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https://forums.elderscrollsonline.com/en/discussion/668861

Is alkosh stronger or weaker?

TmanFoody
TmanFoody
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It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?
  • Eclipze
    Eclipze
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    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.
  • BattleAxe
    BattleAxe
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    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.
  • robpr
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    The same for tanks.
    Much stronger if dd would wear it.
  • Eclipze
    Eclipze
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    BattleAxe wrote: »
    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.

    no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on July 14, 2020 6:51PM
  • jaws343
    jaws343
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    BattleAxe wrote: »
    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.

    I think so too. Which would make it a far more powerful set on stam dps. I think that is what they were going for here, trying to reduce its effectiveness for Tanks while keeping it worthwhile for dps, since it is a dps set to begin with.
  • BattleAxe
    BattleAxe
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    Eclipze wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.

    no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. [snip]

    As of this pts patch alkosh changed


    Roar of Alkosh:
    This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
    The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
    Fixed an issue where the Damage over Time from this set could not stack from wearers.

    So now it will lower armor for whatever it’s initial hit is for. [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on July 14, 2020 6:50PM
  • idk
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    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Very much this.

    Zos had designed the set for stamina DPS but since the proc reduces the resistance to all targets in front of the tank it made more sense for the tank to use it and allow stamina DPS to use sets that enhanced their personal damage.

    Tanks tend to use jewelry and weapons to complete the 5pc set.
    BattleAxe wrote: »
    Eclipze wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.

    no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.

    As of this pts patch alkosh changed


    Roar of Alkosh:
    This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
    The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
    Fixed an issue where the Damage over Time from this set could not stack from wearers.

    So now it will lower armor for whatever it’s initial hit is for. Please read patch notes before assuming I’m spreading misinformation.

    I had not read the patch notes. Will have to test it on the PTS.
    Edited by idk on July 13, 2020 6:36PM
  • Eso101rus
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    BattleAxe wrote: »
    Eclipze wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.

    no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.

    As of this pts patch alkosh changed


    Roar of Alkosh:
    This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
    The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
    Fixed an issue where the Damage over Time from this set could not stack from wearers.

    So now it will lower armor for whatever it’s initial hit is for.

    The big thing is that the change will mean switching it from tanks, but I don’t think it’s gonna be anywhere near 8k penetration as some have suggested. Scaled similar to engulfing is my best guess.
  • TmanFoody
    TmanFoody
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    robpr wrote: »
    The same for tanks.
    Much stronger if dd would wear it.

    But with things like martial and zens it will still hit harder than the tool tip implies as long as nothing mitigates the damage. So couldn’t a tank run it and it still out perform the current live version?
  • Eclipze
    Eclipze
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    BattleAxe wrote: »
    Eclipze wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.

    no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. [snip]

    As of this pts patch alkosh changed


    Roar of Alkosh:
    This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
    The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
    Fixed an issue where the Damage over Time from this set could not stack from wearers.

    So now it will lower armor for whatever it’s initial hit is for. [snip]

    All tanks will do now is put champion points into mighty and master at arms to increase the tool tip, thats all it is people will adapt to changes it will always be a tanking set unless they add more weapon damage to the 5 piece which they will probably never do.
    Edited by ZOS_ConnorG on July 14, 2020 6:51PM
  • TmanFoody
    TmanFoody
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    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version
  • TmanFoody
    TmanFoody
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    Eso101rus wrote: »
    BattleAxe wrote: »
    Eclipze wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.

    no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.

    As of this pts patch alkosh changed


    Roar of Alkosh:
    This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
    The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
    Fixed an issue where the Damage over Time from this set could not stack from wearers.

    So now it will lower armor for whatever it’s initial hit is for.

    The big thing is that the change will mean switching it from tanks, but I don’t think it’s gonna be anywhere near 8k penetration as some have suggested. Scaled similar to engulfing is my best guess.

    That’s what I’m wondering. It doesn’t say in the notes if it scales on anything or if 3010 is the tooltip when golded out
  • Eclipze
    Eclipze
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    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    and my above question stated yes they can, they will pump points into master at arms and mighty now so the inital hit tool tip hits harder.
  • BattleAxe
    BattleAxe
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    Eso101rus wrote: »
    BattleAxe wrote: »
    Eclipze wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.

    no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.

    As of this pts patch alkosh changed


    Roar of Alkosh:
    This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
    The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
    Fixed an issue where the Damage over Time from this set could not stack from wearers.

    So now it will lower armor for whatever it’s initial hit is for.

    The big thing is that the change will mean switching it from tanks, but I don’t think it’s gonna be anywhere near 8k penetration as some have suggested. Scaled similar to engulfing is my best guess.

    Engulfing is it’s own unique debuff as is alkosh but the patch notes read that the initial hit sets the armor shred of the proc so if it initially hits for 8k tht would be the armor debuff
    Eclipze wrote: »
    BattleAxe wrote: »
    Eclipze wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    It almost sounds like the proc could hit harder pretty easily from outside sources like zens, martial, and the necro ulti. Is there anything that the proc scales off of like the dks flame breath? Or is it based at 3010 and the penetration plus damage multipliers affect the initial hit?

    From my understanding it will penetrate armor at whatever it’s initial hit is for so if first proc hits for 8k that’s 8k penetration at least that is my understanding for it at this time.

    no, Alkosh will lower the base resistance of an enemy by 3000 of the amount. the armor cap of bosses in ESO is around 18,000 not sure the exact range of 18,000 resistances. so if you use it the boss will have his base resistances lowered to 15,000 for an example. Please dont spread misinformation if you're not sure what the set does.

    As of this pts patch alkosh changed


    Roar of Alkosh:
    This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
    The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
    Fixed an issue where the Damage over Time from this set could not stack from wearers.

    So now it will lower armor for whatever it’s initial hit is for. Please read patch notes before assuming I’m spreading misinformation.

    All tanks will do now is put champion points into mighty and master at arms to increase the tool tip, thats all it is people will adapt to changes it will always be a tanking set unless they add more weapon damage to the 5 piece which they will probably never do.

    A stam dps will get an even higher number even if tanks put points into mighty and master at arms As they won’t need to invest as highly in for it.
  • BattleAxe
    BattleAxe
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    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
  • TmanFoody
    TmanFoody
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    Eclipze wrote: »
    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    and my above question stated yes they can, they will pump points into master at arms and mighty now so the inital hit tool tip hits harder.

    That’s what I thought. Kinda cool, but I feel like they didn’t mean to do that. But they buffed torugs too, so I guess that maybe it was intentional
  • TmanFoody
    TmanFoody
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    BattleAxe wrote: »
    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
    But nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tank
  • Eclipze
    Eclipze
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    BattleAxe wrote: »
    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it

    a dps wont get more out of it because alkosh is a proc set, meaning it wont get buffed from your max stam or weapon damage. it will only get buffed from champion points and buffs such as minor beserk which the healer grants to the whole group including the tank using combat prayer.
  • BattleAxe
    BattleAxe
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    TmanFoody wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
    But nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tank

    True but the implication of it is still a stam comp will have a much easier time hitting pen cap.
  • Eclipze
    Eclipze
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    that
    BattleAxe wrote: »
    TmanFoody wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
    But nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tank

    True but the implication of it is still a stam comp will have a much easier time hitting pen cap.

    thats False. Stam dps will have the same exact tool tip as a tank because it doesnt scale off of your stats. tanks will have an easier time since they will always be on the boss and always recieve combat prayer from healers. so what you're saying is false information. Now if proc sets scaled off of max stats and weapon damage i would agree with you but the way the game currently handle proc sets what you're saying doesnt make any sense.
  • jaws343
    jaws343
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    Eclipze wrote: »
    that
    BattleAxe wrote: »
    TmanFoody wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
    But nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tank

    True but the implication of it is still a stam comp will have a much easier time hitting pen cap.

    thats False. Stam dps will have the same exact tool tip as a tank because it doesnt scale off of your stats. tanks will have an easier time since they will always be on the boss and always recieve combat prayer from healers. so what you're saying is false information. Now if proc sets scaled off of max stats and weapon damage i would agree with you but the way the game currently handle proc sets what you're saying doesnt make any sense.

    "The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010."

    This statement in the patch notes would imply that the damage done from the initial hit will scale. Since it won't be a flat 3010 damage, which is what you would expect from a static proc.
  • BattleAxe
    BattleAxe
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    Eclipze wrote: »
    that
    BattleAxe wrote: »
    TmanFoody wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
    But nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tank

    True but the implication of it is still a stam comp will have a much easier time hitting pen cap.

    thats False. Stam dps will have the same exact tool tip as a tank because it doesnt scale off of your stats. tanks will have an easier time since they will always be on the boss and always recieve combat prayer from healers. so what you're saying is false information. Now if proc sets scaled off of max stats and weapon damage i would agree with you but the way the game currently handle proc sets what you're saying doesnt make any sense.

    I get a higher hit using alkosh on my dps then I do on my tank. So yes it does scale better on a dps.

    Roar of Alkosh:
    This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
    The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
    Fixed an issue where the Damage over Time from this set could not stack from wearers.

    Why would it say armor shred from this set is now based on amount of damage done from initial hit, rather than a flat 3010 if it doesn’t scale?
  • TmanFoody
    TmanFoody
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    BattleAxe wrote: »
    Eclipze wrote: »
    that
    BattleAxe wrote: »
    TmanFoody wrote: »
    BattleAxe wrote: »
    TmanFoody wrote: »
    Eclipze wrote: »
    alkosh is the BiS set for tanking in this game paired with yolnakriin. It allows for stamina and magicka characters to attack the boss and other enemies harder everytime they do a synergy.

    Yea, but that doesn’t answer my question. I’m asking if tanks can run this and get more out of the debuff than current live version

    Yes a tank can get a higher debuff but like I’m trying to explain a dps will get even more out of it
    But nobody will want a stam Dps in a mag comp. So in mag comp it will likely stay on the tank

    True but the implication of it is still a stam comp will have a much easier time hitting pen cap.

    thats False. Stam dps will have the same exact tool tip as a tank because it doesnt scale off of your stats. tanks will have an easier time since they will always be on the boss and always recieve combat prayer from healers. so what you're saying is false information. Now if proc sets scaled off of max stats and weapon damage i would agree with you but the way the game currently handle proc sets what you're saying doesnt make any sense.

    I get a higher hit using alkosh on my dps then I do on my tank. So yes it does scale better on a dps.

    Roar of Alkosh:
    This set now deals 3010 damage initially and 11020 over 10 seconds, rather than 1720 initially and 12040 over 10 seconds.
    The armor shred from this set is now based on the amount of damage done from the initial hit, rather than a flat 3010.
    Fixed an issue where the Damage over Time from this set could not stack from wearers.

    Why would it say armor shred from this set is now based on amount of damage done from initial hit, rather than a flat 3010 if it doesn’t scale?

    It’s a hit at 3010, but mitigation from enemies as well as buffs like minor berserk will affect it. I don’t think it will scale with weapon damage though.
  • SodanTok
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    Wow people behave like its first time they say proc set. It does x damage, that x damage goes up and down depending on penetration/armor and % buff/mitigation. No surprise surprise stuff like CP, MK, 100% penetration, major minor vulnerability, minor/major slayer, berserk and other sources of % buffs make the hit significantly higher. Afterall Relequen is only 4k damage tick at full stacks, most parses will average double of that.

    Now for tank, look around your old logs or logs of competent groups and you will find it pretty reliably hits for around same if not higher damage, therefore it will not be weaker in any way next patch, just stronger if tank optimizes for damage (lmao) or when used on DD.
  • TmanFoody
    TmanFoody
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    SodanTok wrote: »
    Wow people behave like its first time they say proc set. It does x damage, that x damage goes up and down depending on penetration/armor and % buff/mitigation. No surprise surprise stuff like CP, MK, 100% penetration, major minor vulnerability, minor/major slayer, berserk and other sources of % buffs make the hit significantly higher. Afterall Relequen is only 4k damage tick at full stacks, most parses will average double of that.

    Now for tank, look around your old logs or logs of competent groups and you will find it pretty reliably hits for around same if not higher damage, therefore it will not be weaker in any way next patch, just stronger if tank optimizes for damage (lmao) or when used on DD.

    I’m wondering more if you’ll even have to spec into damage for most fights. With max pen, and all of the constant buffs like miner berserk and zens, would you hit a high proc without specing? I don’t have combat logs since I’m on console, I just figured that proc is hitting closer to 5k.
  • UntilValhalla13
    UntilValhalla13
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    Can't y'all literally test it right now, as opposed to wondering?

    Love,
    A Console Player XD
  • karekiz
    karekiz
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    Its stronger:

    On PTS on my breton sorc tank:
    No CP towards buffing alkosh - 3160 <Up from 3010>.
    81 CP invested into Mater-At-Arms - 3882 <Up from 3010>

    Both of those were on 1h/Shield bar. If I weapon swapped to my lightning staff it broke 4K IIRC.

    So basically you lose nothing but gain something.
  • Olupajmibanan
    Olupajmibanan
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    karekiz wrote: »
    Its stronger:

    On PTS on my breton sorc tank:
    No CP towards buffing alkosh - 3160 <Up from 3010>.
    81 CP invested into Mater-At-Arms - 3882 <Up from 3010>

    Both of those were on 1h/Shield bar. If I weapon swapped to my lightning staff it broke 4K IIRC.

    So basically you lose nothing but gain something.

    Just to clarify and simplify.

    Initial damage = armor shred value?
    Edited by Olupajmibanan on July 13, 2020 8:27PM
  • jypcy
    jypcy
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    From my testing on PTS it shred 4510 armor, no matter how much the initial hit did. Was not hitting pen cap. Tested on standard 3mil dummies. Not sure if CMX is just misreporting the pen value or if it’s bugged in some way.
  • SodanTok
    SodanTok
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    jypcy wrote: »
    From my testing on PTS it shred 4510 armor, no matter how much the initial hit did. Was not hitting pen cap. Tested on standard 3mil dummies. Not sure if CMX is just misreporting the pen value or if it’s bugged in some way.

    If you arent sure if CMX is misinterpreting some value then you havent been using CMX much. Equip 2H ulti and test again
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