It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. [snip]
alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.
As of this pts patch alkosh changed
Roar of Alkosh:
This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
Fixed an issue where the Damage over Time from this set could not stack from wearers.
So now it will lower armor for whatever it’s initial hit is for. Please read patch notes before assuming I’m spreading misinformation.
It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.
As of this pts patch alkosh changed
Roar of Alkosh:
This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
Fixed an issue where the Damage over Time from this set could not stack from wearers.
So now it will lower armor for whatever it’s initial hit is for.
It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. [snip]
As of this pts patch alkosh changed
Roar of Alkosh:
This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
Fixed an issue where the Damage over Time from this set could not stack from wearers.
So now it will lower armor for whatever it’s initial hit is for. [snip]
alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.
As of this pts patch alkosh changed
Roar of Alkosh:
This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
Fixed an issue where the Damage over Time from this set could not stack from wearers.
So now it will lower armor for whatever it’s initial hit is for.
The big thing is that the change will mean switching it from tanks, but I don’t think it’s gonna be anywhere near 8k penetration as some have suggested. Scaled similar to engulfing is my best guess.
alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.
As of this pts patch alkosh changed
Roar of Alkosh:
This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
Fixed an issue where the Damage over Time from this set could not stack from wearers.
So now it will lower armor for whatever it’s initial hit is for.
The big thing is that the change will mean switching it from tanks, but I don’t think it’s gonna be anywhere near 8k penetration as some have suggested. Scaled similar to engulfing is my best guess.
It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.
As of this pts patch alkosh changed
Roar of Alkosh:
This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
Fixed an issue where the Damage over Time from this set could not stack from wearers.
So now it will lower armor for whatever it’s initial hit is for. Please read patch notes before assuming I’m spreading misinformation.
All tanks will do now is put champion points into mighty and master at arms to increase the tool tip, thats all it is people will adapt to changes it will always be a tanking set unless they add more weapon damage to the 5 piece which they will probably never do.
alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
and my above question stated yes they can, they will pump points into master at arms and mighty now so the inital hit tool tip hits harder.
But nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tankalkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
But nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tankalkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
But nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tankalkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
True but the implication of it is still a stam comp will have a much easier time hitting pen cap.
thatBut nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tankalkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
True but the implication of it is still a stam comp will have a much easier time hitting pen cap.
thats False. Stam dps will have the same exact tool tip as a tank because it doesnt scale off of your stats. tanks will have an easier time since they will always be on the boss and always recieve combat prayer from healers. so what you're saying is false information. Now if proc sets scaled off of max stats and weapon damage i would agree with you but the way the game currently handle proc sets what you're saying doesnt make any sense.
thatBut nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tankalkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
True but the implication of it is still a stam comp will have a much easier time hitting pen cap.
thats False. Stam dps will have the same exact tool tip as a tank because it doesnt scale off of your stats. tanks will have an easier time since they will always be on the boss and always recieve combat prayer from healers. so what you're saying is false information. Now if proc sets scaled off of max stats and weapon damage i would agree with you but the way the game currently handle proc sets what you're saying doesnt make any sense.
thatBut nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tankalkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
True but the implication of it is still a stam comp will have a much easier time hitting pen cap.
thats False. Stam dps will have the same exact tool tip as a tank because it doesnt scale off of your stats. tanks will have an easier time since they will always be on the boss and always recieve combat prayer from healers. so what you're saying is false information. Now if proc sets scaled off of max stats and weapon damage i would agree with you but the way the game currently handle proc sets what you're saying doesnt make any sense.
I get a higher hit using alkosh on my dps then I do on my tank. So yes it does scale better on a dps.
Roar of Alkosh:
This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
Fixed an issue where the Damage over Time from this set could not stack from wearers.
Why would it say armor shred from this set is now based on amount of damage done from initial hit, rather than a flat 3010 if it doesn’t scale?
Wow people behave like its first time they say proc set. It does x damage, that x damage goes up and down depending on penetration/armor and % buff/mitigation. No surprise surprise stuff like CP, MK, 100% penetration, major minor vulnerability, minor/major slayer, berserk and other sources of % buffs make the hit significantly higher. Afterall Relequen is only 4k damage tick at full stacks, most parses will average double of that.
Now for tank, look around your old logs or logs of competent groups and you will find it pretty reliably hits for around same if not higher damage, therefore it will not be weaker in any way next patch, just stronger if tank optimizes for damage (lmao) or when used on DD.
Its stronger:
On PTS on my breton sorc tank:
No CP towards buffing alkosh - 3160 <Up from 3010>.
81 CP invested into Mater-At-Arms - 3882 <Up from 3010>
Both of those were on 1h/Shield bar. If I weapon swapped to my lightning staff it broke 4K IIRC.
So basically you lose nothing but gain something.
From my testing on PTS it shred 4510 armor, no matter how much the initial hit did. Was not hitting pen cap. Tested on standard 3mil dummies. Not sure if CMX is just misreporting the pen value or if it’s bugged in some way.