Blacknight841 wrote: »So now we're stretching the definition of paying to win to include how tricked out you can make your house, which gives you absolutely no in game advantage, with optional and purely cosmetic items, which also give you no in game advantage?
It is definitely paying to solve a problem ZOS has themselves created. I'll agree to that. But it isn't paying to win.
I would definitely consider being able to carry more things an in game advantage. You can store more alts, you can carry a full second set of gear with you at all times, you can pick up more loot in a dungeon for those that are limited on inventory already. When there are thousands of items in the game, every slot counts. Bottom line is, just because you don't need the storage space, doesn't mean it isn't pay to win. Not everyone plays this game for pvp. If you have something in the game that form which you gain anything that others don't, it is an advantage not matter how small it may be, and if you have to pay cash for it... it is pay to win.
BalticBlues wrote: »Each chapter brings more stuff to carry,.Therefore, I wish the enormous price of a chapter would include a valuable pack rat instead of useless preorder junk.... But why give players real value for money if you can charge them extra...