from my perspective of watching ball groups move around and what not, tiny changes I would make that would hurt ball groups but leave most unaffected
things like:
-make rapids cheaper but single target
-make purge cheaper but single target
etc.
as ball groups tend to run dedicated skill spammers. increasing the cost of those skills hurts everyone, but just forcing people to slot and use skills themselves is something solo and small man have dealt with forever, and zergs tend to ignore, because dedicated spammers.
side note, it would be less server load (aoe spam)
what would you do?
as I side note, I feel like more/all aoe's need the scale mechanism of det.
ItsJustHashtag wrote: »Make radiating regen stop stacking at 3 per player. Would have zero effect on pve.
Reduce the heal further on cleanse. Would have zero effect on pve as this is not really a pve skill.
Reduce the heal on reviving barrier
TequilaFire wrote: »StamPlar_1976 wrote: »How about don't change anything? Cyrodiil is about group PvP. If you want to solo and 1vX, go to battlegrounds. Leave my group PvP alone. I like ball grouping and zergs.
Implying cleanse and aoe spam is a group pvp ayy
Of course it is, it is called group support no different than PvE.
TequilaFire wrote: »StamPlar_1976 wrote: »How about don't change anything? Cyrodiil is about group PvP. If you want to solo and 1vX, go to battlegrounds. Leave my group PvP alone. I like ball grouping and zergs.
Implying cleanse and aoe spam is a group pvp ayy
Of course it is, it is called group support no different than PvE.
You dont have any other game with people running around in premades spamming few spells and call it coordinated group just because they stack abilities and abuse unbalanced game mechanic.
Eso ballgroup is a low tier premade quality, people stack aoe spells, run like headless chikens from one tower to another, half of them spamming heals and cleanse, others spamming aoe spells. Oh yeah sometimes they press ultimates together, woah TeAmPlay. This gameplay not even little bit closer to the teamplay other games provide - wow, la2, guild wars. This gameplay is not based on reaction, or insane group coordination, its just stacking and abusing game mechanichs - bs aoe healing, cleanse and synergy bonus that grants infinitie recources.
ESO ballgroup is not based on insane teamplay, because "hey lets find some players who will follow us and spam # and # and # for the next 3 hours".
I've recently seen some 5-6 nightblades at ebon pac who act as a PREMADE, ballgroup is not even closer skill wise, just a niche for some people who like that mediocore gameplay.
TequilaFire wrote: »You obviously need to learn what a ball group is and how they operate as you are confusing them with pug zergs.
The amount of insanity in some of these suggestions is astounding lol. Ball groups are alot harder to run then alot of you think it is. When you can take 12 players and fight 60 that's alot of build comp and individual player skill it takes to be able to do that. Not to mention the fact that the strategy employed by your raid leads takes experience. If you think for one second that you can just find 12 players with purge and proxy and run around invincible, then I put to you that you have never run in a group like that and if you did...you had zero idea how it was built nor the strategy that it takes to accomplish that.
In reality what we need is ZoS to fix the performance issues that have been mention numerous times over the years that keep getting swept by the wayside in favor of new crown crate items. Stop putting out all this new content that only seems go be exacerbating the already rampant issues we have had for years and give us a performance overhaul that all of us have been asking for.
Zergs will always be there and quite honestly that's what they sold us on with this game. Doesnt anyone remember the selling points? MASSIVE 200v200v200 battles were promised when this game first came out. That's what drew the main bunch of the pvp community to this game. Its seems like most of you have forgotten that and instead have turned to "well MY build cant 1vx 12 organized people so obviously those 12 need nerfed" I dont get this way of thinking or where it even came from.
Tldr: we need a massive performance overhaul to cyro. We dont need to nerf ball groups or zergs or healing anymore then where it is. Give us what was promised 6 years ago.
See I don't see it as over performing. There's counter play to everything. Too much cross healing? Hard stuns and lockdowns and start whittling away at the group until they lose enough dmg and heals they cant keep up. I wouldnt expect anyone but a large overwhelming force or a similar group to kill a raid group who's coordination is in place.
ItsJustHashtag wrote: »Once again these 5 changes would limit ball groups:
Reduce the healing of reviving barrier
Reduce the healing of cleanse
Limit cross healing to 3 stacks of each source
Reduce the effectiveness of harmony(this trait alone has made it where the ball groups do not need ultimate to kill people.)
Reduce the amount or resources that can be recovered by harmony orbs. They should have to not be able to run all damage sets with zero sustain except synergy sustain.
Emma_Overload wrote: »
All you really need to understand is this: ZOS LOVES ZERGS. They LOVE them. ZOS is never going to get rid of zergs, because zerging is the INTENDED play style. All the "small scalers" and solo nuts (like me) are swimming upstream - ZOS is NEVER going to "fix" zerging to cater to our preferred play styles, because (from their point of view) there is nothing to fix.
The amount of insanity in some of these suggestions is astounding lol. Ball groups are alot harder to run then alot of you think it is. When you can take 12 players and fight 60 that's alot of build comp and individual player skill it takes to be able to do that. Not to mention the fact that the strategy employed by your raid leads takes experience. If you think for one second that you can just find 12 players with purge and proxy and run around invincible, then I put to you that you have never run in a group like that and if you did...you had zero idea how it was built nor the strategy that it takes to accomplish that.
In reality what we need is ZoS to fix the performance issues that have been mention numerous times over the years that keep getting swept by the wayside in favor of new crown crate items. Stop putting out all this new content that only seems go be exacerbating the already rampant issues we have had for years and give us a performance overhaul that all of us have been asking for.
Zergs will always be there and quite honestly that's what they sold us on with this game. Doesnt anyone remember the selling points? MASSIVE 200v200v200 battles were promised when this game first came out. That's what drew the main bunch of the pvp community to this game. Its seems like most of you have forgotten that and instead have turned to "well MY build cant 1vx 12 organized people so obviously those 12 need nerfed" I dont get this way of thinking or where it even came from.
Tldr: we need a massive performance overhaul to cyro. We dont need to nerf ball groups or zergs or healing anymore then where it is. Give us what was promised 6 years ago.
The game performs better when there are no ball groups so, that might be the fix.
I'd make purge require a synergy and neuter cross healing as a start.