JayKwellen wrote: »Well, personally I don't even care about the zergs and ball groups. Despite the dumpster fire that are the servers right now, Cyrodiil was still made for big groups and sieges. I'd rather ZOS fix their damn game than completely upend the entire purpose PvP was originally built for. And, I know this one is difficult for some people here but, some people just like to zerg. There are tons of people out there who actually like and prefer to roll in large groups, so let them have their fun. And come on, you know there's a certain type of adrenaline you really only get when you're 40v40 defending/assaulting a keep, out there having your own personal Helms Deep moment, when finally someones line breaks and you push the enemy force out.
That said, if you want to tone it down I'd say cutting down on cross-healing would go a big way to doing so. Make it so heals can't stack with multiples of themselves, and further cap the number of people who can be healed by AOE ground heals. So only 1 regen, 1 ritual, 1 warden flower AOE thing, etc. That way you eliminate people spamming radiant regen and ending up with 3-4 regens ticking, while standing in multiple rituals, and basically turning into a raid boss. This would of course have to implemented via battlespirit otherwise it would seriously screw over the PvE community.
That said, it'll never happen. ZOS had the opportunity to work on this issue with Greymoor, but they instead chose the lowest hanging fruit which will do almost nothing for group healing while seriously hampering the healing of solo and small-scale players, and further damaging classes with weak healing options.
Not necessarily all of the things but here are some ideas:
1. Ultimate immunity - get hit with an ult and immune to all others for 4 seconds. Ulti dumping is a lame tactic to me
2. Change healing done and healing received to healing self and healing others. This way thru battlespirit they could clamp down more on group healing and less on self healing. Self healing -50%, other healing -80%
3. More drastically give battlespirit the vamp treatment. You can only heal yourself. Not a big fan of tank, dps, healer trinity in open world pvp. People should be more self reliant.
4. Remove synergies in battlespirit. Synergies = off.
5. No stacking of buffs or over time effects, instead refresh timers to full.
There, that ought to make everything everyone else comes up with seem tame in comparison.
-make purge cheaper but single target
Reduce group size to 12 and make it so you can't receive or heal players outside of your group. Won't prevent stacking multiple 12 groups, but it would be a change in the right direction.
StamPlar_1976 wrote: »How about don't change anything? Cyrodiil is about group PvP. If you want to solo and 1vX, go to battlegrounds. Leave my group PvP alone. I like ball grouping and zergs.
StamPlar_1976 wrote: »How about don't change anything? Cyrodiil is about group PvP. If you want to solo and 1vX, go to battlegrounds. Leave my group PvP alone. I like ball grouping and zergs.
Implying cleanse and aoe spam is a group pvp ayy