attack with a cast time.
Blastbones and Shalks aren't spammable.
Frags requires a proc.
Wrath is an execute.
Leap is an ultimate.
Huh? 🤨 No. Thinking that a slight damage/healing buff to Swallow Soul would somehow make it comparable to the aforementioned delayed burst abilities/executes/ultimates is what is silly.Asking for your instant-cast, ranged, spammable to be comparable to any of them is silly.