Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Magicka Blastbones
There was no fix to a skill that multiple people addressed in many polls, threads and comments. Blastbones while being far better than it was a few months ago is still in a bad spot and should still be looked at. A well placed dodge roll, streak, flame clench and a nightblades shade will completely negate the AOE capabilities of the skill thus makes it quite hard for the active passive of the stalking morph to be justified. The stamina version of blastbones actually has a small snare which seems to be 20-30% the stalking morph of blastbones was left in the dust as the other morph is always active vs a target. My suggestions for a tweak is to put the morph in line with the counterpart in the health department. If stamina has 30% major defile. Which by the way almost single handily puts stamina necromancer ad top tier ( not ignoring %mitigations extra healing and cleanse at times)
Are either
1000-2000 health absorption just like the poison.
Or minor mangle to decrease an enemies max health by 10%.
As these active passives will always be active and not base on something as trivial as chasing a target when the skill is meant to launch more reliably and faster on cast.