Additionally, I am pretty sure that the Falmer do not have handy magical do-dads, so how did they get in there?
Sylvermynx wrote: »Or it's just because ZOS does stuff the way they want it to be, and doesn't give a rat's patoot about what came before.... um... after?
SidraWillowsky wrote: »It would be like adding a bunch of new material for Vivec (the god, not the city). Are there ways to do so that won't contradict any of the existing lore/backstory? Sure. But... why? He's featured heavily in Morrowind, and Kirkbride crafted him to be a certain way and provided us with a LOT of character development, and it would seem odd to try to add to that.
SidraWillowsky wrote: »It would be like adding a bunch of new material for Vivec (the god, not the city). Are there ways to do so that won't contradict any of the existing lore/backstory? Sure. But... why? He's featured heavily in Morrowind, and Kirkbride crafted him to be a certain way and provided us with a LOT of character development, and it would seem odd to try to add to that.
ZOS did add to the Vivec lore. They added an entire Sermon that is lost by the time of the 3rd and 4th Eras. They added a whole chapter (pun intended) of his life that was previously unknown. That included a significant amount of Lore around the city in his name, and the rock hanging over that city, too.
Part of the allure of ESO is that we get to find out more about places and events that happened (will happen) in the TES single player games.
SeaGtGruff wrote: »Sylvermynx wrote: »Or it's just because ZOS does stuff the way they want it to be, and doesn't give a rat's patoot about what came before.... um... after?
But it's been sort of like that since TES:Arena. Each new game expands upon the lore, and sometimes even alters the earlier versions of the lore as it deems necessary. And there are many years between Tamriel of ESO and Tamriel of TES5:Skyrim-- plenty enough time for major geological and geographical changes to occur.
This annoys me. No, there isn't plenty enough time for major geological and geographical changes to occur. We are only 800 years away. Only cataclysmic events could change the land like that but what we see here can definitely not be explained away like that. Not that it needs to anyway. Blackreach is larger than we previously thought and extends all the way to Western Skyrim. We just weren't able to go to that part in TESV but supposedly it was already there.
Sylvermynx wrote: »Oy. I - um.... well, I guess I will go there....
DRAGONBREAK!!
Well not completely on subject but if there was one thing I dislike most about the lore of this game its the existence of dragonbreaks. About the only place such a concept would ever belong is a Trump speech.
VaranisArano wrote: »Sylvermynx wrote: »Oy. I - um.... well, I guess I will go there....
DRAGONBREAK!!
Well not completely on subject but if there was one thing I dislike most about the lore of this game its the existence of dragonbreaks. About the only place such a concept would ever belong is a Trump speech.
I find that "Dragonbreak!" is an overused term thrown about loosely by fans.
The Dragonbreak at the end of Daggerfall exists to reconcile extremely different player choices and create a unified storyline out of six dissimilar endings. Its an Author ex Machina to keep the series going.
In comparison, ESO is a narrative railroad. There is no choice that impacts the storyline at even the level of Stormcloak vs Imperial. Heck, we can't even kéep the player choice of who to sacrifice in the Main Quest. There's just no need for a Dragonbreak in this game as our Vestige does all the content pretty much the same as every other Vestige.
I think the answer they gave is that Blackreach is larger than what we explored in Skyrim. What we are exploring are the parts we did not see in ES5.
I think.
dcam86b14_ESO wrote: »I think the answer they gave is that Blackreach is larger than what we explored in Skyrim. What we are exploring are the parts we did not see in ES5.
I think.
They say this in the prologue and all through the story quests.
It makes sense, since most of what we're seeing could have collapsed by tes5.
VaranisArano wrote: »It's like nothing else in the game was mismatched and out of order, yet THIS is the biggest issue there is...
Do you want to hear about all the other issues? I'm sure there are no end of disgruntled players who would like to talk about the lorebreaking changes to, say, Bosmer passives. Or my own pet peeve: numerous inaccessible dwemer ruins in Vvardenfell that I can explore later in TES3.
That would make the thread rather unfocused, but we could.
VaranisArano wrote: »It's like nothing else in the game was mismatched and out of order, yet THIS is the biggest issue there is...
Do you want to hear about all the other issues? I'm sure there are no end of disgruntled players who would like to talk about the lorebreaking changes to, say, Bosmer passives. Or my own pet peeve: numerous inaccessible dwemer ruins in Vvardenfell that I can explore later in TES3.
That would make the thread rather unfocused, but we could.
That's if one assumes that I don't think that there are other issues. I know there are. That's why I was asking, over the blatant and sheer number of ALL the issues--THIS is the worst offender? Thiiiiis? That's why I linked a drinking gif @VaranisArano because at this point, it's a drinking game over the whole "<insert thing> breaks the lore". At this rate, I'll go into liver failure by Sunday.