Blacknight841 wrote: »If the same thing was applied to speed for a horse, where someone can ride 5% faster than the rest of the people in Cyrodiil (assuming they don't disconnect in the process)... would you consider that pay to win. This is the same thing.
As long as an injection of actual cash is required to obtain something, it is pay to win. Doesn't matter who buys it.
Luvtantius_Micocia wrote: »Can we still get a bagpack rat pet, or did the people that miss out on them and will have 5 slots less forever?
Blacknight841 wrote: »If the same thing was applied to speed for a horse, where someone can ride 5% faster than the rest of the people in Cyrodiil (assuming they don't disconnect in the process)... would you consider that pay to win. This is the same thing.
That is not even remotely the same thing. Being able to get around a pvp map faster could in fact result in more "winning" and would be p2w.As long as an injection of actual cash is required to obtain something, it is pay to win. Doesn't matter who buys it.
You are stretching the definition of p2w to the point of agony. A thing being available only through purchase isn't p2w if it isn't helping you win at something.
So now we're stretching the definition of paying to win to include how tricked out you can make your house, which gives you absolutely no in game advantage, with optional and purely cosmetic items, which also give you no in game advantage?
It is definitely paying to solve a problem ZOS has themselves created. I'll agree to that. But it isn't paying to win.
Blacknight841 wrote: »So now we're stretching the definition of paying to win to include how tricked out you can make your house, which gives you absolutely no in game advantage, with optional and purely cosmetic items, which also give you no in game advantage?
It is definitely paying to solve a problem ZOS has themselves created. I'll agree to that. But it isn't paying to win.
I would definitely consider being able to carry more things an in game advantage. You can store more alts, you can carry a full second set of gear with you at all times, you can pick up more loot in a dungeon for those that are limited on inventory already. When there are thousands of items in the game, every slot counts. Bottom line is, just because you don't need the storage space, doesn't mean it isn't pay to win. Not everyone plays this game for pvp. If you have something in the game that form which you gain anything that others don't, it is an advantage not matter how small it may be, and if you have to pay cash for it... it is pay to win.
I’d buy several of these rats. And you’d be right, I’d be winning; because I’d be surrounded by rats. 🐀
volkeswagon wrote: »if they can sell pets to increase inventory space then they can simply flat out increase inventory space for free for everyone
huntgod_ESO wrote: »I hate that these exist but I bought the other one and will buy this one as well.
Nomadic_Atmoran wrote: »huntgod_ESO wrote: »I hate that these exist but I bought the other one and will buy this one as well.
Yeah this is bs. Theyre going to continue doing this when they want to see certain metrics. Adding something they know the playerbase wants to it so they feel even more pressure to purchase.
Mine were named Pandora and T.........
Blacknight841 wrote: »It is definitely pay to win. There is no other way to acquire it unless you pay. You get extra carrying capacity that only those that bought the pets get. You are not increasing your inventory to the max available in the game by speeding up the process, but instead you are suppressing the max in game inventory. The max in the game is 200, while those that buy both of the pets have 5% more inventory. This is the definition pay to win. It may not change much in the game, but it is still pay to win.
If the same thing was applied to speed for a horse, where someone can ride 5% faster than the rest of the people in Cyrodiil (assuming they don't disconnect in the process)... would you consider that pay to win. This is the same thing.
As long as an injection of actual cash is required to obtain something, it is pay to win. Doesn't matter who buys it.
Blacknight841 wrote: »It is definitely pay to win. There is no other way to acquire it unless you pay. You get extra carrying capacity that only those that bought the pets get. You are not increasing your inventory to the max available in the game by speeding up the process, but instead you are suppressing the max in game inventory. The max in the game is 200, while those that buy both of the pets have 5% more inventory. This is the definition pay to win. It may not change much in the game, but it is still pay to win.
If the same thing was applied to speed for a horse, where someone can ride 5% faster than the rest of the people in Cyrodiil (assuming they don't disconnect in the process)... would you consider that pay to win. This is the same thing.
As long as an injection of actual cash is required to obtain something, it is pay to win. Doesn't matter who buys it.
Yet you're quite wrong, you can literally get gold and exchange it for the pet. Sure it wont be cheap but you still can..
Someone else is paying crowns for it to gift it to you in exchange for gold so technically everyone can get it aslong as someone wants to exchange it.
Since mythic items only replace other gear and don’t have their own slot, I would say they’re as p2w as BoP gear locked behind DLC (Lokkestiiz, Relequen, False God’s, etc.). If that fits your definition of p2w, then all of that is p2w; if it doesn’t, none of it isInb4 people start going on rants about how extra bag space is p2w.
The line between p2w and not p2w is thin, and sometimes subjective. My personal opinion, that everything, that could provide any amount of convenience, but cannot be acquired by ingame means, is p2w. Since there is no way I could get 205 slots, no matter how much time I spend ingame playing, and since even 5 slots can be of need, if you finish all pledges in a row, rat is mild p2w.
pets can be bought with ingame gold, so no p2w here. I would call the mythic items p2w, there's the power that your only choice is real money.
MEBengalsFan2001 wrote: »Inb4 people start going on rants about how extra bag space is p2w.
The line between p2w and not p2w is thin, and sometimes subjective. My personal opinion, that everything, that could provide any amount of convenience, but cannot be acquired by ingame means, is p2w. Since there is no way I could get 205 slots, no matter how much time I spend ingame playing, and since even 5 slots can be of need, if you finish all pledges in a row, rat is mild p2w.
pets can be bought with ingame gold....
Really? Where? What NPC in the game sells pets?
Off other players.
@heaven13 already articulated this point well - that's not buying pets with in-game gold; crowns are still required in the transaction. You can't get these pets without you or someone else being suckered into the cash shop.
I'll add to their remark that ESO also has no built-in marketplace for players to exchange crowns-and-gold with other players safely and risk free. Which is, quite frankly, unacceptable for a game of this stature. I and many other players will not participate in such exchanges unless the developer does their job and makes it safe and secure for both parties.
When we can actually buy pets for in-game gold that'll be a step in the right direction for this game. It certainly would make this rubbish of cash shop exclusive inventory expansions less disgusting.
@Blacknight841 maybe in the future they will add a "furniture bag" just like the crafting bag, for "Premium ESO+" or such
Blacknight841 wrote: »
A player carrying an extra 10 cold fire ballistas can make a difference, and 10 players carrying an extra 100 siege equipment can make even more of a difference.
volkeswagon wrote: »if they can sell pets to increase inventory space then they can simply flat out increase inventory space for free for everyone
volkeswagon wrote: »if they can sell pets to increase inventory space then they can simply flat out increase inventory space for free for everyone
Not for free, but it would make for an excellent in game gold sink.
Per character, that's a lot of gold disappearing from the game.