Red_Feather wrote: »It is the best change of the update. Every set with a guaranteed trigger now works in any content. Not just boss fights and pvp.
Red_Feather wrote: »It is the best change of the update. Every set with a guaranteed trigger now works in any content. Not just boss fights and pvp.
SolidusPrime wrote: »Red_Feather wrote: »It is the best change of the update. Every set with a guaranteed trigger now works in any content. Not just boss fights and pvp.
I agree, best part of the update. Sets like Red Mountain are much more reliable now.
xXMeowMeowXx wrote: »Apply for job with ZOS to work on ESO if you have the fix for performance.
Once they know you can fix everything they will hire you ASAP.
Part of me thinks that the removal of proc chance...Red_Feather wrote: »It is the best change of the update. Every set with a guaranteed trigger now works in any content. Not just boss fights and pvp.
Tommy_The_Gun wrote: »Part of me thinks that the removal of proc chance...Red_Feather wrote: »It is the best change of the update. Every set with a guaranteed trigger now works in any content. Not just boss fights and pvp.
...will increase the popularity of proc sets by "a lot"...
More people using them = more server lag.
ZOS is removing % chance to reduce server stress, but if you will have 90% jump in players using those sets, overall it will cause more lag vs what we have now...
ItMustBeThursday wrote: »I work in IT, with a focus on database technology, and what I see here, is a development team so incapable of resolving their performance issues that they are removing critical aspects of the system in order to band-aid the problem.
Kiralyn2000 wrote: »Proc chances? "Cornerstone of exciting gameplay"?
What?
ForzaRammer wrote: »zos under powered server can't handle the rng, plain and simple,
next step, remove crystal frag rng proc too, change it to every 6 seconds in combat
ItMustBeThursday wrote: »ForzaRammer wrote: »zos under powered server can't handle the rng, plain and simple,
next step, remove crystal frag rng proc too, change it to every 6 seconds in combat
Thats EXACTLY right.!!! Instead of paying to upgrade their architecture, they're taking out key aspects of gameplay. It is mind blowing and why I see this as a signal that they are unwilling to invest in the game as much as a development team with this many active players should.
ItMustBeThursday wrote: »Does anyone remember when they thought putting a 1s cast time on all shields was a good idea?
This idea is just as dumb.
Just saying.
Red_Feather wrote: »[Quoted post was removed]
ItMustBeThursday wrote: »Does anyone remember when they thought putting a 1s cast time on all shields was a good idea?
This idea is just as dumb.
Just saying.
I can't wait for procageddon/a-procalypse(?). We had one before and for a few weeks the well of tears was overflowing. It was glorious. It will be again...
RIP Proc sets. Good riddance.
Remember Velidreth, Viper days? Lol those were something
I don't find proc sets to be "the cornerstone of exciting gameplay" in action games. In slower, more tactics focused games, sure, but I'd wager that the average player in this (and many other action games) doesn't even necessarily notice a proc when it happens.
ItMustBeThursday wrote: »I don't find proc sets to be "the cornerstone of exciting gameplay" in action games. In slower, more tactics focused games, sure, but I'd wager that the average player in this (and many other action games) doesn't even necessarily notice a proc when it happens.
I don't consider proc sets to be the cornerstone, but chance based results are.
ItMustBeThursday wrote: »I don't find proc sets to be "the cornerstone of exciting gameplay" in action games. In slower, more tactics focused games, sure, but I'd wager that the average player in this (and many other action games) doesn't even necessarily notice a proc when it happens.
I don't consider proc sets to be the cornerstone, but chance based results are.
I disagree. Again, I'd wager most people don't even think about or engage with dice rolls in action games. This isn't D&D. The fast paced nature of it means most people don't even notice dice rolls happening, let alone find it exciting.