these threads are always so fascinating. this idea that some players should get a say on how everyone gets to play is just so interesting. [snip]
[Edited for Baiting]
Skykaiser_Ọlọrun wrote: »This is honestly one of the biggest reasons why I haven't gotten Greymoor yet.
They're going to spend a year hyping up this paper tiger of a Vampire Lord and in the back of my mind, I know that as soon as I get into the same room with him, he's getting slapped down in 5 seconds.
They should have done it like GW2 does it; make the expansions/chapters for max level characters only.
this would go against normal TES single player gameplay style - for players like me max level is not a goal at all, but to have fun and avoiding to reach "end game", because there group content pressure and toxic gameplay starts and that has to be avoided for as long as possible. A lot play like I do, solo-ing everything and avoiding MMO style group content. For players like me it is still an RPG and all the "end game" content is not compatible with RPG style gameplay. This said, I won't support the game any longer if they level gate Tamriel regions again - this was bad from the very start and should never ever return.
'Endgame' isn't what I'm talking about.
Because lower level characters are scaled 'up' instead of enemies being scaled down, this backwards way of scaling the content means that normal questing is just too easy at any level. This is not how it works in other Elder Scrolls games; the enemies are scaled to 'your' level, not you scaled to 'thier' level.
I'm not saying make the new zones group content, I said max level content. Balanced for characters that have lots of skills and items set bonuses. Make me need to use a potion from time to time when questing solo ffs. Right now, I am literally light attacking my way through Greymoor with 1 pet out 95% of the time.
It's absolutely stupid from a RP point of view as well that every enemy, everywhere is the same strength as every enemy, everywhere. We're just gods in this game. Werewolf? 5 light attacks. Dwaemer Construct? 5 light attacks. Worm Cultist? 5 light attacks. So bored.
They should have done it like GW2 does it; make the expansions/chapters for max level characters only.
this would go against normal TES single player gameplay style - for players like me max level is not a goal at all, but to have fun and avoiding to reach "end game", because there group content pressure and toxic gameplay starts and that has to be avoided for as long as possible. A lot play like I do, solo-ing everything and avoiding MMO style group content. For players like me it is still an RPG and all the "end game" content is not compatible with RPG style gameplay. This said, I won't support the game any longer if they level gate Tamriel regions again - this was bad from the very start and should never ever return.
I made this exact point about a while ago in my post about making a group mode for Final Story Bosses.
When you hype the a story's main antagonist but make it a cakewalk to beat, for both new and vet players, then it comes off as anti-climatic and makes everything we did to accomplish the task feel a bit meaningless.
The only time I felt fulfilled from a story boss was when I defeated Molag Bal.
Why not make a 4 person group mode (or even a Trial version) for the final boss of the main story of the Year? I felt that Kaalgrontiid could have really benefitted from that because his boss fight (as well as the other main dragons) were just mediocre.
Story Boss Group Activity Proposal "Lairs"
https://forums.elderscrollsonline.com/en/discussion/512278/lairs-proposal-for-a-group-content-setting-of-story-bosses
They should have done it like GW2 does it; make the expansions/chapters for max level characters only.
this would go against normal TES single player gameplay style - for players like me max level is not a goal at all, but to have fun and avoiding to reach "end game", because there group content pressure and toxic gameplay starts and that has to be avoided for as long as possible. A lot play like I do, solo-ing everything and avoiding MMO style group content. For players like me it is still an RPG and all the "end game" content is not compatible with RPG style gameplay. This said, I won't support the game any longer if they level gate Tamriel regions again - this was bad from the very start and should never ever return.
Skykaiser_Ọlọrun wrote: »I made this exact point about a while ago in my post about making a group mode for Final Story Bosses.
When you hype the a story's main antagonist but make it a cakewalk to beat, for both new and vet players, then it comes off as anti-climatic and makes everything we did to accomplish the task feel a bit meaningless.
The only time I felt fulfilled from a story boss was when I defeated Molag Bal.
Why not make a 4 person group mode (or even a Trial version) for the final boss of the main story of the Year? I felt that Kaalgrontiid could have really benefitted from that because his boss fight (as well as the other main dragons) were just mediocre.
Story Boss Group Activity Proposal "Lairs"
https://forums.elderscrollsonline.com/en/discussion/512278/lairs-proposal-for-a-group-content-setting-of-story-bosses
I don't know if you ever played it, but FF14 handles things similar to what you're suggesting and yeah, it works great (far better than any other MMO handles this sort of thing). Shows that you can have still have a suitably epic boss fight to finish to a storyline without going into ball-busting, God Hard difficulty.