Considering the OPness of Dizzying Swing, I don't think it should really be used as a measuring stick. I'm not saying that Stonefist is some kind of super amazing ability or anything, but if Dizzying Swing is going to be considered the standard for spammables, we're going to need some pretty huge buffs for numerous different Magicka abilities, along with a few different Stamina class-morphs as well (including, but not limited to, Stonefist).@OBJnoob
Considering you thought Corrosive Armor worked with dots, you are in no position to call someone a liar when your knowledge is, apparently, very restrictive when it comes to Stamdks
My numbers (not tooltips) come from testing in CP pvp. Go pvp with it, for an extended amount of time with whatever set you want. I used 5 Fury 5 Shacklebreaker 2 Bloodspawn and those are the numbers i got, but whatever set you use it's not going to change the fact that Dswing hits for much harder and is overall superior.
Ragnarock41 wrote: »Fixing stonefist is as simple as making the rest of the ability melee aswell. It would be presentable then. As for the guy up there who is basically saying ''range equals mobility'', I'm sorry to inform you that you'd be the laughing stock of cyrodiil with that mindset..
Cyrodiil is pretty toxic and I’m sure half of them would laugh. The other half would agree with me because when they said mobility they didn’t secretly mean “run away.”
And the guy right above me is changing his gear when he changes his skills or just 100% lying about his tooltips. I just had to log on to look at my screen while I say what I’m about to say. Cuz I’m not trying to get anyone to use stonefist. I don’t either. But I have. And to me what really makes it bad is that, with limited bar space, you can’t really use it except as a spammable. And sure, there are perhaps other better spammables. Why does everything have to be tied for best in order for it to be anything other than “trash”?
Looking at my screen now I see that they have added a .6 second cast time. Dizzy has a .8 second cast time. My stamdk is mostly naked right now but... dizzy hits for 3730. Stone giant hits for 3141.
Seriously if everybody wasn’t so dependent on off balance right now they would be completely interchangeable and up to personal preference. In a hypothetical where my stone giant aoe cast hits 2 people instead of one... yknow what I really don’t need to do this math to satisfy myself. It’s effectively the same damage.
@OBJnoob
Considering you thought Corrosive Armor worked with dots, you are in no position to call someone a liar when your knowledge is, apparently, very restrictive when it comes to Stamdks
My numbers (not tooltips) come from testing in CP pvp. Go pvp with it, for an extended amount of time with whatever set you want. I used 5 Fury 5 Shacklebreaker 2 Bloodspawn and those are the numbers i got, but whatever set you use it's not going to change the fact that Dswing hits for much harder and is overall superior.
Well your memory is much better than mine on the “balancing” and when it happened but I do know that stonefist does interact with a rather important passive called minor brutality. I think I said that to you like a week ago in this very thread
The whole concept of 10% weapon damage being unique and helpful was pushed under the rug because “we already have a skill that uses that passive; ps I don’t like that skill either cuz the major vitality only works for 6 seconds.” Nobody ever thought that now that bloodspawn was nerfed you could take it off, put malubeth on, use stagger to strengthen your dots (cuz 165 damage added to every tick of damage could add up to a lot,) and perhaps have better magic sustain.
But that’s the last I’ll say about it cuz you already knew I was gonna say that. And other opinions deserve to be heard. Seems like I’m in the minority here... good luck to ya. I’ve never played a necro if they make stamdk stronger relative to them I’m sure I’ll be a very happy man.
I agree with everything you said. I must add that the fact many people chose not to use something doesnt mean that something is bad or useless. Which I tried to prove with my first post so the perception of stone fist being non existent in pvp is imo irrelevant. Its still a viable skill to use in pvp.MartiniDaniels wrote: »I see crapping on stonefist is still the 'hip' thing to do.I'd rather Stonefist remains in it's own garbage tier forever. The moment i'm forced to use Stonefist to be competitive is the moment i start maining something else. It's by far the worst skill in the game in terms of visual appearnace and theme, in addition of having NOTHING to do with Dragonknights.
Lets judge a combat skill by its appearance and theme like that actually matters....
And yes, Stonefist is garbage that's a FACT, not an opinion. Requires 3 casts to stun for a total cost of 7-8k stam. 3 casts on an ability that can be dodged, blocked, has travel time and has a windup/cast animation. Damage isn't even good ontop of everything else.
Cant dswing be dodged, blocked aswell? Doesnt dswing have a cast time AND animation u get stuck in over half the time when the server is lagging which is basically all the time? Also if I time it right cant i just walk through your dswing effectively negating it completely?
Dswing has a tooltip of like 2k higher in noncp. Which boils down to like 1k actual damage ingame without buffs...Sfist damage isnt bad just because it isnt on dswing level. Its still on par or even higher than most class spammables and weapon spammables for that matter. And it grants minor brutality, ult regen, partially aoe damage, partially ranged damage and a delayed stun (admittedly could be more instant to my liking but you cant have everything)
If you dont like the skill because you think it looks silly or whatever thats your opinion to have. But lets just keep it exactly that. An opinion you have. Because statwise it isnt as bad as you make it out to be, and id argue its quite a pretty good skill actually. Not a bad skill overall to use in 1vx situations too
I'd like it if Hardened Armor were to be reworked into a stamina morph with a useful effect and be a viable choice for more than just the 50k HP tanks in pve.
A rework of Inhale with a stam morph that is onpar with other burst abilities like Shalks, Assasin's Scourge, Blastbones, Frags, PotL would also be nice to see.
both dswing and sfist have pro's and cons to them..1 skill might suit a certain build and/or environment better than the other and vice versa but can we just stop pretending one is vastly superior to the other because its not.
You may be right from some points of view before they added cast time to it... I might say I saw notable amount of stamDKs with hard-hitting stone fists in U24.. but after they added cast time part.... stone fist is non existent as a PVP ability right now. And for unknown reason stamfist was excluded from helping hands... so we had stamcro who has delayed burst with laughable cost (due to passive similar to helping hands), homing, non projectile and with most powerful debuff slapped on top.... and stamDK, lol, stomp and throw rock 3 times to stun? (and every warden out there has shimmering shield which just turns your stamfists into his ultimate points?)
Changes to stam fist just proved that devs don't play it and don't care about spec. Nobody who ever played stamDK could added that aoe stomp... cast time is bad even for PVE tanking if that is role which devs see for the class.
We asked for melee instant cast spammable, fitting class theme. Many players suggested same idea - spammable which applies stacks of bleed, with short animation like pierce armor/surprise attack. Make it visually like blade made from obsidian.
@montjie
You might only be interested in abilities that give you the highest dps on a boss but for me, personally, i choose DKs for the theme and lore package aswell. Throwing rocks isn't part of DK's theme or lore.
This is the PVP section my replies apply to pvp only, unless i specify otherwise
For PvP, Stonefist is nowhere close to dealing the damage Dswing does. My Dswing hits for 4.5k to 9k and even 10k against squishier targets in CP pvp and also applies Off Balance, which is a very potent debuff now.
Like i said before, dswing is better in certain builds/environments, but so is sfist. I take it since all you ever seem to talk about is CP thats the only environment you play in. Considering that and the xtra damage passive you get I agree, in that environment dswing takes the lead and your numbers may be right. In noncp however your numbers are way off and the damage output of the two are way more aligned. Dswing still doing more damage but negligable in the grand scheme. If you get to kill someone with a classic dk combo (anything revolving leap) the difference between sfist and dswing wouldnt have made any difference.
On the other hand stonefist is hitting for 3 to 5k, very rarely 7k at most on squishy targets. The minor brutality argument holds no water whatsoever since the buff already has 100% uptime anyway from using Fragmented Shield. The only advantage is the 3ult/6s proccing on cooldown.
The aoe component is a downside, not a bonus. At this point, everyone and their mother is using Blade Cloak or Shuffle for Major Evasion.
Thats up for discussion. I mainly run solo, fight pretty much always outnumbered. My enemies are mostly 'casuals'. The times I position myself right i can crit the enemy group with around 5k each. 5k aoe followed by a leap can really mess up a group like that and ive had many turns of the fight using an aoe sfist, turn undead, leap combo.
To your defense there also have been many times I wish that aoe function was just the usual single target projectile and i messed up chances or the whole fight because it not being that at that time
The ranged part is shut down entirely by Shimmering Shield, a skill that every warden runs and by Wings which are still run occasionally by magdks. Defensive Posture also sees some use lately, further worsening the problem
Irrelevant response, saying youre cherrypicking things that fit your narrative would be an understatement
If Stonefist was anywhere as good as you make it to be, you'd see Stamdks running it. But guess what, there's literally nobody using that skill outside of Trial groups to increase their overall damage, and even there i've seen it used more often on tanks than dps since Crushing Weapon and Wrecking Blow are superior in terms of damage.
Cant stand this type of reasoning. The same thing was said about bloodspawn. There can be a multiple of reasons why people dont use sfist. Stats dont lie however. If you argue that in cp, sure, i give you the win because damage and off balance are and weigh higher in that environment. In non cp tho...nopes. Look at how long dswing has been in the game as a stam spammable. Now look at sfist. Dare tell me that cant have an effect on what people chose to run. If the stats are close to similar but im way more accustomed to 1 over the other i will most likely chose the 1 over the other will i not? Thats just 1 of the many reasons i could give you why people dont run sfist
The skill should be scrapped entirely to make room for a new and better skill that makes use of Stagger since the effect is actually good, just not on Stonefist. Either that, or leave it in the trash tier it's in and forget it even exists like it has been for the vast majority of ESO's life.
I too would like to see a new/better stam spammable for dk if zos really wants to give dk one instead of this halfassed one. But again, dissing the skill because YOU dont like it or because it doesnt fit in YOUR way of playing does not mean the skill is trash. Dont mix fact with opinion