Have you ever tried grappling up as the tank? He immediately pulls you right back down if you try that...no way a tank can check all 3 before being pulled down by the boss.....I will qualify that with the fact I only tried this twice as a tank, so I stopped trying after that.
Yes. I did. I don't need to use the thing, only to check the amount of circles, so it doesn't matter if he pulls me back down. He can pull me down 4 times if he wants it I will keep grappling till I get all 3 places + 1 extra grapple to get better view on the circles. It still doesn't take long.I got called out as a 'fake tank' just now. In normal Darkshade I. With my level 30 Argonian DK. Running S+B front and *gasp* 2H backbar.
I tanked as I would normally tank any easy dungeon, full crowd control and taunting. But instead of chucking down blockade and pulling in mobs (no chains yet) I was just laying into the enemy with whatever the other morph of brawler is and breathing a bit of fire for fracture. The mighty 180cp DD took offense (probably because he had metrics and could see I was doing 70% of the group DPS) and outed me to the group as queue jumping, no-good fake tank.
Anyway. That's my confession.
If u taunt, u ain't a fake.
another side effect of all the Fake Tanks is that when you are leveling up you might get kicked..
newtinmpls wrote: »Had another Fake Tank today, it happens about 50% when I run healer. Luckily he was doing high damage, which makes up for the other DPS dying and doing low DPS.
A friend and I had the sorta opposite issue yesterday...
I run tanks; and this particular run I was running a necro tank, still tweaking her build.
My friend runs a Stamina Sorc Dunmer "army build" with Maw of Infernal; Defiler (summons a hunger); Aegis Caller (summons a really cool Aegis/swordmaster). She kicks so much *ss that we could probably run most dungeons with just the two of us (heck she could probably do it alone - I have a ways to go for that).
So we get a very gung-*** healer who, bless her heart, was so devoted to keeping the tank (me) alive, that she tended to stand right next to me - I have no idea how she lived through everything. She also had a tendency to rush in and grab aggro (maybe throwing down ritual of retribution? Not 100% sure).
And the DPS....was kinda a wannabe tank. He was ... probably a dunmer? Not sure. He had a staff on one bar, and sword and board on the other (no, not kidding), did most of his damage from one hand and shield light or heavy attacks, but also threw down talons at times. If I remember correctly he would also occasionally chain folks.
It was actually kind of ... adorable. I think that he was kind of new to his role, maybe new to playing and just figuring it out.
Yeah we maybe could have kicked him, but hey we were living through it all, so why cause trouble.
They were both friendly in chat (my bar is low, they said "hi" and occasionally made or answered a comment), they were both willing to trade drops, and they were willing to wait when I realized I'd not cleared my inventory and had to Fez-i-fy.
So my bar for "fake" is are they trying....yes, check that.
Do we have enough DPS/Cooperation/Whatever to finish the run, even if it's slow...yes, check that.
Then I'm happy.
newtinmpls wrote: »another side effect of all the Fake Tanks is that when you are leveling up you might get kicked..
This doesn't make sense to me
Let me clarify - even leveling, the first darn skill on S&B is taunt.
The first passive on Frost staff turns it into a heavy attack taunt (if you run that way).
The first fighter's guild skill is silver shards - run around in a graveyard for a while, then morph it to leash - there is your pull.
The first Psijic order skill is time stop - there is your lockdown, if you don't have a class one already, or you can use Tangling Webs, it's the second Undaunted skill.
It is NOT difficult very very early on to get a workable bouquet of tanking skills, even on a relatively low character - and if you don't practice them early on, I have little hope that you will magically figure it out later.
So I have ZERO respect for sloppy tanking because "I'm leveling". If you are leveling as a DPS, then queue as one. If you are queuing as a tank, then please load your bar like one.
I was referring to the poster that said he was doing all the tanking stuff correctly but since he was leveling up he only had 2h sword on back bar, which he used for damage. And he said he got kicked for that.
he only had 2h sword on back bar, which he used for damage. And he said he got kicked for that.
newtinmpls wrote: »I was referring to the poster that said he was doing all the tanking stuff correctly but since he was leveling up he only had 2h sword on back bar, which he used for damage. And he said he got kicked for that.
<rubbing forehead in frustration>
Okay....lets take it slow here.
The tank's job is to attempt to control the boss and adds.
Part of that is positioning, which at it's very simplest is a two part job:
1-taunt the boss
2-turn him around so that he's not facing the rest of the party.
Yes, I know some bosses are hard to taunt, and many have a weird random thing where they will hop over and randomly attack someone else, then somehow "remember"' that they were taunted and jump back to the tank.
So you have the boss "facing away", and you know the taunt will wear off so you will have to (every so often) keep re-applying it, and in order to have enough stamina to do that, there will be heavy attacks involved.
So there you are, alternately taunting and heavy attacking.
You still have more things to do.
3-Mess with the boss's effectiveness.
Some of this is buffs and debuffs, much of it is interrupting.
As you tank, you may note that the boss has certain "tells". Some bosses have a wind-up for a huge hit. Some have a "gathering magicka" thing, and sometimes you will note white lines or other signals. This would be the time to block...or maybe to interrupt. Yes, sometimes it "should be" one or "should be" the other. This is something to slowly learn about each boss.
There may be various buffs and debuffs that you can apply to make it easier for your party to damage the boss.
The S&B taunt, aside from the taunt also afflicts enemy with Major Fracture, reducing Physical Resistance by 5280 for 15 seconds.
If you are taunting with a Frost staff; Fully-charged Frost Heavy Attack taunts the enemy to attack you for 15 seconds and grant a damage shield that absorbs 699 damage.
If you are using the undaunted distance taunt; it has the following secondary ability: A Ranged ally targeting the taunted enemy has a 50% chance to activate the Radiate synergy, dealing 795 Magic Damage to them over 3 seconds then an additional 795 Magic Damage to them and other nearby enemies. This could be useful if you are running with a group of archers or distance attackers.
This list is ... well really long, and a lot depends on class, on how you think, on what "works well" in your head.
4-Keep an eye on the rest of the room
There may be other adds in the room. The boss may spawn groups of adds. There may be waves. It's the enemies that DON'T rush in that are generally more trouble. Archers are quite annoying, and can easily kill the squishier members of your party. Sorc's are as well. So this is something to keep an eye out; pull them in (chains if you are a DK, leash from Undaunted). This allows the DPSs to use area spells and keeps lots of people dying fast and your party alive.
WHOOPS
Forgot what I wanted to add in the first place:he only had 2h sword on back bar, which he used for damage. And he said he got kicked for that.
My point (look at the list above and that's just the start) is that a tank ACTUALLY doing their JOB does not have time to spare to be back-bar-ing DPS. I suspect that this was a case of getting kicked for not tanking.
And I totally could be wrong, but there are a LOT of things a good tank will be doing, and DPS is generally not one of them.
.