WrathOfInnos wrote: »Sounds like some good minor fixes, but not sure what to expect. Cyro performance is pretty bad when pop is high, so seems like something bigger is needed there. But anything helps at this point I guess.
As for trial performance, yes, more is needed there. Obviously even frames can get rough in fights no matter what, but the longer you are in the trial (esp some trials) the buggier they get. Things desync, etc.
We also have random bugs, like in KA, taunt just drops or doesn't work on mobs sometimes. Our team for example splits one pull where I will tank a couple mobs like 2-hander and sword and board mobs to side away from group while the group and other tank deals with everything else, but quite often I will taunt one of them, the skill and buff shows, but the mob still runs to other group. I've retaunted them and they still remain, this is not a problem with the other tank taunting by accident, we've been watching for it and making sure b/c it happens so often. Sometimes I'll fire inner fire off on first of the two mobs on countdown and it doesn't even apply even though it fires off. Definitely something weird going on here, but when you are progging something and having it fail b/c the game doesn't work right, it makes people a lot more frustrated.
@xaraan Yep, we experienced this same issue many times. I don’t even think it’s limited to vKA, it can happen in vSS and maybe other trials. ESOlogs helped find out what was causing the problem, it’s not that the taunt doesn’t cast or apply, check out this series of events:
Unclear if this “remove everything” is intended or a bug (it has been reported) but it tends to happen a few milliseconds after a battle starts. The best thing you can do for now is make sure a light attack lands on something to trigger the “remove everything” and then start taunting.
"We are taking a cautious approach to rolling out this new tech, choosing to focus solely on Dragonknight Standard (and morphs) for U27. "
Seriously don't think this is the one ya need to look at. Necro graveyard, Templar AE's, Warden ice patches. These are the ones we see most often in Cyrodiil. Looking at an ultimate first that is much more rarely cast is not gonna make any progress, nor give you a better data set to go by.
ZOS_JessicaFolsom wrote: »Trial Performance: Our metrics have shown that Trial performance on the server has not been a consistent experience. We were able to track down the root cause of this–instance launchers running multiple Trials simultaneously would routinely perform worse overall. We've taken a pass at the algorithm which determined how Trial instances are distributed and now factor this into account. This will decrease the chances of our instance launchers being overloaded in high usage situations and impacting Trial performance as a result.
hopefully that new update fixes stuff as the past 5 years ones never did, cyrodill nowdays is unplayable, game at 5pm became unplayable, crash 247, animation cancel became got worst, good game in a bad "evolving" process, either bad team or not much attention on our reports into all the problems.
edit1: all that with a 200mb internet.
Unified_Gaming wrote: »
Jokes aside, the changes do need to improve cyrodiil as I've had to heavily reduce the amount of content that is based in cyrodiil and instead now have to rely on IC and battlegrounds. It's strange how in mid year the performance was significantly better so I hope it stays like that.
ZOS_JessicaFolsom wrote: »
Database Improvements: We've made some backend changes to incorporate an in-memory database cache in our server processes, which will reduce the amount of contention on our production databases when under stress. Initially for U27, we are setting the foundation and focusing on a small piece of the Activity Finder tool which should result in smoother processing overall. Once we’ve evaluated this on the live servers, it will create opportunities in future updates to move over additional functionality, allowing us to perform more work simultaneously without performance degradation.
Kingslayer513 wrote: »"We are taking a cautious approach to rolling out this new tech, choosing to focus solely on Dragonknight Standard (and morphs) for U27. "
Seriously don't think this is the one ya need to look at. Necro graveyard, Templar AE's, Warden ice patches. These are the ones we see most often in Cyrodiil. Looking at an ultimate first that is much more rarely cast is not gonna make any progress, nor give you a better data set to go by.
All of you are completely missing the point. ZOS has some new tech/algorithm that will (hopefully) be applied to all persistent AOEs in the future. Right now they've just chosen Dragonknight Standard as the test subject on the live server and are only rolling out the tech on this skill. I'm sure they have reasons for choosing this skill, but it doesn't mean they consider DK Standard to be a problem skill that needs looking at. It's just a representative sample for all other persistent AOEs.
FrancisCrawford wrote: »ZOS_JessicaFolsom wrote: »
Database Improvements: We've made some backend changes to incorporate an in-memory database cache in our server processes, which will reduce the amount of contention on our production databases when under stress. Initially for U27, we are setting the foundation and focusing on a small piece of the Activity Finder tool which should result in smoother processing overall. Once we’ve evaluated this on the live servers, it will create opportunities in future updates to move over additional functionality, allowing us to perform more work simultaneously without performance degradation.
In all my years of criticizing ZoS' database technology, it never occurred to me that they didn't have this already.
My white paper advocating memory-centric database technology was pitched in 2005 and published in 2006. It was somewhat forward-thinking then. But ESO was first designed, I presume, several years later. The idea should have been part of the architecture from the get-go.
relentless_turnip wrote: »I like the detail.
I would have been over the moon if this was being applied to the game pre u25.
It's the lack of talk regarding current issues that bothers me. All of these measures are to optimise a functioning game. Which would be great if we were still on u24 when things were just laggy...
You need to adjust the things you broke, such as where you moved block server side and everything else you moved and didn't tell us. Perhaps you had to move player position check to make the block change work. You claimed it caused an issue none of us were feeling or talking about. It worked much better before this change.
I would like to know why you didn't just roll this back? Was it for stadia?
@ZOS_Gilliam would love to hear your take as the man who explained this change to us.
With all due respect, I'd much rather prefer for ZOS to focus on fixing the game's performance first and foremost.Blacknight841 wrote: »27 updates later, still nothing to address the bots, gold buyers and sellers, and those that violate the terms of service. Perhaps start with enforcing the terms of service so that your player base can play the game as it was intended.
With all due respect, I'd much rather prefer for ZOS to focus on fixing the game's performance first and foremost.Blacknight841 wrote: »27 updates later, still nothing to address the bots, gold buyers and sellers, and those that violate the terms of service. Perhaps start with enforcing the terms of service so that your player base can play the game as it was intended.
At this point I couldn't possibly care less about bots and any other ToS violators, because currently the game does not work properly on a most basic level (the PvP especially so), with abilities not activating, frequent HP desyncs, and a plethora of other combat-related issues.
Once performance is brought back to an acceptable level, then - but certainly not before then - it would be appropriate to start looking into dealing with such offenders.
That's not to say that bots etc. are not a nuisance - because they are - but right now, ESO has much bigger problems in other areas.
SmukkeHeks wrote: »Those tests in Cyrodiil on the live server, is that only na?
I would suggest you also get a good taste of the eu. Ballgroups, guildwars, missing skills, broken break free and everything