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Is it ok to introduce cp170 gear?

  • Banana
    Banana
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    No
    I wouldn't put it pass them next update with a cp nerf as well
  • Wolfshade
    Wolfshade
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    No
    Crazy man, farming gear, materials and/or complete sets for ten characters? Never!!
    This comment is awesome!

    **End of the Internet**
  • jm42
    jm42
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    Yes
    I remember when in L2 we got S-grade, then S80, then S84, then noble S84, and ppl were glad for the new content and challenge (of course there were many who was disappointed, but it was minority). but in ESO ppl take the game like it is a job and someone is taking out his mortgage house and giving shared-room instead. come on, ppl, it is a game, it is meant to waste time
    Edited by jm42 on May 27, 2020 6:44AM
  • scottii
    scottii
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    might as well. i mean they are making us re-do vma and vdsa.
    Praying the Daedric Gods will make Cyrodiil great again.
  • Varana
    Varana
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    No
    @zvavi , frankly, I see no point. Would've been an equivalent of vMA gear changes, just worse...

    Which is exactly the point zvavi is trying to make here, in a very roundabout way. ;)
  • Matchimus
    Matchimus
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    Yes
    I want to be a sabatour.
  • John_Falstaff
    John_Falstaff
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    No
    Matchimus wrote: »
    I want to be a sabatour.

    Oh, I got his drift. But trying to steer it to discussing it without relation to the ugly topic of vMA. :) Comes without saying, it would've been similar kind of jerk move they pulled off with vMA and vDSA gear. Just worse because it would've added power creep on top of that. But yes, those are similar things, monetizing the game the way cheap trash web games do. No wonder they've taken after such games' visual design with their scrying interface. :)
  • Bergzorn
    Bergzorn
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    Yes
    I clicked 'No' so hard, it registered as 'Yes'.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • YandereGirlfriend
    YandereGirlfriend
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    No
    Most people cry because they might have to farm new gear( completely optional) but they farm it anyway with your quarterly nerfdates anyway so its kind of a stupid argument.

    This is a horrible comparison.

    How many pieces of CP140 or CP150 gear do you use on your end-game characters? That's what I thought.

    Nerfs to individual sets are destructive and unwelcome but at the end of the day we'll all put away our Asylum Destros and Grundwulfs and switch to using something else (that we likely already have in our bank).

    Increasing the universal gear cap would literally DUMPSTER EVERY SINGLE PIECE OF GEAR that an existing player already owns. That is in precisely NO way comparable to swapping out one set or monster hat for another.

    Most veteran players have at least a handful (and often many more) of fully geared and leveled characters plus full banks and mules for stashing all of the useful-but-not-currently-needed items.

    And that isn't even touching re-traiting items and the crushing cost in Transmutes that such an undertaking would require.

    Increasing the gear cap is the Escape from Los Angeles scenario, of resetting the entire world back to original factory settings. If you ever wanted to deliver a knockout blow to the veteran PvE and PvP communities and drive them out of the game then that is the way to do it. Nothing says "We appreciate our players!" better than intentionally undermining everything that their characters own in the game.

    And for what possible gain? You already have de facto vertical progression with the Slayer series of buffs and whatever comes after Champion Points. Though flawed, that's simply a much better way of incentivizing new content than mindlessly nuking every older set in the game.
  • Sange13
    Sange13
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    No
    If they did this and made all my 160 gear essentially moot so I would have to refarm all my sets, I would quit permanently. I suspect 80% of current players would too.
    IGN: Sange-13
  • SaintSubwayy
    SaintSubwayy
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    No
    while Im actually for a gear cap increase, IF introduced correctly. I think taht CP170 wouldnt be the right Cap.

    Actually Im more looking towards a lvl of 320, and no im not thinking that a cp320 piece shoul dhave double the statsvalue of cp160 gear.

    however with a ll the upgraded cp160 gear in the game, there should be a way to upgrade the current cp160 gear to 320 without having to regrind all sets etc. and no crown BS aswell

    mabe a new crafting skilline, and special materials youll need to upgrade the gear, earned by doin certain dailies and farming some special nodes (no powder BS like in jewelrycrafting), or deconning dropped CP320 gear.
    Kinda like anchestorssilk, but youll need a certain ammount of mats to upgrade.
    A way for the PVP community to get those mats aswell, might be adding them to the IC Vendors, for AP or by letting the mats also drop from pvp dailies.

    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Sange13
    Sange13
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    No
    Let's get cp170 gear or whatever they are doing with CPs now. Since we have to re-farm our old sets constantly depending on which way the combat team decides nerfs, I don't see a problem. Say you farm gear today with Greymoor launch, you will have to farm again after the inevitable balancing patch. Might as well be done with increased item levels so it's okay to decon and get some of our materials back.

    Increasing ilvl is utterly pointless. You get another 2-3% increase in stats, the content gets readjusted to the new CP level, your increased stats are essentially meaningless, and you have to regrind all your stuff again for no reason and no benefit. Absolutely STUPID idea and the "but they nerf things" argument doesn't hold up because they buff things too, metas shift, and the gear set you kept in your bank from a couple months back may suddenly be very useful without you having to re-grind it.

    There are precisely zero good reasons to increase item CPs.
    IGN: Sange-13
  • Glurin
    Glurin
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    Yes
    I vote yes.

    But only because it would drive people nuts. :trollface:
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • TropicsDelight
    TropicsDelight
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    No
    Gear should probably scale all the way to 810 BUT gear should also be modifiable at crafting stations to increase the level.

    The fact that until 160 gear lasts only a few levels sucks and it deters lower level people from exploring, doing dungeons, and going after sets. It also deters people completely from improving pre-160 CP gear.

    People should be able to start acquiring gear when they start the game and level it up via the crafting system as they level. It should cost the higher level mats to do it, but it dhould be possible. There are enough sets to keep people acquiring new gear in this game for a long time so people wont be all geared up at level 15 and then quit collecting gear. Instead as you level right from the getgo you are compelled to explore and go to different areas and start collecting the various sets.

    Getting an inferno staff of a mother's sorrow at 150 CP should not be the huge kick to the nuts it is at present. A player should also not feel it is worthless to go farm a set of gear at level 50 because by the time they acquire a 5 piece set half of it will be outleveled to almost worthless.
  • kargen27
    kargen27
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    No
    As everything scales anyway what would be the point?
    and then the parrot said, "must be the water mines green too."
  • pieratsos
    pieratsos
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    No
    Most people cry because they might have to farm new gear( completely optional) but they farm it anyway with your quarterly nerfdates anyway so its kind of a stupid argument.

    The only stupid argument is equating the farm of a couple of new sets every update with farming literally every useful set that you need essentially making everything u already have useless, wasting millions and millions of gold and wasting hundreds of hours of farming. Yeah that is indeed stupid.
  • zvavi
    zvavi
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    No
    pieratsos wrote: »
    Most people cry because they might have to farm new gear( completely optional) but they farm it anyway with your quarterly nerfdates anyway so its kind of a stupid argument.

    The only stupid argument is equating the farm of a couple of new sets every update with farming literally every useful set that you need essentially making everything u already have useless, wasting millions and millions of gold and wasting hundreds of hours of farming. Yeah that is indeed stupid.

    It ain't equation. Because the scale is entirely different. Question is, where is the line of what is acceptable and what is ***. Say they do it only for monster sets. Is it ok? Or not? Or another example, they do it to vMA weapons. again.
  • Lotus781
    Lotus781
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    No
    Whowhawhatnow NNNNNNNNNNNNNNNNNNNNNOooooooooooooooooooooooooooooooooooooooo
  • Marigold1
    Marigold1
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    No
    Not sure about anyone else but I dont want to regrind all my stuff.
  • Michae
    Michae
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    No
    Why? People are constantly complaining this game's to easy.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Turelus
    Turelus
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    No
    I'd rather not have gear levels after reaching end game.

    It just becomes a chore to regrind everything you already own every year then, look how annoyed we all are at the Maelstrom thing and now imagine having to do that every year.

    I understand players and developers want to have progression systems in place so everyone feels a sense of progression and moving forwards, but I personally can't stand the constant gear levels thing. I also hated CP, for me I would rather just have the "chase"be the new content or sets if they make an interesting combo and cut all the gear/CP after level 50.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SydneyGrey
    SydneyGrey
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    No
    No, why would you do that to everyone. :#
  • radiostar
    radiostar
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    No
    No. The only way they introduce higher level gear is to further weaken our chars. They've been doing that the last few patches; lowering the power of the characters so they can add more gear. This is as strong as they want us to be. It's not getting any more powerful no matter what the gear level is.
    "Billions upon Billions of Stars"
  • John_Falstaff
    John_Falstaff
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    No
    zvavi wrote: »
    pieratsos wrote: »
    Most people cry because they might have to farm new gear( completely optional) but they farm it anyway with your quarterly nerfdates anyway so its kind of a stupid argument.

    The only stupid argument is equating the farm of a couple of new sets every update with farming literally every useful set that you need essentially making everything u already have useless, wasting millions and millions of gold and wasting hundreds of hours of farming. Yeah that is indeed stupid.

    It ain't equation. Because the scale is entirely different. Question is, where is the line of what is acceptable and what is ***. Say they do it only for monster sets. Is it ok? Or not? Or another example, they do it to vMA weapons. again.

    In essence, it's a new monetization model - moving from giving players a sense of power by releasing new content, to giving them sense of power by making them repeat the existing content. It's playing on addictive nature of repetitive actions. Where is the line? There's no well-defined line per se. To which extend it can be taken fully depends on where the players will allow the company to take it. Company's interest is to maximize involvement with minimal investments in new content, so ideally, we all pay for our monthly subscriptions to same content and regrind it regularly just to stay current (and desire to stay current is a strong one, and a good target for a company to play on). ZOS have already dabbled into it here and there, in small ways. Welkynar motif fragments is an attempt to prolong the grind in Cloudrest. Non-upgradable vMA is already a bigger step, and I think they're very interested to know whether we'll swallow it or not (and of course majority of players will swallow). If ZOS will be assured that we'll pliantly agree to regrind all our CP 160 gear to get to CP170, make no mistake, they'll make us. On the contrary, it's interest of players to only acquire new power through new sets, so asking players is pointless, because the logical and well-justified answer is 'no' - of course it wouldn't be okay. It's always 'not okay'. The line you're looking for is created when company says "we'll make you regrind vMA", players say "it's not okay, but we'll keep playing ESO" as a product of conflicting interests.
  • DarcyMardin
    DarcyMardin
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    No
    To the OP, why not 300 CP gear, 600 CP, and 810 gear as well? (J/k in case anybody takes me seriously).
    Edited by DarcyMardin on May 27, 2020 8:22AM
  • Agalloch
    Agalloch
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    Yes
    Yes if they introduce a token system to upgrade existing gear. Example : 5 tokens for helm, 20 for jack.


    Example:


    Running a vet dung : reward 10 tokens.

    Killing a dragon: reward 5 tokens.

    Completing a crafting writ : reward 2 tokens.

    Winning a battleground : reward 5 tokens

    Etc....Etc...
  • AWinterWolf
    AWinterWolf
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    No
    That's just confusing. How about not fixing what's not broken?
    @AWinterWolf, PC EU.

    Main character: Healer, CP 1300+,
    Completed:
    vSS (Ice & Fire HM)
    vMoL Trifecta
    TTT
    vKA HMs
    vBRP
    All Dungeon Trifectas.

    Favourite quote:

    History is a story written by the victors, who often paint themselves the best of lights.
  • drkfrontiers
    drkfrontiers
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    No
    zvavi wrote: »
    Will it be ok to introduce 170cp gear, that is above gear cap, leaving gear cap at 160, essentially powering up everyone willing to farm the new gear.

    Edit: Also, if there are any people that voted no but also were against updating vMA staves to their new version, please explain what's the difference.

    I spent 4 yrs acquiring my sets.... so thats a no from me. In MMO's particularly there is a fine line between balancing things and having players accessing "powered up" sets is just not a good design.
    Edited by drkfrontiers on May 27, 2020 8:34AM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Asardes
    Asardes
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    No
    "You won't get CP170 gear because you farmed CP160 gear last year"

    Also introduce perfected sets for doing the dungeons on veteran. Who wouldn't like farming Perfected BSW inferno staff? :D
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • TwiceBornStar
    TwiceBornStar
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    Yes
    I think it would be awesome to be able to spend more champion points on the constellations. I'll be doing content anyway, so might as well chuck in some new tiers, new items and keep things interesting, because to me it's just another reason to keep crafting, keep gathering and keep playing. I mean, why would I want to have the feeling I've hit a ceiling and that this it? Not very interesting, is it?



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