VaranisArano wrote: »I disliked Morrowind because, well, the entire effing plot was lacking all suspense if you played TES3. There was no way Vivec or his city was going to bite the dust, and no way we were going to get a Nerevarine ahead of schedule. Obvious plot armor ruins stories because it saps player investment in the characters.
The entirety of ESO has this problem.
We know that in a little over a thousand years the dragons are gone, the high elves are basically brown-shirts following an elf version of a guy with a weird salute and short mustache, the argonians are slaves again, the dark elves have lost everything, the wood elves and khajiit have lost everything and often simply hunted by the high elves, the nords are racists again, the imperials are lording it over everyone again, and the redguards still look like the 'black sidekick' in a Hollywood Sinbad movie...
It's especially bad if you play AD in ESO... you know that basically every last thing you are fighting for will fail within a few generations, and the people you stop right now - will win so overwhelmingly that the 'Elven-Purity Reich' will basically rule for a thousand years...
I hate prequels...
In any fiction...
Because you always go in knowing how it will end.
I wish ESO had been set 1000 years AFTER Skyrim and not before. Then I would feel like my character's action mattered... (even if the only thing that really matters if what the writers at Bethesda had planned for the next game... at least I wouldn't have a giant spoiler over my head over every last thing I did).
Or a few more millenia.I wish ESO had been set 1000 years AFTER Skyrim and not before.
They already did Varen, sort of. At the very end of Orsinium, he is the one who wanrs you of the new threat on the horizon (the daedric triad that is the driving force behind Morrowind, CWC, and Summerset storylines...) - either alive, or as ghost, depending on the player decision during the final assault on Molag Bal.alanmatillab16_ESO wrote: »I can't see how they would write Varen in so is it going to be assumed that he was sacrificed all along?
It's especially bad if you play AD in ESO... you know that basically every last thing you are fighting for will fail within a few generations
Thrusts-His-Spear wrote: »If this keeps up all of Tamriel will be run by women.
It's especially bad if you play AD in ESO... you know that basically every last thing you are fighting for will fail within a few generations
It's all a matter of personal preference, of course, but for me, this is exactly why I do like prequels, whether in games, movies, or books. It makes it so much more poignant, and precious, to get to spend time in a world that will soon be lost. Especially when you see those tragic foreshadowing elements.
It's that whole memento mori/valar morghulis thing: we all die, civilizations all fail... and it doesn't mean all is lost, forever, because there is birth and growth as well, but it's a reminder to value what we have while we have it. It's true in real life, which is why it's a theme that resonates so powerfully in art, as well.
Edited to add: it's also interesting for me to imagine, for example, if Ayrenn knew what would ultimately become of her beloved AD, and that her actions were futile, do you think she would give up and just let the Veiled Heritance take power immediately, or would she fight even harder because the fight itself matters? I think she would fight to hang on to her vision no matter what the outcome, because that's what heroes do. You do what's right even when you think it's probably destined to fail. So it's interesting to me to play some of these characters with that mindset.
VaranisArano wrote: »I disliked Morrowind because, well, the entire effing plot was lacking all suspense if you played TES3. There was no way Vivec or his city was going to bite the dust, and no way we were going to get a Nerevarine ahead of schedule. Obvious plot armor ruins stories because it saps player investment in the characters.
The entirety of ESO has this problem.
We know that in a little over a thousand years the dragons are gone, the high elves are basically brown-shirts following an elf version of a guy with a weird salute and short mustache, the argonians are slaves again, the dark elves have lost everything, the wood elves and khajiit have lost everything and often simply hunted by the high elves, the nords are racists again, the imperials are lording it over everyone again, and the redguards still look like the 'black sidekick' in a Hollywood Sinbad movie...
It's especially bad if you play AD in ESO... you know that basically every last thing you are fighting for will fail within a few generations, and the people you stop right now - will win so overwhelmingly that the 'Elven-Purity Reich' will basically rule for a thousand years...
I hate prequels...
In any fiction...
Because you always go in knowing how it will end.
I wish ESO had been set 1000 years AFTER Skyrim and not before. Then I would feel like my character's action mattered... (even if the only thing that really matters if what the writers at Bethesda had planned for the next game... at least I wouldn't have a giant spoiler over my head over every last thing I did).
the thing is going back 2500 years, there have been a few wives and draughts who have become "Queen" etc who have lead revolts vs. occupiers etc, some were successful, some not, but it was more common between 300BC and 500AD than after or even more recent history, and back then too kings/queens ruled generally smaller holds of land, though some did hold sway over larger areas equivalent to modern country divisions at their height.
likewise back then it was more common for woman to be directly involved in war fighting along side men as warriors.
so its not as if their isn't precedent in history for some of the notions in ESO of many many more strong women than you would see in later ages of so-called enlightenment.
TheShadowScout wrote: »Only in the fact that both are princesses that have the responsibilities of their birth thrust upon them.Yes, Khamira and Svana are too similar.
One starts as special agent of the mane, the other as tavern mead-drinker. One becomes queen, the other lives in a region where blood alone is not enough to secure the right to rule and thus has a lot more work ahead of her before she might get a crown. One was beloved by her parents when they were still alive, the other is estranged from her father. One has many allies among the khajiit, the other... can only count a drunken orc as her friend.Well, we had that with Jorunns brat... uhhh... son. And kinda with the dominion... Naemon did hold the title, did he not? But yeah, I for one would love to see princes too... heck, I would wish the game refitted kids so they could do the "prince too young to take the throne, regent is a schemer/ess" cliché somewhere...Can we have a prince next please?You mean... like Old Mjolen in Hjaalmarch who helps Fennorian with the mystical aspects of unraveling the harrowstorms? I loved her off-hand comments about the sloppy magic of the ice necromantrix...Or older person, who is wise? Like female version of Abnur Tharn?
What's actually going on here is that people will willingly suspend disbelief for: Dragons, lightning-teleportation, infinite arrows, unkillable bankers, elves, cat-people, and a demon lord dragging the world into hell with literal big chains and a pulley, but draw the line at chicks in charge if it happens more than once. THAT is where their suspension of disbelief breaks and they start whining about "muh realism". The question that needs to be hammered on is: "WHY?"
Why, in a world where evil critters form themselves out a blue jelly-like ooze every time they die to come back and menace us again, where a million people each hold 12 earth-shattering powers in the palms of their hands ready for use at any moment, WHY is it that "too many girls in the story" (even when they're not human and not in any way subject to IRL physical limitations doled out by gender) is where they want to get off the fantasy bus?
Hammer that. Hard. Because it has nothing to do with realism. Find the root.
I already hate this possibility of inconsistent play through the story. Something really cool or changing life cannot happen to characters because they're stuck somewhere in time. The dramatic moments stop being dramatic because later there's a story that ruins those moments. You stop empathizing with the characters in such moments, and their actions are devalued. There are, of course, dramas with an irrevocable and final end, but it happens with a characters that you know for 5 minutes -- this doesn't create the proper effect. No matter how much we love any characters, but such "canceling everything that happened before" or "resurrecting" can only harm them, because their personality is revealed in their decisions and actions, and not in their simple existence.Also I think once ZOS settled on "play in any order you want it's the same year same time" policy, the story basically stops being interesting.. because any returning characters just can't die, you know it because 1.They have part to play in the older content and 2.ZOS will bring them back even with a weak-a reason since they are popular character
Like how Abnur Tharn ends in dragonhold, ZOS wouldn't give a certain answer, and we all know he's gonna return, so players no longer cares, we all know he is not dead
the thing is going back 2500 years, there have been a few wives and draughts who have become "Queen" etc who have lead revolts vs. occupiers etc, some were successful, some not, but it was more common between 300BC and 500AD than after or even more recent history, and back then too kings/queens ruled generally smaller holds of land, though some did hold sway over larger areas equivalent to modern country divisions at their height.
likewise back then it was more common for woman to be directly involved in war fighting along side men as warriors.
so its not as if their isn't precedent in history for some of the notions in ESO of many many more strong women than you would see in later ages of so-called enlightenment.
I don't like pulling the "IRL historical precedent" card because that not only tends to derail the discussion, it validates part of the other person's premise: that somehow, the lack of women in leadership positions in a fantasy world makes some amount of sense based on a preponderance of male-centered real-world ancient counterparts.
What's actually going on here is that people will willingly suspend disbelief for: Dragons, lightning-teleportation, infinite arrows, unkillable bankers, elves, cat-people, and a demon lord dragging the world into hell with literal big chains and a pulley, but draw the line at chicks in charge if it happens more than once. THAT is where their suspension of disbelief breaks and they start whining about "muh realism". The question that needs to be hammered on is: "WHY?"
Why, in a world where evil critters form themselves out a blue jelly-like ooze every time they die to come back and menace us again, where a million people each hold 12 earth-shattering powers in the palms of their hands ready for use at any moment, WHY is it that "too many girls in the story" (even when they're not human and not in any way subject to IRL physical limitations doled out by gender) is where they want to get off the fantasy bus?
Hammer that. Hard. Because it has nothing to do with realism. Find the root.
Actually Svana doesn't get to sit on the throne until the moot decides. And Khamira was not troubles until the death of her parents, while for Svana the death of her mother is what shocked her out of the "troubled youth" stage...Both Khamira and Svana are troubled young women, who witness the death of their parents, then go around saving the day, and finally get to sit on the throne.
...like not revealing she is the princess until ways into the elsweyr story?While there were some intrigue with Khamira...
I... have to grant that one. I thought the same. Or rather, I thought something like "Oh, its gonna be Jorunns kid revisited, foolish heir getting kicked into the rear by events to grow into their responsibilities..."the moment I saw Svana, I was like "yes, she will sit on the throne of High King, and since her both parents are alive, they will die somehow, and soon".
Well... I suppose for Angorf, it depends....villains can achieve redemption, but in eso, I can only remember Angof.
Agreed.Old Mjollen only get a few lines, but I would like to see a woman of her age as main hero of some long quest, with her doing things through guile, wisdom and wit, and not running around like unkillable hero.
I knooooowwwww!Also, many ppl in eso wear scars, but noone gets serously injured or maimed, ever, even after fighting dragons.
True.Seeing Svana in Blackreach, wearing thin clothes, shabby bow, and hearing that she infiltrated camp full of vampires and their hounds unnoticed, and even dragged three barely moving harrowed out, it just breaks immersion big time.
Ehhh... from the start, it was obvious he would be an obstacle, but it wasn't clear if he was gonna be a villain, or just a nord blockhead like prince Irnskar... but as I mentioned, that one became clear soon enough.Svargrim was also disappointment. He clinged to his power like a maniac, and then, goes all 'yes, my master'. He never gave an inch of his power to anyone in his entire life, and he is a Nord, but he just tolerates being called 'little king'. And it was evident from the start, that he would be villain.
Nah, that would be totally against character for how he is depicted.It would be better, if he saw reason, turned against the Grey Host, and using inside knowledge, stopped harrowstorms.
Well, duh. Irnskar is just a blockhead meking a fool of himself in the first half of eastmarch questings, Azah a bit of a playboy getting the same kick in the rear as some princesses, just without the accompaning loss of parents so he stays a errant boy, and Naemon... well, that one actualyl does get a bit more then a supporting role, tho only in undeath.And Jorunns, brat, Faharajad's son and Naemon, were always second row heroes and villains, with barely few lines.
I can imagine the boardroom pitch for this one
"Okay guys, I got a really good idea. We have a kingdom in trouble, and we have a princess that will restore her kingdom and take the throne and avert a threat"
"Didn't we do this last year?"
"No, this time the menace will have wings or turn into a swarm of creatures with wings"
"Yeh, we did this last year, we also introduced a Necro, what are we going to do to compete with that?"
"Ummmm... a shovel"
I thought the Elyswer princess story was well written, it was about restoring a matriarch and it didn't feel like it was trying to score some sort of woke points in the process. Skyrim feels forced. Same story, but you'll notice pretty every quest hub has a woman in charge. Like ... that is statistically very unlikely. I noticed this because the prologue eluded to a potential clash of kings, and the trailers (along with being pumped up from an assassins creed trailer) made me think I was going to find Skyrims Ragnar Lothbrok and Lyris, Ragnar and myself were going to bash some vampire skulls.
Instead, every quest hub had a damsel in distress, every male nord (the few that I could find) was quick to announce he was either a bumbling idiot, a coward, simply die at your feet, or come across like a creep (Blackreach). It didn't feel like it was good story writing, like the writer was trying to push a sub narrative. The only character that didn't feel like some sort of generic trash was Lyris, pretty much the only part of the story I enjoyed.
Perhaps I just had high expectations because it is Skyrim, and because it fell well short of those I'm even harder on it.
robertthebard wrote: »
Here's another possibility: It's an oft used trope in story telling. I'm not one to assign motive, although it seems you have taken that liberty here, so instead of jumping to "it's only because it's a strong female", I looked at the overall idea. Is it irony that you "don't like pulling IRL historical precedent", but then jump straight to IRL historical precedent for your argument for why someone would be tired of princesses? Your whole argument boils down to "men don't like strong women in video games/movies". Of course, when this narrative is challenged by successful franchises like Tomb Raider, or players like me, that just flip a coin, and have been flipping that coin since before this narrative raised it's ugly head to explain unsuccessful media, the argument then changes to "you're just whacking off to them in your mom's basement".
It's also important to note that I'm not assigning your motive, note the part I bolded in the above paragraph. I'm merely taking the advice you gave at the end, and "hammering it hard". Is what you postulate a motive for the OP? It could be, it could also be that they're tired of the trope. As I said, I'm not big on assigning motive, but that begs the question, why automatically assume the worst about someone, and then "hammer that home"?
robertthebard wrote: »
Here's another possibility: It's an oft used trope in story telling. I'm not one to assign motive, although it seems you have taken that liberty here, so instead of jumping to "it's only because it's a strong female", I looked at the overall idea. Is it irony that you "don't like pulling IRL historical precedent", but then jump straight to IRL historical precedent for your argument for why someone would be tired of princesses? Your whole argument boils down to "men don't like strong women in video games/movies". Of course, when this narrative is challenged by successful franchises like Tomb Raider, or players like me, that just flip a coin, and have been flipping that coin since before this narrative raised it's ugly head to explain unsuccessful media, the argument then changes to "you're just whacking off to them in your mom's basement".
It's also important to note that I'm not assigning your motive, note the part I bolded in the above paragraph. I'm merely taking the advice you gave at the end, and "hammering it hard". Is what you postulate a motive for the OP? It could be, it could also be that they're tired of the trope. As I said, I'm not big on assigning motive, but that begs the question, why automatically assume the worst about someone, and then "hammer that home"?
I'm almost 40 years old, and never once in my life have I ever heard any man complain about "too many dudes in charge" in any story told on any media.
I've never heard "Damn, why is it every town has a guy in charge in this country?" or "The developers are just pandering to Redpill and MRAs by putting these men in important plot positions" or even "I don't mind men in the story, I just want them to be well-written!" from any dude in any of the 36 US states I've lived in.
Not once. Ever.
They only seem to make noise when women show up.
Maybe that's just some strange coincidence.
Just sayin'.
I can imagine the boardroom pitch for this one
"Okay guys, I got a really good idea. We have a kingdom in trouble, and we have a princess that will restore her kingdom and take the throne and avert a threat"
"Didn't we do this last year?"
"No, this time the menace will have wings or turn into a swarm of creatures with wings"
"Yeh, we did this last year, we also introduced a Necro, what are we going to do to compete with that?"
"Ummmm... a shovel"
I thought the Elyswer princess story was well written, it was about restoring a matriarch and it didn't feel like it was trying to score some sort of woke points in the process. Skyrim feels forced. Same story, but you'll notice pretty every quest hub has a woman in charge. Like ... that is statistically very unlikely. I noticed this because the prologue eluded to a potential clash of kings, and the trailers (along with being pumped up from an assassins creed trailer) made me think I was going to find Skyrims Ragnar Lothbrok and Lyris, Ragnar and myself were going to bash some vampire skulls.
Instead, every quest hub had a damsel in distress, every male nord (the few that I could find) was quick to announce he was either a bumbling idiot, a coward, simply die at your feet, or come across like a creep (Blackreach). It didn't feel like it was good story writing, like the writer was trying to push a sub narrative. The only character that didn't feel like some sort of generic trash was Lyris, pretty much the only part of the story I enjoyed.
Perhaps I just had high expectations because it is Skyrim, and because it fell well short of those I'm even harder on it.
I call it Girlmoor.
I noticed a preponderance of female characters in one quest and just thought "hugh, that's neat!", because that is somewhat a rarity even in ESO.
Thing is, it could actually work. You could make a Skyrim / Nord-themed DLC with a focus on women. After all, Kyne is effectively the head of their pantheon, along with Mara and Dibella the hearth gods are at least as important as Shor and Alduin in Nord mythology. They could have really leaned into that.
But they didn't. None of the plethora of women have a noteworthy connection to Nord culture (save for Old Mjolen, who expectedly became my favourite character), or develop any themes related to Skyrim and her (!) people. They seem like cardboard women with the sensibilities of a 21st century 1st world urbanite and just enough personality to carry the story in the necessary direction.
It doesn't feel like I'm playing a fantasy game of a strange land with a foreign culture. It feels contemporary. Which is about one of the worst things I can say about imagined worlds.