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PLEASE add frost damage to Ilambris monster set

Nemesis7884
Nemesis7884
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Since the iceheart nerf we dont really have any ice centric damage monster set anymore... adding frost damage to Ilambris that already has fire and lightning anyway would be a really easy fix for that and awesome for ice/frost centric themed builds like wardens...
  • Lady_Sleepless
    Lady_Sleepless
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    I'm all for this, but you'll have to add a third icey brother to the dungeon!
  • Stx
    Stx
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    The set is based on the boss battle with the fire guy and the shock guy. It would make no sense to add ice damage to it.

    They just need to add a couple nice ice damage sets for damage dealers.
  • Ratzkifal
    Ratzkifal
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    As long as we don't have a 3rd ice Ilambris this is a no for me.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Mindcr0w
    Mindcr0w
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    The twins do Voltron themselves into a giant bone colossus and undead are technically associated with cold...so I dunno that might still be a stretch.
    Edited by Mindcr0w on July 13, 2020 3:23AM
  • Nemesis7884
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    I am also fine with a new ice based monster set of course, but doubt this is ever going to happen and this would be an easy option...
  • Kadoin
    Kadoin
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    Possibly unpopular opinion: NO.
  • Rowjoh
    Rowjoh
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    llambris is so weak in comparison with many other monster sets now, it's laughable.

    Needs a big buff or re-work of some sort.
  • Alidel
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    Rowjoh wrote: »
    llambris is so weak in comparison with many other monster sets now, it's laughable.

    Needs a big buff or re-work of some sort.

    It's pretty good with elf bane on magdk.
  • mairwen85
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    Rowjoh wrote: »
    llambris is so weak in comparison with many other monster sets now, it's laughable.

    Needs a big buff or re-work of some sort.

    It pretty much had one this patch. It's a decent set.
  • Rowjoh
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    ^^ For normal difficulty content in pve maybe

    but no one uses, or should be using llambris in vet trials, MA, DSA, DLC dungeons or PVP because Zaans, Balorgh, Kenna, Selene, Slimecraw, Stormfist, Skoria, Kjalnars etc all out perform it.

    And there are a whole host of other defensive and utility monster sets that are better in slot than llambris.




  • mairwen85
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    Rowjoh wrote: »
    ^^ For normal difficulty content in pve maybe

    but no one uses, or should be using llambris in vet trials, MA, DSA, DLC dungeons or PVP because Zaans, Balorgh, Kenna, Selene, Slimecraw, Stormfist, Skoria, Kjalnars etc all out perform it.

    And there are a whole host of other defensive and utility monster sets that are better in slot than llambris.

    I'm not arguing there aren't better sets, but the same can be said of many monster sets in the game. However, not every player can get every BiS monster set for a host of reasons, and those who can't at least have viable alternatives in other sets. That's where ZOS should be putting their focus when it comes to this stuff. Not all sets have to be equal, but they should be at least viable, or offer up alternatives. Ilambris is one such set imo along with Grothdarr (which can be used with great impact on certain classes but less so on others). Ilambris/Grothdarr on magDK wearing elfbane for example is a pretty nifty setup. Maw/Zaan may hit bigger numbers on a dummy, but in a dungeon environment these offer a smart enough option to forgo that. The same can be said for several other monster sets, and not just normal content either--I can't agree with that because it's simply not true in my experience. Slime craw is a waste in any group content where the healer should be providing the same buff, but it's still a great set for soloing, decent in PvP, and for beginners who may not be running in organised groups, it doesn't need a buff because of that; it has enough utility to be used in various scenarios as is. Ilambris falls into the same category: it's good enough until you can get something better, and even then, you may still find good use for it.
    Edited by mairwen85 on July 13, 2020 11:43AM
  • Rake
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    we have 3 alliances, 3 living gods of Dunmer, 3rd brother would be ok
  • purple-magicb16_ESO
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    Just to clarify, the Ilambris set has a proc of either flame or shock damage, not both. So I guess what you're asking for is to have a chance to proc frost too, which on it's surface seems reasonable, except for the fact that the Ilambris Twins don't do frost damage so lore-wise it makes no sense whatsoever. So while you're at it, you can add poison to the proc list too.
    Edited by purple-magicb16_ESO on July 13, 2020 11:42AM
    I don't comment here often but when I do, I get [snip]
  • mairwen85
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    Just to clarify, the Ilambris set has a proc of either flame or shock damage, not both. So I guess what you're asking for is to have a chance to proc frost too, which on it's surface seems reasonable, except for the fact that the Ilambris Twins don't do frost damage so lore-wise it makes no sense whatsoever. So while you're at it, you can add poison to the proc list too.

    You'd also need to be running an ice staff or ice damage skill/enchant for it to proc at all which is severely gimping yourself in PvE--although, I could see some interesting use cases for PvP (likewise for poison). It does mean, as others have said, adding another brother/sister per effect.
  • Nemesis7884
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    Just to clarify, the Ilambris set has a proc of either flame or shock damage, not both. So I guess what you're asking for is to have a chance to proc frost too, which on it's surface seems reasonable, except for the fact that the Ilambris Twins don't do frost damage so lore-wise it makes no sense whatsoever. So while you're at it, you can add poison to the proc list too.

    maybe they have a sister as well that they dont talk to anymore
  • Rowjoh
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    llambris has been left behind as more and better sets have been added to the game and others have been upgraded.

    Until llambris is buffed or re-worked there's no getting away from the fact that it's in the list of weaker options and has been for some time.




  • mairwen85
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    Rowjoh wrote: »
    llambris has been left behind as more and better sets have been added to the game and others have been upgraded.

    Until llambris is buffed or re-worked there's no getting away from the fact that it's in the list of weaker options and has been for some time.

    Have you seen it in action lately?
    When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower of that damage type that deals 2015 Damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds.

    It procs more frequently and does nearly double the amount of damage as it did previously. So where you had to force the overlapping showers in previous patches to get decent damage against an inconsistent proc chance, you now get near enough the same as a double shower every time it procs, and it procs much more frequently--33% chance isn't hard to get 100% up-time on at all. I'm not disagreeing it's weaker than other sets, but it's not bottom of the list, and in practice the actual difference is small enough for Ilambris to have a place in a lot of content.
  • Rowjoh
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    why so defensive lol ^^

    I didnt say llambris is bottom of the list. I said 'its in the list of weaker options'.

    I have all monster sets including llambris and have tested them on all classes in pve and pvp and the fact remains it is currently one of the weaker pve sets and not viable at all in pvp.
  • mairwen85
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    Rowjoh wrote: »
    why so defensive lol ^^

    I didnt say llambris is bottom of the list. I said 'its in the list of weaker options'.

    I have all monster sets including llambris and have tested them on all classes in pve and pvp and the fact remains it is currently one of the weaker pve sets and not viable at all in pvp.

    I'm not being defensive :lol: I'm just saying it's misinformation to state it's weak or a non-contender when that isn't the case, and that for a base game set, it really doesn't need a buff.

    https://www.youtube.com/watch?v=7z8NpkzqwMU

    For a base game set, it's in a really good place and I would expect DLC sets to outperform it by the simple fact they should be greater reward for completing harder content; my point is, that until you can get better, Ilambris is a good placeholder (which is how it should be wrt gear)--I agree it has next to no application in PvP, but that alone doesn't discount the set from having actual viability, not every set has to have utility for both.
    Edited by mairwen85 on July 14, 2020 10:32AM
  • Grianasteri
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    I would absolutely LOVE it if Illambris had frost as well. I already have it on my "elemental" mage, who focuses on visually sexy but also effective fire, shock and ice casting.

    Give it to me NOW! lol.
  • Olauron
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    No.
    1. There is no 3rd sibling.
    2. I use it on a character who associate himself with fire and storm, not with ice.
    3. We need pure ice monster sets.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Katahdin
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    No. Illambris should stay as it is

    Adding ice doesnt fit with the context of the set. There is no ice sibling.

    ZoS should give either give iceheart back its ice damage (would make the most sense) or introduce a new set with ice damage.
    Beta tester November 2013
  • Wolf81
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    With PTR having Illambris being changed from direct damage to damage over time...would that makes the set 15% more effective on say necromancer due to Rapid Rot being 15% increased dot damage passive?
  • Rowjoh
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    ZoS have buffed or re-worked many base game armour, weapon and jewellery sets to be significantly more powerful and effective (think Agilty, Endurance and Willpower sets for example) as well as several base game monster sets too.

    But llambris still lags behind a good number of other damage monster sets so is clearly weaker in comparison.

    It's a good and fun set for regular content but for those wishing to optimise their build and damage output for vet and hard mode end game content, there's no getting away from the fact that llambris doesn't even come close to cutting it atm.

    Edited by Rowjoh on July 14, 2020 2:38PM
  • LightningWitch
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    Since the iceheart nerf we dont really have any ice centric damage monster set anymore... adding frost damage to Ilambris that already has fire and lightning anyway would be a really easy fix for that and awesome for ice/frost centric themed builds like wardens...
    I can get behind this. After all, I have an attack does all 3 elements, why not a monster set too?

    Though, I'd really, really like one that's just focused on lightning. It'll go well with the rest of my lightning setup.
  • mairwen85
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    Rowjoh wrote: »
    ZoS have buffed or re-worked many base game armour, weapon and jewellery sets to be significantly more powerful and effective (think Agilty, Endurance and Willpower sets for example) as well as several base game monster sets too.

    But llambris still lags behind a number of other damage monster sets so is clearly weaker in comparison.

    It's a good and fun set for regular content but for those wishing to optimise their build and damage output for vet and hard mode end game content, there's no getting away from the fact that llambris doesn't even come close to cutting it atm.

    I wouldn't expect a base game monster set to be the most optimal for end game content, but rather a viable alternative until a more optimal set is farmed for use. I think that's the way gear should work. Having a set that is easily farmed solo be one of the most powerful is bad design. If you want power, you need to earn it. As a base game monster set available from one of the easiest and shortest dungeons in the game, Ilambris is fine as it is.

    As for the topic at hand, a dedicated ice damage monster set would be great; a trifecta set that dispenses 1 of 3 elemental damage and effect randomly would also be really cool, but I don't think Ilambris is the best choice for that. A new set with those properties from a new dungeon based on those elements would be a better solution.
  • Nemesis7884
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    You could also turn iceheart into pure damage without a shield to differentiate it more from mother clanthings and make them both more distinct
  • mairwen85
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    You could also turn iceheart into pure damage without a shield to differentiate it more from mother clanthings and make them both more distinct

    Like an ice version of grothdarr? That would be cool.
  • Nemesis7884
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    mairwen85 wrote: »
    You could also turn iceheart into pure damage without a shield to differentiate it more from mother clanthings and make them both more distinct

    Like an ice version of grothdarr? That would be cool.

    yeah pretty much, maybe with increased chance of chilling enemies
  • Rowjoh
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    llambris isnt even the best of the base sets, and in general the ease or difficulty with which one acquires a monster set doesn't have much bearing on it's viability or effectiveness as you can simply buy most of them from the golden vendor in Cyrodiil on rotation :)

    And to illustrate the point, there are several craftable armour sets that are at least as, if not more powerful than those found in hardcore DLC or trial dungeons. Even masters weapons which can be very powerful, especially in PVP, are dead easy to get now.



    Edited by Rowjoh on July 14, 2020 5:21PM
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