RDMyers65b14_ESO wrote: »SmukkeHeks wrote: »Those tests in Cyrodiil on the live server, is that only na?
I would suggest you also get a good taste of the eu. Ballgroups, guildwars, missing skills, broken break free and everything
These things are quite frequent on Gray Host during prime time for PC - NA. Plus being stuck on textures, mini load screens, desyncs, skills not going off, unable to swap bars, and crashes.
ZOS_JessicaFolsom wrote: »
Note: In addition to the persistent AoE Improvement work, the team will also be conducting a series of tests on the live servers in the next few weeks. These tests will center around AoE’s in Cyrodiil and will allow us to gather even more metrics of real-world scenarios. Expect more info about what exactly the tests will entail in the next couple weeks.
The entire CP Cyrodiil campaign (Gray Host) is severely affected on both PC servers, to the point of being effectively unplayable "as intended" - if that isn't a problem on a massive scale, then I don't know what is.With all due respect, I'd much rather prefer for ZOS to focus on fixing the game's performance first and foremost.Blacknight841 wrote: »27 updates later, still nothing to address the bots, gold buyers and sellers, and those that violate the terms of service. Perhaps start with enforcing the terms of service so that your player base can play the game as it was intended.
At this point I couldn't possibly care less about bots and any other ToS violators, because currently the game does not work properly on a most basic level (the PvP especially so), with abilities not activating, frequent HP desyncs, and a plethora of other combat-related issues.
Once performance is brought back to an acceptable level, then - but certainly not before then - it would be appropriate to start looking into dealing with such offenders.
That's not to say that bots etc. are not a nuisance - because they are - but right now, ESO has much bigger problems in other areas.
With an equal amount of respect, the game isn't completely broken, and people are playing (successfully) every day. If the game were currently completely broken and not functioning, and by that I mean on a much larger scale than the problems that we have today, then I would say that you would be right. ZOS would need to stop what they are doing, right the ship, then resume.
That simply is not the case, and such extreme measures are not required, and would probably not be helpful. It is acceptable for them to continue to work on these things in parallel with other work.
My main issue is how long it takes them to actually accomplish the work, not that they are not working on it.
ZOS_JessicaFolsom wrote: »Intermittent Load Screens: It's a source of frustration for everyone when you're running around Tamriel and you're intermittently hit with short load screens. We've identified two areas where this behavior could occur. The first issue is a bug with streaming of scaled assets that are switching between LOD models and main models. This should go to the live servers with an upcoming U26 incremental. The second issue is regarding a bug that could cause the game to have much bigger physics streaming radius when a high view distance is selected, resulting in more loads than necessary. This fix will release with U27. We will be actively monitoring the live server metrics after U27 releases to determine if additional investigation and work is needed.
Well, performance is still trash in cyrodiil with good population. I don't think this will ever get fixed or priortized the way it should be.
I said years ago already that AoE and DoT is the bottleneck in Cyrodiil combined with lack of methods to make zergs and ball groups unattractive - to see that AoE messaging is now being worked on is a good move, but I think there has more to be done than just improving it from a technical perspective - ball groups have to be made unattractive by game mechanics, this would go well together with those announced improvements and make them more efficient and effective.
I said years ago already that AoE and DoT is the bottleneck in Cyrodiil combined with lack of methods to make zergs and ball groups unattractive - to see that AoE messaging is now being worked on is a good move, but I think there has more to be done than just improving it from a technical perspective - ball groups have to be made unattractive by game mechanics, this would go well together with those announced improvements and make them more efficient and effective.
I am generally confused by how ZOS is approaching this. They have mentioned in the past the same sort of stuff that they are talking about now. Basically, having to process all the potential targets in an area and processing getting overloaded when that happens. Years later, here they are, and it sounds like they are telling us the same thing, only this time, adding how they have been working around the core problem to hold it together, while we can see that they have been adding content to the game that would appear to make it worse.
Seriously, it feels like ZOS has been out all night partying and drinking, knowing they were going to have to pay for it the next day. Now, it is the next day, they have a hangover and a headache. Yay.
(Edit: I think that the answer is not to introduce MORE combat mechanics, like extended combat ability cooldowns, but to go back into time and remove or rework those things that they added to the game that contribute to the problem.)
most effects like healing and elemental damage should not be stacking at all - the highest damage or healing should count, but wouldn't stack.
most effects like healing and elemental damage should not be stacking at all - the highest damage or healing should count, but wouldn't stack.
I actually think that this would be an interesting place to go.
I will point out this, though...
"At some point, we crossed a threshold where most players in PvP were able to cast endless AOE abilities, without ever running out of resources. This is done through player knowledge, builds and group mechanics – resulting in a constant stream of AOEs with many players never using any other type of ability."
When I read that, my thought was, "gee, now who's fault is that?"
They can probably solve this with changes to how skills work, skill costs, and even sustain changes. They can roll back how things work, or even do as you suggest with elemental damage. They are game developers, and those are game development answers.
I think those are temporary solutions, which are fine since no game lasts forever. If they can hold out until they shut down the servers, that is good enough. I just don't think the problem is game design, so whatever game design thing they come up with will not be a real solution, just a band-aid.
As I said elsewhere, I am not convinced that all the right questions are being asked. I guess it depends on what answer they are looking for.
most effects like healing and elemental damage should not be stacking at all - the highest damage or healing should count, but wouldn't stack.
I actually think that this would be an interesting place to go.
I will point out this, though...
"At some point, we crossed a threshold where most players in PvP were able to cast endless AOE abilities, without ever running out of resources. This is done through player knowledge, builds and group mechanics – resulting in a constant stream of AOEs with many players never using any other type of ability."
When I read that, my thought was, "gee, now who's fault is that?"
Just wanted to share my experience in CP Grayhost Cyrodiil PC NA last night 8/2/2020. I am not going to give a descriptive narrative, but instead I will provide a list of things that I experienced.
1) I was stuck in combat for around 25 minutes, had to run from BRK to Drake
2)My skills would not fire or any major battle at any keep for my first 2 keep battles (couldnt even light attack)
3)My bar got stuck so I couldnt bar swap (happens at least once or twice per session)
4)Could not target other players with any single target attack abilities (had special difficulty with crystal frag proc) this happened frequently over the course of the whole evening)
5)Could not fire my light attacks after my overload ultimate ran out, this happened several times
6)Had several 30 second to 3 minute loading screens after keep capture(resulting in death on one frustrating occasion)
7)Several loading screens over many locations in Cyrodiil (also resulting in death)
8)Slow bug (everyone on screen slowed down to a crawl for about one minute or so (like walking in quicksand)
9)My health desynced causing me to log out and in to fix it
10)Massive fps drops in a few keep battles went below 20 fps( I have a could machine this should not be happening)
11)The overload bug came back in 2 instances where I slowed down( had to reactivate overload ultimate and roll dodge to fix)
12)Pirate skeleton bar swap delays on proc (fixed by putting on crown dishdasha costume, thought you guys fixed that one?)
13)When I usd my Undo ultimate my character spazzed out and could not move until I figured out that streak and roll dodge stopped it.
14)Several moments of horrible debilitating lag (skills with 3-6 second delay at times, or not firing period)
Those are just a few.
Oh I forgot to mention I started off in the No Cp campaign and I experienced a few of the above mentioned as well!
We had people in our group who were new to Cyrodiil last night, and they were asking us if this was a regular thing, and unfortunately we had to say yes, the "game is broken" one of us said. Needless to say most of the newbies ducked out.
I don't know what else to say about this, I won't plead with you to fix, would just like to give you a taste of what your players are experiencing. No salt just facts.