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Crown store: Does the packrat pet's extra 5 bag slots stack with the pet boar's 5 bag slots ?🐀

  • PandaPalace
    PandaPalace
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    War Boar has bags to increase inventory space, Packrat has bags to increase inventory space, why doesn't the Undaunted Porter Scamp increase inventory space?? It has a bag on its back. Give it a QoL improvement by letting a pet earned in game give us a +5 inventory space too!!!
  • Starlock
    Starlock
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    Ri_Khan wrote: »
    It's real cute they're nickel-and-diming their players for inventory space now. So classy!

    If only it was nickel-and-diming. Not with the ridiculous prices set in their cash shop. You got to fork out tens and twenties, sometimes hundreds.
  • BalticBlues
    BalticBlues
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    Each chapter brings more stuff. And where are we supposed to store all this? I think for the enormous release price of a chapter, early buyers should get a preorder bag extension and/or bank extension instead of mostly useless preorder stuff... ZOS, please consider giving your early chapter adopters something USEFUL to handle the new stuff instead of charging EXTRA for it...

    Edited by BalticBlues on June 7, 2020 2:00PM
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Mindcr0w wrote: »
    So now we're stretching the definition of paying to win to include how tricked out you can make your house, which gives you absolutely no in game advantage, with optional and purely cosmetic items, which also give you no in game advantage?

    It is definitely paying to solve a problem ZOS has themselves created. I'll agree to that. But it isn't paying to win.

    I would definitely consider being able to carry more things an in game advantage. You can store more alts, you can carry a full second set of gear with you at all times, you can pick up more loot in a dungeon for those that are limited on inventory already. When there are thousands of items in the game, every slot counts. Bottom line is, just because you don't need the storage space, doesn't mean it isn't pay to win. Not everyone plays this game for pvp. If you have something in the game that form which you gain anything that others don't, it is an advantage not matter how small it may be, and if you have to pay cash for it... it is pay to win.

    Yes, when someone kills me in Cyrodiil the first thing I blame is that set of armour his level 7 mule is storing for him.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Starlock
    Starlock
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    Each chapter brings more stuff to carry,.Therefore, I wish the enormous price of a chapter would include a valuable pack rat instead of useless preorder junk.... But why give players real value for money if you can charge them extra...

    Reputation, for one. There's a lot to be said about leveraging pro-customer business models to sustain operations. When you know a company isn't trying to take advantage of you, you feel like you are actually valued and that the company actually deserves your money. It instills more loyalty, more goodwill, more support in the long run.

    Zenimax and its flagship studio in particular has incinerated so much customer goodwill over the last two years it isn't even funny anymore. There's been some speculation about the reasons for this coming investor pressures. You can find those videos on YouTube, but posting them here isn't allowed so you're on your own there. Investor demands are really the only sensible explanation I've found for the strong shift towards heavy-handed, customer unfriendly monetization. These strategies also make games worse products and less fun to play. Create problem, sell solution. It so bloody stupid...
  • Finedaible
    Finedaible
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    Like, why weren't these pets at the very least put into the new Antiquities system while also offering them in the cash shop? This would give players more antiquities content to pursue, while also offering the option to skip the potential grind. At least give players a choice for once. Chapters could be filled with so much more interesting content and rewards, but all of it is ending up behind a literal paywall instead. This is not fun, quality game-play design, it's chopping up inventory upgrades into expensive little pieces and selling them as a solution to the inventory clutter problem which they are deliberately creating.
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