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Vicious Death Changes

Einheryar
Einheryar
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Vicious Death:
This set now grants an additional 1487 Spell Penetration on its 5 piece bonus.
Increased the damage done on kill to 22400, up from 15815.
Fixed an issue where this set had a lower chance of applying the Burning status effect than intended.

Currently Vicious Death can hit players in Cyrodiil for at least 76,389 flame damage in live. And they are adding a 2.97% damage bonus via spell pen to this, and increasing the proc damage to the set by over 141.6%? That would hit every player in range for ... 186,848 flame damage?

[snip]

https://www.reddit.com/r/elderscrollsonline/comments/hmpvlt/new_to_bombing_first_thicc_bomb/

This is striking me right now as how out of touch the dev team is with the state of the game. Anyone else's thoughts?

I am honestly hoping greatly that most of these set and ability "rebalance" changes do not make Live Server....

[Edited to remove Rude Comments]
Edited by ZOS_ConnorG on July 14, 2020 4:44PM
  • DocFrost72
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    "Get rid of zergs"

    and

    "Let solo players fight back against large groups"

    Were definitely in mind with these changes. Considering that a bomber likely won't target a solo or small group of players, I'd say it'll be fun. Just...don't tighten up on flags in the foreseeable future.
  • ccfeeling
    ccfeeling
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    I feel shock that Dev buff this set LOL !

    Go go bomber !
  • deleted221106-002999
    deleted221106-002999
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    This is one proposed change I am quite comfortable with. :smile:
  • AMeanOne
    AMeanOne
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    Great change
  • redspecter23
    redspecter23
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    If this busts up zergs as well as promised in this thread, I'm all for it. Maybe add another 100% on top just to make sure.
  • Daffen
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    People should get punished for stacking together at flags, this makes it easier for solo and small scalers to kill multiple people if they are stacking together.

    The counterplay to vicious death is to spread out so the bomber doesn't kill absolutely everyone but maybe 1-3.
  • Einheryar
    Einheryar
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    So the counterplay to 24 organized players working together to achieve objectives, is a solo player with 3 activatable buttons so long as it is a magicka nightblade with a specific set of gear?

    When capture points are the objective and the only way to capture things is to have players stack on them forcing players to bunch up so they get credit and so that the capture point is taken efficiently, having a single class and spec controlling whether everyone else can or cannot complete those is a fairly shallow design concept for "balance" I would say.
  • maxjapank
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    lol. Vicious Death will be less of a counter to large groups, and rather a buff to large groups to demolish everyone in their path.
  • Daffen
    Daffen
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    Einheryar wrote: »
    So the counterplay to 24 organized players working together to achieve objectives, is a solo player with 3 activatable buttons so long as it is a magicka nightblade with a specific set of gear?

    When capture points are the objective and the only way to capture things is to have players stack on them forcing players to bunch up so they get credit and so that the capture point is taken efficiently, having a single class and spec controlling whether everyone else can or cannot complete those is a fairly shallow design concept for "balance" I would say.

    You do realise you dont have to stand right ontop of the flag to flip it right? When i play organized group we pay 50k gold to everyone in the group if we die to a bomber if we stack. Havent died to a bomber in months, i just watch people next to me die to bombers.
  • themaddaedra
    themaddaedra
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    Einheryar wrote: »
    Vicious Death:
    This set now grants an additional 1487 Spell Penetration on its 5 piece bonus.
    Increased the damage done on kill to 22400, up from 15815.
    Fixed an issue where this set had a lower chance of applying the Burning status effect than intended.

    Currently Vicious Death can hit players in Cyrodiil for at least 76,389 flame damage in live. And they are adding a 2.97% damage bonus via spell pen to this, and increasing the proc damage to the set by over 141.6%? That would hit every player in range for ... 186,848 flame damage?
    What the actual f*** are these numbers? What is this mathly abomination?

    The buff adds %41 to the tooltip, not %141. I don't even know what to say about those imaginary flame damage numbers.

    I like this buff. Way too late even :smiley:
    PC|EU
  • vesselwiththepestle
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    maxjapank wrote: »
    lol. Vicious Death will be less of a counter to large groups, and rather a buff to large groups to demolish everyone in their path.

    I agree. I think many players don't realize those ball groups are using Vicious Death, too. The changes will make it an even better set and probably every DD in a ball group will wear it. Bombers are niche, this set is actually worn by DD in large groups.
    Edited by vesselwiththepestle on July 14, 2020 7:01AM
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • YandereGirlfriend
    YandereGirlfriend
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    maxjapank wrote: »
    lol. Vicious Death will be less of a counter to large groups, and rather a buff to large groups to demolish everyone in their path.

    I agree. I think many players don't realize those ball groups are using Vicious Death, too. The changes will make it an even better set and probably every DD in a ball group will wear it. Bombers are niche, this set is actually worn by DD in large groups.

    That's true but it's used by ball groups to eliminate other ball groups (and hapless PUG zergs) not to demolish soloists.

    No ball group is going to waste an ult-dump on the troll tank or 1vX'er in the tower. They have bigger fish to fry.
  • Tommy_The_Gun
    Tommy_The_Gun
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    *Sprints as a Vampire Templar / Sorc into people standing on resources *
    BlaringKindheartedHornshark-size_restricted.gif
    ...Fun !... :D

    ... And it also has a lot of counterplay too... :trollface:
  • GrumpyDuckling
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    Einheryar wrote: »
    having a single class and spec controlling whether everyone else can or cannot complete those is a fairly shallow design concept for "balance" I would say.

    Nah, it's pretty easy to stop bombers with area control skills that are designed for control over capture points:

    Frozen Device - Warden
    Daedric Mines - Sorcerer
    Fear Traps - Nightblade
    Fire Rune - Mage skill line
    Flare - Support skill line

    I stopped so many Nightblade bombers during Midyear Mayhem just by myself using the above skills across multiple classes and characters. If even 1/5 of all of the players who stack on the flag threw down some skills like the ones above Nightblade Bombers would just give up after so many failed attempts.

    Edit: Also toss in Necro totem and Fighter's Guild circle -- I'm still probably forgetting others.
    Edited by GrumpyDuckling on July 14, 2020 7:19AM
  • caperb
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    Also:
    "Mechanical Acuity:
    Removed the proc chance from this set.
    This set now grants its guaranteed Critical Strike to any ability that can naturally Critically Strike, rather than only attacks.
    Reordered this set’s 2-4 piece bonus to better account for bar swapping."

    With the new balorgh since greymoor a 5 piece penetrating set isn't really needed anymore, and now this VD buff AND 100% crit on aquity, I think I'll get my bomber from the shelf :smiley:
  • Firstmep
    Firstmep
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    If this stays ill be using it on magsorc in bgs, with the extra pen bonus you don't even lose that much stats anymore for running this set anyway.
  • redlink1979
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    Go bomberman, go!!
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
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  • ESO_Nightingale
    ESO_Nightingale
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    Einheryar wrote: »
    Vicious Death:
    This set now grants an additional 1487 Spell Penetration on its 5 piece bonus.
    Increased the damage done on kill to 22400, up from 15815.
    Fixed an issue where this set had a lower chance of applying the Burning status effect than intended.

    Currently Vicious Death can hit players in Cyrodiil for at least 76,389 flame damage in live. And they are adding a 2.97% damage bonus via spell pen to this, and increasing the proc damage to the set by over 141.6%? That would hit every player in range for ... 186,848 flame damage?

    So the dev team never plays in Cyrodiil I am guessing?

    https://www.reddit.com/r/elderscrollsonline/comments/hmpvlt/new_to_bombing_first_thicc_bomb/

    This is striking me right now as how out of touch the dev team is with the state of the game. Anyone else's thoughts?

    I am honestly hoping greatly that most of these set and ability "rebalance" changes do not make Live Server....

    this is called bombing my friend. i don't know if you know what that is. but it is glorious.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Einheryar
    Einheryar
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    Einheryar wrote: »
    Vicious Death:
    This set now grants an additional 1487 Spell Penetration on its 5 piece bonus.
    Increased the damage done on kill to 22400, up from 15815.
    Fixed an issue where this set had a lower chance of applying the Burning status effect than intended.

    Currently Vicious Death can hit players in Cyrodiil for at least 76,389 flame damage in live. And they are adding a 2.97% damage bonus via spell pen to this, and increasing the proc damage to the set by over 141.6%? That would hit every player in range for ... 186,848 flame damage?
    What the actual f*** are these numbers? What is this mathly abomination?

    The buff adds %41 to the tooltip, not %141. I don't even know what to say about those imaginary flame damage numbers.

    I like this buff. Way too late even :smiley:

    You skipped the video yeah? You would answer your own question if you hadn't I think.

    And 1.416*15815=22400, they increased the proc damage by over 141.6%, which is a multiplier, and not a percent increase. Words and context actually matters. If there is an actual error I am open to reading it and learning, however, flaming while making very obvious mathematical and contextual mistakes and ignoring both precise English and ignoring watching the linked video... nope.
  • VixxVexx
    VixxVexx
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    That math doesn't make any sense. That's like saying if it was a 100% damage increase you'd do 15815*1.00=15815. See the issue?
    From 15815 to 22400 is a 41.6% increase, not 141.6%, 141.6% would be over 38200. (15815 + 100% + 41.6%)
    Also, 76.389 damage? Huh? There's no way VD can hit that high, maybe proxy det but you'd have to hit a massive zerg.

  • xXMeowMeowXx
    xXMeowMeowXx
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    DocFrost72 wrote: »
    "Get rid of zergs"

    and

    "Let solo players fight back against large groups"

    Were definitely in mind with these changes. Considering that a bomber likely won't target a solo or small group of players, I'd say it'll be fun. Just...don't tighten up on flags in the foreseeable future.

    This is a beautiful change going in the right direction....

    Zergling debris is a good thing 🐙
  • Tommy_The_Gun
    Tommy_The_Gun
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    DocFrost72 wrote: »
    "Get rid of zergs"

    and

    "Let solo players fight back against large groups"

    Were definitely in mind with these changes. Considering that a bomber likely won't target a solo or small group of players, I'd say it'll be fun. Just...don't tighten up on flags in the foreseeable future.

    This is a beautiful change going in the right direction....

    Zergling debris is a good thing 🐙
    Agree on that but... Ball Group themselves will use it & stack multiple Vicious Deaths...

    So... In the end I don't like where it is going.
    Vicious Death is probably the last pvp set I would think of if some one asked me "What set needs a buff ?"
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    This change will ultimately make it more difficult to bomb ppl. As with all burst increase changes.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • LoreToo
    LoreToo
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    Einheryar wrote: »
    Vicious Death:
    This set now grants an additional 1487 Spell Penetration on its 5 piece bonus.
    Increased the damage done on kill to 22400, up from 15815.
    Fixed an issue where this set had a lower chance of applying the Burning status effect than intended.

    Currently Vicious Death can hit players in Cyrodiil for at least 76,389 flame damage in live

    Sorry to say but this numbers are false. I guess u mean proxi hit for 76k, not the set.
  • jaws343
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    I like to run VD on my magplar, you can wipe a group without even bombing. Really like this buff.
  • ItsJustHashtag
    ItsJustHashtag
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    Einheryar wrote: »
    So the counterplay to 24 organized players working together to achieve objectives, is a solo player with 3 activatable buttons so long as it is a magicka nightblade with a specific set of gear?

    When capture points are the objective and the only way to capture things is to have players stack on them forcing players to bunch up so they get credit and so that the capture point is taken efficiently, having a single class and spec controlling whether everyone else can or cannot complete those is a fairly shallow design concept for "balance" I would say.
    If you’re in a 24 man and die to 3-4 players you deserve to die, period.
  • ItsJustHashtag
    ItsJustHashtag
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    I think they’re making this change for the large organized groups to more easily wipe each other so they don’t get in some 20-30 minute fight that is carried by these groups ability to crowd heal.
    Edited by ItsJustHashtag on July 14, 2020 1:25PM
  • technohic
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    I think there are a few people I need to tell that I can't run with them anymore because they are new and die too easy. Just too risky to have them around trying to teach them. To be fair; it's bad enough already when you see certain guild tags near you and you're all like "Erm...Im going to go stand over there. WAYYY over there."

    Can we have a friendly knockback ability added? Maybe a shield that keeps allies not in your group several meters away? Call it the social distancing bubble or something.
  • Joy_Division
    Joy_Division
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    This set has one of the easiest counters out there: remove yourself from the faction stack.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TequilaFire
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    I sit back off flag and wait for the squishy bomber I know is coming.
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