The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Magicka Blastbones

setayco
setayco
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There was no fix to a skill that multiple people addressed in many polls, threads and comments. Blastbones while being far better than it was a few months ago is still in a bad spot and should still be looked at. A well placed dodge roll, streak, flame clench and a nightblades shade will completely negate the AOE capabilities of the skill thus makes it quite hard for the active passive of the stalking morph to be justified. The stamina version of blastbones actually has a small snare which seems to be 20-30% the stalking morph of blastbones was left in the dust as the other morph is always active vs a target. My suggestions for a tweak is to put the morph in line with the counterpart in the health department. If stamina has 30% major defile. Which by the way almost single handily puts stamina necromancer ad top tier ( not ignoring %mitigations extra healing and cleanse at times)
Are either
1000-2000 health absorption just like the poison.

Or minor mangle to decrease an enemies max health by 10%.
As these active passives will always be active and not base on something as trivial as chasing a target when the skill is meant to launch more reliably and faster on cast.
  • ESO_Nightingale
    ESO_Nightingale
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    setayco wrote: »
    There was no fix to a skill that multiple people addressed in many polls, threads and comments. Blastbones while being far better than it was a few months ago is still in a bad spot and should still be looked at. A well placed dodge roll, streak, flame clench and a nightblades shade will completely negate the AOE capabilities of the skill thus makes it quite hard for the active passive of the stalking morph to be justified. The stamina version of blastbones actually has a small snare which seems to be 20-30% the stalking morph of blastbones was left in the dust as the other morph is always active vs a target. My suggestions for a tweak is to put the morph in line with the counterpart in the health department. If stamina has 30% major defile. Which by the way almost single handily puts stamina necromancer ad top tier ( not ignoring %mitigations extra healing and cleanse at times)
    Are either
    1000-2000 health absorption just like the poison.

    Or minor mangle to decrease an enemies max health by 10%.
    As these active passives will always be active and not base on something as trivial as chasing a target when the skill is meant to launch more reliably and faster on cast.

    dive wasn't fixed either...
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  • Curcubicolor
    Curcubicolor
    Soul Shriven
    I would take minor mangle on it any day of the week, they acknowledged in Harrowstorm after they made blastbones jump:

    "We understand the change to this ability significantly reduces the morph functionality of Stalking Blastbones in most situations, but we’ve opted to keep it untouched while we gauge feedback on how the changes to the base ability and reliability of the attack feel."

    So either they are keeping the changes to blastbones in the pocket to drop it later this PTS or they find that the magicka morph compares nicely to the stamina one and is completely balanced.
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  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    they find that the magicka morph compares nicely to the stamina one and is completely balanced.
    That's untrue stamina morph overloaded with functionality especially in PvP.
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  • YandereGirlfriend
    YandereGirlfriend
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    I have no idea how it is taking this long to fix this skill.

    It's not a complex problem to solve.

    Minor Mangle would be a fantastic solution and in that case it is literally copy-pasting the code from StaminaBB and switching the applied debuff.
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  • Ashamray
    Ashamray
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    magicka version of the skill isnt in healthy state. Terrain makes it difficult to chase target, it dies before leap sometimes, it even dies during leap. Also at some point enemy can dodge it.
    Boadrig, EU PC

    Very Balanced
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  • setayco
    setayco
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    Ashamray wrote: »
    magicka version of the skill isnt in healthy state. Terrain makes it difficult to chase target, it dies before leap sometimes, it even dies during leap. Also at some point enemy can dodge it.

    Yes the problem with that is with the targeting it seems like. You can see when you activate blast-bones when it has a target and has calculated where the target is it will only explode where the target was when it leaps. There is error or a delay server side that allows the target enough time to change position just as the blast-bones has acquisition of the target. You can see examples of this frequently fighting a sorcerer and when using flame clench. The blast-bones will leap and if the target has a sudden change of position the pet will not explode but disassemble. There are multiple instances that when that happens the blast-bones skill does not fire afterward and becomes grey for a period of time until the server communicates that the pet is gone.
    These are game-breaking at times but i think we can agree that this skill has came a long way from the past. We just need to provide video proof of these instances happening to help ZOS fix these issues. An easier fix for the time being is helping the skill perform when it does work and provide a more intuitive approach for a debuff of some sort.
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  • Urvoth
    Urvoth
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    Stam necro basically gets everything good mag necro has and more. The stam variant is better or at least as good for nearly every skill, and mag really needs some solid reworks to make the class competitive in PvP. Mangle or some other change to mag blastbones is 100% needed.
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  • KingShocker
    KingShocker
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    There's also the fact that blast bones can be used way more often in close range (since you can't cast another while one is active and travel time, getting rooted, etc. causes the blast bones to be up for longer). if anything the bonus damage for distance traveled should just be apart of the base skill to help balance out the range and melee uses of the skill for both mag and stam. basically it can be used more often in melee but hits harder at range. then give mag minor mangle.

    pogs in battlegrounds will call it OP. but it's the easiest to counter and hardest to time of all burst skills.
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  • ecru
    ecru
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    Stamina morph: literally the most OP debuff in the game

    Magicka morph: literally nothing

    very cool
    Gryphon Heart
    Godslayer
    Dawnbringer
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  • Mayrael
    Mayrael
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    You really think ZOS cares about magicka? It's Elder Stamina Online since years and this is how it will stay, magicka is meant to be support.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


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  • setayco
    setayco
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    Mayrael wrote: »
    You really think ZOS cares about magicka? It's Elder Stamina Online since years and this is how it will stay, magicka is meant to be support.

    If magicka is a support than why don’t they provide raw debuffs? The only debuff they possess is major vulnerability. Even for PvE the synergies are just for damage and applies no debuffs.
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  • Runefang
    Runefang
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    Mayrael wrote: »
    You really think ZOS cares about magicka? It's Elder Stamina Online since years and this is how it will stay, magicka is meant to be support.

    Well check out PvE which is the exact opposite and magicka dominates stamina.
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  • Wolf81
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    Ehh just remove the ground pathing all together make them like ghostly skeletal wraiths and have them just fly to target would work for the magicka at least :smile:
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  • Atherakhia
    Atherakhia
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    Yea, it is odd. The whole point of this patch was supposedly to address low hanging fruit. Blastbones has got to be the lowest of low hanging fruit to address for Mag Necro. The stam morph needs a nerf and the mag morph needs a substantial buff.
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